The Inn at the Edge of the World (OOC)

Fair enough. I have a survival of 2 so I can supplement rolls easily, but the other members of our party don't seem to have any survival skills. Shame really.


So, @Grey, @Teh Frixz, @PixelWitch, how do we want to split this? I think if we have one person supplementing the initial roll we'll have decent odds of getting a favorable to survivable result, and we'll still have at least two people left over that will have fair odds of getting a good result on a scouting trip. Thoughts?


Also @Grey, who are you directing that comment at about the attributes?
 
Silver's got Survival/Investigation listed in the main tab as a roll for investigating spoopy skeltel dens ruins. Which is not a valid combo.
 
@KamiKahzy Dude, almost everyone bar you has 3 Survival.


So you'd roll your Intuition or Intellect, with your Survival providing the difficulty, in your case being two or three dice, with 9s or above being successes. Every success you get adds another dice to the primary Survival person's pool.


@Grey, and yeah, I meant Survival/Investigation and Intuition/Intellect, in which you can use either Survival or Investigation with either Intuition or Intellect.
 
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We should make sure the rest of our group wants to let you solo that first roll or supplement, aye? I'm a fan of putting at least one other person on that roll just to improve our odds that much more.
 
1 roll per week. You guys want an scouting missions? Second week involves going through the Gatewood, so I REALLY would recommend not exploring then.
 
I think one scouting mission might be a boon for us as long as we have enough people on it. But I'm fuzzy on what's in the Gatewood that's so bad we'd want to stick to the road.
 
As taken directly from the book:

Dividing Kelen from the Frontier is the vast forest of Gatewood, A single road runs through Gatewood, built with the lives of a hundred men under the rule of Geralt the Unifier. The road is edged with spikes of cold iron. Valuable for thieves, but mostly untouched. These are intended to keep back those fairies which dwell in the deep wood. Part of Gatewoods unusual nature is apparent in the journey – it will always take three days to pass from one side to the other.
Leaving the road is certain death, or worse.
 
KamiKahzy said:
I think one scouting mission might be a boon for us as long as we have enough people on it. But I'm fuzzy on what's in the Gatewood that's so bad we'd want to stick to the road.
Faeries. Faeries are bad.
 
@Hellkite


We're kinda voting in here so we don't clutter up the story. And we're mostly decided on New Hope, we're just deciding who should do the survival rolls and possibly go on scouting missions.


Ealhstan will be doing neither because he's a cripple. :P
 
So I'll make the roll here, and someone can back me up? Remind me how we're doing this, Silver?
 
So, there is a Survival roll being made with Grey's Osric as the Primary and support from Teh Frixz's Lyke as Secondary. This is separate from the Scouting rolls that could be made?

Silvertongued said:
@Grey, and yeah, I meant Survival/Investigation and Intuition/Intellect, in which you can use either Survival or Investigation with either Intuition or Intellect.
If that is the case, then Adelaide could assist with a roll of 3 (from their Intuition/Intellect 3) and a difficulty of either (9 or 10 from there Investigation 2), unless I am mistaken. Are some of the party required to assist in other ways, such as guarding the caravan?
 
Yeah, this is just getting the caravan from point A to point B. Those who assist to get the caravan through can't go scouting for that week.They're also the first in the line of fire if you guys roll particularly badly.


And yeah, you can add Adelaide as another Secondary, though I'm going to limit it to that. One Primary, two Secondary.
 
Since I am unavailable tomorrow, I'll make a roll now in case it is needed.

[dice]13062[/dice]


[dice]13063[/dice]


I think that is one success, so that adds one die to Grey's roll.
 
Okay. For obvious reasons Ealhstan will probably guard the caravan during all of these survival and scouting tests. Apart from anything else it means the party doctor is safe from harm and he can have food ready for people as they return... :P
 
Sam is actually very good at scouting (Dognose mutation) but since there's 3 people already gone, the caravan needs guarding and the first week is the only good week for safe exploring before we hit Gatewood, and exploring is no longer a wise idea... I guess he's staying put for the moment.
 

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