Yes, I am benevolent in my gifts.
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Don't forget to add in your combat bonuses for Strike, Parry and Dodge. Hit Points is your PE plus 1d6, and each OCC has its own base SDC to roll in addition to the bonuses you get from your various skills like Boxing or Wrestling.Nearly done with my character. Just got to choose his O.C.C. Related Skills and Secondary Skills, and then calculate his HP/SDC.
You can pick any of the Natural Aptitude you wish, just remember that the Combat Engineer MOS will not have all the extra bonuses that the other skills get other than any Iq bonus you get.I'm thinking for simplicity's sake I'll go with the Veritech Pilot OCC, with Recon MOS, and if allowed with Jack of all Trades, I can take Combat Engineer for a bit of a McGyver factor.
Assuming that's all allowed, maybe OCC Related would be, a Hand to Hand upgrade, Artificial Intelligence, Boxing, and maybe Track and Field or Demolitions... Secondary could be Gymnastics...
As for Veritechs, going with either Alpha or Beta is fine. Though If I arbitrarily need to pick, I'll say Alpha.
Thank you. I am happy with how the character came out.
I already did honestly but I made some changes.I don't mind if you copy my format for your character. Just hit quote message, then go in and edit the sheet and plug in your stuff.
Can I get some fan art or some writing or something to trade for fucking rifle proficiency.I am hoping to be able to start out next week.
The following skills are taught to every Marine, regardless of
o.c.c.
Computer Operation ( +5%)
Math: Basic ( + 10%)
Radio: Basic
Language and Literacy: English: 98%.
W.P. Rifle
W .P. Energy Rifle
Every Marine has a rifleman bonus: All Expeditionary
Force Marines receive a+ 1 to strike with any rifle or energy rifle,
regardless of O.C.C.