Trektek
Happy Necromancer
- Group
- Nation Building
BoN: Medieval Age
It was the Second Age. The world had changed much since the last one. But now it is an age of Kings and Queens. Some rule with an Iron Fist, while others extend an olive branch to learn and grow from the other nations and cultures that exist about. Parasitic plants arrive from beyond the stars at the same time as long lost travelers re-emerge from the Faewilds.
Who knows what sort of events will take place in this realm of possibility. Will it be one of never ending war or growth through trade or even sabotage and espionage. Will Demons or Parasites or even dark gods rule from beyond the void? Or will the forces of Good and Light prevail over them.
It is time to find out within this Second Age, to discover what will be its lasting image that will put ink to the page. In the year of 1201, in Springtime, it all shall begin……

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Rumormill
“I heard tales of a Giant Flesh Monster in a Cave in the Southern Peninsula.”
“Is there a Ghost in the North near the crashed sky city? Moaning can be heard there. Where those weird slime people lived a thousand years ago.”
“A Golden Age. That's what this weird Red Cult is offering. We should check it out.”
“I hear tell of that dangerous swamp. Someone saw strange plant/people hybrids or people that looked like plants. It’s crazy.”
“Watch out for bandits. I hear they are getting bolder since the God King hasn’t been seen for a few months.”
" Things have been quiet in the lands of The Iron King. His vassals have managed to keep good order."
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A reminder that there are two actions a turn. Movement will be one territory a turn unless having a mount of vehicle of some kind or having access to roads. Each Turn is one season. Four turns equals one in game year. Mercenary contracts will be available on a season by season basis. The Auctioneer shall hold ONE set of THREE auctions a year in WINTER. Each player can ONLY participate in ONE of the three auctions. So choose wisely. Once you place a bid, you can’t participate in another auction.
It was the Second Age. The world had changed much since the last one. But now it is an age of Kings and Queens. Some rule with an Iron Fist, while others extend an olive branch to learn and grow from the other nations and cultures that exist about. Parasitic plants arrive from beyond the stars at the same time as long lost travelers re-emerge from the Faewilds.
Who knows what sort of events will take place in this realm of possibility. Will it be one of never ending war or growth through trade or even sabotage and espionage. Will Demons or Parasites or even dark gods rule from beyond the void? Or will the forces of Good and Light prevail over them.
It is time to find out within this Second Age, to discover what will be its lasting image that will put ink to the page. In the year of 1201, in Springtime, it all shall begin……

—-------------------------------
Rumormill
“I heard tales of a Giant Flesh Monster in a Cave in the Southern Peninsula.”
“Is there a Ghost in the North near the crashed sky city? Moaning can be heard there. Where those weird slime people lived a thousand years ago.”
“A Golden Age. That's what this weird Red Cult is offering. We should check it out.”
“I hear tell of that dangerous swamp. Someone saw strange plant/people hybrids or people that looked like plants. It’s crazy.”
“Watch out for bandits. I hear they are getting bolder since the God King hasn’t been seen for a few months.”
" Things have been quiet in the lands of The Iron King. His vassals have managed to keep good order."
—------------------------------
A reminder that there are two actions a turn. Movement will be one territory a turn unless having a mount of vehicle of some kind or having access to roads. Each Turn is one season. Four turns equals one in game year. Mercenary contracts will be available on a season by season basis. The Auctioneer shall hold ONE set of THREE auctions a year in WINTER. Each player can ONLY participate in ONE of the three auctions. So choose wisely. Once you place a bid, you can’t participate in another auction.
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