archur
watch for the flash
Turin Tya'Velis
The knight felt a little ashamed after seeing Dr. Almna's reaction to some of the last few questions. He went to reach out a hand and apologize, but all that came out was a horrible half-gargling half-choking noise that made him cough and retch a little. The nature of the poison, he still didn't understand, but its effects still made any type of sensible speech painful and unintelligible. It's not like he actually needed to say anything to her anyway though, it would've just been more questions that he could find answers to at whatever this Hunter's Lair place is.
With a deep sigh, he nodded to the guards in the room and quickly found his way down the stairs, back out onto the streets of the city. They said the bounty hunter's guild should be on the far eastern edge of town, clearly labeled. Unmissable. As much as he trusted that information from the guards of a city they were probably born and lived in, he did not trust himself to actually find the damn place. He hated going by compass directions since he could never get his east and west straight, and he never had any real reason to learn it. A commander doesn't order his rearguard to defend the eastern flank, he points and tells them to protect Sargent Galio's company from getting hit from behind. He figured that he'd choose a direction and walk into the first building that vaguely resembles the description of the Hunter's Lair. After all, if the news of the deaths spread all around the city, then he could still get answers regardless.
Looking up and down the street, Turin decided that he would march to the left, and wouldn't stop until he found a building that satisfied enough of the requirements to be a guild-related building of some sort, or whatever passed for one in Cre'Est.
After ten minutes of determined walking, a tavern-looking building with shady characters entering and exiting caught his eye. Did it have a bounty board outside? No. Was it on the east side of the city? Probably not. Was it even named Hunter's Lair? No, it was clearly called the Sellsword's Respite, but Turin didn't care. Though the bounty hunter's guild would or would not have the contract to kill the two men he inspected earlier, he would have to check every other guild in the city anyway, this would be a decent start.
As he entered, a particularly bumbling drunkard of a man bumped into him, lost in some sort of thought about an easy contract, typical mercenary nonsense. The man bounced off the immovable knight and stumbled backward, nearly spilling his ale on his shirt as he did.
"What the fuck's your problem, tin can?" The man spat, dropping his ale mug and reaching for his knife.
Wordlessly, Turin took one step forward, crushing the wooden flagon underneath his foot. The mercenary took two steps back and put his knife back in his sheath, scowling as he ran off past the knight. The room stared at him as he slowly sauntered over to an open stool at the bar, next to what looked like a simple peasant boy, a farming scythe resting on the ground next to his seat. Turin laid down eight pieces of gold and pointed at one of the bottles on the top shelf, Scorpion's Kiss Whiskey. The bartender gave a simple response as he went to go fetch the drink, making eye contact with the boy one last time before preparing the drink.
Turin had decided to make use of the brief time he had between the pour and when he got his drink to begin scribbling down some questions pertaining to whether or not the murder was a guild job or not.
foresigh