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Dice Army of the Southern Cross - OOC

I am unsure what to get this time. Kickboxing, Athletics, Acrobatics, Jungle Survival, or Radio-Advanced...hmm...

Addendum: or Computer Operations or Basic Mechanics...

Addendum of the Addendum: or Torturing Tactics...hmm...
 
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ah shoot, forgot the skill.
 
how much hp and such do we get this level?
 
Actually, Athletics will come in handy when personal fighting occurs. Next level I'll grab Acrobatics maybe. I shall jump my way to victory!
 
Each level up you get 1d6 hit points, and if the skill you select has any SDC bonuses, you add those in, too.
 
Soi, for the skill, I'm not fully sure but I have a few ideas that could lead to bigger stuf.

MD in Cybernetics, suprise suprise, ori chooses something dealing with modifying the body, almost like hes playing just another James here.

Biotechnology: See above, but more wierd shit.

proficiency in any other mecha., because, it's nice to have variety.

prof in something that flies, one that hopefully has missiles.

Sherwood Sherwood Whats your thoughts?
 
The option of going with a flying mecha or vehicle is doable. Just to let you know, in order to be able to get full use out of either an Ajax or a Logan, you'll need to spend two skills; one for Pilot Veritech, and the second for the MECT in the mecha of choice. If you go with something more common like a helicopter gunship, that would only be one skill to be able to pilot the vehicle.
 
The option of going with a flying mecha or vehicle is doable. Just to let you know, in order to be able to get full use out of either an Ajax or a Logan, you'll need to spend two skills; one for Pilot Veritech, and the second for the MECT in the mecha of choice. If you go with something more common like a helicopter gunship, that would only be one skill to be able to pilot the vehicle.
I do like the way the Ajax looks, guess it's something to lead up to, somebody carrying missiles will be all the better, along side heavy cannons and pew pew lasers. is it possible to retrain old skill choices?
 
If one of us goes for some air power, should we all do that? Give us an option as a squad to be able to take to the air?
 
If one of us goes for some air power, should we all do that? Give us an option as a squad to be able to take to the air?
the tanks will fly by the power of rage and destruction.

Aim the cannons downwards.
 
That stands for Mecha Elite Combat Training. You need one for every mecha you can pilot, and it is what gives you the added combat bonuses listed at the bottom of the mecha's description.
 
That stands for Mecha Elite Combat Training. You need one for every mecha you can pilot, and it is what gives you the added combat bonuses listed at the bottom of the mecha's description.
added combat bonuses? Pardon my confusion, i don't have any of the books or... anything else needed.

yea know where to find these things listed?
 

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