SecretRock
The Leader of the Pantheon
The Chronicles of Solis
The continent of Solis used to be one, united country under the banner of a single king. Things weren't always perfect, nothing usually is, but for the most part people were happy and well cared for. Things fell apart when the Gods started a war. The five gods who had created Solis no longer agreed on how they should work together. As they fought, the land they had cultivated fell apart due to the negative energy flowing from them, splitting into five different countries within it's borders and beginning to attack itself.
Centuries later, the Gods have reconciled their differences, turning their attention to the mortal world once again. They were horrified to see what their neglect had caused, chaos reigned the world and people suffered. Unable to intervene directly, each god chose a champion that represented their values and imbued them with powers. Now trusting these people to get the world back on track, the Gods can only wait, but they don't realise that in their absence a darkness has been growing...
Northern Aplia could be cold in winter, chill spreading from Skon Thar and freezing anything that dare to be outside when the sun wasn't. The last frost had happened the night before and had thawed by the time the sun rose. Despite this, there was still a sharp chill in the air and the smell of winter on the wind. The light was pale as it lit the world, casting the small farmhouse in the distance in an almost ethereal glow.
It had been several days since the Champions received their visions from the gods, all of them having awoken from their slumber or daze with a path given to them. Those of them who knew Aplia well could tell that they weren't being showed the fastest route to their destination, but they knew it was the one they had to follow. Now they'd reached the Sacred Spire, just as instructed. The pale sun cast a shadow across the tall building, long tendrils of darkness reaching from the base of the spire and into the west.
The Spire itself was underwhelming. Time had done a good job on it, with the eastern pillar crumbling and most of the smaller buildings overrun by all kinds of plants. Most of the smaller pathways had fallen down or been washed away, but the main ones still stood strong, luckily for any who wished to visit. Putting aside the cracks and the plants and the general disrepair, the Spire did look pretty sacred. The stone was still a bright white after all these years, and it was as magnificent as anything in any other kingdoms, maybe more so. With their destination not only in sight, but within a few minutes walk, the Champion's journeys were about to really begin.
Grouse Berries Disco TyVibes
The continent of Solis used to be one, united country under the banner of a single king. Things weren't always perfect, nothing usually is, but for the most part people were happy and well cared for. Things fell apart when the Gods started a war. The five gods who had created Solis no longer agreed on how they should work together. As they fought, the land they had cultivated fell apart due to the negative energy flowing from them, splitting into five different countries within it's borders and beginning to attack itself.
Centuries later, the Gods have reconciled their differences, turning their attention to the mortal world once again. They were horrified to see what their neglect had caused, chaos reigned the world and people suffered. Unable to intervene directly, each god chose a champion that represented their values and imbued them with powers. Now trusting these people to get the world back on track, the Gods can only wait, but they don't realise that in their absence a darkness has been growing...
-Stick to RPN rules please.
-Please try to post regularly and tell the rest of us if you're going to be away.
-Don't godmod or injure a character without the other player's permission.
Champions:
Empthys - Sebastion Ariston by Grouse
Kymir - Awahina by TyVibes
Acorr - Finley Orowen by Berries
Soros - Theris Fey by SecretRock
Anemis - Amber Moorhardt by Disco
Non-Champions:
Merce Avrong by Aine
Aplia
Situated on the planes in the middle of the continent, Aplia consists mostly of farmers. It's the largest country formed from the remnants of Solis and is run by a governing body in the capital city. Unfortunately, the Government has very little reach past the walls of the capital, the farms outside being set upon by bandits and extorted just to stay alive. Some villages are attempting to form a resistance against the hoards of bandits, though not many have succeeded yet.
Esthines
A very solitary kingdom, the leaders of Esthines live in constant paranoia. Their borders are lined with watchtowers and their military is one of the biggest in the five kingdoms. They live mostly in isolation, only trading for the necessities with other countries and trying to provide for everything themselves. Not many citizens are allowed to leave, and even fewer are allowed to return. Esthines is ruled by its leading military folk, mainly generals.
Skon Thar
Everywhere north of the Great Sea Pass is part of Skon Thar, a warrior kingdom. There is no permanent control on Skon Thar, control being passed around from chief of one tribe to the chief that killed them. Despite being at war most of the time, the tribes also know how to work together to survive in their harsh environment. Trading between themselves and other countries is their greatest strength.
Draesia
On first sight, Draesia seems to have escaped the chaos that spread to everywhere else. The Holy Emperor that rules them is benevolent and shares funds and goods with his people. The cities seem prosperous and the people happy, but below the surface things are very different. Anyone who expressed unhappiness or any sign of dissent swiftly disappears, never to be seen again. Most paths through the mountains have been found and are guard by the Holy Emperor's men.
Otrodor
Otrodor is less of a kingdom and more of a piece of land that no one except the natives can survive in. Arid desert covers most of the land past the mountains, broken up by the occasional river or oasis where towns are based. While not very united, the one thing most 'Dorians have in common is sailing skills. Given the deadly nature of the sand wastes around them, sailing over rivers or the surrounding ocean is usually the safest way to travel if you know how to deal with pirates. The city that gives the 'kingdom' its name is ruled by a council of ten.
No Man's Land
South of the Draesian Mountains, and between the Aplian Planes and the Esthian border are stretches of land that belong to no kingdom. People still live in them, making what living they can without the protection or benefits of a kingdom to help them. The culture, type of people living here, and location of villages and towns can vary wildly.
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Lore
Northern Aplia could be cold in winter, chill spreading from Skon Thar and freezing anything that dare to be outside when the sun wasn't. The last frost had happened the night before and had thawed by the time the sun rose. Despite this, there was still a sharp chill in the air and the smell of winter on the wind. The light was pale as it lit the world, casting the small farmhouse in the distance in an almost ethereal glow.
It had been several days since the Champions received their visions from the gods, all of them having awoken from their slumber or daze with a path given to them. Those of them who knew Aplia well could tell that they weren't being showed the fastest route to their destination, but they knew it was the one they had to follow. Now they'd reached the Sacred Spire, just as instructed. The pale sun cast a shadow across the tall building, long tendrils of darkness reaching from the base of the spire and into the west.
The Spire itself was underwhelming. Time had done a good job on it, with the eastern pillar crumbling and most of the smaller buildings overrun by all kinds of plants. Most of the smaller pathways had fallen down or been washed away, but the main ones still stood strong, luckily for any who wished to visit. Putting aside the cracks and the plants and the general disrepair, the Spire did look pretty sacred. The stone was still a bright white after all these years, and it was as magnificent as anything in any other kingdoms, maybe more so. With their destination not only in sight, but within a few minutes walk, the Champion's journeys were about to really begin.
Grouse Berries Disco TyVibes
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