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Fantasy The Border Princes

Deathhammer
Turn 1
Trektek Trektek

Construction of the forge goes... as well as it could. It wasn't like Deathhammer was reconstructing the great lava smelters and daemonforges of Zharr-Naggrund, although with human labor that would be an impossibility. Humans, even when given clear direction and hits with whips, were naturally clumsy creatures, incapable of replicating the work of even the youngest and most unskilled dawi. But they had a sense of loyalty when properly broken in. One of the many failures of Deathhammer's kin, the dwarfs of the Karaz-Ankor, they believed humans to be worth something, and they were, but only after they had been properly broken by the lash. They were like any other beast of burden, the fact they had thumbs didn't indicate their worthiness to be treated like 'friends', merely served to show how much greater the Dawi were, as a people and culture. Just like so many others, they existed to be used.

The 'Forge', was very similar to a human blacksmith. There was a smelter, a crude bloomery which could smelt down iron into very crude, and slag riddled, raw material that could be worked into something more. It was... painfully primiative by Dawi standards, but it was a starting point if nothing else. They'd need to invest more resources and labor to make something worthy of note like a blast furnance or a true smithing workshop, but it would do.. for now. Sadly, the stupid humans incapable of following even basic instruction, had a bit of an accident during construction, Twelve Human Slaves were lost. Perhaps they could have been saved, but the foremen and overseers put more stock in finishing the smithy and stopping the damage from spreading to it rather then getting them any kind of medical attention. Afterall, they were just slaves and humans above that.

Still, construction was completed as best it was able.

Smithy/Basic Worshop completed [30 Gold Cost]

Work on the pens went well, especially with the smithy done to allow them to construct bars to install... everywhere. The slave pens are kept underground, in the old fort's basements the bars used and installed to keep them locked away. There was something sadly poetic, or suitably poetic, about forcing these humans to construct their own holding pens. The pens would be a place for them to sleep, a few buckets were placed in for them to 'go to the bathroom with' [and they had to share the buckets, of course], and, every week or so, their overseers would take a group to go and bathe themselves in a nearby stream, mostly to stop the smell and stop the spread of disease from taking away their slaves, at least, until they had a solid network for replacing them.

It doesn't take long for the tight confinements and loss of anything resembling 'good treatment' takes their toll on the slaves. Some of the stronger ones form groups within their cells, they start taking control of the buckets, of the food, demanding favors of all sorts for use of either and beating down those who resist. The efforts of Deathhammer in setting up 'incentives' both works.. and doesn't. Humans had a capacity for cleverness and cruelty that was beyond the orcs {but nothing compared to Deathhammer, himsef}. Two of the groups started to purposely sabotage the third, forcing them to slow down in work.. they did this by hurting their workers when the overseer was looking the other way, breaking a finger here and there, shattering a nose... Threatening to harm them or their loved ones.. The third group naturally slowed down and so came in last... They picked a small man, who had his leg broken by one of the other groups, as their sacrifice.. He was shoved, forcibly, into the daemon engine on Deathhammer's chest, his shoulders snapping like twigs as the thing inside pulled the screaming man into its burning abyss, blood spurting out and over his terrified group, until his screams and pleas for help finally stopped...

A rather harsh display, but a needed one, not that it would make a difference, so long as the alliance of the two remained, this group would always come in last. It seemed the 'two' agreed to alternate who got the reward, some time would tell if this would be a fruitful partnership that gives them ideas or if it'll naturally fall apart.

Rudimentary Slave Pens Constructed [15 Gold Cost]

During the season, 6 additional slaves died from sickness, injury or wasting away in their pen {5 + 1 devoured by daemon}. Slaves have an attrition rate each season, this rate goes up or down depending on events and your care, or lack there of, for them and their work load. {Lightning got to avoid it this turn because he crit, otherwise his would be higher then yours}​
 
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Big Loss Krew
Turn 1
Twist Twist

Watching snotlings try to tinker was a lot like watching a human toddler playing with toy blocks. They didn't really understand what they were doing, nor the true purpose of it all, but they shove them into the holes that seem to work, even if it doesn't always fit, or they stack them on top of each other, or bash them together, or simply waddle away after growing bored with them to find something else to poke, grab, bash or otherwise muck about with. So it was here, they had no real plan, no real designs in mind, they just grabbed random scraps from the pile and tried to place them on the wagon. Sometimes they stayed. Sometimes they fell right off. Sometimes they stayed for a few seconds but then fell off when they hit a particularly large bump. It was a 'survival of what snotling was in charge of the nails the fittest'.

Still, through this chaotic trial and error [where nothing was actually learned, so it was simply what survived the trial], some of the tinkerings seem to have 'taken hold', and by that, it just hasn't fallen off yet.

Decision
Pick One
Xtra Armor
Random metal plates, most of them actual dinner plates, have been nailed, stuck or glued [often with snot or other fluids] to various parts of the pump wagon. This should provide.... some protection[?].

Stabliza
The 'stabliza' is just a large spring they have fitted under the seats. These 'springs' don't do any stabilization at all, but the person in the seat sure has a great time as they bounce around! Somehow this makes their aim better {Bonus when firing out of firing ports} WARNING: Damage to spring may cause extreme ejection

Da Scoopa [Hard Point Weapon]
A large metal scoop is attached to the side of the wagon. It is 'controlled' by a snotling and used to... scoop. Can be used to scoop up scrap or loot during a drive by or to give someone a really nasty donk.

---

As the lads were pumpin', pump, pump, PUMP IT UP, they were kruzin' along the open fields when they spotted some buildings far off! Some... Humie buildings, maybe? Probably? After a good brain picking, Pick was certain [probably] that it was humies! He couldn't see much from the distance, but he was sure, right there, in the middle of the village, was a big ol' pile of scape, all shiny and chrome, right there in the middle. In the open. Waiting for them...

Decision
1. PUMP AND SNATCH! {drive by, try to grab some without stopping}
2. PUMP AND GRAB! {drive into town, grab all you can carry}
3. PUMP AND PUMP {Drive through town, run over the scrap, do a sick jump}
4. PUMP, PUMP, PUMP, NO MORE HITTING {Nope, pump away, something waiting to krump them in there}​
 


Shiyama Xiùlán


Weapons skill
36

Ballistic
29

Strength
35

Toughness
40
Agility
31

Intelligence
33

Willpower
37

Fellowship
35
Actions

1. Explore the land to gather intel and resources for setting up a base.​
2. Seek restless spirits and guide them to rest.​
Free Action: Study one of the books to uncover hidden knowledge​

THE BEGINNING.
"Xiùlán! Bà!" A wailing voice cried at her side. Xiùlán stood silently, tears threatening to spill, gathering at the corners of her eyes. But the tears never dropped. Her gaze steadied, hardening as it fixed on the wall above General Feng Rui's deathbed. She willed herself away from the sorrow of her lady-in-waiting.

He was the first spirit she struggled to release. Yanxi looked pitiful with her cracked lips and hoarse voice, her frail hands tugging at her sleeves. She begged Xiùlán to carry out her final wishes, to act as the bridge of goodbye between father and daughter.


THE TURNING POINT.
Years had passed, and the outing was like any other day—unremarkable, routine. Until the ground beneath her split open. She and Yanxi found themselves dangling over a cliff, suspended between earth and sky. The weight was too much; it couldn’t hold them both.

After a moment, Yanxi stopped struggling, closest to the drop. She looked up at Xiùlán, her expression softening into a smile. “Don’t struggle, Xiùlán. Smile. No regrets, remember? This is my choice. I’ll be with him again.” And before Xiùlán could say anything, Yanxi’s fingers slipped away, releasing her hand.


THE PRESENT.
Note: They are speaking Riekspiel
“Aye, ‘bout time we’re ‘ere, lass.” The gruff voice cracked the silence, pulling Xiùlán back from an encapsulated distance, her glossed-over eyes focusing once more. Brokk recognized that part of her was still far away, but he’d been promised an adventure that might also finally fill the quiet void he sensed within her.

Her gaze returned to Brokk, wordlessly nodding before drifting toward Yŭxuān, fixating on the bandage at her neck. The rhythmic drumming of the horse's hooves against the ground and the turning of the wagon's wheels filled her ears. She awaited, with a berated breath, for someone to fuss over her silence, but none came. It was deafening yet strangely soothing.

Xiùlán sensed the twirling energy of the markings etched within her skin, a light glow emitting.

"That," Yŭxuān called over her shoulder, eyes still on the road, "we need to keep inconspicuous. Unwarranted attention, especially in unknown terrain, is a call for trouble, as you may have guessed, Lady Xiùlán."

"Yes," Xiùlán agreed. "However, we need to gather more resources and seek information about the land."

Yŭxuān's ears perked at the prospect, a grin etched across her lips. "We need more coin, as well."

Brokk let out a hearty laugh. "'Dat's the spirit. Now 'ere, we're getting somewhere."

codebydeer
 
Verg Roteater
Turn 1
Mechking Mechking


It was rather hard to say what a troll would find all that interesting in a village, as far as it 'loot' was concerned. For most trolls, it was a simple matter of gathering up anything that seemed interesting, smelt nice, or was 'shiny', to which they would gather it up into a large pile within their cave or den and spend a lot of time sleeping, defecating and otherwise marking it and forgetting they even had it in the first place... So it was with Verg. Much of what they had was picked over and left behind because it didn't interest him. Much of the food was ignored because it wasn't ripened to Verg's liking {it wasn't covered in maggots and had flies buzzing all over it}. Much of the clothing, equipment and other such things were also ignored for lack of understanding of what they did or a simple uncaring or inability to ponder what they did in any real depth. Some things did catch his eye though and those were gathered, although where Verg planned to keep it on the move was... a question best left unanswered much left unasked.

Among those he found was a strange square objected that smelt funny [book], many blocks of a beautiful white stone and a helm with a large feathered plume that tickled his nose whenever he tried to smell it.

Gain
3 Units of Living Marble
Unknown square object that smells funny [book]
Plumed helm

[You didn't gain any 'gold', this is because the village didn't have enough coin to be relevant and the goods that normally would qualify as being resources and so 'count as', Verg passed over]

------


Onwards into the Pox Covered Fields

His last voyage into a village had gone well! He had managed to poison and kill the entire thing just by being around him! Which certainly said something about his hygiene, and only the best of things, of course. As he walked through the swamplands, Verg picked up random plants and muck, shoving them in his mouth, savoring them, sometimes deciding they weren't good at all and spitting them out, mostly based entirely on nothing, and othertimes he got distracted by a bird or other sound and forgot what he was doing as the muck slowly slid down his throat into his gullet...

Gain Ingredients
Swamp Muck
2 Units of Blood Vine
1 Unit of Rosie Onion

--


Other bits and bobs got tossed into a large wicker basket he wore on his back, gathered from the village, with little care or regard as to what it would do or how he would use it. His, very small, mind was filled with wonderous visions of decay and rot, of humans skin wilting and withering to make it so succulent and tasty... Yes, he had learned that the small humans tasted best, and he could fit almost all of them in his mouth at once, which was a positive, because when the little bits and chunks fell to the ground, it was so hard to scoop them out to get them! Really, inconsiderate of the humans, if it was really thought about, to grow so large as to not be a proper mouthful.

So lost in his thoughts, the troll trudged along until something, slowly, pierced the dim skull of his... Reaching up to the side of his head, he felt a little stick in there. Huh. That was weird. He plucked it out to look at it, a little stick with a bit of metal on the end. How curious. As he examined it, something else stuck into his mind.. Reaching up again, he plucked out a second little stick with a bit of metal on the top. Where were these coming from?

Looking up and around, he noticed he was.... in a village. Right in the center. People were screaming and shouting, running too and fro, people with strange stringed wood were loading more of these things... Oh, right, they were called arrows, into their bows as others shouted to get some pitch and torches. Near the largest building was an old man standing near a group of four... These four seemed a bit different from the others. One was short and heavily muscled with bright orange fur, one was really shiny, kinda like the plumed helm. One had a hood over their head and a bow they were stringing another arrow on and the last was a man almost as old as the first in glittering robes... And they were coming right at him.

Decision Point
1. Get outta my swamp! Fight the adventuring party and militia
2. Back to the swamp! {Leg it}
 
The Laughing Dead
Turn 1
Eliasdagood Eliasdagood

It was a fine day, to be at sea, far away from the land and the creatures that dwelled there. Sure, the ocean had its dangers, many of them, in fact, in some ways, it was far more dangerous and had monsters capable of swallowing his ship whole but it didn't have crazy blood sucking banshees and that was a vast improvement! Plus, there were few issues a dozen eight pounder cannons cannot fix! Plus every day was made better after he had a lovely meal, Dave tasted especially lovely today, truly what a good vintage, when it was accompanied by song! Strumming the lute upon the railing, he listened to the crew sing along with whatever shanty happened to fit the instrumental, sometimes, the songs were made up on the spot! Aye, yes, the life of a sailor was a good life for Jacob, and if he was cursed for immortality, this seemed like a decent enough way to spend it.

Luckily, the trip to Matorea was an easy one, as Jacob, himself, didn't have a ton of navigational experience but his crew did seem to know the general heading to get there [WARNING! In future turns, travel at sea will require navigational checks! So be sure to do what you can to stack buffs to that. Turn 1 I've hand waved it for you and our other boat friend {so you can get things done with relative safety}, but looking to ensure you have a good navigator is ideal!]

Matorea was a very large town, bording on a city, with stone walls and a large port. The architecture was Tilean in nature, and Jacob almost felt at home, as his sloop entered the port to trade... he had things to buy if he was going to go whaling!

---

Action 2
Results Pending Post-Shopping​
 
Order of Silver
Turn 1
Dest Dest

The journey was not a particularly long distance, but it was a harsh. Many of the refugees were injured and more then a few died on the way. Their injuries becoming infected or their strenght not allowing them to keep up. Hope was all but lost and most understood they were walking to their death as what town would take them in? They were too many, had too many soldiers... Most towns would see them as a threat, and even if they didn't, thousands of mouths to feed suddenly showing up on their doorstep would tax their capability and stockpiles too greatly. It would all but doom them come winter. Many of the stronger, more able bodied, men and women, especially those without families of their own, split off to go their own way. To appear as smaller parties to other towns and villages where they would appear less threatening although, in his heart, Kaiden knew many of them would turn to banditry and other such methods of survival. It seemed to be the sin of man, if the dead or the vile did not get them, their fellow humans did... In the end, their numbers had greatly dwindled from thousands to hundreds. They were blessed in that they were of such a size that most bandits and goblin parties did not see them as viable targets... At least, not directly. Many times the Order would hear shouts and screams at night only to come to an empty campfire, the civilians who were just there having been slain or taken by the night.. No matter how many patrols or watches they set up, they couldn't stop it. There was simply too many people, too much area, and not enough warriors to watch it all.. Soon, the screams in the night became almost common. Something that could even be ignored...

Food and water were becoming an issue, they did what they could for water, but there was not going to be enough. Many more would die before they got to Steyr.. But food, food they could do something about. Gideon led a hunting party into the plains and did not return for nearly a week. Many of the civilians grew worried about the hunters, but Kaiden and Alice were confident Gideon would return with something. Few people understood the wilds as well as Gideon and if he could sneak past an army of the dead into a necromancer's lair, he can walk the plains without falling into a pit. Their faith was rewarded as Gideon and some of the hunters returned only to grab some wagons and take them with them, it seems they had gathered quite the haul.

A few days later, they returned, the carts nearly overfulling with furs, horn and meat. Much of the meat was still raw and would need to be dried immediately, which they started to do by hanging them off the sides of the wagons while the rest was greedily devoured over the next few days, the feast is enough to, for the moment, bring back up their morale and restore some semblance of hope. Morale is Stabilized.. For now

The sheer amount of furs and horns they've gained, once its all piled up, is enough to net 35 Gold {In resource}

Gideon, himself, also returns with a small creature in his arms, pressed against his barrel chest... I seems he has gained some sort of pet, but what was it?

Pick One
1. Dire Wolf Pup
2. Cave Bear Cub
3. Great Eagle Fledgling
4. Gold {Prairie} Lion Cub

------

The Order walks through the crowds, passing by those too old to be able to join, and approach men and women of fighting age, or the young close enough to become one shortly, and present the Orb of Celeste to each one. Hundreds of times this action is repeated, but twenty-three times the orb glows to show magic potential, a rather surprising amount considering how rare magic was... OF course, the potential in each of them was untested, so how many of them could become true spellblades and how many would be resorted to petty magic was unknown, but it was a promising start...

Gain 23 Initiates

.......


They arrived to Steyr to find the gates closed and barred, the walls lined with militia with bows at the ready to fire upon them should they get too close. It seems their arrival had been scouted out, made sense, they were a massive refugee column, it would have been impossible to hide their travels and approach. Should they really be surprised to find closed gates? Most towns simply could not afford to feed this many people, not on short notice like this, and even if they could, the supplies would quickly run out by winter... There was also likely the fear that the Order and the survivors of Alsfeld may attempt to take Steyr by force, to gain a new home and supplies to starve off death. It was not an uncommon story in the Princes, one village fell so they tricked their neighbors and took their land to start again.

Envoys go back and forth as the demands of Steyr, led by a 'Baron Müller' are given. The eldery, the sick and the children would be allowed to enter, but without weapons. The men and women would need to remain outside the gates until their intentions could be truly known... and it was very likely the offer to allow their sick and young to enter was so that they'd have hostages should the Order and the people of Alsfeld prove untrustworthy. The people of Alsfeld could enter the city, during the day, for trade but only if they disarmed at the gate and then left by nightfall. The guard captain, Chloé Aicart, would keep close eye and records on who entered and left to ensured this was followed and obeyed. Finally, a local priest of ulric, Albrecht Weber, offers to visit the refugees to bring what donated food and clothing he can to help the people in this trying time and to hold prayer with them to ask for Ulric's guidance and vigil.

Does the Order agree to these terms and allow the priest his prayers and accept his aid?


 

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