Grey
Dialectical Hermeticist
Also you listed two Skills and no Attribute for one of the rolls - what's up with that?
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Dividing Kelen from the Frontier is the vast forest of Gatewood, A single road runs through Gatewood, built with the lives of a hundred men under the rule of Geralt the Unifier. The road is edged with spikes of cold iron. Valuable for thieves, but mostly untouched. These are intended to keep back those fairies which dwell in the deep wood. Part of Gatewoods unusual nature is apparent in the journey – it will always take three days to pass from one side to the other.
Leaving the road is certain death, or worse.
Faeries. Faeries are bad.KamiKahzy said:I think one scouting mission might be a boon for us as long as we have enough people on it. But I'm fuzzy on what's in the Gatewood that's so bad we'd want to stick to the road.
If that is the case, then Adelaide could assist with a roll of 3 (from their Intuition/Intellect 3) and a difficulty of either (9 or 10 from there Investigation 2), unless I am mistaken. Are some of the party required to assist in other ways, such as guarding the caravan?Silvertongued said:@Grey, and yeah, I meant Survival/Investigation and Intuition/Intellect, in which you can use either Survival or Investigation with either Intuition or Intellect.