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I can do math no problem at all math is easy I don't play d20 for many reasons one of them being the math deracts from the game the tick system increased the math input to play the game and therefore is flawed.
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Unless you consider "counting" to be math, then I don't unserstand what the hell you're talking about. Even so, you have to count turns in 1st Ed.I can do math no problem at all math is easy I don't play d20 for many reasons one of them being the math deracts from the game the tick system increased the math input to play the game and therefore is flawed.
Umm, it's a hell of alot less counting than rerolling initiative constantlyI can do math no problem at all math is easy I don't play d20 for many reasons one of them being the math deracts from the game the tick system increased the math input to play the game and therefore is flawed.
Your previous posts, such as this gem of a run-on sentence, suggest that a number of things are tough for you. Â If math distracts you from a game, then I submit that roleplaying games involving any mechanics beyond "I roll dice and shout" are not for you.I can do math no problem at all math is easy I don't play d20 for many reasons one of them being the math deracts from the game the tick system increased the math input to play the game and therefore is flawed.
Must be some rack......and then sort of fade off for soda or look at Steph's cleavage.
Umm' date=' it's a hell of alot less counting than rerolling initiative constantly[/quote']I can do math no problem at all math is easy I don't play d20 for many reasons one of them being the math deracts from the game the tick system increased the math input to play the game and therefore is flawed.
We roll initiative once
You are an ass and I am not that bad shitheadLook at the last line.I prefer first franky second is crap a few things are worth converting back to first but the mecanics make me sick.
also i am teh big idot
And you roll Join Battle once...where is the extra math coming from? I don't see it...especially if you make a handy dandy little tick sheet, such as the one stillborn has made, you really don't even have to count...just cross off the tick after it's done so you don't lose track of where you're at...I assume you do the same in 1st edition. You're obviously recording everyone's initiative somewhere, unless everyone just kind of guesses whose turn in the round it is.Umm' date=' it's a hell of alot less counting than rerolling initiative constantly[/quote']I can do math no problem at all math is easy I don't play d20 for many reasons one of them being the math deracts from the game the tick system increased the math input to play the game and therefore is flawed.
We roll initiative once
To boot, the new combat rules are much more realistic. You're telling me someone fighting with a great axe and someone fighting with a quick weapon, such as a slashing sword will constantly duke it out at the same speed? Even if the guy with the axe got the drop on the guy wielding the sword, eventually, the ease of wielding a lighter weapon will catch up and even the odds a bit.
I don't know why combat took you so long.  Our combat sessions only take about an hour' date=' two hours for the long battles.[/quote']
To me, that is too long. Â With player's waiting around for their turn, they get bored. Â Now, I have yet to play the tick system, but I can already see that it will speed combat up a hell of a lot, and yet keep the player's interested in the action as they prepare for there tick to roll around.
~FC.