Lady Jane
Senior Member
I had been toying with the idea of having a player character tag along on their patrol. I had one waiting in the wings that could have gone with them, but he didn't pan out. Which happens. In hindsight, I probably could have gotten Desmond to go with them. I just didn't want to split up a relatively small party. Besides, I got to hint a little at his backstory, which is a good thing.
Stryker's also hard to write because he pretty much doesn't ever talk. Which is mostly due to the fact that I really don't want every alien conveniently speaking English for no apparent reason. I do think he develops a little better when written with an omniscient narrator, which I try not to do in this format. Really this should be about the player characters, not the hundred million NPCs I have running around in my head.
This campaign is actually part of a series of books I have/am planning on writing. I've got the first four of this series written, detailing the origin story of most of the leadership cast; one that entirely revolves around the world the Fae come from, that ran to 60k words and still isn't finished; and an autobiography that is hands down the worst thing I've written and will never see the light of day.
Disclaimer: I do not and will not steal others' characters. I consider them your intellectual property...and as you can see, I've got more than I know what to do with anyway. Running games like this helps me plot out where the story goes. I always learn something. For example, it hadn't occurred to me until this run that Drake would hand the investigation to someone else, given his obsessive need to control things, but it actually totally makes sense. I've spent the last three days trying to arrange some big-picture plot points in my head of how I want the book to go so that he'll end up with someone that's not a teenager to hand it to.
I actually really like Stefan as a character. He reads very relate-able to me. Also, I do think his powerset is cool and unique. If we end up doing a campaign that takes place a few years after this one, the effects of time travel becomes a huge thing. More specifically, it explains why, when Stefan told his tether to take him to before they started screwing with time, it chose this particular moment.
As for Vlad...Sam can be a bit of a hard-ass, and Vlad likes to push her buttons; Drake doesn't like anybody, especially people who can out-smartass him; Eric is in the same boat as most of the kids they're hanging around with--he just hasn't seen enough to know there's far more terrifying things than bloodsucking monsters; and Jay's just been...preoccupied. Charity, on the other hand, goes out of her way to be nice to everyone. She appreciates an intellectual conversation, and, given much of her backstory (which may soon become relevant) is probably far more terrified of herself and what she's capable of than she is of any soul-sucking monster. Also, she can function as a shock collar if necessary.
Stryker's also hard to write because he pretty much doesn't ever talk. Which is mostly due to the fact that I really don't want every alien conveniently speaking English for no apparent reason. I do think he develops a little better when written with an omniscient narrator, which I try not to do in this format. Really this should be about the player characters, not the hundred million NPCs I have running around in my head.
This campaign is actually part of a series of books I have/am planning on writing. I've got the first four of this series written, detailing the origin story of most of the leadership cast; one that entirely revolves around the world the Fae come from, that ran to 60k words and still isn't finished; and an autobiography that is hands down the worst thing I've written and will never see the light of day.
Disclaimer: I do not and will not steal others' characters. I consider them your intellectual property...and as you can see, I've got more than I know what to do with anyway. Running games like this helps me plot out where the story goes. I always learn something. For example, it hadn't occurred to me until this run that Drake would hand the investigation to someone else, given his obsessive need to control things, but it actually totally makes sense. I've spent the last three days trying to arrange some big-picture plot points in my head of how I want the book to go so that he'll end up with someone that's not a teenager to hand it to.
I actually really like Stefan as a character. He reads very relate-able to me. Also, I do think his powerset is cool and unique. If we end up doing a campaign that takes place a few years after this one, the effects of time travel becomes a huge thing. More specifically, it explains why, when Stefan told his tether to take him to before they started screwing with time, it chose this particular moment.
As for Vlad...Sam can be a bit of a hard-ass, and Vlad likes to push her buttons; Drake doesn't like anybody, especially people who can out-smartass him; Eric is in the same boat as most of the kids they're hanging around with--he just hasn't seen enough to know there's far more terrifying things than bloodsucking monsters; and Jay's just been...preoccupied. Charity, on the other hand, goes out of her way to be nice to everyone. She appreciates an intellectual conversation, and, given much of her backstory (which may soon become relevant) is probably far more terrified of herself and what she's capable of than she is of any soul-sucking monster. Also, she can function as a shock collar if necessary.