Bradstein
New Member
This tale begins with the King's of the Free People's of Middle Earth that remain in the north. Soon after The Fellowship of the Ring has departed Rivendell, bound for Mordor, word of this secret mission reached the halls of the Kings in the north. Each were keen to maintain the secret of this quest, all acutely aware of its importance, but now knew that events were set in motion that can never be undone. Their Kingdoms were once again under the gravest of threats. Old rivalries were set aside, for the most part, and ancient alliances rekindled in the hope that the enemy can be defeated. The borders of each of these great kingdoms are surrounded by forces loyal to the shadow of Sauron and whilst the armies of each should not be underestimated, brute force alone will not be enough to defeat the enemy. The servants of their Kings have been sent forth into their dominions in search of loyal citizens whose skills, knowledge and intelligence can be used in grandeur, as part of a mission to find new ways of fighting back against the shadow.
Many were shortlisted by the inner-circles of their Kings, but only a small number have been trusted with the secrecy of this quest. Those chosen few were soon in receipt of a letter, bearing their royal seal.
Letters of invitation from the three kingdoms
Featuring
TYPE as Faron Treestrider, of The Woodland Realm
Braddington as Eliaf, of Dale
@Daan as Múirín, of Erebor
Gimzi as Telchar Ironhammer, of Erebor
Elaeja as Rínor Nemirion, of The Woodland Realm
Playing Characters
You do not need to create a character sheet, but please do write an introductory post with a brief description and history of your character, as well as why they have been selected to be a part of this quest. Your characters may have been selected by their respective kingdom for their proficiency in a certain skill or their knowledge in a specific field or topic. Aside from this, please consider that your characters will not start this quest any more powerful than any other member of your race. That being said, your characters can progress and attain new skills, influence and power (in both a social and magical sense) if you make the right choices!
The Meeting Place
Though through centuries they have shrunken as the shadow expanded over Mirkwood, the border of The Woodland Realm is notoriously well protected. As the trees thicken and the banks of the river steepen as it meanders deeper into the forest, the traveling parties sent from Erebor and Dale would be very aware they are being watched. The representative chosen from by the court of King Thranduil awaits their counterparts upstream, alongside the rangers of the border guard. The chosen meeting point is a classic example of Elven ingenuity. Camouflaged by the embankments of the river, obscured by brush, tree and small water falls from tribuatries stemming from the Mountains of Mirkwood, the elves lie in wait within hidden fortifications. To the untrained eye, the border its self is difficult to discern from the rest of the forest. However, to those who know where to look, it is marked by engravings in wood and stone with the sigil of the Elven King.
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