[The End is Nigh] Abstract Thought

Hmm, okay, so Icemind attuning to the Eye is Not A Good Thing which the idea I got after finding it in wonders of the lost age.
 
[QUOTE="Thief of Words]Ah, but you're presuming that Icemind's development of sentience wasn't SWLiHN's control in the first place.

[/QUOTE]
Well, yes, but that's because it makes no sense that she could do it. She's trapped in Malfeas and the creation of Icemind predates Infernals. I guess it's possible that an akuma did it, but there's no reason to suspect that they did.
 
I was gonna point out that SWLiHN can very well reach beyond the prison to wreak havoc with all those AI's then recalled if that was so.. then why was the First Age so fancy to begin with. xD So ya an Infernal/Akuma/Eclipse would be needed to attack those AIs and Manses.
 
I updated the template with an area for Intimacies just so no one else forgets. (I had also forgotten . . :( . . )
 
Good news minions and other!


Wlfsamurai is joining me as my CO-ST to help me out, welcome him :) !


The death/doom train says so.
 
Good. I sure as hell would have my hands full with the mass of players you have to deal with. Can't wait to get started.
 
I have finished indoctrinating WlfSamurai and allowed him into the insanity that is my creative process, he should be able to tell you in a few words what he thinks of what I've shared with him for every group. He is also adding and creating his own things to add to the game :) ! It will be fun working with him.
 
No words needed:


381290807_8ec45e909e.jpg
 
Would anyone be willing to help me with that? It's been a while (and felt much longer) since I've played Exalted, and I was never good at customs to begin.
 
Only four characters remain pending at the moment. We should be able to start up soon, unless there are any more submissions made.
 
Hm, i've made my Sidereal statswise on a character sheet now. I'll be writing the fun things tomorrow and post her. Such a big project, this. I really couldn't stop myself.
 
[QUOTE="Lord of Chaos]I'm really good at creating custom content. I'd be willing to help out if you give a summary of what you want

[/QUOTE]
Honestly? I'd like something in keeping with Hunger's thematics that would be useful for her.


Combat-wise, I was thinking I'd go with the claw styles (Dark Messiah, Tiger, Hungry Ghost, if a mentor can be found, Water). Her self-professed goal is that of demon-killer and god-slayer.


Alternately, something to help with her bite might work, but would be weird to work out, and I don't really see her as being the retainer type...though perhaps soulsteel caps on her fangs...well, except she's got shark-fangs and goes through those on a pretty regular basis. Hrm...


Thematically, think squamous (sharklike, that is). She's Siakal's daughter, and though she may have rejected her mother, that doesn't mean she's rejected who she herself is, and a lot of that takes after her mom. Blood, butchery, sharks, those all resonate with Hunger thematically. She's a Coral Protectorate native and an ex-Privateer turned pirate reaver. Backstory-wise, perhaps soulsteel forged from the souls of the Lintha who all but slew her before her Exaltation and of the most prominent devotee of Siakal she could find would work. Alternately, something with fangs or skin from a Child of Siakal worked in might work.
 
[QUOTE="Thief of Words]Honestly? I'd like something in keeping with Hunger's thematics that would be useful for her.
Combat-wise, I was thinking I'd go with the claw styles (Dark Messiah, Tiger, Hungry Ghost, if a mentor can be found, Water). Her self-professed goal is that of demon-killer and god-slayer.


Alternately, something to help with her bite might work, but would be weird to work out, and I don't really see her as being the retainer type...though perhaps soulsteel caps on her fangs...well, except she's got shark-fangs and goes through those on a pretty regular basis. Hrm...


Thematically, think squamous (sharklike, that is). She's Siakal's daughter, and though she may have rejected her mother, that doesn't mean she's rejected who she herself is, and a lot of that takes after her mom. Blood, butchery, sharks, those all resonate with Hunger thematically. She's a Coral Protectorate native and an ex-Privateer turned pirate reaver. Backstory-wise, perhaps soulsteel forged from the souls of the Lintha who all but slew her before her Exaltation and of the most prominent devotee of Siakal she could find would work. Alternately, something with fangs or skin from a Child of Siakal worked in might work.

[/QUOTE]
Well, if you're looking for something low-cost, how's this?


Glory of Siakal (Artifact ***)


The Glory of Siakal is a set of artifact razor claws forged from the bones of soldiers who died in the bloodiest battles of the West. While dormant, they possess no significant powers beyond those of regular razor claws. However, upon drawing blood (indicated by inflicting at least one level of lethal damage) of a living sentient being other than the bearer, they hum into life. The claws begin to glow with a bloody red aura and the ghostly blood of dead sailors drips from the tips of the claws. Mechanically, this grants the following benefits:


After inflicting 1L damage: -1 to all virtue rolls involving willingly ending conflict. +2L damage


After killing a sentient being: -2 to all virtue rolls involving willingly ending conflict. Gains the Soulsteel magical materials bonus and the damage bonus increases to +3L


After killing 5 sentient beings: automatically fails all virtue rolls involving willingly ending conflict. Any attacks made by the claws count as an Abyssal's bite for the purposes of draining motes (I.E. every level of lethal damage inflicted grants one mote of Essence, up to the bearer's Essence) and the damage bonus increases to +4L


The Glory of Siakal returns to its dormant state at the end of the scene, or when the bearer spends willpower equal to the number of sentient living beings killed by the bearer this scene(maximum 5)


Design Notes: I included the scaling power to reflect Siakal's growing bloodlust as more and more people die, it could be easily combined into a single slighlty weaker tier if you don't like it. Overall, this seems like a pretty solid Artifact 3, with the downsides of a ramp-up time and loss of control not quite offsetting the +XL and Essence draining effect. This is a first-go effort, so it probably has a few flaws. At full power, it's statblock is:


Speed 5, Accuracy +5, Damage +8L/2, Defense +2, Rate 3, Tags: M, O (plus the draining effect of a bite and soulsteel)
 
[QUOTE="Lord of Chaos]Well, if you're looking for something low-cost, how's this?
Glory of Siakal (Artifact ***)


The Glory of Siakal is a set of artifact razor claws forged from the bones of soldiers who died in the bloodiest battles of the West. While dormant, they possess no significant powers beyond those of regular razor claws. However, upon drawing blood (indicated by inflicting at least one level of lethal damage) of a living sentient being other than the bearer, they hum into life. The claws begin to glow with a bloody red aura and the ghostly blood of dead sailors drips from the tips of the claws. Mechanically, this grants the following benefits:


After inflicting 1L damage: -1 to all virtue rolls involving willingly ending conflict. +2L damage


After killing a sentient being: -2 to all virtue rolls involving willingly ending conflict. Gains the Soulsteel magical materials bonus and the damage bonus increases to +3L


After killing 5 sentient beings: automatically fails all virtue rolls involving willingly ending conflict. Any attacks made by the claws count as an Abyssal's bite for the purposes of draining motes (I.E. every level of lethal damage inflicted grants one mote of Essence, up to the bearer's Essence) and the damage bonus increases to +4L


The Glory of Siakal returns to its dormant state at the end of the scene, or when the bearer spends willpower equal to the number of sentient living beings killed by the bearer this scene(maximum 5)


Design Notes: I included the scaling power to reflect Siakal's growing bloodlust as more and more people die, it could be easily combined into a single slighlty weaker tier if you don't like it. Overall, this seems like a pretty solid Artifact 3, with the downsides of a ramp-up time and loss of control not quite offsetting the +XL and Essence draining effect. This is a first-go effort, so it probably has a few flaws. At full power, it's statblock is:


Speed 5, Accuracy +5, Damage +8L/2, Defense +2, Rate 3, Tags: M, O (plus the draining effect of a bite and soulsteel)

[/QUOTE]
Doesn't have to be low-cost. I can tinker with the dots to accommodate a higher-cost item.
 
I've never been good at designing custom Charms or artifacts, unless I'm the ST and using it as a part of the story.
 
[QUOTE="Thief of Words]Doesn't have to be low-cost. I can tinker with the dots to accommodate a higher-cost item.

[/QUOTE]
An awesome ship? Submersible? with pirate crew in tow?
 

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