• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Border Princes

Grimm
Turn 2
Kloudy Kloudy

Grimm wanted to gather some boyz, but the question remained.... where did he look? Located near the hills and small mountains near Barak Varr, he could go looking around there.. Or he could go south into the edge of the badlands and look there, or perhaps find some caves or caverns in the hills to look for some runts. It wasn't a simple matter of meeting them and having a civilized discussion on the perks and bonuses of following a new boss, no, Greenskins recruited in a pure way. The biggest and strongest ruled, recruiting would likely involve fighting the current boss or leader of any band they find and either winning or dying, such was the way of the Gork and Mork.

What did Grimm do?

Decision Point [Pick One]
1. Search the hills
2. Search the edges of the Badlands
3. Search for caverns
4. Just try to gather roaming groups [Autoresolve - Likely goblins and snotlings]

Whatever one he picked [outside of 4] is likely to result in a duel to the death.. But that only meant the fight would be a right propa scrap!

DA GREAT RAID!

Grimm likely meant to raid smaller hamlets and take some humie slaves, but sadly, they were too loud and obvious and so the easier pickings fled or avoided them, long used to moving and abandoning their homes before oncoming storms and returning later once it abated [Somehow not a single dice was above a 5.] This left only one real target, a place many of the humies ran to, a large fortification held by humies with funny hats and large mustaches. The palisade walls were strong, and the ditch was deep. Assaulting it directly would be difficult, and they'd need to fight through two layers unless they wanted to try and break through to the keep directly, but that hill was so steep as to be near impossible to climb, especially if the defenders were firing or throwing things at them... It would be a difficult fight especially with little way to breach the walls or gates. It could be done with a right propa kunning, or just brutally smashing his head through until something gives.. But either way, it would prove a challenge.

There was another option, of course, and that was to place it under siege and use the remainder of the season, and scrap, to construct siege weapons to help breaching [We will do some rolling to see what you and Twist manage to create and how much it cost, as Twist is 'tinkering' this turn, you'll get a bonus for this]

[You may roll a perception {Intelligence} check, at +20 since you have time to really examine it, to get a feel for the defenders.]

Decision Point
1. Assault!
2. Place Under Siege
3. Move on

Visual Representation of a Motte and Bailey
motte-and-bailey-castle_detailed_diagram_460.jpg
 
Ailluin
Turn 2
Kent Kent

Trying to convert elves to the worship of chaos was not easy, especially when he just had to flee the Swordmasters of his homeland because of accusations of heresy. These men and women trusted him, believed in his innocence even if they had reasons not to, and now.. Now they would find out that they had been wrong. He had been corrupt, he had been a servant of the dark gods, they had left their home, their families, forsaken their oaths to their homeland in the name of lies. Ailluin is well aware this is a risk, one that may be too large to even consider, but he does it anyways, offering up a prayer to the Changer of Ways for guidance.. the changer blasts his minds with dozens of alternate and possible futures, some he is burnt alive as his family returns to their home to face judgement, others his wife is mutated into a great chaos spawn that he rides into battle... So many visions haunt his mind, so many outcomes, that it becomes too much to handle, but Ailluin's mind is strong, and he resist the call to insanity such numerous realities present.

The Mother

The first one he approaches is his mother. His mother loved him, and always had, despite his flaws. What choice did she have, as his mother? He told her his lies, that he was a true follower of the elven gods and it was only when the swordmasters accused him, that he turned to be saved. It wasn't he who betrayed the world, no, no, it was the world that betrayed him! His mother locked herself in her chambers for weeks, and let no one in.. Screams could be heard echoing from her chambers, but Ailluin told everyone it was merely 'homesickness'... Eilralei eventually emerged from her chambers, but something in her had changed. She was pale and gaunt, from starving herself for so long, but behind her beautiful eyes now lurked a murderous fury...

She strangled and stabbed those that did not turn, and for a brief time, even wore their skinned faces on her belt. She would become withdrawn, distant most of the time, before suddenly erupting into a sadistic frenzy, looking for someone to hurt, someone to bleed, someone to kill. All the pain within being channeled outwards, to break the world that tried to break her..

Eilralei gained 5 Insanity Points. Reset to 0. Gain Insanity Trait [18]: Sanguinary

Sanguinary

A character with this trait may never opt to do non-lethal hits. If it is, in any way, possible for her to kill her foe, she will do so. She may never heal or give medical aid to anyone, under any circumstance, as she'd much rather watch them bleed out or finish them herself. If your faction has anyone considered 'helpless', be this prisoners, civilians, or slaves, the character must take a willpower test, each game turn, else murder and mutilate some of them. Any romantic partners counts as 'helpless' for the purpose of this trait [they stab them in their sleep or slowly grow obsessed with the idea of killing them]. Attempting to stop this, or restrain them, during these murderous rampages will make them attack the ones trying to stop them.

The Wife

Eldira was the hardest one to tell the truth to, but she was also the one that suspected him the most. She was not blinded by parental love, like Eilralei, but she did love her husband. And because of that, she watched him. Often. She knew when he lied, she knew when he hid things from her, he knew when he skulked around and didn't think she watched him.. She was also very aware that she loved her husband much more then he ever loved her. If he did at all. When Ailluin told her his lies, she smiled at him, held him, told him it was okay, but inside, she wept for the man she always hoped he'd become and now knew he never would be. When he left her chambers, proud of his 'convincing,' she broke down and wept knowing she should kill him for what he was becoming, but unable to draw her sword to do it. She was trapped. Trapped in a web of her own making. She could do nothing, but exist in this new broken world.

Eldira Gains 3 Insanity Points

The Guard

The houseguard reactions are more varied. Some seem to embrace Tzeentch, afterall, they were forsaken by their homeland, why shouldn't they forsake them back? Pride and ego was always a powerful force within the High Elves and was ample space for Tzeentchian worship to grow from. Others gritted their teeth, burying their shame and guilt for this treachery under the iron walls of 'duty' and 'purpose', believing in what Ailluin told them and foolishly believing their duty would guard their souls from damnation, in time, they would fall to the worship of the true god. Three Housguard... refused. They were proud, stubborn, and full of righteous wrath. They pretended to obey, but attempted to murder Ailluin in his private study.. They were cut down by Eilralei and the loyal guard... Eilralei even taking grizzy trophies from them..

Three Houseguard Dead. Retain their equipment [3 suits of Elven Scale, 3 Bows and 3 Swords]

Tzeentch is pleased with these events. Ailluin has decieved his family, and then broke their will with the truth, such actions amuse the Changer of Ways to no ends...

Roll on the Tzeentch Path to Glory [d100]

Steyr
The journey to Steyr is a quiet and peaceful one, they arrive to see the town surrounded by a mass of tents and slums, a large number of refugees lay encamped outside, with heavily armored humans patrolling it to keep the peace. Ailluin learns a band of human knights called the 'Order of Silver' led the refugees and was trying to keep the peace within.

Walking through the stinking, dirty humans [who were both dirtier and smeller without homes], Ailluin was allowed through the gate as High Elves, while often held with suspicion for being elves by men of the Empire, were still Elves and so fair, mysterious and, often, wealthy... Steyr was a pathetic sight to High Elves of Ulthuan, who had cities of gleaming marble that pierced the skies, but for a human settlement within the border princes it was... adequate. It held a strong strategic position, was fairly large sized, had numerous facilities, yes, it would do well as a place to gather power and support in.

Making inquiries within, Ailluin learned there are six people of some power and standing within Steyr:

Baron Müller
The ruler of the town, the Baron surrounded himself with advises and powerful members of the town, so he was either a wise man who knew how to listen to good advice, or a weak man who needed to be guided... It was hard to tell which until he was met. Still, the Baron commanded the most 'raw' political power in town although anyone getting close to the Baron would likely draw eyes from all others

Charles Meyer
The wealthiest of the merchants in town, he held considerable means in both resources and coin. His wealth had grown considerably with the arrival of the refugees, his peddlers charging outrageous prices for goods the refugees could not live without while buying what little they had at cutthroat rates because... where else could they go to sell? A man that chased profit above all else, such men had their uses.

Albrecht Weber
A priest of the human god Ulric. It was said Albrecht was in charge of keeping the refugees warm and fed through donations from the town, and had grown greatly in power and influence from this especially with the refugees. Such a man held a lot of sway over the spiritual needs of the people and would make a useful ally.

Chloé Aicart
The Guard Captain of the town. She was a stern woman with a strong sense of honor and duty, she seemed to disdain knights and nobility. She ran a tight ship and the town guard seemed extremely well trained and disciplined for such a place. She was worth keeping an eye on, and would make a useful pawn and solider if he could manage it.

Volker Kant
A shadow wizard from the empire, currently serving as 'Court Mage' to Baron Müller. Shadow Wizards tend to be spies and assassins, so it would be wise to keep an eye on it. While they were just a human wizard [and so clearly inferior to elven ones!] caution was always wise... perhaps gaining the favor of such a being could be of use? Two wizards working from the shadows could be great enemies.. or great allies of convenience.

Kaiden Home
The leader of the Order of Silver, and 'caretaker' of the refugees outside. From what Ailluin was able to gather, their original town fell to an army of the dead and they fled west to escape them. The refugees are currently barred from entering as the town debates what to do, although the Order of Silver was able to negotiate entrance by their members so long as they entered disarmed. It seemed their order prided themselves on being 'spell blades', wizard warriors. They lacked a home, and had a decent force of well armed men, perhaps they could be of use and would benefit from the wisdom of a wizard such as yourself.

You may either:
Pick 2 to 'auto-resolve' meetings with, or pick 1 to do a scene diplomacy with.

NOTE:
You may be wondering, 'Why would I use an action to talk to Kaiden or Volker? Those are players, I can do that for free'. If you do it as part of this action, both players will gain a bonus once your discussion ends. [So talk to Dest, and you and he gain a bonus after the discussion is over, good or bad discussion, doesn't matter]



 
Volker Kant
Turn 02


Volker Kant stood again at the window looking down upon the town square of Steyr, puffing on his pipe as he considers events in play. His power was growing in the city despite the efforts of the fraud posing as an Ulrican priest. He questioned if the man might be a follower of Tzeentch, considering his methods thus far but there were other potential forces at work. Then the refugees had come, forcing Volker to quietly counsel their refusal into the city, knowing that the priest would use them against the Baron. His position was precarious if he lost his patron to the whims of rabble rousers and do-gooders feeding said rabble rousers.

Then the Elves came. How curious. He had studied them carefully and discreetly. Wary of such influence should Ulthuan somehow have an interest here. What he saw though made him far more wary now. He already had quietly counseled the Baron about these new arrivals. Carefully moving piece into place like the teachings had shown him. Like his own schooling in the Shadow College had taught him. A word whispered at the right time in the right ear was worth more than honed steel a thousand times over.

"Where do we begin? The board is set, the players moving. Who do we eliminate? Who do we champion?" Volker mutters aloud as he puffs his pipe thoughtfully, continuing to watch the people below go about their business. He had enemies to eliminate, but now new forces were scuttling about the board. It was all a great game to master for Steyr was to be his. No one else would take this place from him, for his work demanded a stable base of operations. He would have to knock some pieces off the board.

Actions:
1-Whispers in the Dark (Secret)
2-The Unseen Hand (Secret)
 
Last edited:
Verg Roteater
Turn 2
Mechking Mechking

The human slaves didn't really know what to make of Verg, the large horribly smelling troll that made them get dizzy and vomit upon getting close to. It was horrifying, looking and smelling, especially with the hundreds of fingers poking out of its skin.. None of the slaves smelt much better, kept in relative squalor, but human filth and troll filth was not exactly equal. Verg tried to 'protect' some of the little ones by redirecting anger away from them and to himself, where they'd cut, whip and beat him for awhile before growing tired and bored and leaving. This did not go unnoticed. Efforts to 'share culture' was... interesting. The humans did most of the chatting [often from as far away as possible from the stench] while Verg spent more time listening. Or at least, the humans hoped he was listening and the often vacant expression on his face didn't mean his mind was in another realm of existence most of the time.

Verg quickly learned that these humans were divided into 'three' groups, but it more seemed to him there were two groups as two of the three had 'joined together' to ensure the third always 'lost' the competitions and so was always forced to give one up to be sacrificed.. As they were outnumbered, and the status quo enforced by the majority, there wasn't much this small group could really do. The question remained... Which group did Verg wish to side with? The minority was oppressed and more bitter and angry, but were also the smallest and weakest group. The majority were oppressed by the chaos dwarfs, and had numbers on their side, but Verg had seen levels of cruelty similar to what the chaos dwarfs, themselves, often gave out..

Decision Point
1. Side with the larger group
2. Side with the smaller group
3. Go your own path

GO YOUR OWN PATH

The effort to 'make peace' doesn't go very well, mostly because 'making peace' meant the larger group had to put their own members up to be sacrificed, which they didn't see a reason to do so long as the smaller one existed for them to sacrifice instead. It was a big ask, after all, to 'make the game fair' when the price of losing was watching someone they cared about die. No, the smaller group would continue to suffer from the lopsided and rigged games because in a world of suffering, so long as someone else was suffering just a bit more, well, it made your own life not as bad.

Still, despite being unable to make peace between the groups, and doing so so long as the current system was in place was impossible, Verg was able to emerge as a bit of a 'pillar of neutrality', mostly because the massive troll could take a head off with a single swipe and it was hard to breath too close to him anyways [so a head was really more of a hinderance] which helped keep the peace and allow some talking.... Although what talking there was tended to be the smaller group begging for the larger group to stop which they always refused to do so.

Verg eventually gives the vial over to a small human, he thinks they're called a 'Chai-dron' from the larger group. The smaller group would likely have used it on the larger group and so wasted it to settle petty vengeance, well, that was the logic behind it, but Verg may have simply done it because he liked the 'Chai-dron'. What they would do with the vial... only time would tell.

Slaves Acquire Vial of Poison
[Best not to think of where they keep it... or where Verg kept it]

Grandfather Nurgle

Verg prays to Grandfather Nurgle, but does not get any reasonable response, no strange dreams, no new pulsating puss sacks, just.. nothing. Maybe he wasn't doing it right? The act of 'praying' and 'idolization' was a fairly new one after all. The teaching of Nurgle doesn't go anywhere with the Chaos Dwarfs, who openly mock him, smacking him with whips [as no one wanted to get even closer to his stench]. Their worship of Hashut is far, far too close to them to make any grounds with Nurgle.

His preaching to the humans goes better. All the humans have their own gods, although Verg doesn't know their names [or likely cares], but obviously their gods are not answering, and it isn't like their life is going to get all that much worse so... why not Nurgle? Why not accept the finality of death? Verg's stench keeps him from getting beaten as bad, as the dwarfs can't stomach being that close to him, if they pray to Nurgle, maybe they too could get this gift? To accept the pain, to ignore it, to keep the dwarfs away, to embrace the inevitable end they are all marching to, because slave or master alike, all are the same when they are covered in sores and hacking out a lung..

The faith of Nurgle grows faster in the smaller group of humans, as they are appressed and need more support then the larger group which has some level of 'control'. In fact, the larger group seem to be resisting, almost as if they are clinging to some opposing belief.. perhaps rather then accepting the inevitably of death and decay, they are hoping for a change..

Decision Point
1. Find the source of opposition in the large group and kill them
2. Ignore them, the truth of Nurgle is self-evident.


 
Last edited:
The Order of Silver
Turn 2

The Flame in the Dark


Kaiden rolled his shoulder, adjusting the reins he held in one hand with the other refusing to leave the pistol at his side, as he glanced over his shoulder at the column of refugees that he was leading. Around him several of the other members of the order formed the rest of the vanguard, ready to act should the encounter a hostile force. Turning to face the front once more he couldn't help but smile, the pair of young girls who were riding on his horse having braided his hair into a series of intricate styles.

"I do believe that Fiern likes how you've arranged her mane," Kaiden couldn't keep the smile out of his voice, nor hide the chuckle as a baleful eye was turned to glare at him. Snorting, the horse returned her eyes forward, watching the road as they continued on their long path. "Oh don't be like that Fiern, you know Cadok and Snowfire will be jealous!"

The girls giggled, grinning wildly as their mother looked on from the side with a smile tugging at her own lips for the first time since the village had fallen, her husband having fallen with it. Next to her Vivian gave her own sad smile, resting a hand on her shoulder and squeezing it comfortingly.

"Grandmaster!" Baltheth Bruckburg rushed up to the small group, puffing slightly from the weight of his arms and armor. "Possible word about Lord Aurel, we see a rider in the distance approaching from the east at a fair pace. They aren't yet close enough to make out if they are alone or with a party, but Lorenz believes it to be them and I trust his eyes far more than mine."

"Good man! I'm sorry children, but I am afraid I must take Fiern back from you for now," Kaiden chuckled as the duo of girls pouted, giving him pitiful looks as Vivian and their mother picked them up. The former smiled at him, raising the child and allowing her to sit on her shoulder. "You're in charge till Alice returns love, keep them moving for me please."

"Of course, do make sure our beastly friend hasn't lost himself," Vivian chuckled, adjusting how she was holding the child as her hair was pulled out of the bun she kept it in, and turned her gaze once more to the front.

"Of course, though I doubt he has," Mounting was the work of a moment, and Kaiden was quick to wheeled around the direction that the Seargent had indicated. Leaving the column, even for as short a distance as it was, always shocked him simply by virtue of how much it had  shrunken since they had escaped. So many dead, so many more leaving, all of them having relied on the Order only for them to fail. Kaiden did not blame Gideon for it of course, he knew the man would stare down the gods themselves if he had to, but it was still a harsh blow to their internal morale after their failures with the vampire. To have failed once more, frankly the only reason he knew the seargents didn't try to abandon them was the fact that the nineteen that remained were true to their oaths and beliefs.

As he approached the party that had been spotted it was easy to tell that it was the ranging Knight and about half of those he had left with, though the lack of injury to any of them bored well for the rest still living. And, indeed, he saw that one of Gideon's hands was raised in greeting and a smile was on the giant of a man's face.

"Kaiden, it's good news I bring!" As the duo got close enough, the Titan put a hand out and was met in turn with one of Kaidens as the two clasped forearms. "Had quite a bit of good hunting, and we'll be bringing back meat a plenty. I came to gather some wagons before we return to bring it all back."

"Ha! That will make people happy to hear!" Kaiden didn't bother to hide his own smile at the news, already replanting how their supplies would be used for the rest of the journey. "Come then, we'll get you those wagons and get you back to your men quickly!"

As he wheeled around once more, Kaiden's smile only grew. Perhaps their column wouldn't shrink quite as much as he feared after all.

Kaiden's eyes remained on the envoy as he spoke, but his mind wandered far from the topic of their discussion. He had forgotten how, distrusting, people could be, and yet he could not blame the Baron either. The man had to care for his own people first and foremost as winter came ver closer, but the fact of the matter was that none of the citizens of Alsfield would be able to put up much of a fight if they did try to cause trouble. Even with the good hunting that Gideon had been able to have, they were poorly nourished, poorly watered, and in rough shape to be causing any kind of fuss.

"Please leave for an hour while I discuss Baron Müller's terms with my advisors," Kaiden dismissed the man when he was done, sighing once he had left the open tent that was acting as his command post for now. "Useless bloody bureaucracy, why was I the damned pick for the Grandmaster."

"You found Grandmaster Arian where he lay dieing, you were the leader of our Dagger before it broke apart to form the command, you are, frankly, the best with people among us, take your pick of reasons," Alice smirked at him from the side, quill stopping for the moment as she stopped recording the meeting. "But all of them say that you are the best Grandmaster we could have under both the circumstances and, even before them, Arian was grooming you to be a successor of sorts. Maybe not to him, we all know Naron was to be the next in line, but as a Grandmaster down the line."

"And frankly you're the only reason some are staying around, myself included," Gideon cracked one eye, having been leaned back looking to be asleep for the latter half of the meeting. "If it weren't for you being the leader I'd likely have hung up my sword and found a small place somewhere who had use for an Amber wizard."

"Well, I'm glad that you didn't, would hate to have to hunt your ugly mug down for abandoning your vows," Alice smirked at him, a twinkly in her eyes forward the first time in a while.

"Before you two start in on each other, we must discuss this offer of theirs," Kaiden glanced at both of them before sighing, looking down at his own notes of their columns size. "I fear we must accept their harboring of the children, ill, and elderly. We don't have the supplies to ensure their safety, and many of them will die if we do not get them proper shelter quickly."

"Aye, our supplies are meager enough even with Gideon's hunting, there's simply no way to stretch them long enough to reach another settlement alive," Alice glanced over her own notes, scowling as she did. "Its of no matter though, we do not plan to betray these people after all."

"This is also true, and I have a way that we might be able to gain their trust a bit quicker," Gideon pushed himself up and leaned forward. "We have near twenty men and women who are fully trained and now have a chance to rest after pulling guard duty for so long, but when they are recovered they will have little else to do that a militia of sorts cannot. I say we put them to work aiding me and training this settlements troops, making inroads with them that will lead to full acceptance."

"Not a bad idea, the best we have frankly," Kaiden looked at Alice for her opinion, getting a nod of agreement at his words. "I suppose I will make the proposal, when the man returns anyway. Till then, give me a full assessment of our numbers and supplies." Kaiden kept a grin from showing on his face as Gideon groaned, the larger man grumbling as Alice began to list things off.

A Light Among the Shadows


Alice cursed under her breath, adjusting the unfamiliar and ill-fitting armor to take some of the pressure off her injured leg. The battle was barely concluded, by the gods they had just managed to get far enough to remove themselves from the fighting! And so she was still stuck in Gideon's much heavier armor, which was certainly a boon to him in his much more injured state but was a drain on her already much weakened strength.

"Sigmar's will love, come here," The voice came from her injured side, and it was a bare moment before a slightly taller frame was under her arm and taking some of the weight off her. "Vivian mentioned that you had been injured but I wasn't sure how bad it was."

"Serena, thank Sigmar you are alright," Alice could feel a weight lift from her shoulders, the fear that burdened her every time one of them entered battle fleeing for the moment. She leaned heavily on her wife, a sigh escaping her at the relief. "Aye, I'll be alright but it will still slow me down for a time." A grimace shot over her face as the undercoating of the armor was pulled away, the meager scabbing breaking and allowing the blood to sluggishly flow once more.

"You're still bleeding love, you did not pack it?" Serena caught the deepening reddening, far to used to the White Wizard hiding injuries to not pick up on it. "Or was there simply no time?"

"There was no time and not enough supplies to be found quick enough," Realizing she had been caught, Alice didn't bother trying to lie about how bad it was. It wasn't like she could lie to Serena anyway after all. "I planned to stitch it closed, or find someone to, as soon as we made camp for the evening. I know there is still needle and thread in Snowfire's saddlebags."

"And where is that demon of a horse? Eating from the remains of our foes?" A scowl formed on the taller woman's face at the mention of the horse, the duo never having gotten along. "Or perhaps he is terrorizing our foes as the rearguard?"

"He, Fiern, and Cadok are all carrying the worst of the injured, they are worth more there after all," Alice couldn't help but let loose a giggle at the suggestions, swaying slightly as exhaustion and blood loss dragged at the edges of her mind for a moment. "By the gods, I need to rest soon or I will fall asleep on my feet..."

"Soon my love, soon," Pulling a small handful of berries from a pouch at her side she pressed them into Alice's hand. "Eat these, it will take the edge off it and keep you moving."

Barely questioning her, Alice was quick to swallow them with a grimace, the bitter taste shocking her. Opening her mouth for a moment to ask what they were, she stumbled as a fresh wave of exhaustion washed over her. Eyelids growing heavy, she just barely felt as the other woman swept low and picked her up, one hand under her knees and the other wrapping around her shoulder. And, as her mind began to drift as if in the wind, the last thing she felt was her wife lean down and lay a chaste kiss upon her lips.

"You were thrown into her and this was the only injury? I'm rather surprised there weren't more," The voice was just barely at the edge of her hearing, her head feeling as if it was wrapped in cotton. A repeated tugging at her leg kept her from drifting back off, instead the tugging turned to light pain as the cloth surrounding her hearing seemed to fade away more and more. "Though I really shouldn't be, the both of you have the oddest luck in avoiding injury that I've seen."

"You say that, and yet I've never heard of you taking a single wound in all the time I've known you," One of Alice's eyes cracked open a sliver, allowing her to watch as Serena pulled a needle through her skin a final time before cutting the attached thread. Sitting across a fire from her was Vivian, the Ostlander polishing a familiar looking greave even as she spoke. "Hells, I've never even heard of you having so much as a pinprick from all the times I've seen you sew up an injury."

"Pure luck is all it is, now be a dear and fetch some of the wine would you? I need to disinfect her leg," After receiving a quick nod, Serena turned back as Vivian left for the requested wine. "You can stop pretending to still be asleep love, she's gone."

"How do you always tell?" Alice forced both eyes fully open before groaning as she adjusted her seating.

"The way you breath changes just slightly, enough for me to notice," A grin played across the other woman's face before she let out a sigh. "I'm sorry for lying about the berries, but I knew you would never rest unless I made you."

"I do wish you hadn't done it, but i can hardly say anything when I've done the same," A sigh escaped her own lips before she reached out and grabbed her hand. "How bad was it truly?"

"The injury itself wasn't awful, but it had been bleeding the entire time," Serena squeezed her hand, unshed tears pricking at the edge of her eyes. "After seeing the state Gideon was left in, gods I was scared we would get back and I'd find you dead or dieing with nothing to be done. It didn't help that the first one I saw was Kaiden, looking to be not much better."

"Its alright, I'm still here and I don't plan to leave any time soon," Taking advantage of her wife's tight grip, Alice pulled her down against her side, ignoring the slight squeak that accompanied the action, and pulled the taller woman's against her. "Now, I'm still tired and it's far to cold tonight, so you'll be staying right here."

Serena didn't even have a chance to say a word before Alice had already drifted off, trapping her within her wife's embrace. Looking up, she gave a half-hearted glare to the snickering form of Vivian before she adjusted, settling herself in for the night to come.

A Man and Beast, Chained as One

The leaves rustled around Gideon as he looked down from his perch, swaying lightly in time with them. In the distance he could hear the shouts of his men and the crashing of the beast that they were chasing towards him, though he couldn't quite tell what it was yet. A grin found it's way across his face, his blood beginning to run hot as the sounds drew closer and closer. As it did he finally heard an identifying roar, the sound of a cave bear.

"Oh those magnificent bastards," Gideon couldn't help but to whisper the words as his grin grew even wider, a borrowed dagger making its way into his hand. Looking down, he watched as first a few of his men came into view and passed just under his tree before, at last, the bear itself finally did the same. Even before it had fully made it though, Gideon was falling with his booming laugh echoing into the forest. And, as the beast ran under him, a burst of blood shot up and covered his gleaming teeth. "Come on you big beast! Die for me!"

As man and beast fought it became obvious that the beast would not win, the damage already done to it crippling and slowing it more and more with every brief moment until, at last, the beast finally fell dead.

"Gods sakes man, I swear on me mam's life yer crazy!" One of the men who had been running, a hunter from the village whose name that Gideon couldn't remember, approached the man with a shaking head. "Fighting one of those damned things when its injured, bah only either the bravest of men or a fool would do it!"

"Hah, not the craziest thing that Lord Aurel's done in a fight," Dether pack, friend smirked as he looked up, hands on his knees as he gasped for air. "I've seen the man charge right into a line of pikes laughing the entire way."

"Mad men, the lot of ye," The hunter shook his head, wandering towards the bear and yanking out the dagger in its head. "Good steel this, its Boryslav's ain't it?"

"Aye, was able to borrow it for the hunt while he stayed back at camp on guard duty Coward, weakling," Gideon spat to the side, the blood that had coated his teeth starting to slowly fill his mouth. Turning back to the hunter ally, not of pack he accepted the dagger from the other man. "Need to ensure that I get it back to him when we get back, but for now? Lets get to dragging that beast back to butcher!"

As the men around him erupted into cheers, a quiet noise drew Gideon's eye to the side of the clearing that the bear had come from. Approaching it, the giant of a man pushed his way through the brush and, to his shock, found a pair of deep black eyes staring at him.

Actions


Action 1: Trade and gather information from within Steyr
"We need information, without it we are crippled!"
"We need supplies just as much and you damn well know it!"
"Blast it, we can gather both at once you two!"


Action 2: Training day(s)
Kaiden, Gideon, and Daggers Jade, Hallow, and Obsidian - Steyr's Militia and other forces. 23 Initiates to the Order
Alice, Dagger Dawn - Village of Koar and Ekol.
"We are being sent on a mission together my love, one that I hope will be a chance for some peace after so much suffering."

Movement: Alice, Dagger Dawn to Koar and Ekol's village.
 
Order of Silver
Turn 2
Dest Dest

The training with the local guards and militia is.. interesting. It was sometimes strange to listen to what Captain Aicart said as her bretonnian {French} accent was fairly thick, making her voice melodic and soft which was a stark contrast to the teachers the knights of the Order used to have, most of which were veterans of the state troops and so tended to bark in harsh Reik {German}. While her voice was soft, and she was a fetching woman with hair the color of wheat and even the scar that ran from the corner of her eye to her jaw could not hide this fact, she held an air of command that demanded respect. When one of her own stepped out of line, she slapped them with the flat of her blade so fast most of her men didn't realize she had slapped them until the metallic tang had reached their ears moments before the sharp pain made its way to their minds. The Steyr Guard were incredibly well trained and disciplined, they reminded Kaiden more of the veteran state troops of his homeland more then town guards, they understood orders, showed impressive order and discipline and followed commands without question or hesistation, the only real flaw he could see was their equipment. Most of it was scared and worn from use and had yet to be replaced. Either the Baron could not afford to do so, or thought the coin was better spent elsewhere.

The Steyr Guard, when deployed in their companies, seem to favor voulge with hefty blades on the end, it seems this was something the Captain had imported from her homeland, a preference for the voulge over halberds or pikes. When questioned, she says while she thinks a sword is a fine weapon, and a shield has much use, the Border Princes often lack the discipline to break a well drilled polearm block and the polearms were more adept at bringing down beastmen and orc who tended to be hardy. Supporting the polearms were bowmen, almost all pulled from the militia. Captain Aicart dedicated a small portion of the guard's funds, as well as a sizeable poertion of her own money, as an incentive to the common folk of the town. Those who took up the bow as a 'hobby' and practiced enough, were given a pittance. It seemed she was trying to start a tradition of archery within the town, likely another thing she inherited from her homeland. This effort was starting to bear fruit, but only just starting and it would likely be a bit more before the town was able to call upon true professional bowmen, but the militia bowmen were considerably better then most. Lastly, there was a small, but well equipped, squadron of mounted men-at-arms that both served as scouts and the captain's personal unit when deployed on the battlefield.. While Steyr seemed peaceful, wars and battles were common place in the Border Prince, and these men and women had seen their fair shares of battles even, if by the Order's standards, these would be more akin to skirmishes. The army of Steyr, when deployed, was fairly formidable, that gave the Order some hope. If the undead came from Alsfield, at least the guard of Steyr were better trained.

The Sergeants, while not as good as the knights or Captain Aicart, knew their business and, unlike those four, could be spread and distributed out to the guard, militia and initiates to better disperse the training and keep an eye out for those who need to improve or required assistance. The training goes extremely well, for both sides.

Kaiden, Gideon and Alice all gain +5 Weaponskill and 1 Martial Skill from their personal spars with Chloé. The Sergeants gain 'Drilled', when reacting to new forces, surpises, or doing a quick reform, they may do so without a test. The Initiates learn much and are able to ascend to 'Squires' if you wish {Or whatever rank you want after Initiate}

BE WARNED: THEY WILL REQUIRE PAY IF YOU PROMOTE THEM


Chloé seems particularly fond of sparring with Gideon, perhaps enjoying testing her speed and quick blade against the bulk and strength of the giant man. They spar often, enough to start to learn about one another, while she scoffs at nobility and 'knights', Gideon has noticed she often talks about knights, and her father, especially when deep in her cups.. Tales of Virtues and Ideals, which seem strange to the man who is barely controlling the beast within, but perhaps something in her stories call to him:

Pick One
1. Virtue of Empathy
2. Virtue of Knightly Temper
3. Virtue of Heroism

--------

Information Gathering/Shopping

--------

Steyr, despite its inland position, was fairly wealthy due to its location as a trade hub for goods flowing east to Matorea or west to Brasov. As such, despite the struggles of the coastline, its markets were fairly well stocked with most common goods and equipment. Some more rare or unique items may prove difficult to find, but the traders of Steyr awaited the Order...

Tag me in Discord with what you're looking to buy/sell

Information gathering was a bit different. It was always hard to try and separate the 'rumors' from 'fact'. Like a group of walking lizards taking over a small town and freeing it from dark elves? Pure fantasy. A champion of the dark gods going around declaring challenges to knights? A bit more plausible. A large undead host spilling out of Alsfeld? All too true, as the Order was painfully aware of.

Still, efforts were made to find and uncover the truth. You may ask me three questions in discord, if you do not have three questions, you can ask for a general topic [whats going on with X? Anything important rising in the mountains? Hows the Empire?]. The first question will get the most information, the second less and the third least.

Information within the town was much easier to come by... Things were getting tense. Albrecht Weber had managed to get his hooks deep into the refugees, and many looked to him, and not the Order of Silver, for hope or supplies when they started to starve and the priest was only too happy to supply it. This growing base of power and influence with the refugees made Baron Müller wary, it seemed he had a paranoid streak and any sudden change in the political landscapes made him... question. Because of his paranoid, Captain Aicart was being pushed harder for 'results', forced to increase patrols throughout the town and even send out patrols to the refugees, although she did her best to inform Gideon when and where the patrols would be so as to not interfere with their own efforts. This increase in security made the people even more nervous, many wondering if something was going to a head, especially the refugees who saw the guard patrols as a stark reminder of their fate stuck outside the walls.. Already they had to suffer in the heat of summer, with little supplies, their loved ones safe within while they were stuck outside, unable to see them.. And now the guards were patrolling and checking their tents? What right did they have to check on those they outcast? Albrecht preached peace, but those that listened could not help but hint the words of encouragement, of 'rising to claim equality'.

It seemed the new arrival, the high elf Ailluin, had set the town on edge even more. Another powerful figure had arrived in Steyr at such a turbulent time? Some of the foolish hoped that a wise ancient like an Asur could bring peace and stability, but that was why they were foolish. Ailluin was not here to make peace, he was here to get supplies and support for his tower nearby.. Another player then. The merchant, Charles Meyers, put a lot of support behind the elf, and the merchant was already hated by the people in the refugee camps as the merchant gave unfair deals knowing the refugees could not afford to turn down his lowball offers nor did they have other options to his exorbitant prices as he squeezed them of what little they had left. Albrecht seemed to understand this, and started to spread rhetoric against Charles Meyer and his Elven Overlords who were too busy staring at their sky with their noses in the air to notice the refugees he strode upon.. In the midst of this, was the Baron, growing more and more uneasy with these rising factions..

It all came to a head when Albrecht was returning to the temple after a sermon with the refugees when a group of cutthroats leapt from the shadows and attacked him. The old priest was stabbed twice and lost a finger, but managed to escape through the sacrifice of many of the faithful. Who else would hire armed thugs to kill him save for the Merchant? Likely to shut him up and get the heat off his elven master... At least, that was Albrecht said from within the refugee camp, surrounding himself with his faithful which grew in number and now walked around with large bludgeons, some even had swords and spears, no doubt provided to them by Albrecht. While Albrecht blamed Meyers, some whispered that maybe it had been the Baron who hired them, to kill the priest and attempt to restore order with his death.. Captain Aicart was working herself ragged trying to keep some level of order in the streets that were threatening to explode in violence.. For the sake of the town, no one was allowed to leave until the Baron gave the clear... But with Albrecht outside, rallying support, Meyer surrounding himself with armed thugs and the soldiers stretched thin... Something was going to give. And give soon.



NOTE!
Dest Dest Due to the lockdown, Kaiden and Alice are locked outside of Steyr, while Gideon is stuck inside.
Crocodile Crocodile Volker is likewise trapped in Steyr for the time being
Kent Kent Ailluin and his guards are trapped in Steyr, housing with Charles Meyer, until this resolves itself next turn.​
 
Turn 2
Koar and Ekol-ekoatl

sunset-ocean-with-sun-setting-water_173770-1111.jpg




What good is such mighty strength?

We have found ourselves a place to wait, and yet! We are far busier now than before. A different sort of busy, perhaps, but! Busy all the same. There is no need to navigate, no great distances to cross at this time. Instead it is the movement of strong hands and watchful eyes. For yes! The watch is kept, as it must be! There is no telling, what dangers may appear, or the enemies that may re-appear! For this, yes, the watch is kept just as before. Koar takes the lead, of course. First to rise, last to sleep, it serves his habits well. No strain falls upon him.

Indeed, how impressive! He is always in the deepest of thought and taking the hardest of labors. It is upon his judgment that our risks are taken. Koar is in this way the stones of the old temple. Crucial! Yes, to the worshippers who kneel and peer into the pools. But it is only when he is gone do the unwise see! Yes, see with their own eyes! The importance he played into each and every moment. This! Yes yes! This must be the reason for his presence here.

Even this first step, simple in concept, could not have been! Now as we prepare for what is to come, he is invaluable once more. All is left able to weather what is to come in his wake. Be it structure or guided spear. Even Norar is greater for his presence, a light coming to her eyes! Yes, a light of understanding! As he attends to her, away from the warm-bloods. Alarion too, shattered as he is, steadies himself by his presence. The claws that shattered his chains one in the same as those that don his armor. An odd warm-blood, this Alarion, for Koar finds comfort in his presence as well. Comfort for comfort.

It is strange! Is it not? A great warrior giving comfort to the feeble. Not by acts of violence or power, but by mere proximity. Yet, comforting is not the correct term for Koar. No! For there is no comfort offered. It is simply taken. It is puzzling, yes. Do others feel it? Or just Alarion and I? Maybe it is only for the wise to praise the unadorned stones. Yes, yes. As they know the calamity that will befall them when their strength fails. Let it be prayed that when that day dawns, the wise will see the cracks that spread before all that is good come toppling down.


What good is a cunning mind?

Foolish to think that the young serpent would cease his flight just because his goals are met. He was observed once, before the ship set sail for this land, fawning over one of the great scaled snakes kept within the temple. That same tone and way of voice is seen here. He speaks as if he does not expect an answer, feeling delight at hearing such simple words from these warm-bloods spoken back. Surely, much of what he says is lost on them, for how can any warm-blood keep up day after day.

Confusion does not stop him, nor does the sign of any challenge on the horizon. His is a mind in constant motion, a wall of air, the benefits of surprise, creatures brought into the light, lumber saved and moved, a use elsewhere, always a use.

The future is unknown, and yet Ekol-ekoatl races towards it. He plans, he builds, he instructs, and yet he trusts. A mind so fast, and yet he does not carry it all himself. Not the warm-bloods, no, with their simple thoughts. They are the snakes of the temple, and he is the priest. Faith in those that walk before him, and in the sureness of those steps. He feels the wind in his feathers and he knows. Wind with such strength that I am beckoned to reach out and grasp it. Such is the ability of the young serpent.

The skies have been cloudy since our arrival, word sent back, a port secured. Uncertainty, and yet as the warriors lay low, the serpent winds his way. Gold and materials, knowledge and skill, through the clouds of the dark sky, it matters not which. All obstacles he shall surpass, it is the mere goal of the rest of us to catch his form when he comes to land.


Action 1: Restoration of Gordes. Much was destroyed in the raid, and they can hardly use this place as a base of operations if it's falling apart around them. Ekol-ekoatl will cordinate the humans for salvaging what they can of the ruined buildings and rebuilding and Koar will assemble the Saurus to assist in much of the heavy lifting. They will pool their resources in to begin the rebuilding.
Spending: 90 Gold (unsure if I have to pay now or when processed)

Action 2: A Look Around. There are few things Ekol-ekoatl hates more than waiting around. Why not take a look around and see what this hamlet has to work with? Ekol-ekoatl will speak with the surviving warm-bloods to get a sense of what resources are around and go investigate, bringing more people if he finds anything noteworthy.
Relevant Spells: Wings of Heaven and Project Spirit


Etc:

OBJECTIVE 1: ACQUIRE A PORT - COMPLETED!
Port at the Hamlet of Gordes is secured.

Training from the Order of Silver
The deal with the Order of Silver, weapons for training, is being done this turn. The goal is to improve Gordes' Militia, but Koar and Ekol-ekoatl will watch over the process. (Ekol might be better for directly helping due to his smaller stature.) Gordes has the building: Training Grounds, which will help this.

Alarion's Songweaver rolled 1 success!
Any settlement where Alarion is present will never suffer from negative morale events. Each turn, roll a d10, on an 8+, an influx of visitors have arrived at the village to hear Alarion sing. This can net you population, bonus income or a magical item or object given to him as a gift [which he in turn gives to you].
 
1733969274341.png
Uncertain SkiesTiernan Ol'Dorche

Turn 2 - Siernai9071fde4b497975206a8c282a4df4b97.jpg
Tiernan Stats

Weapon Skill 31
Ballistic Skill 36
Strength 18
Toughness 31
Agility 46
Intelligence 43
Willpower 44
Fellowship 37
Wounds 13

Cool headed: +5 willpower {Already added to total}
'Skilled Craftsmen [Carpentry]'
Fable of the Blind Gambler
3 Fate
Loremaster (+3)
Arming Sword, Repeating Crossbow
1 attack, 3 Magical Power
60 Gold
------------------------
Retinue:
  • 20 Wolves, 5 Handlers, 20 Rangers
Wolf Pack
Large pack of giant wolves shepherded into battle by handlers. If you lose all the handlers, the giant wolves also 'die' as they are returned to the city, unable to be fielded anymore. 20 wolves and 5 handlers. Handlers have spears and padded armor.

Siernai Rangers
20 Rangers, skilled and experienced warriors often used to patrol the wilderness. They have Siernai repeating crossbows and clubs for if enemies get too close.. they really don't want enemies getting close. They wear padded gambeson armor and have rather lovely brown cloaks.
------------------------
Spells

Bamboozle CV14

You fool one humanoid creature within range into doing your bidding unless it makes a successful Will Power Test. On its next turn, you may decide what actions you want the character to take and it will do as you say. The affected creature does whatever you say short of actively harming itself. You could, however, instruct the creature to do something foolish that might result in its harm. Bamboozle does not work on Daemons or Mindless Undead.

Inspiration CV16
You open your mind to Oro and let the light of wisdom illuminate a vexing problem. Upon the spell's completion, you can make a single knowledge check at +30.

Eavesdrop CV15
You can listen to what is happening in any area that you can see, no matter the distance. You hear things as if you were standing right there.

Oro's Wisdom CV17
Your prayers flood your mind with wisdom of your God. Double any degrees of success scored with any intelligence test. Further, you can reroll one failed intelligence test, but doing this immediately ends the spell. Last one minute per magic level [1 minute = 6 rounds]

Cure Wounds CV10
Your prayers heal an injured character of a number of wounds equal to d10 plus your magic power.

Open CV9
You cause any one lock, bolt or latch to unlock, unbolt or lift. The object cannot be forced shut in time [though you, the caster, may shut it if you wish]. Open can override magic locks if you succeed a will power test.
-----------------
Damarel Structures

Herbalist, Inn, Bowyer & Fletcher, and Smithy. Palisade & Temple of Oro.
Bowyer & Fletcher will cut down on any bows/crossbows you purchase in the future to outfit new units with.

Palisade acts as a wall should you be attacked

Smithy gives a slight reduction to producing armor and melee weaponry in the future, but it can't make any armor better then Armor 2 and weapons are considered of 'Poor' quality [-5 Weapon skill]

Inn gives a bonus if you use an action to hire mercenaries

Herbalist is useful if you wanna grow special herbs and, if using a 'shop' action, you'll get more potion/herbal options

Each turn, you may pray at the temple to attempt to gain insight from Oro. You will roll a d5 to see what, if any, insights the God has granted his priest.

Iron Mine & Steel Production
1734311444198.png
[Post Theme] - [Damarel]
Nothing is as it seems. Nothing betrays its true nature at first. Perhaps that is the nature of things, a rite of passage from darkness to light. And the question arises as bubbles in the spring, "So what is the point of the mask? What is it?". And answers spring immediately from many. Deception, lies, evil; dancing up to the state to make their claim. And yet it makes no difference to the task at hand. Masks stand more than cover of the hidden, shields from investigation, and set pieces. They are physical and tangible in their own right and weave intracate tales that betray what they are. Like any object of study, careful consideration of its environment, its connections to other factors, and its use can illuminate the first steps. But, with all journeys, not all of the steps are defined, for they do not exist in the realm of the known. They lie in discovery as the question, as the quarry. One must come to understand these steps, these checkpoints in the journey to truly understand, to find the means of inquiry. That lies the difference between the scholar and the philosopher. To the scholar, the world is formed of many forms of earth, water, fire, and air. To the philosopher, the deep seas and the mountain peaks make no difference. Truth expressed in opposing methods. The mask and the face are not different, they are simply the same formed of different methodologies. Intent, application, variation. And indeed, when one grasps the sense of method, they find the elusive knowledge they seek and the means to understand its place, its use.

The folly of those that seek it beyond their means. Illusion, ill-ready, ill-meaned; the fallacious scholar finds themselves in ruin. For the knowledge they posses is yet a mask applied to them through the method of damnation and ill follows. Patience and endurance still the mind from the tricks that plague the mind. Endurance to make the payments for which their means require. Temperance to consider and form as needed. Forethought to understand that it will not be your effort alone that will uncover all that is. Pass, teach, record; rest to know that in the end, others shall build and restructure for which you lay today.

Uncertainly breeds inquiry, investigation. Thus, seek the mask, understand its method. And allow what comes from you efforts to prosper your understanding.

Actions
  • Free Action: Pray at Temple of Oro to possibly gain insight. [Result: 1]
    • Each turn, you may pray at this temple to attempt to gain insight from Oro. You will roll a d5 to see what, if any, insights the God has granted his priest.
  • Paid Action: Spell Research
    • Tiernan decides that the situation in Susa require additional tools to deal with the dark threat. Something to cut the ties that bind and deal with the affliction that affects the denizens if that is remotely possible anymore. And yet, Tiernan knows that the monstrous condition does offer a twisted inspiration of some kind. Not the puppetry, but the strings. Considering the other project, a spell of the like would be useful for evergreen use. And if time allowed, additional research in other spells.
      • Relevant Spells: Inspiration & Oro's Wisdom.
  • Paid Action: Siege Net Tower Construction & Return to Susa
    • The central idea was to whisk up the stringed puppets and render them harmless by suspending them in the air. Like clothes on a clothes rack. A simple idea, but hopefully to aid an effective end to the darkness in Susa. And end the darkness in Susa once and for all.
      • Relevant Spells: Inspiration & Oro's Wisdom.
 
Last edited:
Ekol and Koar
Turn 2
LucasGhost LucasGhost

With the port secured, the Lizardmen were able to bring in the reinforcements sent from Lustria, but they were met with grim news as the first ship docked.. A great sea beast had begun to roam the area [ Abstracty Abstracty ] and had devoured one of the ships, reducing the support that Ekol and Koar were expecting, critically, the ship that was devoured carried much of the resources and materials they could have used to expand their foothold. However, the ship containing reinforcements, in the form of 20 Skink Skirmishers, as well as a Javelin blessed by the Sun God did manage to arrive which helped the lizards feel more secure in this foreign land. The humans of Gordes, the town liberated by Ekol and Koar from the Dark Elf Slavers was... unsure. Ekol seemed friendly enough, but many couldn't help but wonder what their fate would be when these strange creatures completed whatever it was they'd come to do. The fact Saurus rarely spoke, and never in a tongue or language they could understand, did not help [Also the fact they were large, hulking creatures with great toothed maw also made them wary]. The arrival of the skinks was.. an interesting change of pace in the town. Skinks were small, smaller then humans, and tended to be extremely curious and excitable. The human villagers having to shoe them from their homes or out of their pantries was a common practice especially since most of the skinks couldn't speak Reikspiel. Some of the humans would speak to Ekol about their concerns, but the problem with speaking to Ekol was getting the colorful feathered skink to stop talking. But Gordes remained a peaceful enough Hamlet.

The first task of order was to attempt to restore or salvage the ruined buildings that were destroyed and burnt in the initial Dark Elf raid.. Many were damaged beyond repair, but others could be brought back, or, enough useable lumber could be salvaged to create other buildings. All these buildings would still take resources and time, but it was a good start.

Restoration
Pick Up To Two
Shrine [Decide if dedicated or pantheon] - 30 Gold
Farmsteads - 30 gold
Fishery - 20 Gold
Smithy - 50 Gold
Inn - 70 Gold
Brewery {Must have Farmstead} - 60 Gold
Hunting Lodge - 30 Gold
Leather Tannery - 40 Gold
Fletcher&Bowyer - 60 Gold
Antiquarian [Alarion Unlock] - 30 Gold
Port - 90 Gold

During the Restoration, tales of Alarion's songs and tales, brings many new visitors to Gordes who come to hear his stories and tales... Many of these people buy food and goods, what little there is in Gordes to be had, and many even stay deciding to help rebuild some of the homes to call their own [since there is a whole lot of free real estate right now].

Gain 14 Gold and progress towards growing the Hamlet into a Village [1/2]

Gordes Income

15 Gold

Order Militia Training
[Crit]


There isn't much the Sergeants could teach the Saurus, but there is a lot they can teach the militia, especially the Sergeants who seems fairly well versed in training and expanding the skills of civilians. Considering Gordes was about to be sold as slaves to the Dark Elves, and lost many loved ones in the raiders, they threw themselves at the training with an impressive ferocity. By the end of Alice's time there, the militia are veterans, able to follow orders and keep up with the swordplay of soldiers [for a short while]. They can now be counted on to hold the line should the worst occur.

Add [Veteran Militia] modifer to the Training Grounds. If you gain a Bowyer&Fletcher or a Hunting Lodge, add [Huntsmen] modifier to the Training Grounds as well.

Exploration

With his divine connection to Tepok, Ekol makes an incredibly scout. Able to use his power to fly and sepreate his spirit from his corporeal form, becoming invisible. With this, he can freely scour the nearby areas without fear of danger and at a rapid pace. Sure, he can only do both for a short period, but even that short time lets him do far more then someone walking or riding could hope to achieve, and being able to gaze at the land from above gave him a lot of strengths and advantages over others. And there was certainly a lot to find in this new, strange land! Like a mysterious opening in the ground that had a strange amount of sand near it, sand in the middle of the plains, how peculiar!

Swooping down to land by the large hole, Ekol peeked in to see if there was anything of interest in.. The entrance seemed empty, so the brave Skink [who was invisible and ethereal] took a few steps within, listening for anything.. but heard nothing. Sand caked the floors, but it wasn't the sand of a beach, it was coarse and held an ugly tan coloration to it. How did it get here? Deeper Ekol went, until the natural cave transformed, the rocky roof was replaced by a smooth sandstone archway broken up only by glyphs carved into the surface. Passing through the archway, Ekol spotted large statues lining the hall, many had the heads of some kind of dog, but there was one, perched at the end, blocking an ornate door that was different. It was massive, like a great bird.. It seemed to be made of stone, or perhaps some other material. As Ekol stepped another foot, the bird statue moved. Its head lifted, its gemstone eyes lighting up..

Ekol held his breath, or, well, thought about it as a spirit he did not have 'breath'. He was fine. He was a spirit. It couldn't see him.. Yet as he tried to step to the left, the bird's head turned to face him.. Slowly it spread its wings and let out a loud shrill cry.. Before it lunged at him. Letting out a shriek nearly as loud [but not as ferocious], Ekol flapped his wings and flew towards the exist, the great beating sounds of wings behind him as the statue was on his tail, somehow flying despite being made of stone..

Out the tunnels he flew, the creature on his tail. Gazing behind him, he can see the great bird gaining, its beak opening, closing around him..

Before the world blurred and Ekol was pulled down, as if a great hand had wrapped around his very being and was yoinking him down to the earth. As the ground came to meet him, Ekol was met by the sight of a solitary wagon with three figures, and one, a human [Female possibly? It was hard to tell warmblood sex] had glowing tattoos.. The next thing Ekol knew was he was surrounded by darkness, wisp of fog on all sides of him.. And the awareness of a mind pressing down upon his. A question looming within the darkness that he could.. somehow understand.

"Who are you?"

[ deer deer ]
 

Users who are viewing this thread

Back
Top