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Trial By Fire - Exalted 2e IC Thread

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Both Durke and Darian both can make out something more from downstairs than the others do: an angry voice saying, "The Anathama are upstairs, but feel free to kill anyone you see. They are all sympathizers and deserve death. Lets go." Several heavy footsteps can be heard coming up the stairs. The owners of the footsteps will be on you in moments.
 
With a startled gasp, Darian leaps to her feet. "Beware! Hunters are here! They are coming up the stairs!" She focuses her Essence on expanding her perceptions, even as she pulls her Chain Daiklave from its pocket where it is kept and slips into her martial arts style.
Spending 5m on my Awareness Charms, 4m 1wp on Iron Kettle Body, and 5m on Dreaming Pearl Courtesan Form, all from Peripheral Essence. Can I make another Perception + Awareness roll to get a count of the numbers coming up the stairs?

Health Levels
-0 [ ]
-1 [ ][ ][ ][ ][ ]
-2 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-4 [ ]
I [ ]
Dying [ ][ ]

Soak: 1L/2B - +5L/+5B from Infinite Resplendence Amulet, +3L/+6B from Pearlescent Filigree Defense (One Scene), +4A/+8L+8B from Iron Kettle Body (One Scene), +4A/+8L/+8B from Iron Skin Concentration (Instant)

Willpower: 8 / 7

Essence: 3
Personal: 17
Peripheral: 38 / 24 / 10
Committed: 14

Dodge DV: 7
Parry DV with War Fans: 8 (10)
Parry DV with Chain Daiklave: 8 (10)

Dodge MDV: 5

Join Battle: 7
 
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With a growl, Durke stands up from the table and shifts his shield from his back to his arm. He drops his fork and pulls out the axe that is tucked into his belt. "Sounds like a bunch of 'em. Draw weapons and prepare to fight!"
 
Thanks to Darian's and Durke's warning, everyone now has a moment to activate Charms and prepare weapons and defenses before you are set upon.

Both Aysik and Dunbar jump up and back away from the table, with both moving to an open position in the room in order to be able to fight effectively if things come to that. The various waiters in the room make a beeline for the back door to get away, knowing that this is about to end badly for someone and hopefully its not the Solars!

Psychie Psychie you may make another Perception + Awareness roll, and everyone can go ahead and make your Join Battle rolls.
 
Aredin's blood boils in rage. He pulls his Orichalcum Reaper Daiklave from the folds of his magicked coat as he rose from the table. His eyes dilate and his blade begins to hum with the gentle vibrations of essence.

I hope you fair better against them than you did me. You haven't remembered enough to settle things just yet.
Perhaps not, but they will not defile this land with their treachery without a dire price.


A soft light would emit from Aredin, power overflowing from his core and into the resolve with which he gripped the ancient weapon. We shall see if I have what it takes to master the old way.
[Aredin activates Infinite Melee Mastery for 6m 1w]

Orichalcum Reaper Daiklave
Speed: 4, Accuracy: +6/19, Damage: 4/6L 2O. Defense: +2/8, Rate: 4

Health Levels
-0x [ ]
-1x [ ] [ ]
-2x [ ] [ ]
-4x [ ]
Ix [ ]

Essence: ●●●
Personal: 15/19
Peripheral: 30/30/40
Committed: 10
Current Willpower: 9
Permanent Willpower: ●●●●● ●●●●●
Anima Level: 1m

Join Battle (Wits + Awareness) 3

PDV 8 +3 dice excellency
DDV 7

Total Soak 11B/9L/8A
Hardness 0

MDV 4
 
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Second Per + Awareness roll and Join Battle roll

No successes on my Join Battle roll, but I have 12 successes on my Perception roll
 
"Hunters?!" Viktor quickly stands, knocking his chair backwards in the process. He turns his head to call over his shoulder, "Koharu, I need you to--" Oh right, she's back at the forge. Realizing his bodyguard was absent, as were most of his normal armaments, Viktor dropped to a knee. With his right hand he pulled a knife from his boot, and with his left he retrieved the Essence Pulse Grenade hanging at the back of his belt. Then, while still crouched, he moved his arms in a series of occult motions to activate a defensive spell that made his caste mark light-up with a bright golden shine to blind enemies.

[Essence/WP Costs: (Burning Eyes of the Offender) 10m, 1wp]
[Join Battle Roll: 2 Wits + 2 Awareness = 3 Successes]

* Using the Burning Eyes of the Offender spell (terrestrial circle, 10m), benefit info included below with DVs

CURRENT COMBAT STATS:
Health Levels:
-0 [ ]
-1[ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ]
-4 [ ]
Inc [ ]

Dying Levels:
[ ] [ ]

Essence: •••
Personal: 16 / 16
Peripheral: 9 / 19 (37+1)
Committed: 19

Willpower:
••••• • / ••••• ••

Total Soak: 2L/3B/1A (Leather Doublet, +1L/1B)
Mobility: -0
Fatigue: -0

PDV: 4
(using knives)

DDV: 4

* Spell (BEotO) will cause all attacks targeting Viktor to take a -3 internal penalty if they originated within 100 yards
 
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"This was bound to happen sooner or later." Annika mutters as she draws her short daiklaives, sounding more annoyed at the situation than angry or shocked. Her eyes search for the windows of this room, in case the worst happens and she should be forced to flee. She tries to hide under the table, intending to launch a sneak attack when the battle begins, while at the same time channelling her personal essence in anticipation.

[Annika activates her Flow Like Blood Charm for 5 motes of Personal Essence and 1 willpower]
 
With her enhanced Awareness, Darian can hear the sounds of seven sets of armored footsteps coming up the stairs. In mere moments, a horde of people come racing in, most of them armed and armored with jade weapons. When the man in the lead sees Aysik, he comes up short in surprise. "Aysik?!? Why am I not surprised to see you here? Very well. I never did like you. You wish to align yourself with these Solars, you will share their fate!" He points at Dunbar and Aysik. "Those two are mine; the rest are yours to deal with. Kill them all!"

At that point, Aysik comments in a unconcerned voice, "You are welcome to try, Marius. If you think you can take me, you are in for a harsh lesson!" At that point, the one called Marius leaps across the room and begins a spectacular martial arts battle with Aysik and Dunbar. But you have your hands full of the six Exalts in front of you. Three are armed with Daiklaves, one has a Chakram in hand, one has a pair of Khatars on his hands, and the last has a Wrackstaff.

jaydude jaydude is up first. When you attack, please make sure you identify your target and what your Speed is, or else I will default it to a Speed 5. Also, I find it funny that the two that made the Perception roll to hear the bad guys coming are the ones that rolled the worst on their Join Battle roll.

Order of Battle
0 - Annika <====
1 - Daiklave 1, Chakram
2 -
3 - Khatars
4 - Viktor, Daiklave 2, Wrackstaff
5 - Aredin, Daiklave 3
6 - Darian, Durke
 
Annika remains hidden beneath the table and moves towards the middle of it, far enough away from the edge to prevent anyone not under the table from attacking her with melee. She lays one of her daiklaives down in order to draw two of her throwing knives into her hand, which she then throws at the Chakram wielder, hoping that they haven't seen her and will be unable to defend.

[Annika is attacking Chakram 1 with a flurry of two throwing knives (Speed 5), and attempting to pull off an unexpected attack. 3 successes on Dex + Stealth roll, 5 successes on first attack roll, 4 successes on second attack roll.]
 
Each attack hits with two successes; the Chakram thrower may not have seen you, but is on the alert for some Anathama tricks so he is only a DV of 3. His Lethal Soak is 7. Go ahead and roll your damage.

Order of Battle
0 - [Annika]
1 - Daiklave 1, Chakram
2 -
3 - Khatars
4 - Viktor, Daiklave 2, Wrackstaff
5 - Aredin, Annika, Daiklave 3
6 - Darian, Durke
 
[After the Chakram thrower's DV is taken into account, the first attack has two successes, the second attack has one success. Each knife has damage of 5L without dice rolls. The first knife does 7L raw damage, the second does 5L raw damage. Both raw damages are reduced to 0 by the victim's soak, meaning that the minimum damage of each attack is 3 (Annika's Essence). The second knife inflicts 1L damage on the Chakram thrower.]
 
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With the sudden attack from Annika, the Chakram thrower hauls off and throws back at Annika with the same weapon three times, the first only gets 1 success (clearly a miss), but the second gets 5 successes and the third gets 6 successes. What is your DV?

Daiklave 1 spends a moment to activate some Charms, and as he does so, begins to glow bright and his skin gets a rocky appearance.

Khatars decides to charge Aredin and levels off a massive punch. It gets 7 successes to hit. What is your DV?

MasterDAF MasterDAF is up with Viktor, and jaydude jaydude and Rykon Rykon have to declare their Defense

Order of Battle
0 - [Annika]
1 - [Daiklave 1], [Chakram (wounded)]
2 -
3 - [Khatars]
4 - Viktor, Daiklave 2, Wrackstaff <====
5 - Aredin, Annika, Daiklave 3
6 - Darian, Durke, Daiklave 1, Chakram (wounded)
7 -
8 - Khatars
 
Viktor shook his head at the chaos erupting around him, and looked down at the essence grenade in his left hand. This is definitely not good. How did they get past Ram? He understood the basic ideas and safety precautions involved in the grenade's workings, but had never seen one in action before, so he could only guess to the level of effect it would produce. Here goes nothing! Viktor leapt up from his crouched position, tossing the Essence Pulse Grenade at his foes, and then backflipped over his toppled chair to take cover behind it in case the blast radius was larger than expected. He tried to synchronize his rise and descent with the tossed arc in such a way that any foes who attempted to escape the explosion of freezing essence would have to gaze across his blinding caste mark to track the position of the falling grenade.

[Essence/WP Costs: (1 auto-success) 1wp]
[Grenade Lob Roll: 4 Dexterity + 3 Thrown + 2 Stunt + 1WP = 5 Successes]

* The grenade is a Speed 5 weapon that expends all of its stored essence as an attack that fills an area of 10 yards out from its center (20 yards across entirety of diameter). Damage is reduced by 1 die for every full yard the victim is away from the blast point. Viktor tosses it at either Daiklave 2 or Wrackstaff, with priority of target being assigned by: [1] Not being close enough to catch Viktor within 10 yards of blast point, [2] Not being close enough to engulf Viktor's allies within 10 yards of blast point, and [3] catching as many enemies as possible within the full range of the blast.
Essence Pulse Grenade (Black Jade)
- Speed (5) Accuracy (+0) Damage (*) Rate (1) Range (20)
* 20B Cold damage, intense cold temporarily reduces the Dexterity of all victims in range by two dots, unless they succeed at a reflexive [Stamina + Resistance] roll (difficulty 3)
* Victims reduced to 0 Dexterity are frozen in place and cannot move; lost Dexterity returns at the rate of one dot per hour
* Damage is reduced by one die for every full yard away the victim is from the blast

CURRENT COMBAT STATS:
Health Levels:
-0 [ ]
-1[ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ]
-4 [ ]
Inc [ ]

Dying Levels:
[ ] [ ]

Essence: •••
Personal: 16 / 16
Peripheral: 9 / 19 (37+1)
Committed: 19

Willpower:
••••• / ••••• ••

Total Soak: 2L/3B/1A (Leather Doublet, +1L/1B)
Mobility: -0
Fatigue: -0

PDV: 4
(using knives)

DDV: 4

* Spell (BEotO) will cause all attacks targeting Viktor to take a -3 internal penalty if they originated within 100 yards
 
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Annika's DV is five after her flurry. With her Hearthstone Bracers, she is able to bring it up to eight, enabling her to roll to the side and avoid the chakrams being thrown at her. Thanks to her previous use of Seven Shadow Evasion, she does not suffer an onslaught penalty while dodging the attacks.

(Dice rolls are for the second and third chakrams.)
 
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Annika is just about to have her bell rung by that last chakram throw, but you are just able to put your bracer up in time to parry the hit.

Viktor's reply with the Essence Grenade is expertly timed; all of the Dynasts are in the blast except for Khatars, since he charged forward to attack Aredin in melee combat and the one fellow that is attacking Aysik and Dunbar. In order to keep from getting much of the blast in your own faces, Viktor had to lob the grenade behind the bunch. Even so, you are still within the blast by three yards. Go ahead and make your Reflexive Stamina + Resistance roll.

Just need to see Rykon Rykon online to see how Aredin defends from the attack on him, then I'll have the Dynasts on Tick 4 make their action and resolve the damage of the Essence Grenade.

3 - [Khatars]
4 - Viktor, Daiklave 2, Wrackstaff <====
5 - Aredin, Annika, Daiklave 3
6 - Darian, Durke, Daiklave 1, Chakram (wounded)
7 -
8 - Khatars
9 - Viktor
10 -
11 -
 
[Essence/WP Costs: (1 auto-success) 1wp]
[Resistance Roll: 2 Stamina + 4 Resistance + 1wp = 4 Successes]
CURRENT COMBAT STATS:
Health Levels:
-0 [ ]
-1[ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ]
-4 [ ]
Inc [ ]

Dying Levels:
[ ] [ ]

Essence: •••
Personal: 16 / 16
Peripheral: 9 / 19 (37+1)
Committed: 19

Willpower:
•••• / ••••• ••

Total Soak: 2L/3B/1A (Leather Doublet, +1L/1B)
Mobility: -0
Fatigue: -0

PDV: 4
(using knives)

DDV: 4

* Spell (BEotO) will cause all attacks targeting Viktor to take a -3 internal penalty if they originated within 100 yards
 
Once the grenade goes off, Daiklave 2 with his massive blade seems to be slowed by the intense cold of the blast. He struggles to run forward, but doesn't get close enough to anyone to be able to attack.

The Exalt with the Wrackstaff is not as effected as his comrade, and he pole vaults forward to lever a swing at Viktor. He scores 8 successes to hit; what's your DV?

Rykon Rykon and jaydude jaydude are up, and MasterDAF MasterDAF has a defense to declare

4 - [Viktor], [Daiklave 2 - slowed], [Wrackstaff]
5 - Aredin, Annika, Daiklave 3 (Bwounded) <====
6 - Darian, Durke, Daiklave 1 (Bwounded), Chakram (Lwounded)
7 - Daiklave 2 (slowed/Bwounded)
8 - Khatars
9 - Viktor, Wrackstaff (Bwounded)
10 -
11 -
 
Aredin steps through the frozen hellscape that was once dinner, sword darting in front of him with pops like a whipcrack piercing through the stone walls of the tower. "You've spilt the blood of innocents, you've hunted people forced down paths not of their own choosing, and you've traveled all the way here ignoring the plight of your brethren and vassals. You really have the luxury to ignore the bloody massacre Mask of Winters carved upon your doorstep to march all the way out here. Out here... to kill my people, for the crime of drawing breath? You dare step to your betters in light of your sins, not even counting this treason? You are unworthy to lick the grime from my boots. Behold and despair, for there shall be no mercy in the sight of heaven for the vile peddlers of lies and murder." His words filled the room with channel venom, intermittently interrupted by the thunderclap of an ancient weapon striking the disease from the earth.

Aredin executes a 4 attack flurry in grand total, weeding through the targets most near to himself (starting with Khatars I'll wager.) [I will declare when Thunderbolt Attack Prana is used]. This is a speed 4 action.

Attack 1 (9 successes)
Wanting to resolve these one at a time. Trying to strategically preserve motes where possible.

Orichalcum Reaper Daiklave
Speed: 4, Accuracy: +6/19, Damage: 4/6L 2O. Defense: +2/8, Rate: 4

Health Levels
-0x [ ]
-1x [ ] [ ]
-2x [ ] [ ]
-4x [ ]
Ix [ ]

Essence: ●●●
Personal: 16/19
Peripheral: 30/30/40
Committed: 10
Current Willpower: 8
Permanent Willpower: ●●●●● ●●●●●
Anima Level: 1m

Join Battle (Wits + Awareness) 3

PDV 8 +3 dice excellency
DDV 7

Total Soak 11B/9L/8A
Hardness 0

MDV 4
 
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After getting around Viktor's spell (imposes a -3 internal penalty to opposing attacks), Viktor just has a current PDV of 3 with his knife (including the -1 for previous action). As the wrackstaff closes in and the blacksmith recognizes there is no avoiding it, he hardens himself against the impending blow with essence.

[Essence/WP Costs: (Durability of Oak Meditation) 2m]

CURRENT COMBAT STATS:
Health Levels:
-0 [ ]
-1[ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ]
-4 [ ]
Inc [ ]

Dying Levels:
[ ] [ ]

Essence: •••
Personal: 16 / 16
Peripheral: 7 / 19 (37+1)
Committed: 19

Willpower:
•••• / ••••• ••

Total Soak: 9L/10B/1A (Leather Doublet, +1L/1B; Charm: DoOM, +7L/7B)
Mobility: -0
Fatigue: -0

PDV: 3
(using knives)

DDV: 3

* Spell (BEotO) will cause all attacks targeting Viktor to take a -3 internal penalty if they originated within 100 yards
 
Aredin's first attack hits the Khatar's DV with 3 successes. His lethal soak is 7. Go ahead and roll your damage

Victor's Charm manages to deflect the worst of the hit, but you do take a total of 3 Lethal damage.
 
Attack 1 of Aredin does draw blood on the Khatar wielder. What is your second action going to do?
 

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