Jabroni
Senior Member
This roleplay will contain mature content, including suggestive themes, coarse language, and extreme violence. Characters may swear without censorship and introduce topics of an immoral nature (in accordance with RPN's Site Rules).
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Sometime in the very near future...
You are one of approximately 20 personnel working at Aurora Station (also referred to as Outpost Aurora), a private research facility owned and funded by the Monolith Corporation. Your employer is investigating global issues, including climate change and shrinking habitats. A number of brilliant minds have been gathered here, including several biologists, geologists, and meteorologists. It is January 20th, and winter is in full swing. You and the rest of the team are currently preparing for a rather nasty blizzard.
Today is much like any other day: dark, temperatures of 20 below, and a light easterly wind. Most of the crew are attending to their assignments throughout the base. There is also a small team out on observation, wrapping up their last minute studies.
Where are you?
Let me know what you guys think! I'm open to suggestions. If you're interested, go ahead and start building your character sheet. You can drop it in here anytime and I'll look over it.
Rules:I know it's a lot, but they're necessary for what we're doing.
1) No arguing, insulting, etc. Please notify me of any problems and I'll be happy to address them.
2) No metagaming or powergaming. Again, if you have any questions feel free to PM me about it.
3) Only the gamemaster can make events. These include changes in weather, actions by NPC characters, time changes, etc.
4) Do not post out of order. Some situations involve multiple PCs and require them to react in sequence.
5) I would like replies to be in 3rd person. You may write what your character is thinking in italics if you wish. Just make sure to distinguish it from "dialogue".
6) Your character portrait may not be a selfie, anime, or cartoon. Realistic photos are ideal. Professional sketches or drawings are also acceptable (DeviantArt is a good resource).
7) Short posts (less than two (2) paragraphs) will be considered spam. This is to remove clog from the RP and to make things less sporadic.
8) No ex-spec ops service records (Navy SEALs, Green Berets, SAS, that sort of thing). Basic military backgrounds are fine.
9) Please use common sense. If it doesn't seem like it should belong, it probably doesn't.
Due to the nature of the setting, characters will die. Whether it's one person or the entire base is not set in stone. By participating in this RP, you agree to a character kill should IC circumstances call for it.
Combat System:
I prefer not to use dice. It's an RPG mechanic, not a plot device or similar storytelling tool. I feel that the roleplay can remain fluid as long as the GM facilitates the outcome (Undoubtedly some fellow GMs will contest this theory).
Here's how it works:
Operations Manual (To be taken OOCly. Feel free to skim through some sections.)
- Roleplaying as a foreign national is completely acceptable, as the corporation that contracted Outpost Aurora seeks the most talented scientists. So feel free to get creative with your character's background (keeping it as authentic and realistic as possible).
- Whiteouts, which are periods of heavy snow and extremely low visibility, are quite common in the North Slope. The base has developed a system of ropes, which are held up by stakes. During a whiteout, the crew hook themselves on as they walk the grounds for fear of getting lost.
- The area is currently experiencing polar night, exhibiting approximately 24 hours of darkness each day. There is around a week before twilight (the appearance of a sunset).
- A significant number of deep cracks or crevasses may be found across ice sheets. Some of them are marked, while others remain to be discovered. They provided a major hazard to those on foot, as one can end up falling several stories down and become trapped. It is advised that adventurers take a partner along with them and to tread carefully.
Laboratory - Scientists frequent the lab to perform dissections on dead animals, test substances with a chemistry set, and observe samples under a lens. The chief scientist presides over the area and has an office nearby. Researchers must sign a checkout sheet for certain hazardous chemicals, and some substances are forbidden from leaving the lab.
Note:
Please think about what you're doing in the lab. If you study rocks, you probably don't have a clue about chemistry and vice versa.
The Clinic (colloquially referred to as the "medbay") - A full-time physician spends most of his/her time here, and usually two or three patients are being treated for minor injuries. You will find disinfectant, pills, syringes, bandaging material, and a laundry list of medical supplies in various storage bins and cabinets.
Auto Garage - Thanks to intense funding from its corporate sponsor, Outpost Aurora has access to a variety of vehicles and other machinery. These include:
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A pair of snowmobiles
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A snowcat (able to shield occupants from severe cold)
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A Bell 412 twin-engine utility helicopter
Weapons Cabinet - Despite being a research facility for study and observation, the base does have a supply of weaponry for defense purposes. They're located in a slotted metal gun cabinet near the station manager's office. These weapons are rarely fired, but they are carried on longer journeys. The station manager is the only person with a key.
Weapon stock:
x2 M1911 pistols
x1 Winchester Model 70 (scoped)
x2 Remington Model 700 bolt-action rifles
x1 Remington Model 870 shotgun
Mess Hall - This is where people come to eat and socialize. The cafeteria is situated in the middle of the base. Several long aluminum tables fill the main room. There's a counter and an adjacent door that open up to the soup kitchen.
It's colder than a witch's tit out there! Thank God for chicken noodle soup. A member of the crew
Dog Kennel - Alaskan sleigh dogs are fed and housed here. They provide an excellent alternative to snowcats, as they can traverse more uneven terrain.
Current occupants:
6 Alaskan huskies
4 Alaskan malamutes
Living Quarters - All scientists are provided fully-heated rooms with an office desk, cabinets, beds, and a private bathroom. In the summer, most have to share with a roommate.
Control Room - Electronic equipment, switchboards, and circuitry all run through this room full of wires. The systems engineer keeps a watchful eye on different readings from the view of his/her laptop.
Satellite Dish - A large dish sits a few hundred yards outside the base. It provides all essential communication with the outside world.
(A list of jobs that characters have. This is by no means a complete list! Please feel free to create other designations within reason).
Station Manager: *This role is important to game progression. You must remain active. In the event that you cannot continue, please notify the GM* - As the defacto head of Outpost Aurora, you are in charge of all operations. Like the saying goes, "Heavy is the head that wears the crown". Don't be surprised when people start blaming you for the mess..
Special items:
Satellite phone capable of long-range verbal communication. It operates separately from the base's satellite dish, and comes with its own antenna.
A set of keys to nearly all areas, including the gun cage. He/she is the only one authorized to distribute weapons.
Note: You are not the "Master of the Universe", nor are you a grizzled special forces badass. And should you choose to accept this role, you are expected to have a good head about you. A large corporation isn't going to contract a psycho to run a $50 million installation. You have been forewarned.
Helicopter Pilot/Rescue Team Leader (RTL) - The station is in isolation, and you're one of the few people who know how to operate aircraft. You are in charge of rescue efforts along with the station manager.
Special items:
Emergency kit which includes: first aid supplies and a flare gun.
Bell 412 twin engine utility helicopter.
Researcher (Unlimited) - Scientists are the backbone of the station; they're the whole reason everyone is out in the "White Room" (nickname for the arctic). You have one or several P.h.d's and may be the foremost authority on a particular field of study.
Fields of study
(There are many sub categories. These are just a few of the big ones):
Biology
Geology
Astronomy
Ecology
Meteorology
Note: Think about what your character is passionate about and why he/she is conducting research in the Arctic Circle. A physics professor isn't exactly going to be useful or relevant out there.
Physician - You have an M.D. in a branch of medicine and may have a specialty within certain fields. It's your job to patch up the crew when they are injured and possibly save lives.
Special items:
Operating room with surgical instruments.
A chemistry set, an operating table, IV lines, heart rate monitor, etc.
Note: You may want to do some research on your character's specialization, as there are many different areas.
Dog Handler/Musher - As the title suggests, you're responsible for maintaining the station kennel. You probably have a better relationship with these creatures than anyone else on the station (If for no other reason than a reliable food source).
Special items:
Dog food and grooming supplies.
2-man sleigh with a backboard for mushing supplies and the wounded.
Cook - The kitchen is your domain, your "oyster". Your job is simple: to make sure the station gets fed and manage all provisions.
Mechanic (2) - These guys are responsible for maintaining the vehicles and general base repairs.
Special items:
Bending machine that shapes pipes to specification.
Various other mechanical tools and equipment.
Systems Engineer/Technician - Anything electronic falls under your purview: communications, lighting, ventilation, the power grid, and other essentials. You also supervise station repairs.
Special items:
A toolbox which includes: cable cutters, a voltage tester, wrenches, etc.
Environmental settings/utilities accessed via the control room.
Changeling - YOU EAT AND KILL STUFF. Your whole existence is based on infecting living organisms and replicating cells. For obvious reasons, I will not be accepting applications for this role. Changelings are invitation only upon recognition of your RP abilities.
*This is pretty important, so you might not want to skip*
Changeling - An extraterrestrial life form classified as a rapidly mutating intracellular parasite. It has the innate ability to replicate the identity of any organism it consumes (The process of which cannot be entirely explained by modern science). A host's memories and other genetic data are completely absorbed. It can, therefore, think AND act like the person or animal they imitate. As a changeling continues to assimilate organisms, it will become larger and may split into more creatures. This should be thought of as mitosis or the replication of cells. While the monsters operate independently from each other, they are still parts of a whole. These monsters are actually just one alien broken down into pieces.
Difference Between Infection and Assimilation -
If you should be unfortunate enough to come into physical contact with a changeling, there are two ways it can enter your body: fluid transfer and ingestion. Contact with an open wound, swallowing or injecting substances contaminated with the changeling will cause infection. Infection means that the parasite is currently in your body, working its way into the bloodstream and vital organs. Listen up, because the next phase is critical. You have maybe a six (6) hour window before assimilation is complete. Deep cuts, lacerations, and gore speed up the process dramatically.
Assimilation process: The initial symptoms of the infection are unnoticeable for several hours. Gradually, the subject will experience hunger and fatigue. Their body will become dehydrated, requiring plenty of nourishment. This is the parasite leeching off nutrients before the inevitable takeover.
An infected human still has control of their mental faculties for around four hours before he/she experiences headaches. By this point, the parasite has entered the central nervous system. It won't be long before the host loses all motor function and is rendered comatose. The coma is the last stage before assimilation, whereby the majority of the subject's vital organs have been compromised. The changeling will then initiate a hostile takeover of the host's cells (a phenomenon opposite of most parasites).
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