Moldie
Modpurger Edgelord
Also, is there a reference key for the map to know which color is which nation?
Not yet, planning on adding flags and names.
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Also, everyone, here is the link the official RP (We havn't started yet though)
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Also, is there a reference key for the map to know which color is which nation?
What tech level are we looking at too? Looking at the sheets its 1940 up to 1944 era equipment but combined with doctrines that appear to be from the 1930s.
especially the naval numbers seem like a weird one to me.
Then again a carrier can be allot of things, it could be a bunch of seaplane tenders and double decked 1920s carriers.
We're going for 1940 ish tech, but just like in ww2 old equipment may be used.
You see, this statement isn't really correct seeing as how most sheets that are referencing ww2 equipment have late war weaponry like the jagdpanther, the tiger the focke wulf.
I'm seeing jet fighter craft mentioned,
Heck even mentioning jagdpanthers and panzer IIs as up to date equipment within the same OOB is borderline heresy to any true wehraboo.
Jokes aside though either that statement is not 100% correct or sheets are in need of tweaking.
The problem is that it creates a huge power disparity. The differences in weaponry, tactics, combat theory, doctrine and training between 1939 and 1945 are massive. In 1939 the Soviets thought they had a pretty neat new heavy tank with the KV-1, in 1945 they were putting IS-3s into service. The T-54/55, the most widely produced tank in the world, a tank that led to a complete overhaul of western anti-tank warfare tactics out of fear of it, which to this day is still in service in many places, had its first prototype completed in 1945. To say nothing of the advancements in air forces and naval capabilities, between jet engines, radar, the switch from Battleships to Carriers, torpedo advancements, nuclear bombs, it's difficult to express just how considerable the gap between prewar and postwar technology is.
If we're transplanting real world designs into this world then I would advocate for a very clear expectation of relative technological power levels. Conversely if we're going to be creating our own designs the capabilities of those designs would need to be very clearly established in order to prevent one side from simply rolfstomping the other.
Without a clear understanding of who is capable of what conflict ingame would likely get very complicated and confusing very quickly.
So what would you prefer, fixing the transplanted designs or making new ones?
Personally I would be happy with allowing people to do either as it suits them, copy/pasting existing real world designs into a fictional setting is a quick and easy way of overcoming what can be a considerable barrier to entry. Not everyone has the patience to design a military from the ground up like Addy over there does. My suggestion would be to limit designs to approximately early 1942 at the latest in order to keep a hard cap on how powerful its possible to be at the start of the game.
I am of course open to other people's ideas however.
id also like to join
Id like to join
Well, I welcome you both.
Would you like to claim a piece of land right now?