the FairFolk book has some information on that, the 1E scavanger sons book has some information on Fair Fook, but I don't remember if it says much about ravagers. Â The 2E core book might talk about it some as well, I can't recall at the moment.
Your best bet on getting information on the...
Actually... The Akuma can be of any Exalt type, not just Solars. Â The term Akuma, as far as Exalted is concerned, is a name for any Exalt who's turned his/her back on their patron/matron deity and has joined the Yozi's payroll for the lotsa power lotsa fast goodies that switching teams can get...
...I was originally against it... until I thought for a moment about how the number 5 has such a significance in Creation... and if you count the *original* Exalt-types created by the Gods, then you come up with 4. (Solars, Lunars, Sidereals and DragonBloods) Â I'm aware that the Abyssals were...
If I remember correctly, and it's definitely possible that I'm not. Â One of the 1E books mentions something about that. Â It's pre-Fair Folk book so it could be no longer part of the rules... but
The gentler method you mentioned seems to be where the Fair Folk can feed off of ambient emotions...
To paraphrase Bob Marley. Â 'anything past bangor and it's like fucking voodoo'
I've always been fond of seeing some of the older gents make "How're you doing, there, boy?" come out as a single word, two, maybe three at most.
generally comes out: "owyadunethayboy?" or some such.
We Mainers...
Except that it appears that only you and EM keep the first initiative roll... everyone else (and everyone that I know of outside of this site) rolls initiative again for every new turn.
From what I've read and played of 2E, 2E has my vote. Â I have yet to come across anything that isn't...
I play female characters often... both as ST and as a player.
In fact, when I played DnD I think I had more female characters than male. Â Although I occasionally had multiple characters (three in one campaign: 1 male 2 females). Â Only 2 or 3 times did I end up playing a single character... 2...
true true, apparently I'm just one of the lucky ones, having good and fair STs.
Of course, my 1st Exalted ST didn't run his own characters, but my old D&D GM did and he never did anything at all like all of that.
If the ST isn't a complete and total gribnut, then there should be absolutely...
Any character I play as an ST is the same, generally, as any of the characters played by the players. Â They're there to fill in some gaps, not to hold any hands. Â I make it very clear to my players that my characters aren't going to be doing any leading unless the situation is such that the...
...silly things you've mentioned. Â You may have had bad experiences with STs running characters during games, but that in no way suggests that it's *always* bad.
Honestly, most of what you said cocerning STs running characters in a game seem more like bad STing rather than anything...
I'd say that you'd apply your lethal soak and any lethal hardness, since the damage itself is still lethal, so what I'd do is just apply your natural bashing soak to the armor's lethal soak (and any lethal hardness) and that's what you got.
As for 2, I'd say the spell occurs first and anything...
Unless I read 2e incorrectly, it's the same as with 1e in that (in the case you bring up) you'd be able to make, at most, 3 actions. Â You're rate per tick is the highest rate among your weapons. Â So with a rate 3 and rate 2 weapons you'd get 3 moves, not 5. Â Other than that (and the...
if any of you are familiar with the custom-made 2-page character sheets that someone made ages ago for 1ed... I've managed to adapt them to fit just about every other character type for 1ed and just recently adapted it for 2ed.
some of them aren't exactly pretty, but they work alright.
I...
I've got a question concerning DV as well.
What about parrying *and* dodging? Â it seems that the way they have it now you cannot do that without some kind of charm... and if you allowed it normally it'd be insanely hard to hit, since you'd apply both dv's (or perhaps an average of the two?)...
Re: Preparation... is *key*?
Meh, I don't *require* my players to write up a history, I do, however, suggest strongly that they do so. Â After they write it up (if they do) I'll approve it and we'll do a short 1-on-1 session that's basically role playing their history. Â After that session (aka...
I agree with SiD with that last bit. Â
I readily admit that I'm far from the greatest ST, I'd say I'm passable at best, although I've never had a player dislike a game I've run and had nothing but whole-hearted compliments, but I digress...
Jakk has some excellant advice (actually everyone...
I allowed a player once to take an archery specialty of "charm" so whenever he used a charm he'd get the specialty dice, add to that his high ability, his sweet-ass bow and some nifty combos and he kicked some major ass.
I personally prefer specialties to be more along the lines of what that...