D. Rex
Magic Eight Ball
Or maybe those extra points to the base add up to good stuff.
Or maybe you aren't so cruel that I will need luck dice.
Or maybe you aren't so cruel that I will need luck dice.
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I'm sold. I like funIt depends on if you want a side base of your own or not. If you do, that is cool. If you just want to say that there is a base out there in the snow that you have access to but is not a full on 'base', I can handle that.
The FoJ base has all the stuff you'll need to be able to maintain and repair any damage done to your suit. But the Antarctic base idea can give me funevilthings to do to your character.
Well, I could probably put an AI computer in it to operate some weapon turrets, or maybe some automation robots. It would be a small base that you can use to run to if things ever go nasty. It would be up to you if you ever want to tell anyone about it or keep it secret.I'm sold. I like funevilthings.
What can I put in my base?
I'm down with it.Well, I could probably put an AI computer in it to operate some weapon turrets, or maybe some automation robots. It would be a small base that you can use to run to if things ever go nasty. It would be up to you if you ever want to tell anyone about it or keep it secret.
Sure, unless you would recommend spending it on something else.So does that mean I am writing up a base?
We haven't started yet, so it should be ok.I am thinking of (once again) moving some points around to give my alien buddy some more points to work with. Would that be ok?
No, its fine. I just want to make sure that is what you want. It will be a bit, since it is getting close to dinner time here and I need to go get the pizzas in 20 minutes.Sure, unless you would recommend spending it on something else.
Do you want the base to be underground? Or under the ice, to be more accurate?
Oh. I wasn't really planning on having one, will that be a problem?Having a movement power to get around the combat field is important. Without it, you'll spend half the fight just trying to keep up with your teammates.
I have been PMing with Quick, and he's writing up a mentalist. It is possible that one of his powers will be a group mind link able to give you all silent and secure communications, but I cannot confirm that.
Ah, hadn't thought of that. Good idea though. I'll maybe try and have something resembling a prototype sheet today.I'd be happy to leave the mind-link to the dedicated mentalist if Quick is interested - it's a little of a stretch for me concept-wise. Would be willing to spend the points if Quick doesn't, though, secure communication is something that can be essential surprisingly often.
Mental powers usually work on Line of Sight, so as long as you can perceive your target (or hit them from a lock-on in a Mind Scan), you can still hit them. However, a relatively low amount of a movement power wouldn't hurt, and depending on how you buy it, it can be rather cheap.Oh. I wasn't really planning on having one, will that be a problem?
It is a small outpost, so at the moment, no one lives there.
The Watched is to represent that the base is under the auspices of the Teranauts, and they want to make sure that you are not using its resources to take over the world.
The only NPCs of the base is the AI computer, called Failsafe.