The Force of Justice - OOC Thread

1. Does ED stack with powers?

Example A: If I buy 30PD as a power for the armor, and my dood already has base 2PD. Does that stack and busts the cap? Or would that 30pd be whats used while I'm in armor thus ignoring my personal PD?
Yes, your personal PD/ED do stack with your other defenses, so if you buy 30 PD armor, your natural 2 PD would also apply.
Example B: If I have a personal 2d6 hth attack, and my armor has 4d6 hth attack, does that add to 6d6 as it adds to my current strength? Or would it default to the highest(4d6)?
Unless you buy the armor's hand to hand attack or its strength with a Limitation that your personal strength does not add to it, then yes it does.
3. Does flight work underwater in lieu of Swim?
There is a 1/4 Advantage that you can buy on your Flight of "Useable Underwater" that will give you that.
4. Is it pointless to get both Flight and Leaping?
I would go with one or the other, probably just the flight.
5. How difficult is it to obtain something with the "Difficult to obtain -1/4" limitation?
That depends on what it is. But it will not be something you can just go out and buy, even with a large amount of money - assuming you buy up your wealth.
I have yet to do any final calculations on powers or anything yet.

Would you like to manage that part so that I don't "be ridiculous with my spending"?

You can allocate things appropriately within a build direction?
If you want, I can put some spit and polish on a sheet for you. I have no problem doing that.
 
Yes, your personal PD/ED do stack with your other defenses, so if you buy 30 PD armor, your natural 2 PD would also apply.

Unless you buy the armor's hand to hand attack or its strength with a Limitation that your personal strength does not add to it, then yes it does.

There is a 1/4 Advantage that you can buy on your Flight of "Useable Underwater" that will give you that.

I would go with one or the other, probably just the flight.

That depends on what it is. But it will not be something you can just go out and buy, even with a large amount of money - assuming you buy up your wealth.

If you want, I can put some spit and polish on a sheet for you. I have no problem doing that.



Alright cool.

So.

I need to have a reasonable amount of Defense and Combat Values out of suit, and have the suit make up the majority.


And it seems like Flight +underwater will cover all those bases nicely.


His suit and weapon are for Terranauts, and was created by the organization his family works for as head explorers. And while many of the components can be made by anyone, it needs deep earth materials to work fully. So he would need to get ahold of his family and have them send some up. While on the surface the armor and weapons probably considered unique, in the earth pockets deep underground it is considered high tier armor. Of which come in a variety of elemental flavors, his just being made for Ice projection.





By all means, please slob all over it with your majestic spittle and take the power buffer to it.


As some note, the question marks besides things are:

1. Don't know what the value should be.
2. Might get it if I have points leftover
3. Don't know if its useful or worth it.

I hadn't filled out the utility belt yet. But I would when I got to that section.

If Sil is making a brick, I'm not too concerned about going full defense. Though I wouldn't mind it if I can afford it as his suit would have been protecting him from all the deep earth hazards and monsters.
 
It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife.
And it is a truth universally acknowledged, that this game thread has posts coming faster than Discord chat servers do. Yikes!

Honestly, everyone in this game is an awesome person to game with. I'd be up for taking a shot at it and I can try to deliver on a (short) post every day for that matter. There's no conceivable way I post hourly if not every ten minutes the way this thread's history has gone. ;) I am also not at all familiar with Champions and would probably need hand-holding there (though it looks like I'd be in good company).

If you're game with those disclaimers, I'd be up for going the brick route in the form of a dedicated super-strong, super-durable, Superman-type (I can live without the heat ray vision, flying and freeze breath).
If you're not, no hard feelings. I never want to be the cause of folks slowing the pace and having less fun as a result.
 
So! If I think i got everyone's power right...


We got Starfire, Mysterio, Hercules, Dr. Strange, and Mr. Freeze.

Seems like a well rounded team so far!

Energy, illusions, strength, magic/psychic, and status effects.
 
So, talking about concepts. Since Quick (is it ok if I abbreviate like that?) is thinking about a mentalist and illusions, I'll leave that area open.
That's fine. It's what most people shorten it to, actually.

And it is a truth universally acknowledged, that this game thread has posts coming faster than Discord chat servers do. Yikes!
It is a bit intimidating to be entirely honest.

I'm going to look a bit more at the multipower and variable power rules, that sounds like it might be helpful.
 
It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife.
And it is a truth universally acknowledged, that this game thread has posts coming faster than Discord chat servers do. Yikes!

Honestly, everyone in this game is an awesome person to game with. I'd be up for taking a shot at it and I can try to deliver on a (short) post every day for that matter. There's no conceivable way I post hourly if not every ten minutes the way this thread's history has gone. ;) I am also not at all familiar with Champions and would probably need hand-holding there (though it looks like I'd be in good company).

If you're game with those disclaimers, I'd be up for going the brick route in the form of a dedicated super-strong, super-durable, Superman-type (I can live without the heat ray vision, flying and freeze breath).
If you're not, no hard feelings. I never want to be the cause of folks slowing the pace and having less fun as a result.
This OOC thread is moving fast just because D. Rex and I have been batting a lot of questions around, so I expect that our IC thread will be much more sedate and go at a normal pace for a PbP game.

If you are willing, I have a pair of pretty good Bricks that I can share with you. One is a more 'classic' flying brick that I can easily slap some heat vison onto. The second is more of a science type with powerful mechanical limbs like Doc Octopus has. Interested?
 
It is a bit intimidating to be entirely honest.

I'm going to look a bit more at the multipower and variable power rules, that sounds like it might be helpful.
Like I said in the last post, this is just moving fast because of me and D. Rex going over character building stuff. The IC thread will be much slower.

The Variable Power Pool is a powerful tool, but it can be intimidating, especially to a new player. If you are willing to give it a shot, I strongly recommend that you write up several different powers ahead of time that are fully statted out. Since this is PbP, it won't be as much of a problem as a tabletop game would be, trying to write up powers on the fly.
 
The Variable Power Pool is a powerful tool, but it can be intimidating, especially to a new player. If you are willing to give it a shot, I strongly recommend that you write up several different powers ahead of time that are fully statted out. Since this is PbP, it won't be as much of a problem as a tabletop game would be, trying to write up powers on the fly.
Thanks. I think I'm developing a pretty good idea of what powers to go with, so hopefully that should be doable.
 
In my weekly tabletop game that we are currently forced to over a computer chat, I am running a mentalist that has a VPP. He is a fun character.
 
This OOC thread is moving fast just because D. Rex and I have been batting a lot of questions around, so I expect that our IC thread will be much more sedate and go at a normal pace for a PbP game.

If you are willing, I have a pair of pretty good Bricks that I can share with you. One is a more 'classic' flying brick that I can easily slap some heat vison onto. The second is more of a science type with powerful mechanical limbs like Doc Octopus has. Interested?

Fair enough, I'll give it a shot then. :)

As for Bricks, I think I'm less interested in Superman and more interested in Captain America if Steve Rogers had the Juggernaut's power suite. Lots of sheer brute strength and ability to tank for the rest of the party mixed with an implacable force of will. If I have points left over for something extra, I'd be game for a degree of Enhanced Charisma (for intimidating foes and inspiring civilians), Super Speed and Enhanced Senses (in that order, don't particularly mind if one, two or all three are out of reach or not). Assuming those concepts exist in this system.

Is that doable?
 
Fair enough, I'll give it a shot then. :)

As for Bricks, I think I'm less interested in Superman and more interested in Captain America if Steve Rogers had the Juggernaut's power suite. Lots of sheer brute strength and ability to tank for the rest of the party mixed with an implacable force of will. If I have points left over for something extra, I'd be game for a degree of Enhanced Charisma (for intimidating foes and inspiring civilians), Super Speed and Enhanced Senses (in that order, don't particularly mind if one, two or all three are out of reach or not). Assuming those concepts exist in this system.

Is that doable?
A shield-using Brick with a high Presence and Speed, and eagle eyes? I can do that.
 
A shield-using Brick with a high Presence and Speed, and eagle eyes? I can do that.

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The more I think about it, less shield-wielding too. No tools.
Maybe like America Chavez, only without the bizarre backstory and an utter lack in meaningful personality.

I'm thinking a second-generation immigrant, super patriotic in a "I love my country" more than a "My country is the best" kind of way.

Grew up poor. Enlisted (probably infantry). Her unit ran into a superpowered adversary who started picking them off, she called him out to take his best shot (expecting to die but hoping he'd reveal his position so the rest of her team could grenade him) except his best shot ended up only knocking her back.

Was studied by whatever agency studies metahumans but no definitive answers on where her powers came from or why they manifested that way (although the leading hypothesis is something divine or alien liked what it saw and empowered her). Probably spent another year or so working as a military metahuman before the scale of carnage she was capable of unleashing got to her enough that she didn't reup for another tour when hers ended.

Decided to go the superhero route (maybe she has a mentor or at least a role model that she looks up to and aspires to be like). Lots of practice at being a one woman wrecking crew but is careful and intentional in how she exerts her strength now, trying her best not to kill anyone anymore.

Basic military background and skill set, I'm thinking. If fighting styles are a thing, she probably favors grappling now as a way of limiting the likelihood of killing someone in a fist fight while leveraging her overwhelming strength to subdue hostiles.

Thoughts?

Edit: I think I'll run with "Lady Justice" as her moniker. :)
 
That makes it even easier to make up. I'm working on D. Rex's sheet right now.
 
Epiphany Epiphany A few quick questions.

Do your powers turn on and off?

Do you have a preferred martial art style to go with?

I'm trying to come up with a way to make your powers a little cheaper, but there is not much to work with for a simple Brick. Do your powers have a visible manifestation? Like, do you glow when you activate your super strength or when you are hit?
 
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Alrighty, since Epiphany Epiphany is with us (yay!) and even plans to bring a brick to the table, I'm more inclined to take the stealthy-scholar route with some defenses once I'm discovered. Do other people have the possibly necessary hacking/lock-picking skills, or should I try to grab those?
 
Alrighty, since Epiphany Epiphany is with us (yay!) and even plans to bring a brick to the table, I'm more inclined to take the stealthy-scholar route with some defenses once I'm discovered. Do other people have the possibly necessary hacking/lock-picking skills, or should I try to grab those?
Got some of that covered, but you may want to see the character sheet before making a decision.
 
Got some of that covered, but you may want to see the character sheet before making a decision.
I'll skip it for now, then - if it seems like we really need more of it, I can always shift a few points around.
 
Epiphany Epiphany A few quick questions.

Do your powers turn on and off?

Do you have a preferred martial art style to go with?

I'm trying to come up with a way to make your powers a little cheaper, but there is not much to work with for a simple Brick. Do your powers have a visible manifestation? Like, do you glow when you activate your super strength or when you are hit?

Powers are always on. Cue the world of cardboard speech. I suppose they could have a power-up mode that requires conscious activation on her part, but I'd prefer to avoid it (although a spectacular transformation sequence might change my mind...). On the other end of the spectrum, if 'Always On Is a Problem' is a valid approach to limitation, I'm all for accidental breakage of her environment (possibly people though that in particular is something she's worked very hard not to do unless the situation demands it).

Martial arts style is probably Modern Army Combatives. Once her powers kicked in, I suspect she probably tried to pick up some more advanced hand-to-hand training but kept having trouble with the don't-break-your-instructors part. While I'm happy to aim for Hulk/Juggernaught level of raw power, I suspect her actual approach to combat is more like Luke Cage.

If cost is an issue, happy to toss the Enhanced Vision and the Enhanced Speed for that matter; they're nice to haves, not need to haves. I think it would be fun to have at least a little bit of high Presence but "Wow, look at that entrance" is fine, not looking for "All Shall Love Me and Despair". Do visible manifestations make a power cheaper? If so, I'm all for Solar Exalted going Iconic action. If not, I have a mild preference for not being intrinsically showy.

As for other limitation ideas:
a. To go with the Superman motif, kryptonite? Only in her case, hmmm. Maybe her powers don't operate when she's on holy ground or opposed by a person with sincerely held religious convictions with/without a holy object. Not that she's a vampire, but possibly a basis for why the leading theory for the origin of her powers is a particular divinity made her their champion but other divinities can contest it? Or could be something else, I can think about it if that's a worthwhile direction to go.
b. Is an increased metabolism as a side effect something that can help with point cost? Having to eat 10,000 calories a day could be a drawback, albeit one more or less easily ignored in the context of the average RP.
c. She does not have a 'secret' identity. While she goes by Lady Justice when 'on the job', she has enough of a public footprint that the average person with Google could figure out who she is. Which means someone could find out where she lives, come after her extended family (parents and siblings that she loves) who could be hostages/leverage, etc. Though I imagine she hasn't had too much trouble with it so far, given the last thing a criminal wants is to piss off someone who can kick a field goal with your house. On the flip side, it would be nice to have a bit of a public reputation in the positive way.
d. Could go the PTSD route, if that's a thing, though it's not my first go-to. She certainly has seen and done horrific things, which she deeply regrets now.
e. Definitely has a moral code. Avoids killing wherever possible, will let a bad guy go to save a hostage, feels obligated to aid whenever the occasion demands, law-abiding, etc.

I'll think some more in the morning, it's past bedtime for me.
 
Alrighty, short thought on my end: If I'm trying to do sneaky stuff, it's probably a really bad idea to then communicate via loud shouting. One of the options that I've seen in the book is communication via a mind-link for immediate, noiseless communication. In terms of the actual representation, it'd probably some talisman that all of you would get, covered in ancient runes. More important, however, are your thoughts on this: Would a mind-link feel acceptable, or would you rather avoid having a trickle of weird, pointless thoughts right in your characters' minds? There's other ways to make it work, this one just stuck out to me first.
 
And another thought: How mobile should I be? I could see picking up either magical wings or teleportation to keep up with others, just wondering what I should be aiming for.
 
And another thought: How mobile should I be? I could see picking up either magical wings or teleportation to keep up with others, just wondering what I should be aiming for.
Having a movement power to get around the combat field is important. Without it, you'll spend half the fight just trying to keep up with your teammates.
 
Alrighty, short thought on my end: If I'm trying to do sneaky stuff, it's probably a really bad idea to then communicate via loud shouting. One of the options that I've seen in the book is communication via a mind-link for immediate, noiseless communication. In terms of the actual representation, it'd probably some talisman that all of you would get, covered in ancient runes. More important, however, are your thoughts on this: Would a mind-link feel acceptable, or would you rather avoid having a trickle of weird, pointless thoughts right in your characters' minds? There's other ways to make it work, this one just stuck out to me first.
I have been PMing with Quick, and he's writing up a mentalist. It is possible that one of his powers will be a group mind link able to give you all silent and secure communications, but I cannot confirm that.
 
Speaking of movement! Sherwood Sherwood

How fast is the meters for flight and running and stuff? Like I think its per turn, so how fast per hour would it translate to. Such as Luminary 45m or my 34m.
 
I have been PMing with Quick, and he's writing up a mentalist. It is possible that one of his powers will be a group mind link able to give you all silent and secure communications, but I cannot confirm that.
I'd be happy to leave the mind-link to the dedicated mentalist if Quick is interested - it's a little of a stretch for me concept-wise. Would be willing to spend the points if Quick doesn't, though, secure communication is something that can be essential surprisingly often.
Having a movement power to get around the combat field is important. Without it, you'll spend half the fight just trying to keep up with your teammates.
I'll make sure to grab either teleport or wings. Wings should work better concept-wise, but teleporting and immediately stabbing people has its own charm. Decisions, decisions...

Think I'm slowly understanding where I want to be headed, but I'll certainly need some help with the details.
 

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