Heya folks! I am at work posting from my phone. Please excuse any typos. =)
Psychie, that does appear to be the case. Except your black hole analogy sucks (get it? Black hole? Sucks? Hee hee!). =)
Here's the link for the spell again for everyone's convenience.
Wolf? Sure! My reasons are three-fold:
1. Put gently, it is my game and I want it that way.
2. That condition is in the definition of the spell. I see no reason strong enough to alter it.
3. I don't want the headache of having to deal with invisible mirror images.
Here's why. =)
From a PC's perspective, I think I can see the pull here. Having the combination of both spells provides one hell of a defense against many common adversaries.
At least that is the case on the surface.
From the DM's perspective, this simple combination can quickly turn into a rules nightmare. Remember that Dungeons & Dragons is based on wargaming.
Many players don't try to see such things from their Dungeon Master's perspective, so I'm going to ask anyone reading this to try.
So let's say you have two opposed adventuring parties.
Keeping in mind that invisible objects have their own individual concealment bonus, how much fun do you think you will have if, say, one crafty arcanist (an Illusionist) is under the effect of both of these spells, and is set upon by another crafty arcanist, say, a summoner?
Combat ensues.
On his turn, the summoner calls forth his Invisible Stalker, a creature that can naturally see invisible objects, to guide him in finding the illusionist.
As the Dungeon Master, it is now your responsibility to fairly determine the success of both casters.
You must determine the following:
1. Is the summoner's pet able to see the invisible Illusionist and his images (take into account the surroundings, line of sight, available light, and the pet's own perception check, etc.)?
2. Is the Illusionist able to hide and take full advantage of the invisibility? Is the Illusionist aware that he is set upon by an invisible stalker who can see him?
3. If successful, how well can the Summoner and pet communicate what the pet knows over the chaos of combat? Did the Summoner send the pet away or are they together?
4. If the Summoner and pet choose to attack, what are each of their combat modifiers?
5. What if the Summoner guides his party against the Illusionist? What are each of their modifiers?
6. What will The Illusionist do?
All this and I haven't even started rolling dice yet! This isn't fun! This is the opposite. I treasure my game time and don't want to spend it doing this. Instead, I would rather take my time and energy and make a fun scenario that everyone can enjoy instead of them having to wait for me to figure out all this math.
And that is only one example, good Wolf.
Bottom line: The game has to be fun for me too. =)
Psychie, that does appear to be the case. Except your black hole analogy sucks (get it? Black hole? Sucks? Hee hee!). =)
Here's the link for the spell again for everyone's convenience.
Wolf? Sure! My reasons are three-fold:
1. Put gently, it is my game and I want it that way.
2. That condition is in the definition of the spell. I see no reason strong enough to alter it.
3. I don't want the headache of having to deal with invisible mirror images.
Here's why. =)
From a PC's perspective, I think I can see the pull here. Having the combination of both spells provides one hell of a defense against many common adversaries.
At least that is the case on the surface.
From the DM's perspective, this simple combination can quickly turn into a rules nightmare. Remember that Dungeons & Dragons is based on wargaming.
Many players don't try to see such things from their Dungeon Master's perspective, so I'm going to ask anyone reading this to try.
So let's say you have two opposed adventuring parties.
Keeping in mind that invisible objects have their own individual concealment bonus, how much fun do you think you will have if, say, one crafty arcanist (an Illusionist) is under the effect of both of these spells, and is set upon by another crafty arcanist, say, a summoner?
Combat ensues.
On his turn, the summoner calls forth his Invisible Stalker, a creature that can naturally see invisible objects, to guide him in finding the illusionist.
As the Dungeon Master, it is now your responsibility to fairly determine the success of both casters.
You must determine the following:
1. Is the summoner's pet able to see the invisible Illusionist and his images (take into account the surroundings, line of sight, available light, and the pet's own perception check, etc.)?
2. Is the Illusionist able to hide and take full advantage of the invisibility? Is the Illusionist aware that he is set upon by an invisible stalker who can see him?
3. If successful, how well can the Summoner and pet communicate what the pet knows over the chaos of combat? Did the Summoner send the pet away or are they together?
4. If the Summoner and pet choose to attack, what are each of their combat modifiers?
5. What if the Summoner guides his party against the Illusionist? What are each of their modifiers?
6. What will The Illusionist do?
All this and I haven't even started rolling dice yet! This isn't fun! This is the opposite. I treasure my game time and don't want to spend it doing this. Instead, I would rather take my time and energy and make a fun scenario that everyone can enjoy instead of them having to wait for me to figure out all this math.
And that is only one example, good Wolf.
Bottom line: The game has to be fun for me too. =)