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Dice The Northern Isle (closed) - OOC

How do you want to determine stats?


  • Total voters
    6
  • Poll closed .
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Onikmey

The wise fool
Hey guys, I'm working on building the threads. Enjoy chilling here and generally having a good time.
 
*Slides right in.*
 
I've got to go for a bit now, but I'll be back sometime today. whichever answer gets 4 votes is the one we're going with, or whichever has the most votes in 6 hours. whichever comes first.
 
There is this thing I liked a lot when it came to rolling.
You make 6 by 6 table.
You roll 4d6 minus the lowest score until all the cells are filled.
Then, you choose any row: vertical, horizontal, diagonal in any direction (left to right, right to left, bottom to top, etc.), and those are your stats by S D C W I C. You cannot switch places of the numbers.
 
i prefer assigning the stats myself, especially when i already know the class of the character. that way could be interesting if you were still thinking about class, but if you already know, that could screw you over good.
fun idea tho! might definitely try that if i ever need to make a character and i don't know anything yet.
 
Btw, I have made a simple character sheet thing a while back - you can use it if you want.

Please, underline your DCs and Skills of choice!


[div style=" text-align: center; font-size: 20px;"]
[NAME]
[RACE/CLASS (level)/BACKGROUND]
[ALIGNMENT]


ATTRIBUTES:
STR
: xx(+x)
DEX: xx(+x)
CON: xx(+x)
INT: xx(+x)
WIS: xx(+x)
CHA: xx(+x)

SAVING THROWS:
STR
: +x
DEX: +x
CON: +x
INT: +x
WIS: +x
CHA: +x

SKILLS:
Acrobatics
(dex): +x
Animal handling (wis): +x
Arcana (int): +x
Athletics (str): +x
Deception (cha): +x
History (int): +x
Insight (wis): +x
Intimidation (cha): +x
Investigation (int): +x
Medicine (wis): +x
Nature (int): +x
Perception (wis): +x
Performance (cha): +x
Persuasion (cha): +x
Religion (int): +x
Sleight of hand (dex): +x
Stealth (dex): +x
Survival (wis): +x

BASE:
Hit Points
: xx
Armour Class: xx+xx+xx=xx
Initiative: xx
Speed: xx
Hit Die: xdxx
Proficiency Bonus: +x

ATTACKS:
[weapon], +x, xdx+x [type] damage

SPELLS (ATR, DCsave, +XX):
Lvl 0

1.
2.
Lvl 1
1.
2.
Lvl 2
1.
2.
Lvl 3
1.
2.

INVENTORY:
[INSERT]

FUNDS:
CC
:
SC:
EC:
GC:
PC:



[INSERT IMAGE]

Personality traits: [INSERT]
Ideals: [INSERT]
Bonds: [INSERT]
Flaws: [INSERT]
Languages: [INSERT]
Proficencies: [INSERT]

BASIC APPEARANCE:
[INSERT]
FEATURES/TRAITS:
[INSERT]
BACKGROUND:
[INSERT]

[/div]
 
Heyo ChunkyBeef ChunkyBeef ! I'm glad I caught your interest! unfortunately, 7 is about as many as I can handle. If anyone decides that this isn't for them, you'll be the first to know
 
Like I said before, I prefer point buy without baselines (so no starting with 8 across the board, more like fully deciding one's stats), but if we do go for rolls I'd prefer we at least get to choose to which stats each rolled number goes to.
 
Orikanyo Orikanyo kniightofspace kniightofspace jaydude jaydude if ya wanna arrange anything regarding the characters knowing each other, lemme know! From the looks of it, I'll be playing a wild magic sorceror. My character is gonna be a kenku child, a really upbeat pipsqueak with little common sense but an ungodly fast learner and a charm of his or her own. How about you guys?
 
I'm planning to play as a half-elf rogue who lived as a thief before joining the group. Don't know how much that helps. Idea Idea
 

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