D. Rex
Magic Eight Ball
Just a short note: I'm kinda revisiting my plans thus from scratch right now, since the character feels quite linear from what I have right now - and I like characters that have different options available to them. Feels like I'm missing another ingredient to not just be sneak and stab, might drop that in favor of more flexibility... might go with a darkness/fog-related theme, I'll see if that feels better...
I was actually thinking about abilities that let me do status effects, though I only had so many points to go around.
We already have a blaster in Luminary, so I wanted to focus more on Entagle and Transform. And on the latter I made it so the more transform "damage" I do, they are effected by it as they get closer to the final state.
So I can bind people up with ice, or freeze them and make them slower.
Basically making creating vulnerabilities for bricks and blasters to exploit. I figure this would do well for incentivizing teamwork.
Darkness/fog could open up some good opportunities to weakening opponents too. Not the least of which being they can't hurt what they can't see.
And sneak and stab is good. But what if that stab is crippling? Using powers like Flash to destroy their senses or sapping their Defense traits with Drain. Duplication for making dark clomes of yourself to confuse the enemy. Or Aid to use darkness or fog to increase comrades or innocents DCV.
Lol just batting ideas around, though it sounds like I'm describing a ninja.