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[The One Ring] The Rise of Dale - OOC

Characters
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Other
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See these posts:



This is a character generator:

A few things rq. One I can't access the character generator. And two iv never played this system before. So I have to do it on paper. Lemme just get a few things set up
 
Name: Bersha Quiners
Nicknames: "The Golden Grizzly" "The Hidden Ranger"
Age: 26
Sex: Female
Alignment: Chaotic Good
Cultural Background: Beorning
Cultural Blessing: Night Goer
Night Goer Form: Large Golden Grizzly
 
Ok, so that's stuffs set. I think. Red Shadow Claws Red Shadow Claws can you kind of guide me through this please?
Gladly.

Cultural Blessing - Furious
Beornings fight like cornered animals: when they see their own blood they are filled with a red wrath.
• During combat, a Wounded Beorning ignores the effects of being Weary (whether he was injured during the same fight or not).

Starting Skill Scores
Common Skills
Copy the following skill ranks onto the character sheet and underline the favoured skill:
Awe 3, Inspire 1, Persuade 0
Athletics 2, Travel 0, Stealth 0
Awareness 2, Insight 3, Search 1
Explore 0, Healing 1, Hunting 3
Song 0, Courtesy 0, Riddle 1
Craft 1, Battle 0, Lore 0

Weapon Skills
Choose one of the following two Weapon skill sets, and record it on the character sheet:
1) (Axes) 2, Spear 1, Dagger 1
2) Great spear 2, Axe 1, Dagger 1

Specialities
Choose two Traits from:
Anduin-lore, Beast-lore, Cooking, Fishing, Mountaineer, Story-telling
 
Gladly.

Cultural Blessing - Furious
Beornings fight like cornered animals: when they see their own blood they are filled with a red wrath.
• During combat, a Wounded Beorning ignores the effects of being Weary (whether he was injured during the same fight or not).

Starting Skill Scores
Common Skills
Copy the following skill ranks onto the character sheet and underline the favoured skill:
Awe 3, Inspire 1, Persuade 0
Athletics 2, Travel 0, Stealth 0
Awareness 2, Insight 3, Search 1
Explore 0, Healing 1, Hunting 3
Song 0, Courtesy 0, Riddle 1
Craft 1, Battle 0, Lore 0

Weapon Skills
Choose one of the following two Weapon skill sets, and record it on the character sheet:
1) (Axes) 2, Spear 1, Dagger 1
2) Great spear 2, Axe 1, Dagger 1

Specialities
Choose two Traits from:
Anduin-lore, Beast-lore, Cooking, Fishing, Mountaineer, Story-telling
Alright got it.
 
Ok, then tell me what you've picked. I will use the online character generator to make your character for you.
Oh, I'm doing it. I'm just typing it in rn. I can make it akin to the other characters in terms of format and stuff if ya want.
 
Background
Choose one Background, record your basic Attributes, underline your extra favoured skill, and pick two distinctive features.

1 - Child of Two Folks
Many years ago, your father came down from the mountains and took as his wife a woman from the tribes of Mirkwood. You grew up among two worlds, seen as a stranger by both folks. For many years, you encountered suspicion and mistrust, and many scoffed at the colour of your eyes and hair. But you endured and were finally able to take what your heart deemed good from both your mother’s and your father’s kin.
Basic Attributes: Body 6, Heart 6, Wits 2
Favoured Skill: Insight
Distinctive Features (Choose Two): Bold, Fierce, Grim, Gruff, Hardened, Proud, Tall, Wilful

2 - Errand-rider
Since the time your family joined Beorn’s folk you have been a runner, a messenger carrying news for your folk. In your hide shoes, you have countless times trodden the path that goes from the High Pass to the Old Ford, always welcomed by chieftains and families eager to hear your tidings. At times you have brought joy and merriment with news of victory, but also woe and distress with tales of war and defeat.
Basic Attributes: Body 7, Heart 5, Wits 2
Favoured Skill: Inspire
Distinctive Features (Choose Two): Determined, Energetic, Forthright, Grim, Hardened, Robust, Swift, Trusty

3 - Head of the Family
Beorn, the great chieftain of your folk, sent your father to watch the mountain passes for the best part of the year, leaving you to provide for your family. Whenever the pursuit of an animal’s trail led you westward towards the mountains, your heart leapt in anticipation of the day your father would be back, with new stories to tell and fresh scars to testify to their truthfulness.
Basic Attributes: Body 6, Heart 4, Wits 4
Favoured Skill: Awareness
Distinctive Features (Choose Two): Curious, Determined, Generous, Grim, Hardy, Steadfast, Trusty, Wilful

4 - Light-foot
They say that when your father was on the look-out, he could hide even from the sight of the Great Eagles. From him you learnt that there is no dishonour in stealth, whether it is your task to spy upon your enemies or whenyou are keeping watch over a village of your folk. You have listened to your father’s advice and observed his crafty movements, trying to discover and learn his tricks.
Basic Attributes: Body 5, Heart 5, Wits 4
Favoured Skill: Stealth
Distinctive Features (Choose Two): Bold, Curious, Energetic, Forthright, Grim, Reckless, Suspicious, Swift

5 - Keeper of Tales
According to the old men of your folk, when your grandfather died he was more than one hundred years old. He was a hardy warrior, but you remember him best wrapped in his white wolf-skin, recounting tales about the bygone days of his youth. He could use words as precious as fine diamonds or as loud as clashing iron as he spoke of battles won and lost, of kings forgotten and buried, and of a threatening Shadow so old its age could not be counted in men’s lives. You treasure his tales as an invaluable inheritance.
Basic Attributes: Body 6, Heart 5, Wits 3
Favoured Skill: Lore
Distinctive Features (Choose Two): Fierce, Grim, Gruff, Hardy, Reckless, Suspicious, Vengeful, Wrathful

6 - Voice from the Past
The elders and ancient warriors of your tribe spend the long evening hours talking in front of the hearth, on the stepped dais of the main hall. To the young and restless, their soft speaking may seem idle talk, but you loved to listen to their wise words as they exchanged tales and songs, as old as the intricate images wound around the wooden pillars of the hall. One day you might well end up adding your own words to the songs of your folk, strengthening the bonds of tradition.
Basic Attributes: Body 7, Heart 4, Wits 3
Favoured Skill: Song
Distinctive Features (Choose Two): Generous, Grim, Proud, Robust, Steadfast, Tall, Vengeful, Wrathful
 
Background
Choose one Background, record your basic Attributes, underline your extra favoured skill, and pick two distinctive features.

1 - Child of Two Folks
Many years ago, your father came down from the mountains and took as his wife a woman from the tribes of Mirkwood. You grew up among two worlds, seen as a stranger by both folks. For many years, you encountered suspicion and mistrust, and many scoffed at the colour of your eyes and hair. But you endured and were finally able to take what your heart deemed good from both your mother’s and your father’s kin.
Basic Attributes: Body 6, Heart 6, Wits 2
Favoured Skill: Insight
Distinctive Features (Choose Two): Bold, Fierce, Grim, Gruff, Hardened, Proud, Tall, Wilful

2 - Errand-rider
Since the time your family joined Beorn’s folk you have been a runner, a messenger carrying news for your folk. In your hide shoes, you have countless times trodden the path that goes from the High Pass to the Old Ford, always welcomed by chieftains and families eager to hear your tidings. At times you have brought joy and merriment with news of victory, but also woe and distress with tales of war and defeat.
Basic Attributes: Body 7, Heart 5, Wits 2
Favoured Skill: Inspire
Distinctive Features (Choose Two): Determined, Energetic, Forthright, Grim, Hardened, Robust, Swift, Trusty

3 - Head of the Family
Beorn, the great chieftain of your folk, sent your father to watch the mountain passes for the best part of the year, leaving you to provide for your family. Whenever the pursuit of an animal’s trail led you westward towards the mountains, your heart leapt in anticipation of the day your father would be back, with new stories to tell and fresh scars to testify to their truthfulness.
Basic Attributes: Body 6, Heart 4, Wits 4
Favoured Skill: Awareness
Distinctive Features (Choose Two): Curious, Determined, Generous, Grim, Hardy, Steadfast, Trusty, Wilful

4 - Light-foot
They say that when your father was on the look-out, he could hide even from the sight of the Great Eagles. From him you learnt that there is no dishonour in stealth, whether it is your task to spy upon your enemies or whenyou are keeping watch over a village of your folk. You have listened to your father’s advice and observed his crafty movements, trying to discover and learn his tricks.
Basic Attributes: Body 5, Heart 5, Wits 4
Favoured Skill: Stealth
Distinctive Features (Choose Two): Bold, Curious, Energetic, Forthright, Grim, Reckless, Suspicious, Swift

5 - Keeper of Tales
According to the old men of your folk, when your grandfather died he was more than one hundred years old. He was a hardy warrior, but you remember him best wrapped in his white wolf-skin, recounting tales about the bygone days of his youth. He could use words as precious as fine diamonds or as loud as clashing iron as he spoke of battles won and lost, of kings forgotten and buried, and of a threatening Shadow so old its age could not be counted in men’s lives. You treasure his tales as an invaluable inheritance.
Basic Attributes: Body 6, Heart 5, Wits 3
Favoured Skill: Lore
Distinctive Features (Choose Two): Fierce, Grim, Gruff, Hardy, Reckless, Suspicious, Vengeful, Wrathful

6 - Voice from the Past
The elders and ancient warriors of your tribe spend the long evening hours talking in front of the hearth, on the stepped dais of the main hall. To the young and restless, their soft speaking may seem idle talk, but you loved to listen to their wise words as they exchanged tales and songs, as old as the intricate images wound around the wooden pillars of the hall. One day you might well end up adding your own words to the songs of your folk, strengthening the bonds of tradition.
Basic Attributes: Body 7, Heart 4, Wits 3
Favoured Skill: Song
Distinctive Features (Choose Two): Generous, Grim, Proud, Robust, Steadfast, Tall, Vengeful, Wrathful
Quick question. What happens if you favor a skill twice?
 
Background
Choose one Background, record your basic Attributes, underline your extra favoured skill, and pick two distinctive features.

1 - Child of Two Folks
Many years ago, your father came down from the mountains and took as his wife a woman from the tribes of Mirkwood. You grew up among two worlds, seen as a stranger by both folks. For many years, you encountered suspicion and mistrust, and many scoffed at the colour of your eyes and hair. But you endured and were finally able to take what your heart deemed good from both your mother’s and your father’s kin.
Basic Attributes: Body 6, Heart 6, Wits 2
Favoured Skill: Insight
Distinctive Features (Choose Two): Bold, Fierce, Grim, Gruff, Hardened, Proud, Tall, Wilful

2 - Errand-rider
Since the time your family joined Beorn’s folk you have been a runner, a messenger carrying news for your folk. In your hide shoes, you have countless times trodden the path that goes from the High Pass to the Old Ford, always welcomed by chieftains and families eager to hear your tidings. At times you have brought joy and merriment with news of victory, but also woe and distress with tales of war and defeat.
Basic Attributes: Body 7, Heart 5, Wits 2
Favoured Skill: Inspire
Distinctive Features (Choose Two): Determined, Energetic, Forthright, Grim, Hardened, Robust, Swift, Trusty

3 - Head of the Family
Beorn, the great chieftain of your folk, sent your father to watch the mountain passes for the best part of the year, leaving you to provide for your family. Whenever the pursuit of an animal’s trail led you westward towards the mountains, your heart leapt in anticipation of the day your father would be back, with new stories to tell and fresh scars to testify to their truthfulness.
Basic Attributes: Body 6, Heart 4, Wits 4
Favoured Skill: Awareness
Distinctive Features (Choose Two): Curious, Determined, Generous, Grim, Hardy, Steadfast, Trusty, Wilful

4 - Light-foot
They say that when your father was on the look-out, he could hide even from the sight of the Great Eagles. From him you learnt that there is no dishonour in stealth, whether it is your task to spy upon your enemies or whenyou are keeping watch over a village of your folk. You have listened to your father’s advice and observed his crafty movements, trying to discover and learn his tricks.
Basic Attributes: Body 5, Heart 5, Wits 4
Favoured Skill: Stealth
Distinctive Features (Choose Two): Bold, Curious, Energetic, Forthright, Grim, Reckless, Suspicious, Swift

5 - Keeper of Tales
According to the old men of your folk, when your grandfather died he was more than one hundred years old. He was a hardy warrior, but you remember him best wrapped in his white wolf-skin, recounting tales about the bygone days of his youth. He could use words as precious as fine diamonds or as loud as clashing iron as he spoke of battles won and lost, of kings forgotten and buried, and of a threatening Shadow so old its age could not be counted in men’s lives. You treasure his tales as an invaluable inheritance.
Basic Attributes: Body 6, Heart 5, Wits 3
Favoured Skill: Lore
Distinctive Features (Choose Two): Fierce, Grim, Gruff, Hardy, Reckless, Suspicious, Vengeful, Wrathful

6 - Voice from the Past
The elders and ancient warriors of your tribe spend the long evening hours talking in front of the hearth, on the stepped dais of the main hall. To the young and restless, their soft speaking may seem idle talk, but you loved to listen to their wise words as they exchanged tales and songs, as old as the intricate images wound around the wooden pillars of the hall. One day you might well end up adding your own words to the songs of your folk, strengthening the bonds of tradition.
Basic Attributes: Body 7, Heart 4, Wits 3
Favoured Skill: Song
Distinctive Features (Choose Two): Generous, Grim, Proud, Robust, Steadfast, Tall, Vengeful, Wrathful
Iv gone with Light-Foot
 
Time to choose a Calling:

Leader - You are a leader of men
Favoured Skill Groups: Personality, Vocation
Additional Trait: Leadership
Shadow Weakness: Lure of Power

Scholar - You love to gather knowledge
Favoured Skill Groups: Perception, Vocation
Additional Trait: Rhymes of Lore
Shadow Weakness: Lure of Secrets

Slayer - You are trained to fight against the Shadow
Favoured Skill Groups: Movement, Personality
Additional Trait: Choose one among: Drgaon-lore, Orc-lore, Wolf-lore, Troll-lore, Giant-lore, Spider-lore
Shadow Weakness: Curse of Vengeance

Treasure-Hunter - You seek wealth
Favoured Skill Groups: Movement, Perception
Additional Trait: Burglary
Shadow Weakness: Dargon-Sickness

Wanderer - You enjoy seeing what's out there
Favoured Skill Groups: Custom, Survival
Additional Trait: Folk-Lore
Shadow Weakness: Wandering-Madness

Warden - You seek to protect others
Favoured Skill Groups: Personality, Survival
Additional Trait: Shadow-Lore
Shadow Weakness: Lure of Power

Once you choose a Calling, you can pick two Skills as Favored, from the Favoured Skill Groups of your Calling:
Personality Skills (Awe, Inspire, Persuade)

Movement Skills (Athletics, Travel, Stealth)

Perception Skills (Awareness, Insight, Search)

Survival Skills (Explore, Healing, Hunting)

Custom Skills (Courtesy, Song, Riddle)

Vocation Skills (Craft, Battle, Lore)
 
Time to choose a Calling:

Leader - You are a leader of men
Favoured Skill Groups: Personality, Vocation
Additional Trait: Leadership
Shadow Weakness: Lure of Power

Scholar - You love to gather knowledge
Favoured Skill Groups: Perception, Vocation
Additional Trait: Rhymes of Lore
Shadow Weakness: Lure of Secrets

Slayer - You are trained to fight against the Shadow
Favoured Skill Groups: Movement, Personality
Additional Trait: Choose one among: Drgaon-lore, Orc-lore, Wolf-lore, Troll-lore, Giant-lore, Spider-lore
Shadow Weakness: Curse of Vengeance

Treasure-Hunter - You seek wealth
Favoured Skill Groups: Movement, Perception
Additional Trait: Burglary
Shadow Weakness: Dargon-Sickness

Wanderer - You enjoy seeing what's out there
Favoured Skill Groups: Custom, Survival
Additional Trait: Folk-Lore
Shadow Weakness: Wandering-Madness

Warden - You seek to protect others
Favoured Skill Groups: Personality, Survival
Additional Trait: Shadow-Lore
Shadow Weakness: Lure of Power

Once you choose a Calling, you can pick two Skills as Favored, from the Favoured Skill Groups of your Calling:
Personality Skills (Awe, Inspire, Persuade)

Movement Skills (Athletics, Travel, Stealth)

Perception Skills (Awareness, Insight, Search)

Survival Skills (Explore, Healing, Hunting)

Custom Skills (Courtesy, Song, Riddle)

Vocation Skills (Craft, Battle, Lore)
Alright done
 
Favored Attributes:

You can give one attribute (Body, Heart or Wits) a +3 Favoured (you write down the total of the basic attribute +3)
You can give one attribute (Body, Heart or Wits) a +2 Favoured (you write down the total of the basic attribute +2)
You can give one attribute (Body, Heart or Wits) a +1 Favoured (you write down the total of the basic attribute +1)

Each of these have to be to a different Attribute
 
what does each attribute do?

Body gives you more Endurance (so you can keep fighting a bit longer), and improves your damage if you roll well on the attack.
Heart gives you more Hope.
Wits gives you better Parry, so it's harder to hit you.

And when you roll your Skills, each Attribute has 6 Skills attached to it, that you can spend a point of Hope to add your Attribute (or, if the Skill is Favoured, your Favoured Attribute) to the result.
 
Body gives you more Endurance (so you can keep fighting a bit longer), and improves your damage if you roll well on the attack.
Heart gives you more Hope.
Wits gives you better Parry, so it's harder to hit you.

And when you roll your Skills, each Attribute has 6 Skills attached to it, that you can spend a point of Hope to add your Attribute (or, if the Skill is Favoured, your Favoured Attribute) to the result.
What is hope used for?
 
What is hope used for?

To succeed on rolls you might otherwise fail. And if your Hope is higher than your Shadow, you do not become Miserable. Once you're Miserable, you might succumb to a Bout of Madness, and then gain Permanent Shadow.

Some Virtues also require the spending of Hope, like your Night-Goer virtue.
 

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