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Fantasy The Galactic Order (Database)

Characters
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DarknessSama17

A star can't shine without darkness
The Galactic Order

Races:
The mortal race consists of six species.
-Humans: The youngest of all the races. They have no one special talent in any particular craft but rather, each family branch has a specialty.
There are three other variations of humans.
-cannot perform beastly transformations
-easily tainted by dark mana

2.) Drakons - long ago a dragon queen foresaw the impending danger of the darkness and granted a human man a mysterious power. The power did not shoe himself until his firstborn child turned 2 years old. Patches of dragon scales began to cover the child's skin. At age five the child began to grasp fire craft. This was how the drakon race came to be. This breed of humans normally can preform a dragon like transformation, though not all can perform a transformation.
-has a few patches of dragon scales
-only those with parents with the skill in transformation craft can perform it.

3.)Biohumans - humans created in a lab. By extracting the life force of two humans, one can create artificial life. This method is used to create warriors without waiting for a nine month pregnancy as well as with specific traits that come directly form the parents. Traits such as affinity for ice craft, or summoning craft could be directly passed down and the child would begin to show promise at a young age. Only two humans who are deeply in love can successfully create a biohuman.
-tend to catch on very quickly to what ever trait their parents had
-can be spotted by symbol shaped pupils
-normally can't use a tranformation unless their parents had skill for it

Lycomorph: A lycomorph is a race of shapeshifters who excel in transformation craft. They are easily spotted by some animalistic traits that indicate their transformation such as, a leapords tail or canines. Unlike other races who need three stages before a full transformation, they only need two. They have a third, more powerful variation.
-a third phase transformation could be something that gives armor a lion like appearance with wing, or a more wolf the size of a building.
-tramsformations dont need much mana.

Fae: A race divided between two courts; summer and winter. These two courts are always in competition with each other. The summer court excel in earth, wood and flame craft. The winter court excel in ice, water and the most skillful can control the weather. The summer court is ruled by king, Wylyn while the winter court is ruled by Queen Kohimè.
- Fae can't use elements outside their courts but they can use other crafts.


Vympiri: a vampiric race who feeds on life force. They are born without color to their skin as well as without the ability to use mana. However the more life force they drain, the physically stronger they become. Eventually they will reach maturity and be granted color as well as the ability to use mana. Those who serve in the Order believe in Alucard and his teachings of equality. Those who follow Dracula's royal guard feel the other races exist to feed them.
-are strongest at when the sun's rays can't reach them.
-crafts requires more mana when the sun's rays hits them.
-can only use pure dark mana craft without risk of entering the Fallen place. Any other craft that requires dark mana will still have that risk

Cullumbi: this race strongly resereseresereseresemblespt for scars that appear to indicate that they will need to feed on flesh to absorb life force. This also shows where rotting will begin. Some serve in the Order, others join the Cullumbi mob, while some are rogue.
-can use a dark mana craft known as corrosion.
-can use pure dark mana craft
-if they don't feed on life force every other month they will begin to rot and go on a frenzy and attack even comrades.

Angelli: a race of angels. They excel in light and fire craft. The more powerful ones sprout wings made of light and a large halo at their backs.
-if they use dark mana they will become nephullim.
-they usually have high life force.
-they are weaker when the sun can't teach them.

Darkness Tamer: Darkness Tamers are those who use mana for selfishly and have tapped into dark mana. Reasons such as vengeance, greed or malic are just a few ways one can tap into dark mana. If one constantly uses dark mana, they will eventually enter the Fallen Place. The Fallen Place is where the concessions go while the body is transformed into a horrible monster-like mutation that only knows destruction. One can escape the Fallen Place with an incredible and ana manner. Escaping the Fallen Place is an extremely difficult task but the reward is a great boost in power.

One star: through dark mana one gains the strength of a low tier divine knight.

Two stars: They possess the power of a holy knight.

Three star: these warriors hold are stronger than the average holy knight. (Not playable)

Nephillum - a race of angel/demon hybrids. They only care about seeing the god of darkness reborn so that he can destroy the universe and choosing death and destruction is something they do for fun. They are vicious and intelligent as well as powerful. They use dark mana. They strongest of them are known as Centurions and can weild dark matter. Aside from the god of darkness, they answer to the Titans. (Not playable)

Titans - a race of sleeping planets that will soon awaken and search for their master, the god of darkness. Their are onky six of them frightening beings, each one storng enough to destroy half a galaxy withing minutes. They can morph into a humanoid or beast of varying size that keep the surface they had as planets. Like the Nephillum they were created by the dark god to wreak havoc. (Not playable)
 
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Factions:

The Galactic Order of Knights:
An ancient order established by the five deities. This functions consist of all six races who take an out to serve and protect those who cannot protect themselves.

Missions:
Escort cargo
Protect VIP
Bounty hunt
Treasure hunt
Assassination
Protect stronghold
Raid
Monster hunt

Ranks
Officer knight: Foot soldiers. These knights can use mana to some degree though they heavily rely on weapons and gadgets. They are usually fodder but with training and dedication, can reach the next rank.

Master knight: These knights are usually apprentices. They are skilled and show great promise. An experienced master knight has advanced skills with two crafts.

Divine knights: Highly skilled and powerful, these knights can learn up to four crafts. They will only master three while learning a few advanced craft in one extra. These knights could destroy have a moon. They lead a unit of knights while taking Master knights under their wing.

Holy knight: the strongest of all knights. They are rare and only a handful exist. These knights can master up to four crafts. They don't normal lead a full unit and rarely do they take on apprentices.

BlackKnife: A large criminal organization that deals in all kinds of illegal activity. They are most famously known for the drug known as, Darkshade. This drug allows one to negate dark mana, keeping them from falling into the Fallen Place. These organized space pirates follow only one rule; loyalty to the head of BlackKnife, Jaxus Drakes. Drakes has four generals who are highly skilled warriors and serve as his advisors.
They partake in:
-drug trafficking
-arms dealing
-raids
-human trafficking
-poaching
-bounty hunting

Ranks
-Recruit: Foot so soldiers. Men and woman who looking to avoid the law and live life as they see fit. They rely heavily on weapons and gadgets as they are not adopted in mana.

Apprentice: Criminals with great promise and are looking to make a name for themselves. They will often apprentice under someone well known in the organization.

Lieutenant: A powerful foe and the right hand of a general. This rank is given to those who have proved their worth and got promoted through recommendation of the six generals.

General: Much like the holy knight, this rank is the peak of power. The six general only answer to Jaxus. They are charges with making sure Blackknife stays in charge of all illegal dealings.

Missions:
Escort cargo
Protect VIP
Bounty hunt
Treasure hunt
Assassination
Protect stronghold
Raid
Monster hunt

The Cullumbi Mob: This mafia organization consists ONLY of Cullumbi. They pledge allegiance to the Don and in return get to live under the protection of his mob. His generals are currently on competition to be the next Mob Father.
They partake in:
-Mortal trafficking
-raids
-bounty hunting
-arms dealing

Missions:
Escort cargo
Protect VIP
Bounty hunt
Treasure hunt
Assassination
Protect stronghold
Raid


The Royal Guards: The royal guard consist ONLY of vampire who follow Dracula. At first the royal guard were elite warriors who served under Dracula but after his defeat, those that survived vowed vengeance on those who took him down. They still firmly believe that vympiri are superior to all other races. They partake in:

-Mortal trafficking
-raids
-bounty hunting

Missions:
Escort cargo
Protect VIP
Bounty hunt
Treasure hunt
Assassination
Protect stronghold
Raid
 
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Lifeforce: the combination of negative and positive energies. Hatred, spite, and jealousy are some negative aspects while love, hope, and joy are a few positive ones. All living organisms have a life force, from the blades of grass to a grain of dirt, to a small critter, every planet has an abundance of life force. If someone runs low on lifeforce, it will be like running out of stamina. If a person or creature runs out of lifeforce they will combust.

Mana: mana is formed when one uses their own lifeforce to gather surrounding lifeforce. Mana can be used in various ways. The only limits are one's imagination, family traits, and skill.

Craft/crafting: when mana is used to create, it is called crafting. Each craft has techniques that are divided between low, mid, high and legendary teir. Higher teir techniques will require more mana. Some crafts are listed below. Feel free to create your own crafts and techniques.


-exoskeleton craft: The most basic craft every warrior must know. This ability gives one a cloak made of mana that boosts the user's physical stats. Speed, durability, strength are just a few that can be heightened. Those who reach second rank can use an exoskeleton to survive for some time in space. It is constantly draining lifeforce This ability can be trained over time.

flame craft: The ability to manipulate fire.

-water craft: The ability to manipulate water.

-earth craft: The ability to manipulate earth/rock/stone.

-wind craft: The ability to manipulate wind.

-lightning craft: The ability to manipulate lightning.

-transformation craft: The ability to change one's appearance. This form comes with an increase in stats.

-corrosion craft: A dark mana craft. One uses dark mana to create a substance that corrodes most things. This substance can be shaped I'm various ways depending on the user. What can be corroded depends on the target and the user? If the target is stronger than the user's mana output then there will be little effect.

Necromancy craft: The ability to manipulate the dead. One will be able to utilize all that deads skill set. A large amount of mana is required to manipulate someone/something that was powerful.
 
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The assignments Bureau

located in Galactic Order HQ, this is where all mission request are processed, ranked in difficulty, and distributed. It is the bureau that normally pays for a successful mission but sometime villages and kingdoms may pay an acceptance fee.

Mission types
Knight have many different assignment types. Missions are the how a Knight makes a living.

Monster hunt - dispatching dangerous wildlife that threaten life

Treasure hunt - locating rare treasure. This usually involves treading dangerous territory and dungeons.

Bounty hunt - to bring in a dangerous criminal, dead or alive. Bounties can also be seen in Bingo dashboard

Delivery drop - dropping care packages/supplies to a village, kingdom or city.

Protect VIP - keeping a treasure or a very important person safe.

Assassination - kill a target with living little trace.

Extermination - clearing out hordes of enemies in a single location.

Stronghold - protecting a city, kingdom or village from an invading force

Raid - to infiltrate an enemy base for multiple reasons.

Each mission is done for pay and xp

Bounties

Bounties work like in any other game. Rewards or put on a target and you gain renown, money and XP depending on the target. Both Knights and criminals can have bounties.

Currency
1 Silver coin = common currency. Can be traded and worked for. Good for food, clothing, housing, and much more

1 silver jewels = 5 silver coins (only high paying jobs and good trading can get you these. They can be mined.)

1 gold coin = 30 silver coins, 10 silver jewels (usually only knights comes across this form of currency and the wealthy. 1 = 50)

1 gold jewel = 10 gold coins (very rare. 1= 500)

infrastructure
This is the same for each nation.

King/queen - the ruler of one of the four great nations. Usually Holy knight or stronger.

Baron/baroness - the ruler of a kingdom. Usually of Royal bloodline.

Chief - the ruler of a city or village

Village/city - a small community. The people usually reside in the rundown down living areas of past Civilizations. Some are more recently made.

Kingdoms - a large city. Usually has the latest technology and living arrangements. Knights usually heavily gaurd kingdoms.


monsters/creatures

(Here are a few creatures)
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Gargoyles
These creatures make jungles and rocky areas their home. They travel in packs of 15-20. They hunt in groups of 6. They eat any kind of meat. Human or otherwise. They can use Mana to shoot lasers from their mouths


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Krakan
Sea/ocean creatures. They grow up to sixty feet long with with tentacles even longer. They are fairly powerful though not very fast. They can use Mana to shoot a powerful blast of water that can destroy a portion of a coast.


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Liviathan
Can grow up to 230 feet in height. They have tough hides and are very strong as well as fast. They can use Mana exoskeleton on certain parts of their body to encrease stats like speed and power. Some can fire a circular orb from their mouths that can destroy part a small mountain on impact.


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Sky Griffons
Just one of the many different types of griffons. They mostly use Mana to attack with wind but it's not impossible for them to use other elements. They are fairly Intelligent creatures that travel in groups of three. *Side note: they love to eat gargoyles.


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Leostrix
A sky creature. This beast uses it's Keen eyesight to spot prey from a distance. This creature uses it's wings and Mana to send sharp arcs of wind to slice it's prey. It's stinger is poisonous and can be fatal if not treated.

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Thornhulk
An ape like creatures who's skin acts as armor. These beast travel in herds of six. They are fast and agile despite their build. The mature ones can use Mana exoskeletons to become even more fast and powerful. They can grow up to 13ft in height.
 
Family branches

Felicity - originating from Laviria. The Felicity branch have an affinity for weilding ice. They also have great Mana control. They usually dabble in gun slinging. +2 marksmanship and two open slots for ice craft above your rank

Telkia - A family with high reserves of Lifeforce. They exell at creating weapons from the for basic elements. The more experienced of the family can even make living weapons. +3 lifeforce and +1 attack OR defense depending on the weapon conjured. It must be elemental. (Fire, water, earth, wind, lightning)

Stoneheart - The Stoneheart branch has a trait which allows them to weild Mana itself in battle. Creating swords, barriers, even platforms of pure Mana. They can encrease it's density at will but they need the training, Lifeforce and Mana control. Luckily the Stoneheart branch is gifted with exceptional Mana control. This family branch usually have some dragon like scales on their body and have a ability that alerts them to danger. This trait must be honed to use on demand and accurately. +3 mana control

Col - Those belonging to this branch have an affinity for flame craft. Most can create and withstand extreme heat. The more gifted members of the branch can manipulate lava with ease. Most of them become violent mobsters due to their tempers. +3 strengh 1 open slot for a fire craft above your rank.

Bloodmoon - The Bloodmoon branch have a rather unique trait. They are able to manipulate their blood to some extent. Hardening it to use as armor or weapons. In addition to this, they can also enter a state the pumps their blood at a faster rate. This gives their eyes a feline slit and they can see as we as feel the Lifeforce of those around them. +2 strength. +2 speed

Laveil - A family of ninjas with the unique ability to control their shadow or the ones around them. Controlling the shadow of anything or one that doesn't belong to them takes more Lifeforce than controlling their own. The usually Excel in stealth and assassinations. +2 stealth. +2 speed

Lycanna - A family that takes on the transformation of werewolves. They have heightened awareness and agility. +2 speed. +2 defense OR power

Myridan - family that has an affinity for water craft. They have ease taming sea creatures and can often form contracts with them. + 2 defense +2 lifeforce. 1 open slot for water craft above your rank.

(More on the way.)
 
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Kularux galaxy
The Kularux is where the rp takes place. Like all galaxy's, this one is full of solar systems. The main solar systems are listed below.

Lumanirus system - this solar system is home to 11 planets, each one with multiple moons. This in turn makes the nights snowy on most of the planets.

planets under the Order
Tusk'kan-prime: This planet has five moons scattered about in its orbit. This planet is fifth away from the sun with icy landscape. It's summers are cool and the winters are freezing. their are many settlements scattered about, some hidden in caves.
CAPITAL: Merci'thul. It's hidden underground. The buildings are carved from the ice and thanks to mana generates, living is comfortable.

Lunaris-x: this planet is 8th away from the sun and has two moons. Despite its position, it has multiple climates.
CAPITAL: Vernus. Its buildings are sleek and sturdy. They are made of a chrome like metal and reach high into the sky.

The moon of the tenth planet is used not only as trading/supply post but there is also a large barrack were Knights are stationed.

Clyrax systems
This system is a bit odd. Some planets have moons some do not. Instead of a moon, they have smaller planets orbiting them. With the main planets being massive in size, the smaller planets give a gravitational pull similar to a moon.

planets under the Order
Zenus: A grassy planet full of greenery. it has two oceans, swamps, jungles and forest.
One of the planets orbiting zenus is all jungle and the other is all forest.

Slovian-5: it's a planet of mountains ranges with a few oceans and a massive dessert. This planet is has only one other planet I'm it's orbit that is barren.
CAPITAL: Hynan is the capital. The capital lie in the middle of a dessert protected from harsh sandstorms by a mana powered forcefield.

Cylin'chur: A planet that is mostly water. Floating kingdoms and cities are located all over.
Capital: Tyrim.
The planet/moon is mostly rainforest. A base is located on this planet.

Myruem system
Nophian: the sixth planets from the sun. This planet is the main base of operations for the Order. Its a planet that has few oceans with continents scattered about.
Capital: Vyrmm. This large kingdom is constantly floating across the sky.

Laviria: this planet has multiple climates and regions. It his heavily used to train those who wish to be Knights and train rookies.
Capital: Kartrina

Xyran system
This system is home to multiple factions. No faction can gain control.
 
Weapons/tech
Most of the tech throughout that galaxy relies heavily on mana. From spears and daggers to rifles and explosives. Mana plays a big part in warfare.

Mech suits:
These suits are sold for the highest bidder. They are armored and powered by a mana core which allows it to act as a mana exoskeleton.

Firearms: Preset
Pistols, assault rifles, semi-automatics will require mana projectiles. Cartridges with mana bullets act as ammunition for firearms. Arrowheads came to be loaded with mana as well. A preset weapon has two stages: stun which is non-lethal and lethal which can shatter diamonds. Presets can not use elements.

Firearms: Customs
Cus time firearms rely solely on the user mana to create projectiles. The more output of mana the stronger the projectiles can be. Crytilian crystals are what absorbs the mana. They will break after some time and must be replaced. While the downside being one must rely on their own life force, they can fire elemental bullets such as ice shards that explode into spiked glaciers. These weapons can be equipped with gear setting that lets it switch between firing two elements that the user can wield.

Bladed weapons: Presets
Like firearms, bladed weapons can be preset to a certain mana output. Normally enough to cut through diamonds. The crytilian crystal which comes preset has about two hours of mana inside.

Bladed weapons: Customs
Custom weapons can be crafted using various materials for a different stat boost. These can use elements to attack and augment as well. The crytilian crystals that absorb mana have a two-hour limit before needing to be replaced.

Explosives: Preset
(You get the idea .-.)
Frags - 3-ton blast

Sticky grenade - 2-ton blast

Trip mine - 2-ton blast

Explosives: Customs
Frag - can store up enough mana for a five-ton blast

Sticky grenade - can store enough mana for a 4-ton blast

Trip mine - can store enough mana for a 4-ton blast

Flame frag - use fire craft to give off a blast with flames that needs multiple intermediate water crafts to douse

Ice frag - uses ice craft to send shards of ice coated in mana for maximum piercing ability.

Other
Force field: by applying mana to a small device one can activate a force field. This force field can tank a large asteroid tier attack before shattering.

Consumables:
Darkshade - The drug manufactured by BlackKnife. This drug allows one to use mana with negative emotions without fear of entering the Fallen Place. However while on this drug one cannot use dark mana. (Half breeds are the only exceptions.) This drug gives on a small amp for two weeks. This drug must be taken exactly six weeks after the initial consumption. If not then the user will be driven insane and enter the Fallen Place. This drug is highly addictive and if one overdose then they will enter the Fallen Place.

kul fruit: Named after the goddess of light and creation, this fruit replenishes 80% of life force. Vympiri and Cullumbi don't get any effects from this fruit. Half breeds of these races get 25% of ther max life force. Can be brought for 15 golden jewels.

Wild myrian fruit - this fruit is found on Zenus. This fruit gives +3 attack and +2speed buff. Can be brought for 10 golden jewles or equivalent.

Lyphriz meat - this meat replenishes 30% of life force and provides +3 speed buff. Can be brought for 1 golden jewel or equivalent.
 
Basic materials and minerals(low ranking under 16)
Crystphorium crystals - a crystal used by officer Knights to power their weapons. Higher Knights that cannot create natural mana powered weapons also use these crystal. By using mana, one can shot mana from pistols or create a sword from a hilt.

Slovian metal - a super tough metal with a chrome color. The color can be changed to blue or red depending on how it's formed. This gives the user a +1 point in defense.

Tusk'kan leather - a lightweight but durable leather. Give +1 point in agility

Crulien jewel - a diamond like mineral. It is a blueish- clear tint. Gives +1 point in strenght

Serulian leather - a type of leather that gives +1 point to attack speed

Nophian leather - a common for beginner swordsman as it gives +1 awareness

intermedate mineral and materis (mid ranking under 25)
Cylin'chur gold - a gold that gives plus +1 point in attack speed and +1 counter precision.

Tusk'kan chrome - a chrome found on tusk'kan. It is black and can be customers to color change. Gives +1point to defense and plus I point to life force

Nophian gold - +1 point in attack, +1point in awareness.

Advanced materials and minerals (high ranking 25 and up)
Nophian gold chrome - +3 strength +5 defense
15 golden jewels or equivalent

Serulian chrome - + 5 agility, +3 speed
15 golden jewels or equivalent.
 

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