Moolock
Elder Member
Woohoo!
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Just so you know though, you aren't the only one managing things. I hope that's clear. It's myself, Javax, and you. Solid ideas though.AAndroidD said:Just a heads up I'm a little swamped by uni work at the moment. You'll have to give me two days (as of this post) before I get going on preparing anything for the RP.
Before I go dark these two days to clear out assignments and readings, I will leave this as sort of a to-come for all you and a reminder to myself to do it once I'm free.
With the current GM AWOL any hidden plans for future conflict are gone. This leaves us with a setting, the unique magic system, and the players themselves. This means its up the those taking over to develop some sort of overarching goal to spice up the mage's college one way or another. This could be via interpersonal drama, an outside force, or maybe something a little different. I have a number of ideas I'm storing elsewhere but I'll get to those once my uni work is done.
Additionally, one thing I noticed that needs a bit of clarification I think is the colleges floor plans. I will be drawing those up in accordance with existing posts and grounds descriptions posited, so be on the lookout for that, and once it's out, make sure to reference it when talking about your movements around the college! A lot of posts seemed to have many... inconsistencies about them which would be rectified by a floor plan. IC new students would no doubt have been given a map. By the way, only the living quarters and immediate entrances and exits have been substantially explored at all... So that leaves a lot of open liberties in terms of the market district and academic district. I know @Tetro mentioned a library but was vague about movements to and from the college - so as of now the only solid things about the college are that near the separation between living areas and college, there is a staircase nearby, which has the reception at the top of the stairs, and that a library exists in the college SOMEWHERE which I would have hoped was the case regardless.
Last but not least we gotta work out the IMMEDIATE direction, leading up to the inevitable primary conflict that will drive the main portion of the RP, at least in its first arc if we do indeed make it successfully to more (which i hope we do). It may seem to be an obvious tell of just classes, shoving students together, but only so much mingling can happen in class. I intend to have classes be treated as more of a way for the understanding of magic to be communicated between all RPers whilst remaining IC, whereas more focused social events that will mix characters up and allow everyone a chance to meet everyone else, and continue to get to know them (whether they like it or not - it's a college and sometimes you end up knowing people you'd rather avoid). I'm thinking group assignments, awkward social events, small competitions for students. I think as a good wind down "summary" time, weekly feasts that all are expected to attend would be a good chance to summarise events, give characters a chance to see each other in a very casual setting, where social convention prevents conflict, just as a brief way to get characters more reflective views on events that happen.
In particular, that first major conflict idea combined with the multiple smaller ways of developing characters together I think will lead to very good, dynamic relationships between everyone as long as managed correctly (and I have all intention to manage correctly).
With that, I'm off to bury my head in some law textbooks. I'll see you all in two days.
Currently we don't really have an allocated "slot" system with roles or places to be filled, so this RP is fully able to grow to anyone willing to write up a character sheet. I'm the Co-GM and also a player of one of the teachers.Dhuum said:I would like to join your wonderful story, if I may. Do you need students or teachers? I am up for both ^^
Thanks, ill be sure to give you a CS as soon as possible. Ill be going for being a teacher ^^ I also have a few ideas that I hope you will like, but first...the character.AAndroidD said:Currently we don't really have an allocated "slot" system with roles or places to be filled, so this RP is fully able to grow to anyone willing to write up a character sheet. I'm the Co-GM and also a player of one of the teachers.
Just so you have an idea on the numbers, we have 2 teachers at present and 7 students (out of accepted characters) - feel free to choose either based on whatever inspiration strikes you by posting a character into the Character Sign Up tab with the provided template. Feel free to tinker with the template a little if you'd like, as long as all the info is there and in clear sections, because rearranging for separation between teacher and student may be necessary, or just make it easier to understand for what you want.
Currently the RP is in a bit of... pause due to the main GM's prior absence, but they've returned and things will start to get going (presumably) very soon. Silent Justice, the main GM, had some issues accessing their computer... the details aren't clear but they don't matter either.
What you do need to know is that I will be able to deal with approving your character when you write one, student or teacher, and if @Silent Justice doesn't continue the story with a timeskip we've been planning or otherwise make contact before I decide I'm going to bed (probably around 5-ish hours from the time of this post) I'll make sure to put something up to keep things going. We've discussed what is to happen in the timeskip so I should be able to get the ball rolling without infringing on their intents.
I'll make sure to tag all current players when that happens so we can all come back to our little magical studies.
Also: Brief update on that floor plan I promised. I may have been a bit overambitious with my original vision and made an oversight in regards to visualising the castle. I've changed my approach and will have to start over from scratch.
Basically what happened was, with my original vision for a floor plan, the problem was that I would not be able to really let the player VISUALISE the college itself in a standardised structure... so I've instead gone on a hunt to find a suitable illustration to represent the collge, and then will be using that as an exterior to derive and design floor plans within. It means it will take longer but I think the link between visual image and floor diagram will make it far more accessible and engaging.