Cthulhu_Wakes
Black Sun in a White World
Indeed, I'm reading through 2nd Ed as we speak, there are many things t odo aside Charms, and all have been stated, I mean...it's not that hard a thing. Stunt, do Charms, RUN!
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"Acceptable".I like turn based rules and the lack there of is not exceptable.
That DV exists (passive defense is unrealistic).I guess my question is what about the mechanics "makes you sick"? Â That mechanics are made clear? Â That combat requires a bit more strategy? Â That Abilities like Craft are much better explained? Â That Integrity works? Â That they've given you large scale combat rules in the BWB? Â That you have good information about Yu-Shan right off the bat? Â That you have better examples of antagonists and allies?
That War replaced Brawl (Brawling is NOT a Martial arts style!!!). I don't have a problem with War as a Skill' date=' just it's replacing Brawl.[/quote']
Suppose they replaced the abilities "Brawl" and "Martal Arts" with "War" and "Unarmed Combat", and then used the individual charm trees for each unarmed combat style to describe whether the style is "brawling" or "kung fu" or "stick fighting" or "boxing" or "wrestling" or "aikido".
Because that's basically what they did. That they happened to call it "Martial Arts" instead of "Unarmed Combat" is an easy change to undo if you are so inclined.
The question still remains' date=' and hasn't been answered, and I pose it once again: [b']have you tried the system yet, or are you just kvetching based on initial reactions?[/[/b]quote]
Mostly the bitching on initial reactions.  I don't have anyone to try 2nd edition out with/ on, so, I can't really experiment with the problems I forsee.
My actual problem is one that is ignored in most of the WW environments as well. Â Brawl, while a viable skill, is not a properly trained ability, like Martial Arts. Â I think that a person with 4 dots in Brawl should do less damage than a person with 4 dots in MA, due to the training involved in learning Martial Arts, even mortal MA. Â This difference would neccesitate a difference in Skills.wordman said:Suppose they replaced the abilities "Brawl" and "Martal Arts" with "War" and "Unarmed Combat", and then used the individual charm trees for each unarmed combat style to describe whether the style is "brawling" or "kung fu" or "stick fighting" or "boxing" or "wrestling" or "aikido".
I don't do stunts so wellOK I'll start with DV hmmm O I hate it I like rolling my dodge I tend to get more successes on my dodge rolls then I have dice' date=' don't do so well with other rolls,[/quote']Then stunt. 'nuff said
I havn't tried it, but who needs to I see what it will be and I'm not interestedSo' date=' your [i']luck[/i] is why you dislike the new system?  Have you actually tried it yet?
As for ticks, have you tried it?  Or is this just based on a conception of what you thiink it will be like?  Have you had bad experiences with other systems that use a mechanic like this?
Now, if someone could only please tell me why it's called "Thrown" and not "Throwing"? None of the other Abiltites are in the past tense.There is a mechanical difference between Archery and Thrown and Melee.
Defense Values are not "passive". Â You do not just stand there and people somehow miss you. Â If this is what you think is going on, you are mistaken.That DV exists (passive defense is unrealistic).
Willpower and Virtues have a very definite place in social combat. Â What do you suggest using to resist suggestions like "let's go fight the bad guys" to a Valor 5 character? Â His Valor? Â He's going to take a penalty to resisting such a thing because of it.That Integrity exists (Willpower and Virtues cover this).
Sword fighting is NOT staff fighting!!! Â But I don't hear you complaining about how Melee is bundling too many dissimilar techniques together.That War replaced Brawl (Brawling is NOT a Martial arts style!!!).