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Dice The Kingdom of Hecate Characters

Main
Here

Idea

The Pun Tyrant
Roleplay Availability
Roleplay Type(s)
My Interest Check
Now, while normally this is where one would drop a template, I don't believe that much is necessary. Here. The requirements for the character sheets are relatively simple:
1. Do not contradict the established.
2. Include all information of a standard D&D character sheet.
3. An anime (or close enough) image for the character.
4. A Cheat Ability Based Around an Anime Archetype (note: I recommend discussing things with me and/or the group before adding this one)​
 


  • Luna Bark Bark
    Lvl 3 Hexblade Warlock / Lvl 1 Wizard




    • Race: Vampire (reflavored Dhampir) [Undead and Humanoid Creature Types]
      Age/Gender: Female, 8 (Seeming)
      Height/Weight: 3 foot 9 / 72 ibs (Size: Small)
      Languages: Common, Undercommon
      More Appearance Details:

      STR
      6
      Athletics: -2

      DEX
      16
      Acrobatics: +3|Sleight of Hand: +3|Stealth: +5

      CON
      8
      .

      INT
      19
      Arcana: +4|History: +6|Investigation: +6

      Nature: +4|Religion: +4

      WIS
      11
      Animal Handling: 0|Insight: 0|Medicine: 0

      Perception: 0|Survival: +2

      CHA
      19
      Deception: +4|Intimidation: +4

      Performance: +4|Persuasion: +4



    566a067027466ff05f76ebccbe3874e0.jpg



    Proficiency Bonus: +2
    Hit Points: 18
    Hit Dice: 3d8 + 1d6
    Armor Class: 13
    Initiative: +3
    Speed: 35 Ft
    Passive Perception: 10
    SpellCasting Ability: Cha/Int
    Spellsave DC: 14/14
    Spell Attack Bonus: +6/+6


Spells
Cantrips: (5)
*Eldritch Blast (Warlock)
*Sword Burst (Warlock)
*Mage Hand (Wizard)
*Prestigitation (Wizard)
*Mold Earth (Wizard)

First Level: (7 [5 prepared])
*Detect Magic [Ritual] (Wizard) [Prepared]
*Find Familiar [Ritual] (Wizard)
*Unseen Servant [Ritual] (Wizard) [Prepared]
*Shield (Wizard) [Prepared]
*Sleep (Wizard) [Prepared]
*Silent Image (Wizard) [Prepared]
*Command (Warlock)

Second Level: (3)
*Darkness (Warlock)
*Suggestion (Warlock)
*Shadow Blade (Warlock)

Items
Equipped:
*Scythe (free) [Pact Weapon]
*Chains (weapon) (-5 GP)
*Collar of Intellect (reflavored headband of intellect) (free uncommon magic item)

Currency:
0 PP
79 GP
2 SP
7 CP

Carrying:
*Spellbook (free)
*Backpack (-2GP)
*Arcane Focus (Crystal) (-10 GP)
*Sack x3 (-3 CP)
*Herbalim Kit (-5 GP)
*Carpenter's Rools (-8 GP)
*Shield (-10 GP)
*Short-Sword (-10 GP)
*Dagger x2 (-4 GP)
*Common Clothes (-5 SP)
*Robes (-1 GP)
*Blanket (-5 SP)
*Hammer (-1 GP)
*Hunting Trap x2 (-10 GP)
*Ladder (10 ft) (-1 SP)
*Rope - Hemp x3 (50 ft) (-3 GP)
*Piton x2 (-1 SP)
*Torch x10 (-1 SP)
*Mess Kit (-2 SP)
*Waterskin (-2 SP)
*Spear x3 (-3 GP)
*Healer's Kit (-5 GP)
*Disguise Kit (-25 GP)
*Battleaxe (-10 GP)
*Talking Doll (free common magic item)


 
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  • Vivian Aumin
    Lvl 4 Monk




    • Race: Cyclops (Reflavored Goliath)
      Age/Gender: Age 17 Year Old, Female
      Height/Weight: 7'8" / 131 Kg
      Languages: Common, Giant
      More Appearance Details:

      STR
      8
      Athletics: +0

      DEX
      19
      Acrobatics: +6|Sleight of Hand: +4|Stealth: +6

      CON
      15
      .

      INT
      11
      Arcana: +0|History: +0|Investigation: +0

      Nature: +0|Religion: +0

      WIS
      20
      Animal Handling: +5|Insight: +7|Medicine: +5 | Perception: +5|Survival: +5

      CHA
      15
      Deception: +4|Intimidation: +2 | Performance: +2 |Persuasion: +2






    Size: Medium
    Proficiency Bonus: +2
    Hit Points: 30
    Hit Dice: 4d8
    Armor Class: 19
    Initiative: +4
    Speed: 40
    Passive Perception: 15


Items
Equipped:
Thin Scythe
Cape of Billowing

Currency:
PP
GP 10
SP
CP

Carrying:
Cape of Billowing
Broom of Flying
Thin Scythe
10x Darts
Backpack
Bedroll
Mess kit
Tinderbox
10 torches
10 days of Rations
Water-skin
50 feet of Hempen rope


 


  • Estelle Hoshino
    Lvl 3 Celestial Warlock / Lvl 1 Bard




    • Race: Human (Variant: Mark of Handling)
      Age/Gender: 18 Year Old Female
      Height/Weight: 5'5" / 100lbs (Size: Medium)
      Languages: Common, Celestial
      More Appearance Details: an important thing to note is that she is blind.

      STR
      11
      Athletics: +0

      DEX
      9
      Acrobatics: +1 | Sleight of Hand: -1 | Stealth: -1

      CON
      10
      .

      INT
      13
      Arcana: +1|History: +1|Investigation: +1| Nature: +1|Religion: +3

      WIS
      16
      Animal Handling: +5|Insight: +3|Medicine: +3 | Perception: +5|Survival: +3

      CHA
      20
      Deception: +5|Intimidation: +5 | Performance: +7 |Persuasion: +7



    jdjslkdjalsd.png



    Proficiency Bonus: +2
    Hit Points: 23
    Hit Dice: 4d8
    Armor Class: 11
    Initiative: -1
    Speed: 30 Ft
    Passive Perception: 15 (except for sight. *Use Apollo's perception)
    SpellCasting Ability: Cha
    Spellsave DC: 17/17
    Spell Attack Bonus: +7/+7


Spells
Cantrips: (4)
**Light (Warlock)
**Sacred Flame (Warlock)
*Minor Illusion(Warlock)
*True Strike(Warlock)
*Mending (Bard)
*Prestidigitation (Bard)

First Level: (5)
*Guiding Bolt (Warlock)
**Find Familiar (Warlock)
*Cure Wounds (Warlock)
*Sleep (Bard)
*Featherfall (Bard)
*Heroism (Bard)
*Identify (Bard)

Second Level: (4)
*Lesser Restoration (Warlock)
*Flaming Sphere (Warlock)


Items
Equipped:
*Staff of Flowers (free common item)
*Uncommon Instrument of the Bards (Mac-Fuirmidh cittern) [Reflavor to a harp]
* Goddess-blessed robes (reflavored padded armor) (-5gp)
*Clothes, fine (-15gp)

Currency:
0 PP
112 GP
6 SP
7 CP

Carrying:
*arcane focus (star necklace with crystal)
*Pouch (-5sp)
*small knife

Mule (Llama) (-8)
Llama-Sketch-Square.jpg


*Bit and Bridle (-2gp)
*Saddle (pack) (-5gp)
*saddlebags (-4gp)
*Basket x2 (-8sp)
*Sack x3 (-3cp)
*Waterskin (-2sp)
*Blanket (-5sp)
*Clothes, Cold Weather (10gp)
*Sleeping roll (-1gp)
*2 person tent (2gp)
*Insect repellant incense x4 (-20sp)
*mess kit (-2sp)
*Iron Pot (-2gp)
*Silk rope 50ft (-10gp)
*Day ration x10 (50sp)
*Feed (per day) x10 (-50cp)
 
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Sedra Juurgantuld
Lvl 4 Cleric (Twilight Domain)

ug-8uCv16zCJxUBFNEkby8q219ACdnl0wPwltdg2_uZSRv3_5Y2zxkyULUENNjN1UVxymVdMVlJr-640aqMVECfNaSdFeNGPF9kbkgFwPDxbTboTlmIRWOlRkrTvBrdp5XkkQCS6

Race: Warforged
Age: 19
Gender: N/A (Formerly Male)
Height: 6’8 (2.04m)
Weight: 310lbs (141kg)
Size: Medium
Alignment: Neutral Good
Languages: Common, Elvish, Dwarvish

Proficiency bonus: +2
HP: 38
Hit die: 4d8
AC: 20
Initiative: +1
Speed: 30ft
Passive Perception: 16
Darkvision: 300ft
SpellCasting Ability: WIS
SpellSave DC: 14
SpellAttack Bonus: +6
Saving Throws: Wisdom, Charisma

Attacks:
Warhammer 1d8 + 3
Flail (Armblade) 1d8 + 3


Stats:
STR: 16 (+3)
  • Athletics: +3
DEX: 12 (+1)
  • Acrobatics: +1
  • Sleight of hand: +1
  • Stealth: +1
CON: 18 (+4)

INT: 13 (+1)

  • Arcana: +1
  • History: +3
  • Investigation: +1
  • Nature: +1
  • Religion: +1
WIS: 18 (+4)
  • Animal Handling: +4
  • Insight: +6
  • Medicine: +6
  • Perception: +6
  • Survival: +4
CHA: 12 (+1)
  • Deception: +1
  • Intimidation: +1
  • Performance: +1
  • Persuasion: +3


Proficiencies:
  • Playing cards sets
  • Cartographer’s tools
  • History
  • Persuasion
  • Perception
  • Medicine
  • Insight


Background: Noble

Feature: Position of Privilege
  • Personality Trait
    • Even if I’m a noble I do not think myself above others and I understand my position is one of responsibility
  • Ideal
    • I believe everyone has a responsibility they must uphold, but I also believe people should have the freedom they need and deserve
  • Bond
    • I will protect those close to me with my new life for I have been protected and cared for in the past
  • Flaw
    • Born into a family of wealth and power one thing always remained constant in all the offsprings, you didn't cross us and get away with it easily, as such I do not shy away from revenge and I even go beyond that, sometimes entering a sort of blinded state where my moral compass is seemingly broken for the time. I also advocate heavily for freedom and despise seeing slavery in many of it's forms, leading me to seek out ways to free people and looking down upon those who place the shackles to what would be free spirits which tends to create many enemies with powerful people

Backstory: Sedra was born into a prestigious and rich family with influence all over the globe, from economic to political, to many it would be a dream come true to be part of such a family no less the successor, however fate had other plans envisioned. On Birth Sedra was smaller than usual, his bones were as fragile as glass, his skin burned from the lightest touch of the sun and even the moons light was an annoyance, his lungs failed and required a machine to work properly, and even the smallest and weakest disease could send him directly to the grave. Thankfully (if you would call it thankful), the wealth and influence of his family kept him alive, yet that same wealth kept him hidden from everyone, isolated to preserve his own life and the image of the family.

He was not totally alone however, a singular maid would always come to his room, she was the one who acted as her teacher, brought him food, and acted as a nurse feeding him all the necessary medication. Perhaps thanks to her, Sedra’s life was not too miserable, she was perhaps her only friend. In the rest of the time Sedra spent time alone he would look outside through protective mirrors designed to prevent as much light from entering the room, yet he could still somewhat see the outside, he saw the lush fields that surrounded his house, he’d always see outside wishing one day someone could simply fix him and he could go outside. To spend some time Sedra began drawing the outside, first with observations, then through memory, and when he couldn’t see further he asked his maid to describe to him the outside so he could draw it, bit by bit making it more and more accurate, before finally making an entire map of the house. Oh how Sedra wanted to walk through the house, discover what was inside…

One day however when he had turned 19, already having learnt a lot about the world and the business of his family, he was brought nice and warm soup as his meal, upon drinking it Sedra was unable to breathe even with the help of the machine, his maid tried to help but eventually Sedra suffocated and died. In his last thoughts he thought why had this happened, was it assassination, a chef sneezing on the soup, perhaps an ingredient gave him an allergic reaction? His thoughts then drifted to such unfair circumstances he was born in, even demanding in his thoughts that he shouldn’t have this life, that he'd give up everything for a healthy body to go outside… he could only hope as everything slowly turned dark and quiet and his pain suddenly stopped...




Items: Warhammer, Chain mail, Javelin, Explorer’s pack, Shield, Holy symbol, Fine clothes, Scroll of Pedigree, signet ring, Purse containing 60gp

Common Magic Item: Armblade (Flail, Left arm)

Uncommon Magic Item: Cloak of Protection (+ 1 to AC and Saving Throws)

Spells:

Spell slots:
  • 1st: 4
  • 2nd: 3

Cantrips

  • Sacred Flame
  • Toll the Dead
  • Guidance
  • Word of Radiance

First Level

  • Detect Magic
  • Shield of Faith
  • Sanctuary
  • Healing Word

Second Level

  • Silence
  • Spiritual Weapon
  • Aid
  • Enhance ability

Domain Spells:

  • Faerie Fire
  • Sleep
  • Moonbeam
  • See Invisibility

Blithe Spirit (Archetype): As a Cleric Sedra is limited in his spells yet his soul refuses to be bound ever again, Sedra has access to special spell slots determined by his proficiency bonus to cast any spell he likes as long as he has the spell level unlocked, however such ability is unorthodox and unstable, anytime he uses a special spell slot a random effect from a list will also come out as a secondary effect to the spell whether it be beneficial or detrimental. Any spells casted with the special spell slots are max level up to the spell level of Sedra. The Special Spell slots are refreshed after a long rest.

 
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Sedra Juurgantuld
Lvl 4 Cleric (Twilight Domain)

ug-8uCv16zCJxUBFNEkby8q219ACdnl0wPwltdg2_uZSRv3_5Y2zxkyULUENNjN1UVxymVdMVlJr-640aqMVECfNaSdFeNGPF9kbkgFwPDxbTboTlmIRWOlRkrTvBrdp5XkkQCS6

Race: Warforged
Age: 19
Gender: N/A (Formerly Male)
Height: 6’8 (2.04m)
Weight: 310lbs (141kg)
Size: Medium
Alignment: Neutral Good
Languages: Common, Elvish, Dwarvish

Proficiency bonus: +2
HP: 38
Hit die: 4d8
AC: 20
Initiative: +1
Speed: 30ft
Passive Perception: 16
Darkvision: 300ft
SpellCasting Ability: WIS
SpellSave DC: 14
SpellAttack Bonus: +6
Saving Throws: Wisdom, Charisma

Attacks:
Warhammer 1d8 + 3
Flail (Armblade) 1d8 + 3


Stats:
STR: 16 (+3)
  • Athletics: +3
DEX: 12 (+1)
  • Acrobatics: +1
  • Sleight of hand: +1
  • Stealth: +1
CON: 18 (+4)

INT: 13 (+1)

  • Arcana: +1
  • History: +3
  • Investigation: +1
  • Nature: +1
  • Religion: +1
WIS: 18 (+4)
  • Animal Handling: +4
  • Insight: +6
  • Medicine: +6
  • Perception: +6
  • Survival: +4
CHA: 12 (+1)
  • Deception: +1
  • Intimidation: +1
  • Performance: +1
  • Persuasion: +3


Proficiencies:
  • Playing cards sets
  • Cartographer’s tools
  • History
  • Persuasion
  • Perception
  • Medicine
  • Insight


Background: Noble

Feature: Position of Privilege
  • Personality Trait
    • Even if I’m a noble I do not think myself above others and I understand my position is one of responsibility
  • Ideal
    • I believe everyone has a responsibility they must uphold, but I also believe people should have the freedom they need and deserve
  • Bond
    • I will protect those close to me with my new life for I have been protected and cared for in the past
  • Flaw
    • Born into a family of wealth and power one thing always remained constant in all the offsprings, you didn't cross us and get away with it easily, as such I do not shy away from revenge and I even go beyond that, sometimes entering a sort of blinded state where my moral compass is seemingly broken for the time. I also advocate heavily for freedom and despise seeing slavery in many of it's forms, leading me to seek out ways to free people and looking down upon those who place the shackles to what would be free spirits which tends to create many enemies with powerful people

Backstory: Sedra was born into a prestigious and rich family with influence all over the globe, from economic to political, to many it would be a dream come true to be part of such a family no less the successor, however fate had other plans envisioned. On Birth Sedra was smaller than usual, his bones were as fragile as glass, his skin burned from the lightest touch of the sun and even the moons light was an annoyance, his lungs failed and required a machine to work properly, and even the smallest and weakest disease could send him directly to the grave. Thankfully (if you would call it thankful), the wealth and influence of his family kept him alive, yet that same wealth kept him hidden from everyone, isolated to preserve his own life and the image of the family.

He was not totally alone however, a singular maid would always come to his room, she was the one who acted as her teacher, brought him food, and acted as a nurse feeding him all the necessary medication. Perhaps thanks to her, Sedra’s life was not too miserable, she was perhaps her only friend. In the rest of the time Sedra spent time alone he would look outside through protective mirrors designed to prevent as much light from entering the room, yet he could still somewhat see the outside, he saw the lush fields that surrounded his house, he’d always see outside wishing one day someone could simply fix him and he could go outside. To spend some time Sedra began drawing the outside, first with observations, then through memory, and when he couldn’t see further he asked his maid to describe to him the outside so he could draw it, bit by bit making it more and more accurate, before finally making an entire map of the house. Oh how Sedra wanted to walk through the house, discover what was inside…

One day however when he had turned 19, already having learnt a lot about the world and the business of his family, he was brought nice and warm soup as his meal, upon drinking it Sedra was unable to breathe even with the help of the machine, his maid tried to help but eventually Sedra suffocated and died. In his last thoughts he thought why had this happened, was it assassination, a chef sneezing on the soup, perhaps an ingredient gave him an allergic reaction? His thoughts then drifted to such unfair circumstances he was born in, even demanding in his thoughts that he shouldn’t have this life, that he'd give up everything for a healthy body to go outside… he could only hope as everything slowly turned dark and quiet and his pain suddenly stopped...




Items: Warhammer, Chain mail, Javelin, Explorer’s pack, Shield, Holy symbol, Fine clothes, Scroll of Pedigree, signet ring, Purse containing 60gp

Common Magic Item: Armblade (Flail, Left arm)

Uncommon Magic Item: Cloak of Protection (+ 1 to AC and Saving Throws)

Spells:

Spell slots:
  • 1st: 4
  • 2nd: 3

Cantrips

  • Sacred Flame
  • Toll the Dead
  • Guidance
  • Word of Radiance

First Level

  • Detect Magic
  • Shield of Faith
  • Sanctuary
  • Healing Word

Second Level

  • Silence
  • Spiritual Weapon
  • Aid
  • Enhance ability

Domain Spells:

  • Faerie Fire
  • Sleep
  • Moonbeam
  • See Invisibility

Blithe Spirit (Archetype): As a Cleric Sedra is limited in his spells yet his soul refuses to be bound ever again, Sedra has access to special spell slots determined by his proficiency bonus to cast any spell he likes as long as he has the spell level unlocked, however such ability is unorthodox and unstable, anytime he uses a special spell slot a random effect from a list will also come out as a secondary effect to the spell whether it be beneficial or detrimental. Any spells casted with the special spell slots are max level up to the spell level of Sedra. The Special Spell slots are refreshed after a long rest.


Approved!
 


  • Estelle Hoshino
    Lvl 3 Celestial Warlock / Lvl 1 Bard




    • Race: Human (Variant: Mark of Handling)
      Age/Gender: 18 Year Old Female
      Height/Weight: 5'5" / 100lbs (Size: Medium)
      Languages: Common, Celestial
      More Appearance Details: an important thing to note is that she is blind.

      STR
      11
      Athletics: +0

      DEX
      9
      Acrobatics: +1 | Sleight of Hand: -1 | Stealth: -1

      CON
      10
      .

      INT
      13
      Arcana: +1|History: +1|Investigation: +1| Nature: +1|Religion: +3

      WIS
      16
      Animal Handling: +5|Insight: +3|Medicine: +3 | Perception: +5|Survival: +3

      CHA
      20
      Deception: +5|Intimidation: +5 | Performance: +7 |Persuasion: +7






    Proficiency Bonus: +2
    Hit Points: 23
    Hit Dice: 4d8
    Armor Class: 11
    Initiative: -1
    Speed: 30 Ft
    Passive Perception: 15 (except for sight. *Use Apollo's perception)
    SpellCasting Ability: Cha
    Spellsave DC: 17/17
    Spell Attack Bonus: +7/+7


Spells
Cantrips: (4)
**Light (Warlock)
**Sacred Flame (Warlock)
*Minor Illusion(Warlock)
*True Strike(Warlock)
*Mending (Bard)
*Prestidigitation (Bard)

First Level: (5)
*Guiding Bolt (Warlock)
**Find Familiar (Warlock)
*Cure Wounds (Warlock)
*Sleep (Bard)
*Featherfall (Bard)
*Heroism (Bard)
*Identify (Bard)

Second Level: (4)
*Lesser Restoration (Warlock)
*Flaming Sphere (Warlock)


Items
Equipped:
*Staff of Flowers (free common item)
*Uncommon Instrument of the Bards (Mac-Fuirmidh cittern) [Reflavor to a harp]
* Goddess-blessed robes (reflavored padded armor) (-5gp)
*Clothes, fine (-15gp)

Currency:
0 PP
112 GP
6 SP
7 CP

Carrying:
*arcane focus (star necklace with crystal)
*Pouch (-5sp)
*small knife

Mule (Llama) (-8)
Llama-Sketch-Square.jpg


*Bit and Bridle (-2gp)
*Saddle (pack) (-5gp)
*saddlebags (-4gp)
*Basket x2 (-8sp)
*Sack x3 (-3cp)
*Waterskin (-2sp)
*Blanket (-5sp)
*Clothes, Cold Weather (10gp)
*Sleeping roll (-1gp)
*2 person tent (2gp)
*Insect repellant incense x4 (-20sp)
*mess kit (-2sp)
*Iron Pot (-2gp)
*Silk rope 50ft (-10gp)
*Day ration x10 (50sp)
*Feed (per day) x10 (-50cp)

Approved!
 


Justice Schreiber-Lavigne
Lvl 4 rogue




  • race: human
    age/gender: male, 18
    height/weight: 5'8 / 124lbs (size: medium)
    languages: common, goblin, thieves' cant
    ae61a36247923168e29a33b64e2b840e.jpg
    88fecae5eb8cc8e46110b20f2e3f16ca.jpg

    STR
    10
    Athletics: +0

    DEX
    15
    Acrobatics: +2|Sleight of Hand: +3|Stealth: +4(expertise)

    CON
    9

    INT
    11
    Arcana: +0|History: +2|Investigation: +0

    Nature: +4|Religion: +4

    WIS
    13
    Animal Handling: +1|Insight: +1|Medicine: +1

    Perception: +3|Survival: +1

    CHA
    16
    Deception: +7(expertise)|Intimidation: +3

    Performance: +5|Persuasion: +7(expertise)



98b254cd96620d180322ef47fa365d4a.jpg



proficiency bonus: +2
hit points: 13
hit dice: 4d8
armor class: 13
initiative: +2
speed: 30 ft
passive Perception: 13
rouge archetype: mastermind
archetype: comic relief
 
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