I can do this!No! You have to play our bear with very little brains! A real Pooh bear!
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I can do this!No! You have to play our bear with very little brains! A real Pooh bear!
Well (and I say this with a smile), I don't expect he'll be alive long. =)Well, since you have the 9 Iq, taking the Storm Commando OCC is off limits, so your options are limited, or else I'd say go with that one. But, this will most certainly be interesting to see you run this character.
Pp: 27 - +6 to Strike, Parry and Dodge
PP 31
P.P. 40?!P.P: 40 - +8 to Strike, Parry and Dodge; +4 to Initiative
Rolls in order:Rolls needed from Sherwood
O.C.C. bonuses: 1d4 to M.A., 4d6+8 S.D.C..
Racial bonuses: 3d4x10 S.D.C., 2d6 for Hit Points.
Acrobatics: 1d6 (S.D.C.)
Athletics: 1d6 (Spd), 1d8 (S.D.C.)
Boxing: 3d6 (S.D.C.)
Forced March: 1d4 (Spd), 2d6 (S.D.C.)
Gymnastics: 2d6 (S.D.C.)
Wrestling: 4d6 (S.D.C.)
That's what I forgot! That's the Skill I was saving for under Secondary Skills. Thanks for the reminder!Rolls in order:
2 to Ma, 22 SDC
90 SDC, 10 hit points
2 SDC
5 Spd, 7 SDC
16 SDC
2 Spd, 9 SDC
3 SDC
Is the 5 on your Spd a typo, or is it really that low? If so, you might want to consider taking the Running skill.
15 SDC
3 SDC, 12 SpdThat's what I forgot! That's the Skill I was saving for under Secondary Skills. Thanks for the reminder!
1d6 for S.D.C. and 4d4 for Spd, please?
And yes, that's where I thought it best to put that 5.
You have a nice, solid character here. Don't forget that you are going to be mostly dealing with Invid opponents, and their bonuses are not all that spectacular to be able to evade. You get to add in your bonuses from your various WPs and Weapon Systems, and you can increase your Pp as you level up. The pain is that your starting dice for Pp is just 2d6+3.Sherwood Seriously, bud. What do you think? Should I go with this or with something else? I'm afraid he's going to be a serious liability when you're having to challenge PCs with literally four times his Strike/Parry/Dodge bonuses.
I think he'd be a fun character to play, but I really don't feel like playing a dragging anchor on an otherwise fine sailing vessel if you know what I mean.
And what about Honey the Bit?
I know that, bud. Remember, you and I started our Palladium Robotech adventures together. You introduced me and wanted to play it for the first time together, remember? By my math, that means we've been playing this game for an equally long time. I know the system. The system isn't the problem. =)You get to add in your bonuses from your various WPs and Weapon Systems, and you can increase your Pp as you level up.
I'm aware of that too. I don't mind playing the non-speedster - I do mind playing the PC that makes the rest of the PCs look at him and say, "Damn, why are we always patching you up/saving your butt?" To which I understand as a long-time Game Master myself - it's a matter of what D&D calls a Challenge Rating.The pain is that your starting dice for Pp is just 2d6+3.
The Bearmen are not the speedsters of the UEEF, but can do things that no other race can with their great strength.
I have maxed him out. I don't think I can make him any better.It is up to you how much focus you want on your combat bonuses.
Yeah, that's a possibility.Option two is to go with a different race, one that has a better starting value for their attributes.
Yeah, I considered that. I like JKD 2.0 a great deal.Hey Purr here's a thought. If you spend a skill, you can upgrade your HtH Commando to the Jeet Kune Do, getting a +3 to your Pp. That would give you a few more points for Strike, Parry and Dodge.
Good to know!For the robot idea, I'm still working on some ideas. Don't think that I've forgotten about Bit.
A free 24 is a possibility that I will consider. I don't want to go ass far as the 30 you did in your game; that was your thing to do to make your game unique. We are all still early enough in the game that adding this to your sheets won't be a game breaker.Sherwood you could do what I did in my game and offer up a free high roll in one of your attributes in the 24+ range. It would help all of us in one spot or another. I certainly won't object to making Pyrrah smarter.
Also, the Bearmen have a racial bonus of +10% to all their mechanical skills. If you combine this with a 24 Iq, that gives a +20% out the door above and beyond whatever other bonuses there are for the skill.