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King's abilities are the reason I asked this a few days ago, as many of them seem as if they give little or no room for interaction. Metaphysical or conceptual powers are always tricky, imo.

Can you elaborate on this? I don't know what most of those terms mean and the pvp aspects of this have me somewhat concerned. Also, will there be any balancing during the character sheet approval phase?

Still awaiting a response to that one, though it does seem as if some potentially op concepts are being denied.


Also, I am not of the belief that the king and queen are more powerful, at least not of the magnitude seen here. Greater authority does not always equate to greater power, and this is supported by the fact that Faust and Kami are not op.

It is also possible that their power is divided amongst the Magi and Royals. As in, Faust and Kami get more powerful as their subordinates die and power returns to them... which would certainly be interesting for some ideas i have considered.

But I await the lore expansion. Until then, my opinion is only my opinion and I intended to keep it to myself until my own sheet is up, but I saw discussion and felt compelled to offer my two cents.[/b][/b]
 
Until then, please immediately voice any concerns about King's abilities.
Well, since you asked, I do think some of King's abilities are a bit much.

"Imperial Oath", in my opinion, is the worst offender. Not only does it double the magical power of every other member of the team, it also gives your character the magic power of all of them combined (and that's after it has been doubled). That would mean, if we assume that everyone has roughly the same baseline for magic power, that your character has 22 times as much magic power as a member of the Magi.

Since this roleplay is based around a conflict between the two teams, it seems a bit unfair that one team would not only be twice as strong as the other but also have a member that is so much stronger.

Then we have "Ame no Murakumo" which also feels a bit unfair. It can bypass magical defenses, which on it's own might have been okay, but coupled with it's sheer destructive power means that you can't really defend against it by more mundane means either.
 
That would mean, if we assume that everyone has roughly the same baseline for magic power, that your character has 22 times as much magic power as a member of the Magi.
The alternative is that the Royals are all individually half as strong as MAGI, which might take agency away from every Royal player. I think that King's ability to mimic all the other Royals's abilities is enough, in fact I'd go so far as to say that you could even make it so that her mimicked version is weaker than the original user and it'd still have plenty of room for creativity.

Also, I am not of the belief that the king and queen are more powerful, at least not of the magnitude seen here. Greater authority does not always equate to greater power, and this is supported by the fact that Faust and Kami are not op.
I've tried to make Queen's ability more or less balanced. A little open-ended and a little annoying, maybe, but that was my intention with her character. Reading some of the other abilities I don't think it's that OP but you can tell me if you think otherwise of course.

Also, in all fairness, Heart's ability to charm people is always a bit finicky in RP (especially without dice), Dog's power to put someone to sleep is a little counterproductive in a word-based combat system and Pig's power to create any metal of any shape - including literally giving everyone heavy metal and radiation poisoning instantaneously - is also a bit undefined and broken imo.

Then we have "Ame no Murakumo" which also feels a bit unfair. It can bypass magical defenses, which on it's own might have been okay, but coupled with it's sheer destructive power means that you can't really defend against it by more mundane means either.
My qualms with this stems from thinking about how abilities like these will pan out realistically. Either it's a joke ability and it never lands or it does land even once and somebody doesn't get to RP because ???. The same goes for that sleep ability I mentioned (I'm sorry I keep harping on this), albeit to a lesser extent.
 
Table Table I’m trying to figure out if I want Queen to be part of King’s abilities, as my understanding was that their roles within the Royals are ostensibly equal to one another (even if IC neither of them sees it that way).

Also, speaking of potentially godmod-y abilities CHUUYAS_HAT CHUUYAS_HAT I’d like to know how the sleep powers of Lyre/Dog would work as I wouldn’t want to replace paragraphs of writing into a few sentences about my character(s) dozing off mid-fight.
BattleshipNewYork BattleshipNewYork hasn't said anything that I couldn't use it,
but if you feel that way I could possibly change it
In some points, it'd give nausea instead of sleeping, but I suppose it wouldn't be likely to have that happen all the time.
The way the sleep powers work is exactly how you already depicted it, sadly.
 
Well, since you asked, I do think some of King's abilities are a bit much.

"Imperial Oath", in my opinion, is the worst offender. Not only does it double the magical power of every other member of the team, it also gives your character the magic power of all of them combined (and that's after it has been doubled). That would mean, if we assume that everyone has roughly the same baseline for magic power, that your character has 22 times as much magic power as a member of the Magi.

Since this roleplay is based around a conflict between the two teams, it seems a bit unfair that one team would not only be twice as strong as the other but also have a member that is so much stronger.

Then we have "Ame no Murakumo" which also feels a bit unfair. It can bypass magical defenses, which on it's own might have been okay, but coupled with it's sheer destructive power means that you can't really defend against it by more mundane means either.
yeah that was how i was feeling about imperial oath as well. and i dislike the idea that our characters have to remain loyal to get this buff, but amai herself doesnt lose the buff if our characters betray her, meaning she basically has absolutely no reason to even try to keep our characters loyalty. a buff like that should more heavily affect her, not our characters.

my characters magic cant even be buffed because its only used for acceleration, pausing the momentum of nonhuman objects, and 1 drill move. its a speed based moveset, with no innate raw power. so like, the only one getting buffed by this is amai, and she doesnt need to make sure that vermillion doesnt decide its time to turn friendly fire on to keep that buff.

also yeah ame no murakumo is uhm...not balanced at all.

Actually, you're correct. King and Queen are supposed to be equal, I was just too lazy to cross check.
if i may make a suggestion, i think that amai's imperial oath should be proximity based, and based on whether or not theyre transformed. if vermillion is at home bc she has an essay due tomorrow, amai shouldnt be buffed based on her still being alive. in addition to that,

maybe instead of each royal giving her a 2x buff, it should be that each loyal royal gives her a smaller buff. instead of her being 12x-22x stronger than everybody else, amai gets a .5x buff for each loyal royal thats fighting with her. that way, shes got more like a x3 buff if 6 people fully loyal to her are fighting with her. that feels relatively balanced and gives her incentive to try keeping them loyal.
 
BattleshipNewYork BattleshipNewYork hasn't said anything that I couldn't use it,
but if you feel that way I could possibly change it
In some points, it'd give nausea instead of sleeping, but I suppose it wouldn't be likely to have that happen all the time.
The way the sleep powers work is exactly how you already depicted it, sadly.
I mean maybe I'm alone on this and everyone else is fine with it and ultimately it's not my decision, but I'd find it very hard to want to interact with this ability both as an ally and enemy of Dog's.
 
Pig's power to create any metal of any shape - including literally giving everyone heavy metal and radiation poisoning instantaneously - is also a bit undefined and broken imo.
Eh, this I feel like you're maybe reading a bit too much into. While yes, those are technically applications of his ability I don't think there's anything that indicates that Daylight Fantasy is going to use it in such a way.
 
Alr alr, I'll tone it down! Beware your inbox with questions abt it as I don't want to clog the thread too much ^^
Roger!
BattleshipNewYork BattleshipNewYork hasn't said anything that I couldn't use it,
but if you feel that way I could possibly change it
In some points, it'd give nausea instead of sleeping, but I suppose it wouldn't be likely to have that happen all the time.
The way the sleep powers work is exactly how you already depicted it, sadly.
I really haven't said much honestly
 
Also, in all fairness, Heart's ability to charm people is always a bit finicky in RP (especially without dice), Dog's power to put someone to sleep is a little counterproductive in a word-based combat system and Pig's power to create any metal of any shape - including literally giving everyone heavy metal and radiation poisoning instantaneously - is also a bit undefined and broken imo.
Eh, this I feel like you're maybe reading a bit too much into. While yes, those are technically applications of his ability I don't think there's anything that indicates that Daylight Fantasy is going to use it in such a way.
Heyo!

While I acknowledge that Fuyu can create heavy metal and any metal that could cause radiation/poisoning, the direction I had for Pig's ability was mainly for him to create stuff opposed to poison and to go off of the zodiac's symbol of wealth, hence why he mainly creates Gold and sometimes steel and nickel. I plan to stick to those three elements during the rp, and I don't think Gold nor steel has any dangerous side effects other than allergic reaction, according to google, but if any of these concern you all, please let me know!

As for Heart, I already slid into BattleshipNewYork BattleshipNewYork 's dms to ask about it. It'll be fix soon when I find the time :>
 

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