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Fantasy 1924: New Avion *Open!* (Out of Character)

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Morbuskid

See past the darkness, and view the light.
Welcome to the OOC section of "1924: New Avion" RP!


1. Be polite and courteous to one another out of character, and if you intend on having conflict with someone In Character than have a way to rationally satisfy the conflict, this can be either by way of dice roll or by an on the rails planned method of interaction.

2. Characters should be reasonable (power and ability wise) in line of their character. Basically, no OP characters.

3. More of a suggestion than a rule but try to keep the number of arcs down to 2 or 3 occurring at any one time. You can have separated interactions in different locations while pertaining to the same arc but try to keep to an agreed upon story. This story is not just mine, but a group effort.

4. Metagaming is prohibited in all circumstances. If the information of a scene should not be accessible to one person or party in any way (I.E Thoughts, Plot, and Alterior motives), then the person/party shouldn't just know about it. If it's a letter, eavesdropped conversation, handbill, or piece of evidence, then it is more likely for the person/party to know.

5. No one is forced to be committed to this RP, that being said, response time should be no later than 3-4 days. After that period, your character will be put into the background and the player will be a spectator until they return. If life is getting a bit too much to handle than don't worry, you can DM me or put your character away yourself until you can return. A person can stay a spectator as long as they need to but will not be able to jump back into the RP until they are confident than can meet the active quota.

6. Responses need to be clear, concise, and detailed enough to understand the scene at hand, this doesn't mean you are forced to write out Paragraphs, but please no one line Reponses either. If you are struggling to write, don't be afraid to reach out for help, this is story is a team effort.

7. Players can control certain NPC characters that they make for a scene, just don't go overboard and make 30 strawmen. The NPCs should be an active part of a scene that the player wishes to emphasize, to show off characteristics or abilities, or help to make a scene feel more natural.

District 1- Slums, Low income housing and apartments.

District 2- Home to a few warehouses, car shops, slightly better living quarters, and a few corner shops. This is also the home of the Kingsly Church, which is the HQ of the Redeemers.

District 3- A less crummy neighborhood, filled with a few shops, stores, and a couple of bars including Sal's Bar. Housing as well a few key warhouses for the Shiners.

District 4- An Area of Restaurants and recreation, as well as higher end good stores like tailors, Grocers, jewelry stores.

District 5/6- belonging to the respective theatres and entertainment centers of Junias productions, aka the Red Rubin and Heaven's Loft, this is the main operating area of the Showmen.

District 7- The Countryside retreat, which hosts it's own county fairs as well as the location of the Spinning Tops casino, a large money maker for the

District 8/9- The housing for the upper echelons of society, with luxurious hotels, gated communities, and a few clubs as well as Golf courses. Primary residence for some gang leadership as well.

District 10- The Goverment epicenter of the city, it is also where the most of the gang's profits tend to end up tied with, keeping the city officials in their pockets. Those they can't bribe, they fearmonger, and those who know no fear are "removed from office".

Factions:

A rowdier bunch of roadmen and gangsters, the Redeemers operate within the lower income districts. While they play themselves off as 'for the poor crusaders' they are no better in these regards. Running drugs including the infamous "angel dust", trafficking guns and people, as well as pushing protection fees on smaller store owners. Run by " Charles 'Saint' Michael", the patriarch of the Redeemers, who operates out of Kingsly Church of the 2nd District. He maintains the appearance of a clean record and sets up charity events for the poor such as clothes drives, soup and bread kitchens, and raffles to main stage events. Behind the scenes he is just as foul a man as the rest of his vagabonds, holding a reputation of strength. This group is a mix of people, hosting dwarves, demons, humans, elves, and many other that society has abandoned.


A predatory group of investors, they lure the young and aspiring stars and celebrities to their pockets with prospects of stardom and fame. They tend to hide their motivations behind warm and comforting personalities, it is a gang made up of prior actors after all. The Showmen of New Avion are run primarily by Lady Elaine Juniper Junias, a 70-year-old Elf who looks as though she hasn't aged past 40. She commands respect and fear from her staff, she is cold and calculating but will put on a warmer facade to her stars and pupils. She is the product of her Father, Antione Gus Junias, a former star himself, he opened Junias Production which has remained the most successful entertainment company for nearly a century, although it wasn't just through good acts alone...

The Showmen run most of their business through the Heaven's Loft of District 6, with considerable investments in the Red Rubin.

A cult more than a gang, the Forsaken are a group of predominantly Demons and Angels, working in the shadows. They hold eyes and ears everywhere, a set of information brokers, they tend to be the ones who pull their money through favors and hooks, though they will run narcotics on the side as well, often competing with the Redeemers. Leading this group of Sebastion Gray, considered to be a fallen angel his white hair has grown silver and his blue eyes have grown yellow, a shadow of his once former self. His magic, while not devastating, is far more potent than most magic users. Commanding lighting and telepathy, he has made a name for himself as a ruthless snake. He uses his connections and informants to keep one step ahead of his opponents, while maintaining his presence on the surface to nothing more than folktale and legend. Only a key few know of his existence and the existence of the Forsaken, that being the 4 other leaders and an old accomplice.

Their hideout remains a mystery, but rumors have spread about a tent town somewhere under the city.

A more reserved and hardworking gang, the Shiners are made up of bootleggers and moonshining dwarves from the days of Prohibition. Though the Prohibition has ended recently, they still hold a very lucrative trade for their potent tonics of 'charisma'. Running wine, shine, and eveything fine to the businesses and denizens of New Avion. Their leader, Ulfric Jurgen, a stout, strong, and quiet little Dwarf, holds a levelheaded temperament contradictory of his nature. While he isn't the most educated of the lot he is smart in his own regards, being well versed in business and politics of the city, especially when it comes to alcohol. Ulfric tends to run most of his operation from the outside, but he does hold a few warehouses in District 2 and 3.

A cast of primarily Mediterranean humans, mixed with a few other races. Dressed in two-piece suits and ties, the Itavonians are the kings of New Avion. Holding the most muscle, power, and control over the Corporate and governmental districts. They run the Spinning Tops casino with impunity, while keeping the other gangs in check. The Itavonians are headed by Dalla Melia Veneto, a sour old man who always puts his family first depending on who you ask. His main goal is to maintain an era of peace between the gangs, while pressing New Avion dry of its money like grapes in a winepress. With an influx of immigrants and tourism to the city, his men have been tasked out, and with all this commotion, something is bound to happen...

Misc. :

W.I.P

Questions, Concerns, or general topics and planning should be kept to here or the group chat created for this RP.
 
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