Taliesin
Junior Member
This post[/URL] is a good snapshot of the weird and wonderful places they go.
As far as power balance goes, Witches don't fit neatly into the power tiers of Exalted 2e. Some of their capabilities are Solar-level, and some are less than Dragonblooded - this is deliberate. Terrifying Argent Witches are very focused on personal power, at the expense of the kind of ontological intertia or grand-scale reach that a Solar or Sidereal displays. A Witch isn't very good at leading an army to victory over a superior force - but she's hell on wheels at setting out the night before and wrecking her enemies shit by herself. She can't manipulate whole cities with the kind of inspiring oratory that a Solar can, but if she can find the right person, she can wrap them around her finger - possibly blasting their mind to the limits of its sanity with inchaote imagery dredged up from the Beyond, but them's the breaks. Alternatively, she can influence large groups in other ways - but she'll do so as an oppositional, adverserial force rather than a benevolent inspiration.
They are the monsters of the Incarnate Exalted, the scouts and the terrorists, the outriders who left Lintha children nailed to their ships in the night for their parents to find the morning before battle. They are the witch-kings who lead corrupted devas against their masters. They infest, they devour, they bribe and they steal. And they are all of that because they are the Chosen of Luna, and they exist in her image.
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As for Dread Lord's Demeanour, Shade Walker Prana and Hungry Darkness Prana...
Ther's almost certainly something to cloak yourself in fear for TAW's. Strength does the most dealings with intimidation, but it'd be a valid Appearence affect, too - there might be something already. Let me check...
EDIT: Well, Heart-Mirror Delusion Tactic might work, although it's more "I am somebody you fear," than "I am scary." If you just want to terrify people, your best bet is probably to take a gander at the things Transgressive Blast Strike can do. Specifically, Terror Catalysing Force.
You can duplicate the practical benefits of Shade Walker Prana just by shapeshifting into something very small, like a bug, and crawling around on somebodies clothes.
Hungry Darkness Prana is trickier, but it's valid space for an upgrade of, say, Ebony Moth Manueovre or Deadly Night's Shade. You might even be happy just with Deadly Night's Shade - less chill of the grave and whispering ghosts, more "now you are all blind and paranoid!"