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Fantasy 14th Black Crusade - Fantasy RP (Open)

Spanner said:
Name:
Sigmund Lífþrasir


Gender:


Male


Age:


Ancient. Although most of his memories are fuzzy, he is known to be alive since the first era.


Race:


Demonic Fire Dragon (Cursed)


Class:


Mage (Magic Fighter when using his armour)


Personality:


Generally appears as a distant individual with an ancient feel brought by his manners, favoring a nonchalant, almost apathetic, bearing.


In fact, the Dragon is a surprisingly carefree individual, to the point that he cares more about sightseeing than war.


Backstory:


Originally one of the Dark God's most trusted generals, supposed to carry the blood of a God in his veins, the being that came to be known as Sigmund in the future somehow abandoned from K'bundah's army for the sake of protecting the Elf Empire that was established during that Era.


It's unknown exactly why Sigmund changed his allegiance to the elfs and how he survived after betraying the Dark God but the result of the war was clear: The dragon got cursed by the one that he once pledged loyalty, losing his own Dragon form for the eternity and being reduced to a human vessel, unable to use his powers fully without killing himself in the process.


Since then, more than a thousand years got past and the Dragon marked his way all over the history of the humans, using his own limited powers to fight against the Dark God where he could, being known by a multitude of names while fighting alongside legendary figures that came to be regarded as heroes with the passage of time. His current position being that of a court magician from the Mankind Empire.


Appearance:


Riiiight+cause+i+need+approval+to+like+dbz+_b3cd6169cd0afdc6569774ced2ef697f.jpg



Weapons\Armor:


Kinslayer:


A staff made from the bones of a Dragon and covered by scales of hatchilings. This staff, originally used by one of the most vicious death magicians since the birth of the Empire of mankind, was the only way Sigmund found to amplify his own draconic essence, that is generally trapped inside the humanoid vessel that constrain him.


This staff is regarded as a taboo item for the Dragon race, making any of it's wielders be regarded as a enemy of the dragons as a whole.


Mjöðvitnir:


Sigmund's armour of choice, byproduct of centuries searching a cure for his curse. The armor has the special quality of temporarily returning his power to the one he had when as a dragon, with the price of damaging his body to the point of causing a coma if used for more than a few minutes.


Items:


Court Mage Badge:


He always has the badge that denotes his position with him, as it can easily make him enter into any of the areas controlled by the Human Empire.


Known Magic:


Arcane Magic:


Since his own magic was reduced by the curse, Sigmund started researching about the arcane as a way of supplementing his own physical weakness, achieving the level of a Grand Mage.


Fire Magic:


As a Dragon that once breathed fire as naturally as he would sneer, Sigmund main strength relies on his flames, that he can control to a point that would cause envy to any elemental mage.


Although his control is at an abnormal level, as a part of the curse he is unable to fully use his fire, having to resort to items that can boost his fire producing capacity.


Demonic Magic:


Previously used as a way of augmentating the destructive nature of his flames. Impossible to use in his actual human form.


Summoning Magic:


He has some knowledge in the field of summoning, as he can summon his own items.


Extra\Notes\Character Theme:


- As an effect of the curse, his body is fragile to the point that even a human kid could easily beat him if relying purely on strength.


- He is somehow obsessed with sweets, to the point that he can easily agree to make oaths for the sake of eating new flavours.


- There is a rumour at the capital that says that the court mage can't even lift his own books without the use of magic, that came from his pratic of making his books float in front of him when reading.
Sorry, but I can't really accept it, despite seeing that you put work into it.


If you feel like straightening it up, here's a few things to know:

  • Demons are an extension of the Dark God that their represent, or darkness in general. For them to betray their Lord would be nigh impossible, and such a Dark God would have to make their demons betray them. And that doesn't make much sense, unless it's some sort of plot to achieve greater power. Something that Tzeentch would do, for sure.
  • A Demon would surely never bow his head down before Elves, or Humans alike. To Demons; Mortal races are like demons are to us. They see mortals with spite, hatred, contempt and disgust.
    Although, that doesn't mean demons have to be evil. Just like I said; Demons view mortals just like mortals view demons. To us; they are all evil, corrupt and unclean beings. It's the same for them, and that doesn't mean each side is perfectly good, or perfectly evil.


[*]A court magician would surely never accepted a Demon as a servant. A court magician would fear such demon's corruptive powers, maniuplation, evil nature, darkness in their mind and the demon itself. A magician would most likely try to purge it, and kill it. Or banish it back to oblivion.

  • However, a practitioner of the dark arts, or a worshipper of the Dark Gods would probably have demons by his side. At least weak ones, for sure.
 
Birdsie said:
Sorry, but I can't really accept it, despite seeing that you put work into it.
If you feel like straightening it up, here's a few things to know:

  • Demons are an extension of the Dark God that their represent, or darkness in general. For them to betray their Lord would be nigh impossible, and such a Dark God would have to make their demons betray them. And that doesn't make much sense, unless it's some sort of plot to achieve greater power. Something that Tzeentch would do, for sure.
  • A Demon would surely never bow his head down before Elves, or Humans alike. To Demons; Mortal races are like demons are to us. They see mortals with spite, hatred, contempt and disgust.
    Although, that doesn't mean demons have to be evil. Just like I said; Demons view mortals just like mortals view demons. To us; they are all evil, corrupt and unclean beings. It's the same for them, and that doesn't mean each side is perfectly good, or perfectly evil.


[*]A court magician would surely never accepted a Demon as a servant. A court magician would fear such demon's corruptive powers, maniuplation, evil nature, darkness in their mind and the demon itself. A magician would most likely try to purge it, and kill it. Or banish it back to oblivion.

  • However, a practitioner of the dark arts, or a worshipper of the Dark Gods would probably have demons by his side. At least weak ones, for sure.
Well, the original backstory of my character as betraying K'bundah by the order of his original master, that I was too undecided to choose so resolved to let it be revealed during the story, and being cursed to turn into a Human. As a human he would start having thoughts of leaving his liege, that simply abandoned him after he was turned into an inferior being, suposedly joining the humans with the thought of recovering his own body.


And about being a court mage, he is a human at the moment and needed a position of power while searching for a way of recovering his body so joining the Empire was a route that he would obviously consider, and as he is completely human at the moment it wouldn't really be noticed.
 
And once more, his main objective wouldn't be something like "fighting the evil gods" or some religious bullshiting, he would simply search for a way of recovering his strenght using the only race he could blend with.
 
Spanner said:
Well, the original backstory of my character as betraying K'bundah by the order of his original master, that I was too undecided to choose so resolved to let it be revealed during the story, and being cursed to turn into a Human. As a human he would start having thoughts of leaving his liege, that simply abandoned him after he was turned into an inferior being, suposedly joining the humans with the thought of recovering his own body.
And about being a court mage, he is a human at the moment and needed a position of power while searching for a way of recovering his body so joining the Empire was a route that he would obviously consider, and as he is completely human at the moment it wouldn't really be noticed.
Spanner said:
And once more, his main objective wouldn't be something like "fighting the evil gods" or some religious bullshiting, he would simply search for a way of recovering his strenght using the only race he could blend with.
I don't see why not.


Accepted.
 
Name: Tyson Hulkrow


Gender: Male


Age: 47


Race: Human


Class: Witch Hunter


Personality: A cold, severe temperament, coupled with fanatical devotion and dedication, Tyson is not a person to be trifled with. He carries the authority of the Imperial Inquisition, he has access to everything and everyone. Tyson is naturally suspicious of everyone and walks with an air of arrogance, due to his position in the Order. It is not only his position that makes him this way. Because he is a devout worshiper of the God-Emperor, he sees himself as one of the few chosen who are meant to serve His will. Tyson is nearly humorless and quite racist, believing that humans are superior, thanks to the God-Emperor being a human.


Backstory: As the child of an orphanage, Tyson was raised under the iron rule of the nuns who ran the place. Piety and devotion to the God-Emperor were quite literally beaten into him from age 3 to age 16, when he left to join the Order. The nuns taught him that nonbelievers were meant to be punished, that only those who truly appreciated the perfection of the God-Emperor could be trusted. He was raised in an environment of pain, absolution, and religious fortitude. Once he became of age to join the Order, a fanatical religious group with wide influence across the Empire and political immunity within it. After ten years of training and apprenticeship, he was bestowed the title of Witch Hunter, an agent of the God-Emperor himself, one who could seek out illegal magic and heretics with ease and put a bloody stop to both. His early career was full of merit, his natural talent and total devotion to the cause saw that he grew in fame both within the Order and throughout the Empire at large. Lately, he has been rather quiet and subdued. His missions have turned from the grand and adventurous, to the quiet and internal. In his age, he has come to realize that the true enemy may be higher in the ranks of the Empire than he imagined. Over the last five years he had rooted out corrupt elector counts, heretical generals, sinful High Clerics. His work has put the bureaucracy of the Empire on edge, and he has made many enemies. Now he arrives in the city of Kemoor, on the cusp of a siege. He was only in the city for a few days before the demons arrived to surround the grand city of the Emperor. He knew in an instant he was meant to be there.


Appearance: 6'2", 188 pounds without gear, which is almost never.


WHunter_05.jpg



Weapons\Armor: Due to his dangerous profession, Tyson wields a variety of weapons. He carries several hand pistols, already loaded with silver bullets, some are visible on the outside of his hunter's coat, some are not. His most dangerous ranged weapon is a short rifle that has bayonet and finger spikes attached if things get close range. His primary melee weapon is a duelist's rapier that has been blessed by the High Priests of the Order, their blessings burn all creatures non human or unholy. Strapped all over his body are silver or iron daggers, each of which is also either blessed or inscribed with Holy blessings. He carries blasting powder and ammunition for his pistols as well. He carries stakes, poisons, and holy water on his bandolier to be used in the moment. His boots have spikes on the end, for a dangerous stab on the end of his kicks. Tyson fights with a desperate and even quite 'dirty' style. He will do anything to defeat his opponents.


As for armor, he wears a steel shoulder pauldron with a thin, sectional iron breastplate under his leather trench coat. Thanks to many divine rituals, he is partially immune to magics, especially dark and unholy types. Holy magic has no effect on him, as he has a completely devout and pious soul. His iconic hat bears the emblem of the Order.


Items: A passport from the Order than allows him to pass through every level of security clearance in the Empire, it also ensures free travel and housing at any inn within the Empire. Outside of the Empire, this passport strikes fear into the majority of beings who witness it. Aside from this he carries dozens of weapons, poisons, and some potions.


Known Magic: Very few Divine spells, he can detect nearby magic users and cast a net of holy light on those who are nonbelievers or great sinners. He also has the power to accuse people with the authority of the God-Emperor's blessing, which forces them to tell the truth, if they do not, they will be struck by holy lightning.


Extra\Notes\Character Theme: Although Tyson is a force to be reckoned with, his fighting style lends itself to be more of a duelist type, against multiple strong opponents, he would likely retreat and lay traps instead of fighting them all at once. He is a Witch Hunter and Inquisitor, the commonfolk and noblemen alike would fear his arrival and be greatly relived upon his departure. Only those with supreme confidence in their faith in the God-Emperor are at ease around him. To those foreigners to the Empire, Witch Hunters are merely fables, many do not believe in their existence, but those in the know are aware how dangerous of an agent they would be. If found in foreign lands, many Witch Hunters are killed or apprehended.
 
Last edited by a moderator:
Constantin said:
Name: Tyson Hulkrow
Gender: Male


Age: 47


Race: Human


Class: Witch Hunter


Personality: A cold, severe temperament, coupled with fanatical devotion and dedication, Tyson is not a person to be trifled with. He carries the authority of the Imperial Inquisition, he has access to everything and everyone. Tyson is naturally suspicious of everyone and walks with an air of arrogance, due to his position in the Order. It is not only his position that makes him this way. Because he is a devout worshiper of the God-Emperor, he sees himself as one of the few chosen who are meant to serve His will. Tyson is nearly humorless and quite racist, believing that humans are superior, thanks to the God-Emperor being a human.


Backstory: As the child of an orphanage, Tyson was raised under the iron rule of the nuns who ran the place. Piety and devotion to the God-Emperor were quite literally beaten into him from age 3 to age 16, when he left to join the Order. The nuns taught him that nonbelievers were meant to be punished, that only those who truly appreciated the perfection of the God-Emperor could be trusted. He was raised in an environment of pain, absolution, and religious fortitude. Once he became of age to join the Order, a fanatical religious group with wide influence across the Empire and political immunity within it. After ten years of training and apprenticeship, he was bestowed the title of Witch Hunter, an agent of the God-Emperor himself, one who could seek out illegal magic and heretics with ease and put a bloody stop to both. His early career was full of merit, his natural talent and total devotion to the cause saw that he grew in fame both within the Order and throughout the Empire at large. Lately, he has been rather quiet and subdued. His missions have turned from the grand and adventurous, to the quiet and internal. In his age, he has come to realize that the true enemy may be higher in the ranks of the Empire than he imagined. Over the last five years he had rooted out corrupt elector counts, heretical generals, sinful High Clerics. His work has put the bureaucracy of the Empire on edge, and he has made many enemies. Now he arrives in the city of Kemoor, on the cusp of a siege. He was only in the city for a few days before the demons arrived to surround the grand city of the Emperor. He knew in an instant he was meant to be there.


Appearance:


WHunter_05.jpg



Weapons\Armor: Due to his dangerous profession, Tyson wields a variety of weapons. He carries several hand pistols, already loaded with silver bullets, some are visible on the outside of his hunter's coat, some are not. His most dangerous ranged weapon is a short rifle that has bayonet and finger spikes attached if things get close range. His primary melee weapon is a duelist's rapier that has been blessed by the High Priests of the Order, their blessings burn all creatures non human or unholy. Strapped all over his body are silver or iron daggers, each of which is also either blessed or inscribed with Holy blessings. He carries blasting powder and ammunition for his pistols as well. He carries stakes, poisons, and holy water on his bandolier to be used in the moment. His boots have spikes on the end, for a dangerous stab on the end of his kicks. Tyson fights with a desperate and even quite 'dirty' style. He will do anything to defeat his opponents.


As for armor, he wears a steel shoulder pauldron with a thin, sectional iron breastplate under his leather trench coat. Thanks to many divine rituals, he is partially immune to magics, especially dark and unholy types. Holy magic has no effect on him, as he has a completely devout and pious soul. His iconic hat bears the emblem of the Order.


Items: A passport from the Order than allows him to pass through every level of security clearance in the Empire, it also ensures free travel and housing at any inn within the Empire. Outside of the Empire, this passport strikes fear into the majority of beings who witness it. Aside from this he carries dozens of weapons, poisons, and some potions.


Known Magic: Very few Divine spells, he can detect nearby magic users and cast a net of holy light on those who are nonbelievers or great sinners. He also has the power to accuse people with the authority of the God-Emperor's blessing, which forces them to tell the truth, if they do not, they will be struck by holy lightning.


Extra\Notes\Character Theme: Although Tyson is a force to be reckoned with, his fighting style lends itself to be more of a duelist type, against multiple strong opponents, he would likely retreat and lay traps instead of fighting them all at once. He is a Witch Hunter and Inquisitor, the commonfolk and noblemen alike would fear his arrival and be greatly relived upon his departure. Only those with supreme confidence in their faith in the God-Emperor are at ease around him. To those foreigners to the Empire, Witch Hunters are merely fables, many do not believe in their existence, but those in the know are aware how dangerous of an agent they would be. If found in foreign lands, many Witch Hunters are killed or apprehended.
Welcome... Inquisitor.
 
Constantin said:
Name: Tyson Hulkrow
Gender: Male


Age: 47


Race: Human


Class: Witch Hunter


Personality: A cold, severe temperament, coupled with fanatical devotion and dedication, Tyson is not a person to be trifled with. He carries the authority of the Imperial Inquisition, he has access to everything and everyone. Tyson is naturally suspicious of everyone and walks with an air of arrogance, due to his position in the Order. It is not only his position that makes him this way. Because he is a devout worshiper of the God-Emperor, he sees himself as one of the few chosen who are meant to serve His will. Tyson is nearly humorless and quite racist, believing that humans are superior, thanks to the God-Emperor being a human.


Backstory: As the child of an orphanage, Tyson was raised under the iron rule of the nuns who ran the place. Piety and devotion to the God-Emperor were quite literally beaten into him from age 3 to age 16, when he left to join the Order. The nuns taught him that nonbelievers were meant to be punished, that only those who truly appreciated the perfection of the God-Emperor could be trusted. He was raised in an environment of pain, absolution, and religious fortitude. Once he became of age to join the Order, a fanatical religious group with wide influence across the Empire and political immunity within it. After ten years of training and apprenticeship, he was bestowed the title of Witch Hunter, an agent of the God-Emperor himself, one who could seek out illegal magic and heretics with ease and put a bloody stop to both. His early career was full of merit, his natural talent and total devotion to the cause saw that he grew in fame both within the Order and throughout the Empire at large. Lately, he has been rather quiet and subdued. His missions have turned from the grand and adventurous, to the quiet and internal. In his age, he has come to realize that the true enemy may be higher in the ranks of the Empire than he imagined. Over the last five years he had rooted out corrupt elector counts, heretical generals, sinful High Clerics. His work has put the bureaucracy of the Empire on edge, and he has made many enemies. Now he arrives in the city of Kemoor, on the cusp of a siege. He was only in the city for a few days before the demons arrived to surround the grand city of the Emperor. He knew in an instant he was meant to be there.


Appearance:


WHunter_05.jpg



Weapons\Armor: Due to his dangerous profession, Tyson wields a variety of weapons. He carries several hand pistols, already loaded with silver bullets, some are visible on the outside of his hunter's coat, some are not. His most dangerous ranged weapon is a short rifle that has bayonet and finger spikes attached if things get close range. His primary melee weapon is a duelist's rapier that has been blessed by the High Priests of the Order, their blessings burn all creatures non human or unholy. Strapped all over his body are silver or iron daggers, each of which is also either blessed or inscribed with Holy blessings. He carries blasting powder and ammunition for his pistols as well. He carries stakes, poisons, and holy water on his bandolier to be used in the moment. His boots have spikes on the end, for a dangerous stab on the end of his kicks. Tyson fights with a desperate and even quite 'dirty' style. He will do anything to defeat his opponents.


As for armor, he wears a steel shoulder pauldron with a thin, sectional iron breastplate under his leather trench coat. Thanks to many divine rituals, he is partially immune to magics, especially dark and unholy types. Holy magic has no effect on him, as he has a completely devout and pious soul. His iconic hat bears the emblem of the Order.


Items: A passport from the Order than allows him to pass through every level of security clearance in the Empire, it also ensures free travel and housing at any inn within the Empire. Outside of the Empire, this passport strikes fear into the majority of beings who witness it. Aside from this he carries dozens of weapons, poisons, and some potions.


Known Magic: Very few Divine spells, he can detect nearby magic users and cast a net of holy light on those who are nonbelievers or great sinners. He also has the power to accuse people with the authority of the God-Emperor's blessing, which forces them to tell the truth, if they do not, they will be struck by holy lightning.


Extra\Notes\Character Theme: Although Tyson is a force to be reckoned with, his fighting style lends itself to be more of a duelist type, against multiple strong opponents, he would likely retreat and lay traps instead of fighting them all at once. He is a Witch Hunter and Inquisitor, the commonfolk and noblemen alike would fear his arrival and be greatly relived upon his departure. Only those with supreme confidence in their faith in the God-Emperor are at ease around him. To those foreigners to the Empire, Witch Hunters are merely fables, many do not believe in their existence, but those in the know are aware how dangerous of an agent they would be. If found in foreign lands, many Witch Hunters are killed or apprehended.
I'm not sure if whether or not Sanctuary would like him.
 
Constantin said:
I will need information on every man of importance within the city watch, there will be a great purge in the days to come.
Very well. Here's the whole report in High Gothic:


Reges Regum et disi mi Tu me resti es to nimi. Dies irae et vindicte. Tenebra num et me gure: Reges Regum et disi mi. Tu me resti es to nimi. Dies irae et vindicte. Tenebra num et me gure. Dies uen ira Bivirum. To rituo un for tirum. Dies vote amnestie. Terroriso Justicie. Dies uen ira Bivirum. To rituo un for tirum. Dies vote amnestie. Terroriso justicie. Im fo gel sa vit kureru. A oret te sin de mirum. To me gure conten sio. Uti mirus et ut io. Im fo gel sa vit kureru. A oret te sin de mirum. To me gure conten sio. Uti mirus et ut io.
 
Birdsie said:
Very well. Here's the whole report in High Gothic:
Reges Regum et disi mi Tu me resti es to nimi. Dies irae et vindicte. Tenebra num et me gure: Reges Regum et disi mi. Tu me resti es to nimi. Dies irae et vindicte. Tenebra num et me gure. Dies uen ira Bivirum. To rituo un for tirum. Dies vote amnestie. Terroriso Justicie. Dies uen ira Bivirum. To rituo un for tirum. Dies vote amnestie. Terroriso justicie. Im fo gel sa vit kureru. A oret te sin de mirum. To me gure conten sio. Uti mirus et ut io. Im fo gel sa vit kureru. A oret te sin de mirum. To me gure conten sio. Uti mirus et ut io.
I'm trying to supress my addiction to Warhammer 40K and that's not helping. Pfft.
 
Delacare said:
Sanctuary is literally older than the God-Emperor, and It didn't get by on just good looks.
I wouldn't say Older. I would just say that it evolved faster than him. The God-Emperor is the magical embodiment and manifestation of humanity, and mostly it's emotions, and exclusively the need to protect humanity and help it grow.
 
Delacare said:
Sanctuary is literally older than the God-Emperor, and It didn't get by on just good looks.
That's fine, he hates everything that isn't human basically so it doesn't really matter how powerful or old something is. Edit: Okay he looks down on OR hates everything that isn't human.
 
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<p><a href="<fileStore.core_Attachment>/monthly_2016_08/5d4bb5722299509cfd3bfdc3dfcaec1e.jpg.f14ae041d808b3d8ae23a59e7f507844.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="149001" src="<fileStore.core_Attachment>/monthly_2016_08/5d4bb5722299509cfd3bfdc3dfcaec1e.jpg.f14ae041d808b3d8ae23a59e7f507844.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name
: Arias Kouri

Gender: Male

Age: 6 physically

Mentally an adult

Race:



  • 25% Demon



  • 25% Human



  • 50% Angel



  • Divine vessel






His mother was half demon and half human, his father was an angel and a divine vessel to a hero in another era(unknown to who exactly)

Class: None for now, otherwise Mage

Personality: Arias is the type of person that wouldn't want to harm anyone. He tries to help who he can, no matter who they are and is a very forgiving person. But due to his past, he had become emotionally scarred and can't bear to watch anything die, becoming desperate to help them even if they were trying to kill him about a minute ago. He views all races equally despite the wrongs they may have done. Believes every life has a purpose and meaning, that they are there for balance. Believes there is no true good or true evil, to him gods are neither good or bad but just creatures/race that offer guidance to other creatures.

Backstory: Arias has no recollection on how he was created. All he knows is that he needs to find a master. He vaguely knows what he is but the majority of the pool of races he is is unclear to him. As part angel and part demon, Arias is capable of wielding divine and dark magic, but stays away from both, preferring not to fight at all as his fragile body can only take so much magical burden. He prefers minor elemental spells he learned from scrolls in the temple where he was raised. Arias was to become the Priest but the temple was burnt down and he was taken away as the knights believed him to be human and that the 'delusional and insane' priests were keeping him hostage there.

He now wanders the land in search of a master who would accept him as a weapon and take care of him as a friend as well. It is possible he was once capable of hearing a person's wishes and prayers.

Weapons\Armor: None, just a protective moonstone necklace he wears that his caretaker from the temple gave him before dying(it reaches down to his stomach since the chain is really long)

<p><a href="<fileStore.core_Attachment>/monthly_2016_08/ehsurtieelh___silver_and_moonstone_by_lunarieen-d83zh8g.jpg.9e0250eba729aadebfbe82ad4e25af63.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="149004" src="<fileStore.core_Attachment>/monthly_2016_08/ehsurtieelh___silver_and_moonstone_by_lunarieen-d83zh8g.jpg.9e0250eba729aadebfbe82ad4e25af63.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Items: A satchel he hauls around with scrolls and charms and food, has a few healing potions given to him by a priestess from a temple he visited

Known Magic:



  • Minor elemental with a stronger affinity towards water(air, earth, fire - can use it for maybe 5 minutes before he collapses with a fever, he can use water for a longer amount of time than the rest of the elements)



  • Telekinesis, telepathy towards anyone within 10 meters of him(limited time, can get severe headaches, at risk of someone invading his mind due to being vulnerable during the use of it)



  • Dark and Light magic(avoids it at all costs, can absorb said magic into his body if targeted by it, would refuse to release it and suffer accordingly to the amount absorbed)



  • Shapeshifting once under Contract(he can transform into anything his master orders him to, as long as it's in his power to do, there are limitations and if he pushes himself too hard, he can die and his master would bear the mark of a broken contract on their chest/back)








Extra\Notes\Character Theme:



  • Once he is bound to a master, Arias will be able to take on his adult form, reverting to a child only when faced with exhaustion or fatal wounds.



  • He is not gonna be a child forever, he grows much faster than a human so his actual age is questionable, as the temple priests just found him unconscious 3 years prior.





<p><a href="<fileStore.core_Attachment>/monthly_2016_08/57a8cd9b68946_large(9).jpg.029020dde062d5145eb89f311615f6ac.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="149003" src="<fileStore.core_Attachment>/monthly_2016_08/57a8cd9b68946_large(9).jpg.029020dde062d5145eb89f311615f6ac.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




  • His main vessel form is a broadsword or a katana.





@Birdsie (if you want me to change anything, I'll do my best. I hope it's ok he can do so much. I put a lot of limitations to his capabilities until he improve as otherwise he'd probably be too op?)





 

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@Birdsie[/URL] (if you want me to change anything, I'll do my best. I hope it's ok he can do so much. I put a lot of limitations to his capabilities until he improve as otherwise he'd probably be too op?)
Question:


What God did his Father serve? Choose from all of the ones in Overview.


And who did his Mother's demon parent serve? Asking because important.
 
Birdsie said:
Question:
What God did his Father serve? Choose from all of the ones in Overview.


And who did his Mother's demon parent serve? Asking because important.
let me find which god his father serves. Reptine, if that's ok?


and his mother's demon parent serve, Tzeentch, if ok? (holy hell is it hard to remember those names o-o)


btw, i hope his physical age and stuff are ok
 
[QUOTE="Past Paradise Tears]let me find which god his father serves. Reptine, if that's ok?
and his mother's demon parent serve, Tzeentch, if ok? (holy hell is it hard to remember those names o-o)


btw, i hope his physical age and stuff are ok

[/QUOTE]
Alright, got it.


So a 25% Tzeentchian Demon and 50% Reptine Angel.


In that case, there's a few things I'd like you to change.


He can be an Elemental, that's okay, but focus him on water a little.


And... besides that it's okay. He seems really intelligent, and open-minded, which fits with Tzeentch.


Well; fix the water thing, and Accepted I suppose.
 
Birdsie said:
Alright, got it.
So a 25% Tzeentchian Demon and 50% Reptine Angel.


In that case, there's a few things I'd like you to change.


He can be an Elemental, that's okay, but focus him on water a little.


And... besides that it's okay. He seems really intelligent, and open-minded, which fits with Tzeentch.


Well; fix the water thing, and Accepted I suppose.
fixed, I hope?
 
[QUOTE="Past Paradise Tears]fixed, I hope?

[/QUOTE]
Yeeep.


Seems good to me. Accepted.
 
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Name: Jobin The Drinker


Gender: Male


Age: 19


Race: Halfling


Class: Bard


Personality: Jobin is a thrill seeking, fun loving halfling who loves nothing more than to play his pan flute and drink. He is friendly and somewhat foolish, overestimating himself and his abilities which routinely lands him into trouble. He's as loyal as a dog and perhaps even a little annoying.


Backstory: Jobin has been wandering ever since the call of adventure led him away from his humble village. He travels to have great experiences he can compose epic ballads about. He feeds and shelters himself at local inns and taverns, usual performing for free food, drinks and a room.


Appearance:
everyone_s_friend_by_rhineville-d67asab.jpg



Weapons/Armor:
He has a small dagger meant for self defense against animals, definitely not capable of penetrating armor. Although on bare skin it could leave quite a wound. His armor are the simple clothes he wears, which provide little to no protection.


Items: His most prized possession and source of magic, his pan flute. He always has it strapped around his neck ready for playing. He has a water skin which is routinely filled with wine, as a opposed to water. He also carries a small bed roll on his shoulder and a backpack for various possessions he finds.


Known Magic: Various inspiration spells which are meant for buffing others. It can heal them, buff their physical attributes and skills, and even make them more charismatic and happy.
 
Last edited by a moderator:
BlueHawk said:
Name: Jobin The Drinker
Gender: Male


Age: 19


Race: Halfling


Class: Bard


Personality: Jobin is a thrill seeking, fun loving halfling who loves nothing more than to play his pan flute and drink. He is friendly and somewhat foolish, overestimating himself and his abilities which routinely lands him into trouble. He's as loyal as a dog and perhaps even a little annoying.


Backstory: Jobin has been wandering ever since the call of adventure led him away from his humble village. He travels to have great experiences he can compose epic ballads about. He feeds and shelters himself at local inns and taverns, usual performing for free food, drinks and a room.


Appearance:
everyone_s_friend_by_rhineville-d67asab.jpg



Weapons/Armor:
He has a small dagger meant for self defense against animals, definitely not capable of penetrating armor. Although on bare skin it could leave quite a wound. His armor are the simple clothes he wears, which provide little to no protection.


Items: His most prized possession and source of magic, his pan flute. He always has it strapped around his neck ready for playing. He has a water skin which is routinely filled with wine, as a opposed to water. He also carries a small bed roll on his shoulder and a backpack for various possessions he finds.


Known Magic: Various inspiration spells which are meant for buffing others. It can heal them, buff their physical attributes and skills, and even make them more charismatic and happy.
Acceeepted!
 
Name: Alesia Saltzpyre


Gender: Female


Age: 24


Race: Human


Class: Witch Huntress


Personality: Alesia is extremely calm and collected, sometimes to the point some can consider her attitude to be rather cold and dismissive. But, behind her mask, she shares a common trait along her fellow hunters, a deep hatred and disdain for chaos, sorcerers, and magic in general, believing it to be a foul tool of corruption.


Backstory: Alesia was born to a blacksmith and a seamstress. She was a healthy girl full of life and laughter, who loved to help her mother, watch her father working metal, and eat winter berry tarts. But of course, as is with such stories, the happy times came to an end. The beastmen came, and laid the little farm village to the ground, killing those who tried to fight, and capturing those who tried to run. The little village knew peace no more, when the creatures settled on their lands, to offer the prisoners to the dark gods and sanctify the earth with innocent blood.


Alesia had witnessed it all. How her father fell in the village's defence, how her mother was tied and... Well, it was horrible, and took a heavy toll on her young mind. Only the children durvived the initial slaughter of their villagemen and loved ones, and they grew thinner by the day, as the horned beasts found their shelters and hiding spots. The little supplies they had were coming to an end, and they were thirsty.


They left under cover of the night, when the beasts were much to busy sacrificing their offerings. They were all that was left, eight children out of twenty, eight villagers out of sixty, ranging from 8 years old to 15.


This was something she would never forget. How cruel people were to the helpless refugees, how the beastmen balled and screeched behind their backs as they ran.


This experience was what made her join the Hunters, so that it would never happen to those under her charge. But if it is that, or her wish for vengeance on what happened to her homestead, she isn't exactly sure.


Appearance:


witchhunter.jpg



Weapons\Armor: Standard witch hunter equipment, with sword, and blunderbuss. Light metal armour worn beneath and over her uniform.


Items: A holy book, rations, an iron cross, and a canteen with water.


Known Magic: None.


Extra\Notes\Character Themes: --
 

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