You mean the Conductor of Nullspaceshepsquared said:I am definitely interested. I'll probably go a solar or infernal. Does autobot as a neverborn mean that the viator won?
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You mean the Conductor of Nullspaceshepsquared said:I am definitely interested. I'll probably go a solar or infernal. Does autobot as a neverborn mean that the viator won?
This question is extremely relevant to my interests.Sherwood said:Are we using Merits and Flaws?
By this I will point out one things. Upgrading xp 2. General xp 2 and Dedicated 4. There is no need to upgrade.... because one would buy General Charms Slots and not worry about the more restrictive Dedicated Slots. ^^ If you want to keep things this way, cool Otherwise switch Dedicated and General Slots costs. Dedicated to 2xp and General to 4xp. That way when you upgrade Dedicated to General you are spending nearly the same. nod nodCharm: 4xp
Dedicated Slot: 4xp
General Slot: 2xp
Upgrade: 2xp
General Slot: 6xp*
that way, a charm+Favored slot is 8xp and charm+Unfavored slot is 10xp, just like Solars
Sherwood said:Assuming that I have the whole 'Free Excellency' thing down right, here is Hammer of the Populat
Hammer of the Populat
Attributes
*Str: 4/5 *Cha: 3 Per: 3
*Dex: 4/6 Man: 2 *Int: 3
*Sta: 4/7 App: 2 *Wits: 4
Abilities
Archery: 5 Specialty - Crossbows: 2
Athletics: 2
Awareness: 2
Dodge: 3
Melee: 5 Specialty - Beamklaves: 2
War: 3
Presence: 3
Ride: 1
Sail: 1
Socialize: 1
Stealth: 1
Survival: 1
Bureaucracy: 2
Lore: 1
Medicine: 1
Occult: 1
Backgrounds
Class: 3
Artifact: 5
Charms: 3
Manse: 3
Command: 1 - 25 man squad
Virtues
Compassion: 2
Conviction: 3
Temperance: 2
Valor: 2
Willpower: 7
Essence: 3
Personal: 16 [8 committed to Charms]
Peripheral: 52
Health Levels
[ ] -0
[ ][ ] -1
[ ][ ][ ][ ][ ][ ][ ][ ][ ] -2
[ ] -4
[ ] Incapacitated
Bashing Soak: 12/3 Hardness - 22/8 Hardness in Armor
Lethal Soak: 7/2 Hardness - 14/7 Hardness in Armor
Dodge DV: 5/6
Parry DV: 6/9
Join Battle: 6
Anima Effect
By reflexively spending 5m, Executives can fortify their flesh against injury. Skin and features harden as the wave of Essence passes, transmuting the character's claylike flesh into a sheath of flexible stone. This power adds a character's Essence to his natural bashing and lethal soak for the scene. It activates automatically at no cost whenever the Alchemical's anima reaches the 11+ level of display.
Equipment
Grand Beamklave***** - Spd 4(3), Acc +2, Dam 13L/4L, Rate 2, O,P,R
Onslaught Crossbow***- Spd 5(4), Acc +3, Dam 12L, Rate 2, Range 350 Fires Armor Piercing Essence arrows (+0L, P), blunt tipped fowling arrows (+2B), or flechette bolts that function like frog-crotch arrows (+4L, doubles the lethal soak of armor before applying damage).
Reinforced Synthetic Buff Jacket**- 7L/10B, Hardness 5L/5B
Jade Hearthstone Bracers**- Provides a 3 die bonus to all dodge attempts, and a -1 bonus to Speed of all hand-to-hand and ranged attacks.
Dragonfly’s Ranging Eye** - At will, the owner can shift the perspective of the covered eye, allowing him to view from any point and direction within line of sight that is no further than (Essence x20) yards distant. All Perception rolls suffer a -1 internal penalty as long as the character divides his vision this way.
Two dot versions of these devices cost three motes to attune, but they can orient their vantage point to locations beyond the user’s line of sight. This allows the owner to scry through walls or other obstructions.
Stone of the Earthweb** – While wearing this hearthstone, the Exalt can feel the earth around him just as a spider can feel the strands of its web. Within a radius of 10 yards, the Exalt feels everything resting upon the ground or on the same floor that he stands on. She can feel size, approximate weight and any movement of all such objects and individuals.
Jewel of the Flying Heart* - This hearthstone adds one to the Dodge DV of the bearer, and adds one to all melee attacks made with the weapon it is attached to.
Charms – 4 General, 6 Dedicated
First Dexterity Augmentation
Fourth Dexterity Augmentation x2
First Strength Augmentation
Fourth Strength Augmentation
Piston-Driven Megaton Hammer - 122
3m [1m], Supplemental, Combo-Ok, Obvious, Instant – Any Str Augmentation
Successes on the supplemented attack roll are counted twice for the purpose of determining raw damage, or three times if attacking unarmed.
Strain-Resistant Chassis Modification x2 - 133
[1m], Permanent, Obvious, Stackable
This Charm adds either two -1 or three -2 health levels, to be chosen at the time of installation.
Personal Gravity Manipulation Apparatus - 139
4m [1m], Reflexive, Combo-Ok, Stackable, One Scene
In its primary mode, the Exalt controls the orientation of "down" in relation to himself. Doing so allows the character to walk or run along any surface that would be capable of bearing his weight if it were down, including walls or ceilings. Moving the soles of his feet more than [Essence] yards from a surface results in gravity reassuming its normal properties but does not end the Charm, allowing all manner of improbable acrobatics such as somersaulting off of a wall to land on the ceiling.
In its secondary mode, the Champion gains the ability to reduce his weight to as little as 15 percent of normal. Doing so permits the Exalt to move at double his normal movement rate and jump twice as far.
Parabolic Leap Overcharger Device - 140
3m, Combo-Ok, Obvious, One Scene – Personal Gravity Manipulation Apparatus
The Alchemical gains the ability to perform gravity defying leaps, doubling the distance he can jump. If the secondary mode of Personal Gravity Manipulation Apparatus is active, he triples his jumping distance instead.
Optical Shroud - 156
3m [2m], Reflexive, Combo-Ok, Indefinite
The Alchemical engages an optical camouflage. As long as the Exalt makes no rapid or violent motion and does not move more than one yard per tick, he remains invisible and impossible to detect via sight, regardless of acuity. Unless he speaks or otherwise gives himself away, attempts to locate him through mundane sound or smell are made with an external penalty of (higher of his Essence or Appearance).
Auxiliary Essence Storage Unit - 168
[1m], Internal, Stackable, Permanent
This Charm increases the storage capacity of the Alchemical's Essence reservoir, adding 10 motes of Peripheral Essence per installation.
Fourth Stamina Augmentation x3
Exoskeletal Armor Plating - 134
[1m], Stackable, Permanent – Any Stamina Augmentation
Each installation of this Charm provides +3L/4B soak and +2L/3B Hardness, and counts as armor. This exoskeleton is Obvious.
Transitory Invulnerability Engine – 135
5m [1m], Combo-Ok, Obvious, Instant – Exoskeletal Armor Plating
When activated, a flash of Essence washes out of the plate armor, briefly transforming the Exalt’s entre body into a solidified, living mass of his caste’s magical material. This momentary perfect invulnerability reduces the raw and final damage to zero after all other modifiers and effects.
Light-Etched Interceptor Barrier - 134
4m, Reflexive, Combo-Ok, Obvious, One Scene – Exoskeletal Armor Plating
The Charm hums and crackles upon activation, projecting a shaped potentiality field that appears as a slender wedge of radiance. When presented with an incoming hazard, this field telescopes open into a shield etched from solid light that provides a +3 DV cover bonus against all attacks without any associated fatigue or mobility penalties.
Reserve Charms
Toroidal Shockwave Catalyst – 124 – Any Physical Augmentation
Alloyed Reinforcement of Flesh – 136 – Any Stamina Augmentation
Body-Reweaving Matrix – 136 – Alloyed Reinforcement of Flesh
And I got the tabs right on it! Woot!
So there is! Thanks.Myllinnia said:There is an edit button, its just not as prominent as Like and Reply. At the bottom left of the post next to 'Poster' and 'When Posted' is Edit, Report, Bookmark
He meant General 6xp Dedicated 4xp. I helped him make the Alchemical xp costs, but he accidentally copied my typo tooMyllinnia said:I wanted to mention this:
By this I will point out one things. Upgrading xp 2. General xp 2 and Dedicated 4. There is no need to upgrade.... because one would buy General Charms Slots and not worry about the more restrictive Dedicated Slots. ^^ If you want to keep things this way, cool Otherwise switch Dedicated and General Slots costs. Dedicated to 2xp and General to 4xp. That way when you upgrade Dedicated to General you are spending nearly the same. nod nod
Unless I'm not understanding that very last line... Oo