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Fantasy BoN: Medevial Age

Characters
Here

Trektek

Happy Necromancer
Roleplay Availability
I am currently recruiting for a roleplay.
Roleplay Type(s)
  1. Group
  2. Nation Building
BoN: Medieval Age

It was the Second Age. The world had changed much since the last one. But now it is an age of Kings and Queens. Some rule with an Iron Fist, while others extend an olive branch to learn and grow from the other nations and cultures that exist about. Parasitic plants arrive from beyond the stars at the same time as long lost travelers re-emerge from the Faewilds.

Who knows what sort of events will take place in this realm of possibility. Will it be one of never ending war or growth through trade or even sabotage and espionage. Will Demons or Parasites or even dark gods rule from beyond the void? Or will the forces of Good and Light prevail over them.

It is time to find out within this Second Age, to discover what will be its lasting image that will put ink to the page. In the year of 1201, in Springtime, it all shall begin……

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Rumormill

“I heard tales of a Giant Flesh Monster in a Cave in the Southern Peninsula.”

“Is there a Ghost in the North near the crashed sky city? Moaning can be heard there. Where those weird slime people lived a thousand years ago.”

“A Golden Age. That's what this weird Red Cult is offering. We should check it out.”

“I hear tell of that dangerous swamp. Someone saw strange plant/people hybrids or people that looked like plants. It’s crazy.”

“Watch out for bandits. I hear they are getting bolder since the God King hasn’t been seen for a few months.”

" Things have been quiet in the lands of The Iron King. His vassals have managed to keep good order."

—------------------------------

A reminder that there are two actions a turn. Movement will be one territory a turn unless having a mount of vehicle of some kind or having access to roads. Each Turn is one season. Four turns equals one in game year. Mercenary contracts will be available on a season by season basis. The Auctioneer shall hold ONE set of THREE auctions a year in WINTER. Each player can ONLY participate in ONE of the three auctions. So choose wisely. Once you place a bid, you can’t participate in another auction.
 
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The Grand Hive was flourishing. Well, as flourishing as one could get when you were settled in the remains of your history. The Grand Queen remembered many things. What one experienced, all did. She remembered the brave champion Gayla, or the savvy emissary Tersk. But there were other things she had forgotten as well. The Flesh Wars' conclusion and the sleep that followed after she had been struck down had affected the memory of the Tide greatly- but those memories of greatness could be recovered.

And even then, their core memory and desire had not been snuffed out. To swarm, expand. To conquer and consume. The world had awoken once more, having completed its ascension to a new era. Where once men with stone blades walked now walked men with iron and clad in steel. The farthest reaching scouts had reported such things, but little more. The Hive had been repaired to a functioning state, and workers toiled here and there, continuing to expand, gathering food. The grubs, taken under control and optimized, processed food into organic paste to be consumed.

The Grand Hive was never quiet; it was never asleep. And amongst these never ending workers, a peculiar insect knelt before the Queen. It's carapace was a dull, glossy brown, and they stood on two legs. Four arms remained on the ground, supporting its weight. Mandibles clacked softly as it listened to the chittering sounds of the Queen's missives. Thryssk, the sole Sovereign of the Black Tide, listened patiently to the orders he was receiving. Dispatch an Envoy with workers and grubs to collect biomass so that I may lay even more eggs to contribute to our numbers. You personally shall lead a group of warriors to scout the surrounding areas and see to it there are no threats. If there are any points of interest, deploy pheromones so we may explore further.

He listened, and he obeyed. Sovereigns were more than mindless minions- they were sentient, cognizant beings. They were the trusted confidants of the Queens, and the second in command of hives. Lessers had no choice but to obey, but they themselves chose to follow. Not only because they were bred and made for that purpose, but because they alone could recognize the greatness of their Mothers, and remained entirely devoted to the cause of their ultimate mission. With little noise, Thryssk slowly stood up, turning and marching through the large tunnels.

The Grand Hive's tunnels tended to vary in size- the central chambers had expanded greatly, carved directly from rock by the formidable Rock Worms, currently the most powerful and destructive lesser engineered by the Grand Queen. How she had managed that remained unseen, but it was, to this day, hailed as a crowning achievement of the Cognitors. Other tunnels further out had a smaller circumference, having been excavated and reinforced by the lesser workers. Scuttling along the ground, several spider like creatures flowed around him, desperately hunting for something to eat.

The pouncers did a fine job of keeping the Nest clean. The Black Tide remembered its origins, but it was no more friendly to normal insects than anyone else. None could walk within the hive without permission. He watched idly as one of the pouncers lunged, its form blurring as it managed to catch a cockroach in its tiny mandibles. He continued forward, advancing through the chambers until he came to a relatively nondescript one. "The Queen has spoken." The familiar words spoken in their native tongue drew all compound eyes upon him. Thryssk's antennae waved slightly, subtly gesturing towards one of the smaller antlike creatures. This one was more humanlike, having less sharp edges, barely any mandibles to speak of. It retained only two legs and arms as well, and a segmented body conducive to finer movements. It's antennae flicked softly, indicating acknowledgement. The two exchanged a flurry of messages, and the Envoy departed swiftly to collect its ensemble.

The other Envoys, sensing they were no longer needed, returned to their administrative duties, assisting the hive architects. Thryssk departed, and gathered a group of warriors. In some ways, they looked like him and the drones. But these ones were even bigger, with singular torsos lacking segments for proper bending. Not as flexible, but durable and hardy. Their mandibles clicked softly as they assembled wordlessly, the group hearing his request before he had even spoken. In the Tide, words were but a suggestion, after all. "We will scout and explore. Seek anything of interest." The warriors' heads dipped slightly in assent. Two pairs of arms on each went to grab weapons, simplistic but durable facsimiles of proper weapons. The Tide were familiar with iron and smithing; it was a prerequisite for this era, but it was not a priority for them.

Claws and jaws would work just as well. Only Thryssk himself wielded a proper blade, a sharp edged weapon of fine craft plucked from a fallen Knight. It had served him well, and it would continue to do so, until his death. A soft rumbling echoed through the tunnels as two groups departed. One spread out in all directions, a small wave of grubs branching out to find things to consume, while a smaller group headed off in a single direction, purpose behind their steps. The Black Tide were moving once more, but only time would tell what they would find and where their steps took them.


ACTION 1: Gather Biomass and attempt to increase MP through O P T I M I Z A T I O N
ACTION 2: Thryssk personally leads a small detachment of warriors on a scouting mission with the intent of finding anything of interest in the area
 
King Staunir Thunderheart - The Thunderheart Kingdom
TURN 11743829510198.png


It has been so many years since the Goliaths last met with the Wizard in his tower. The Shifting of the World and the great wars since had separated them. When the First Thunderheart had met him, Great Alexandros had expressed it as one of his few regrets- that the Goliaths had to leave their ancient homeland, and their oldest of friends, behind in such a manner. King Staunir sets sail south, the Goliaths cheering as they set off from harbor. At last, the Kingdom was at peace and united- Enough to travel outwards, enough to seek distant horizons.

He stands at the prow, spear-staff in hand, and closes his eyes. When he opens them again, they shine with the stark white of the lightning. The sky ROARS with thunder, and a terrible wind fills the sails- the whole ship lurches like a thing possessed, as it begins to crash through the waves. The smell of ozone is heavy on the howling gales that surround the ship, but Staunir just laughs.

And the Goliaths begin to sing.

"The Raging Storm, Thunder in our veins
As life will wax and wane
Like music, we'll call your winds once more
To sail to another shore.

The gold of a silent past, the moon in silver cast
It's shine, a vision quest, for us, it gives no rest
Through the beat of time, the flowing waves of rhyme
We are guided by Alexandros's Eye (the all-seeing eye)

On the dreaming sea, where Lightning sets us free
Free of our worldly cares, we become corsairs
And into wondrous worlds, we go with sails unfurled
To battles lost and won, to madness and beyond..."



Action 1 - The Wizard of Flame
Send a small expedition of elite warriors and adventurers to the Flame Tower. See if they can re-establish contact with the Flame Wizard and his wife, after so long. The Goliaths were united once again, and now they can set sail without fear in their hearts. What better to do than reforge the old oaths of friendship?

Action 2 - Saying Hello To The Neighbors
A diplomatic delegation will visit Aeturnus to make favorable diplomatic contact with local leaders. Hopefully, information can be acquired about the surrounding lands to their immediate south, and knowledge about their trade dispositions. They could also learn more about this 'Forge' and the Well Ruins... Perhaps they even had need of Goliath sailors to take their goods to distant lands, or Goliath Warriors to defend them in glorious battle. For a reasonable fee, of course. The Goliaths needed to eat. A small first step, but an important one.
 
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Grand Master Ferrovane - Iron Pact - Turn 01

Iron Lich - Lord Ferrovane.jpgThe Iron Citadel thrummed with sounds work. Iron Thralls worked in various roles in the foundries and forges, overseen by ranking member of the Iron Pact or at least faithful adherents to the Pact. Supplicants were always shown some trust with the Iron Thralls to ensure a feeling of welcome into the Pact, to show they could have the opportunity to prove themselves as they forged their own bonds with the Iron God. Gears grinded and metal shifted as vast machines churned with the great fortress as a metallic figure moved about a chamber at the highest levels of the Citadel.

Grand Master Ferrovane moved with deliberate purpose as his metallic talons carefully retrieved a cylinder and extracted a map from it. One of the various items they had pillaged from Moonhold before leaving the fallen city. He mentally scoffed at the place the Pact was born, resenting on some level that he had been forced to become this thing to have any choice or power in the world. He could barely remember his past, but he remembers the Pact seizing him and dragging him to this place. The ritual and his seeming death as they killed his body upon an forge altar of the Iron God. The cold embrace of iron as his soul was forced into an Iron Thrall.

Ferrovane paused and looked at his metallic hand, flexing it as he mused over how far he had come. From Iron Thrall to Iron Liche, one of the rulers of the Iron Pact. No, he was greater than that, for he was now the Grand Master of the entire Pact. The hapless prisoner turned slave had now become the master. Some would have probably used this power to destroy or tear down the Pact from the top. That was not the case here, for Ferrovane had felt the power of the Iron God, witnessed its gifts and miracles for his sacrifices and offerings. Power changed perspective and it perhaps made him accept the Pact's tendency for raiding to seize more souls to sacrifice their flesh and bind them into metal if they did not convert. He had seen the pain, the pointlessness of resistance, emerging out the other side to see the rewards of embracing their great patron.

His glowing eyes refocus as he looks back to the map. Ironflow needed more resources and more Thralls, to continue their work. There was also the need build a barrier wall against the south and its Iron King. Those glowing orbs of eyes narrow at that thought, pondering if the Pact could bend the Iron King to the ways of the Iron God. Only time would tell, as other problems existed. These monks to the north were problematic and a potential opposition to the Pact's needs and purpose. His metallic hand moves to shift a metal marker, representing a raider force onto the Maweater Tribe.

"Time to recruit more, let us see who will be found worthy, and who will need to walk the hard path of the Iron God's gift," Ferrovane mused as he pulled a lever to trigger a chime to summon a Templar to issue the orders.

Actions
1: Move to and Raid the Maweater Tribe for potential converts and Thralls
2: Build a mine to feed the needs of Ironflow.
 
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The Pinstripe Fellowship
Turn I


It had been many years and many ages since the Fellowship had any focus, though a new start seemed to be brewing. A new leader had been elected, the latest among several hundred across the century: Mayor O'Lantern. Few recognized that he had a single seed in him that descended from one within the first Jack, Mayor Horner, though that rarely swayed the decision. The old barn haven, despite still acting as a center of community, seemed not to be as grand as it once was. A few homes with domed roofs surrounded what was now known as Hayloft Haven. but with the increase of species to the Fellowship (up to six, now, and that wasn't counting the harvest companions or those that were learning to become Rings), a new age must allow some forms of growth.

O'Lantern began thinking up plans for aid the Fellowship going forward. First, they should begin to expand their civilization a little more, though with a focus on the Second, which is to continue Horner's efforts to transform the Ashurst forest from a perpetually barren region to one lush with life. The arrival of the Eotian, those wizened trees, only made this a bigger push in O'Lanterns head. On top of that, there was to be an upgrade to the Fellowship's pilgrimage; the Pinstripe Carnival would be travelling further than it ever had before due to some rumors of the world getting ever bigger, and it was unknown how many years they might be gone, telling their tales and running their games.


Actions
  • Continue the plan from many years ago; slowly tend the land so that the Fellowship may expand, with a focus on allowing the Ashurst forest to flourish instead of remaining forever dreary. Lush trees and spots of grass are a dream that could one day be real.
  • Supply the Pinstripe Carnival for it's trip. They are being supplied to last 5 years, but are not leaving Hayloft Haven as of yet.
 
The Sisterhood of Hel

In the realms of the Brotherhood, life continued as it had for decades. In the living sectors, people farmed what they needed to survive and gave any surplus to the community. And in the dead sectors, the previous generations dating back almost to the reign of Canute Bjornson - though most of the older undead just sit there observing and offering wisdom as their bones slowly turn to dust. The rest work and if they do not work then they fight, mostly each other but often a group of the living will join them.

In recent times spottings of women in red veils were becoming common; however, few paid attention as most assumed it was some kind of religious pilgrimage. However, unbeknownst to the population, these veiled individuals were Acolytes of the Grand Mother, Helga Bjornside. In their homes deep beneath the mountains, the Sisters, under the guidance of Helga, have slowly been regaining their influence, corrupting the minds of many influential people to unknowingly serve their will.

Now, having near complete control of the Brothers, The Mother has come up with a multi stepped plan to improve the standards of the Brothers on the continent and as such giving the Sisters their chance to expand their influence.


Actions

Action 1:
The foundation/expansion of a navy

Seeing the Strategic position of the capital, with the only approach being by sea or across a bridge that can easily be held by the skeletal hordes that is the Brotherhood army. Helga has decided that it would be wise to shore up the only evident military weakness, the Navy. The absence of a focus on this from the Brotherhood's leadership being yet another reason for her and her Sisters to see their evident superiority.

Action 2:
The beginning of commercial farming

Seeing that much of the population participated in subsistence farming keeping only themselves alive, Helga has decided that this is what the new economy's foundation will be. As such, through her corrupted subjects, she has began pushing a campaign to try and get people to grow more than what they needed so that the surplus can be used for trade to build a new economy.
 
Bur Nettle
The Greatest Friend
Turn 1


Bur Nettle gurgled pleasantly as it surveyed the land that was... well, Bur Nettle. So much him, and so much room for more him. How wonderful! Unfortunately, the land outside of his wonderful little self seemed rather grey and drab, no where near as pleasantly lively as himself. Ah well, that can be fixed with time. And, and, and...! Just on the other side of the wall of big, pointy rocks was... water? It felt like water, but Bur Nettle never tasted water like that before... And there was so much! So much more room to grow, so many more potential friends waiting on the horizon... Now. How to grow in this weird-tasting water...



Actions:

1) Begin terraforming the Giant's Spine to be more Bur Nettle-y. This will focus on terraforming the mountains south of Bur Nettle's current location first, growing photosynthetic Bur Nettle parts along the peaks to begin generating more bioenergy.

2) Flail playfully at the water's edge on the east side of the Giant's Spine, hopefully catching and assimilating a couple fish, algae, and/or coastal undersea plants.
 
Inkle Quillen

Inkle Quillen awoke from a lovely slumber, his neighbours were already singing a chirpy morning song as he hopped down Kwerkus' branches to gather up supplies for a tasty breakfast. Chirpy Songs were not his style but he enjoyed the sense of joy all the same as he gathered up some tasty morsels from the great tree's roots. Humming his own slightly less upbeat tune as he made himself a tasty little soup he found his light was suddenly blocked. He didn't even look up, keeping his humming going as he grabbed a shell and dipped it in to his pot of soup before offering it up and returning to his humming. The Shadow above him accepted the bowl and took a seat next to the Raven, quietly slurping away at the offered soup before waiting for Inkle to conclude doing the same
"Inkle" Said the form next to him, who he finally looked over to see head of the Last Acorn Knights as the Knight continued "Has he said anything?" came the authoritative voice, referring the Kwerkus.
There was a brief pause, the silence broken as Inkles humming continued while both of them soaked up the morning suns before the Raven replied "Not as of yet... about his sickness... but he has... communicated that we need to grow the wood. We need more Oaken Groves... that will help..." He said cheerfully with a friendly smile as he hopped up and stretched his wings, flapping them a couple times as he continued humming "Eat up" he added before he flew away, leaving the frustrated Squirrel with the soup.

Flying high in to the sky above the canopy of the grove below, Inkle took in the spring air before swooping down, circling once around the Great tree before settling down in the heart of the tree's branches, a small little sanctuary filled with lots of shiny rocks, pretty reflective pieces of metal abandoned by the big people and other adornments the Raven had spied on his journeys. Rufflings his feathers as he settles down before sitting still in thought and meditation. Once, it was said the tree communicated with force and direction, his words clear and his intention unclouded... but since the decay reached his great roots... since then his communication was vague, foggy. It took a great deal of Focus for Inkle to interpret the knowledge of the ancient oak... but that was his task. He was the Tree tender, the first Raven to take on the task, though many other birds had taken the role before him, it was most often squirrels and badgers who the tree connected too, and many of the forebirds were owls... wise creatures, creatures of thought and strength and will... but Inkle was none of that... and yet he was the voice of the Oak...

After many hours of thoughtful contemplation and slow and steady communication with the tree he knew he was right.. they needed more groves, more oaks to prop up the old tree... surely the tree wasn't reaching the end of his life... such a being was immortal, surely... but regardless... the Great Oak needed oaken allies... he would have to talk with the Knights... they would need to help the Jaybirds spread the the Oaks last acorns... the spots would need to be perfect... but Kwerkus would guide him... maybe that was why he was chosen... he was good at finding interesting things... maybe he needed to find interesting places...




ACTION 1 - The Knights of the Last Acorn will begin scouting out The Farmstead to the west of the wood to see it a suitable location for a grove can be established therein.

ACTION 2 - Inkle Quillen travels north across to the waste to explore the possibility of growing a lush forest in such an inhospitable environment and to see if anything will grow there
 
The Mystic Khanate - Heritage of Hoof and Horn
Turn 001

Botu Khan, Agula
It was early morning when people began to gather outside the wooden walls of Agula's inner ring. These walls encircled an unnatural looking hill and sat firmly atop that hill was one of its few permanent structures. Made of wood and stone it had always been the one truly neutral place for the tribes. Now it was the Palace of Agula and was known to be the place of Botu Khan and the Nameless Prophet, though none had seen the latter for some time.

The gates swung open and the people were invited inside to hear their Khan's commands. Many voices contested with one another as they funneled through the gate and into the palace doors. Inside sat Botu. He was elevated on a platform that was covered in colourful rugs and furs. Pillows lined the floor before him and would be the offering of comfort for members of influence who had gotten there first.

Within minutes a quiet had washed over the hall and everyone had found a place to sit or to lean in comfort. Seeing their silence as readiness, he began. "Your Khan speaks, and you will listen. So is the nature of things!"
"So is the nature of things!" They responded in unison.
"I have spoken with our Nameless Prophet who shares the wisdom of Ivan and the Astral. They assure me that this will be the time of our great unification. They insist this world is ours and that the time of true revelation is upon all. They have said to me that there has been a great fattening of the world that demands harvest before it turns rancid and poisons itself. I have spoken with your leaders of whom, in their wisdom, submitted to me in my ascension to Khan. They have spoken for you and I have heard you. There will be a great raid!"

The room erupted with hollers and cheers but was short lived when Botu raised his hand.
"However, the reports I have been given are incorrect. One of you says there is a city east, another west, some say south and when I look they point me north. I will not risk our horses in raids where we know no direction. Those of you whom I have left some authority, send your chosen scouts in all directions and find for me the truth. When we know where the scales are tipped against balance, we will strike and restore them. So is the nature of things."
"So is the nature of things," responded a much smaller portion of the room. The air became tense and Botu noticed this. "Those of you who cannot hunt, and those of you who cannot scout, I ask of you to build or to find those who can. This city is where we shall build the Mystic Dynasty and where the living prophet will rule upon return. It is in dire need of makeover, I suspect."

With a clap of his hands, he dismissed the people from his summons. Many would continue to linger and negotiate but were encouraged to do so outside the palace. When the last of the guests had left and the doors were closed, Botu stood and made his way to the stables. From there he would saddle his horse and exit the city's walls to the nearby countryside. Here he would watch to see where the scouting parties would go, when they would go, and would muse over the luxury of fitting in a recreational hunt.



ACTIONS

1)
Scout out local sites of interest - Information on local sites varies from tribe to tribe under the Khan. To consolidate geographical understandings, Botu has sent out small teams to the nearest sites of interest. These sites are the Well Ruins, the Forge, and Quarmley Manor. The scouts have been instructed to avoid detection where possible, but they have authority to open dialogue on the Khan's behalf.

2) Fortify Agula (RP pts) - The Khan's seat of power is loosely defended and unimpressive. This must change if there's to be a lasting mystic dynasty. A mission has been sent out by the Khan to assemble the best builders and architects available to them.
 
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~ Turn 1 ~
Honorborne
~ The Dominion of the Knightly Order ~


  • Standing before the doors of the war room, Marcus takes a breath. Now comes the moment that will change his life forever. He will either become a legend amongst his people, or die as Honorborne's greatest failure. Gathering himself, Marcus nods to the awaiting knights, and they opened the doors for him, striding inside to meet his destiny.

    As Sir Marcus stepped into the war room, four faces turned to him, the Exalts of Honorborne. They all stand before a grand oak table with a sprawling map of the known world laid out. Figurines atop the map denote various powers throughout the continents, with the position of Honorborne standing particularly significant on the map, with the figurine of Lakeside standing all too uncomfortably close. The realm of the Sorceror King, Lakeside has been a long standing enemy of Honorborne, and Marcus eyes the city with quiet fury. Turning to the Exalts, only four have joined this audience.

    "Ah, Sir Marcus," Sir Richard speaks, his voice deep and foreboding, standing tall and dark in his black armour. "So glad you could join us. We have been discussing preparations for the war to come. I trust that you have settled into your new duties well enough?"

    "Yes, yes, can we please skip the pleasantries?" An impatient voice cuts off the Exemplar before he can open his mouth, the voice of Dame Miranda fills the room, and she strides forward in her lighter and more practical armour, dyed a rich and deep blue. Dame Miranda approaches the Exemplar, and takes his right hand in hers. "Hold still, please," she commands, her words all too quick and easily spoken, as though she has been giving orders all her life. Sir Marcus simply observes, and watches as Dame Miranda takes his arm and turns his hand, palm up, before she draws out an unfamiliar object from her satchel.

    "What is that?" Marcus cannot help but ask, but Miranda simply barks, "Quiet!"

    The Exalt brings up the object, some manner of hexagonic rod, one with two seams splitting the rod in three, yet they do not come apart. The rod possesses runes, with a different rune on each side of a section, with each sections runes being distinct from each other. Sir Marcus did not recognise the runes, but he knew all too well that they were the work of negation. Dame Miranda carefully places the rod upon the forearm of his armour, slotting the rod into a recess in his armour that the Exemplar had not noticed before, and he looks at Miranda questioningly. Has she altered his armour without him knowing about it?

    "There." Miranda speaks, her tone much more calmer and more amiable, though not overly so. "It fits. Good."

    "To answer your question, Sir Marcus, what I have just fixed to your arm is the ultimate cumilation of my life's work." She says, looked to the Exemplar with a proud smile. "This is the Negator's Amplifier. With it, you will be able to perform feats some would consider to be magical, but it is not. You will, however, be able to do things with negation that was simply impossible before today. This version of the Negator's Amplifier is only a prototype, and its capabilities are limited, but I have great hopes that one day, every soldier in our army would have one of these, and be able to do things with it that can only be imagined today."

    "See," Miranda looks to the Amplifier, drawing Marcus's attention down to it, and she rotates the three sections, each one turning and clicking into place, showing a different rune on each side. "These runes form combinations, allowing us to focus and concentrate our negation into specified effects. I have devised only a few effects at the moment, but with time and further study, there will be a great deal more we can do with the Amplifier."

    "You two can play with your new toy later," Sir Richard interrupts. "Now is the time to finally wipe the Sorceror King off the map."

    Dame Miranda tuts and sighs in impatience, but otherwise says nothing as Sir Marcus is released and allowed to step forward toward the other Exalts. Sir Richard smirks as the Exemplar stands opposite from him across the table.

    "What you have done, Sir Marcus, has set into motion what we have been waiting for," Sir Richard began. "Your predecessor, Sir Alfred, was a man of... limited vision. Our forces have been ready for an invasion of Lakeside for some time, but Sir Alfred was unwilling to commit to an offensive, in spite of all that our nation has endured these past two hundred years. He insisted that we were not ready, he insisted that the danger was too great. Even as the Sorceror King's plans against us came to light, thanks to you, the Exemplar would still choose to do nothing, and he refused us for the last time. Sir Alfred showed us nothing but weakness and cowardice, faults that you have proven are... refreshingly lacking in you. As the Knight who delivered us from devastation, it is only right that you, and no other, would have the honor of leading our forces to crush the Sorceror King once and for all."

    "Yes, though this will not be an easy victory," Sir Edwin, Exalt of the Mantle, spoke up. "The Sorceror King's domain has long been well-guarded and well-fortified. Taking Lakeside will be a challenge, but not an insurmountable one. Thanks to your efforts in thwarting Ordred's invasion, and with Dame Miranda's advances in Negation, now is our greatest opportunity to destroy the Sorceror King. Make no mistake, he will seek to strike at us once more should we let this chance slip passed us. We cannot fail."

    "I can report that all acquisitions have been made for the invasion," Sir Caspian speaks up, adorned in his emerald green regalia. "Food, water, and all other essentials have been gathered. We have also commissioned some siege works to be erected, to bring down the walls of Lakeside. Once they are completed, you will have all the materiel we can offer you, Sir Marcus."

    "Thank you. You have all shown me great faith by granting me this opportunity to destroy Ordred." Sir Marcus says, his thoughts turning back to his adventures. "I have seen first hand of the horrors the Sorceror King is capable of. What he and his Kingdom have done, the countless lives they have taken, is far beyond forgivable. I will bring back Ordred's head, or die trying, I swear it."

    "Of that, I have no doubt." Sir Richard says with a smile.
 
The Grand Hive Process:


EVENT: While searching around for more Biomass, a human wearing a purple suit and an odd wooden mask stops your group. It says that if you like, it will join The Grand Hive and follow your path. Or if that is unacceptable, it will give you a powerful item.

CHOOSE ONE:
Accept the Masked Man into your faction
Reject the Masked Man and Accept the Mystery Item
Reject the Masked Man and attempt to kill him for more Biomass

Action 1: Gather Biomass and attempt to increase MP through OPTIMIZATION

There is much biomass that can be assimilated for further optimization and increase the raw POWER of the Hive.
A caravan is passing through the Great Forest. It seems to contain not only many life forms within it, but also various materials. Some of the creatures alongside the caravan have weapons so it is most likely going to be a fight to acquire these goods. But victory could bring a HUGE BOOM to Biomass.
A large horde of Bovine are being moved across the region by a view rider lifeforms. A very good choice of large amounts of biomass with possibly very little fight
A group of humans with weapons seem to be chopping down trees in the forest. It is possible to kill them and steal their biomass as well as that of the chopped down trees

Action 2: Thryssk personally leads a small detachment of warriors on a scouting mission with the intent of finding anything of interest in the area

There are three sets of ruins in the region. The Water Market Ruins which 1000 year ago had been a thriving port city until it was destroyed by your ancestors during your alliance with the Flesh Prophets. The Vale Ruins which seem to be a series of structures that have been long abandoned. The Canyon Tower Ruins which seem to be the ruins of an ancient tower that had stood the test of time until recent decades when it was felled by an army of bandits.

Mistwood is not a ruin. However, it seems to be a misty maze. It might be possible to get lost within it. However, there might be great wonders trapped inside.

An additional mark of interest that was not on the map (Low roll means you only uncovered one additional thing)

A small tent city that has been erected around a giant golden statue of a Flesh Creature. It looks like a group of about 30 people in peasant clothing with 4 wearing no clothes speaking in front of the statue.


As you can ONLY have one scene per turn. Pick which of your actions you want to have as an adventure and which you want to autoresolve.
 
The Thunderheart Kingdom Process:

EVENT:

During the travel on the High Seas, King Staunir Thunderheart heard a melodious sound. On a nearby rock lay a woman that was half fish and half woman. She continued to sing, oblivious to the men watching her. As their eyes became transfixed, they had stopped watching the waters and only watched her.

By the time that they realized the music had stopped, not only did they realize that the woman was gone, but that they were not where they had been. They had been taken by their own rowing to a small island that could not have been more than ten feet across.

On it lay a skeleton that lay on top of a wooden chest. Taking the skeleton off of the chest and opening it revealed 1 CP worth of gold and jewels.

Action 1; The Wizard of Flame

It was without much trouble that the Goliaths traveled the ancient paths after reaching landfall of the old lands. They followed all the landmarks as old tails were recounted to them by the village elders, passed down throughout the ages.

Until they arrived at the large, but squat red tinged tower of The Great Wizard Niktos of the Southern Flames. The door remained locked upon their approach and after a simple knock, a loud voice called out:

“WHO DARES APPROACH THE GREAT WIZARD NIKTOS OF THE SOUTHERN FLAME, ALLY OF THE GOLIATHS OF STORMWRAITH?”

(SCENE)


Action 2: Saying Hello to the Neighbors. Attempt to make diplomatic visit to Aeternus and uncover information about The Forge and the Well Ruins

The Diplomatic visit went very well. The L’Elfs (Lizard Elves) of Aeternus were the main ruling class of the island. Below them were the Lizard people and the Elves. The upper class of society are all powerful spellcasters, while those towards the bottom were warriors and laborers.

The delegation is met with Minister G’Orful, a L’Elf of prowess with illusionary magics. He spins tales with visuals of the dangers of The Forge. The story is known as The Folly of Mythanar. It shows how the elven Lord, Mythanar lost the majority of the elven army along with a fraction of the lizard army in a mad attempt to gain control of The Forge. Only one had survived this sad attempt. The Ancient High Elf, Nier.

Nier, The Mad Sorceress lives up in The Beast’s Eye if you want to ask her more about that dangerous place.

As for the Well Ruins, it is said that it once housed a dangerous creature that could engulf all of reality.

With the good diplomatic relations, you can attempt to open up trade routes with Aeturnus next turn.
 
ChatGPT Image Apr 7, 2025, 06_32_55 PM.png
"All life flows down from the sun
The plants feast on the light
The beasts feast on the plants
And the men feast on the beasts"
- Marcilla, Hand of the Living Sun


The Metal Sea

Swimming through the torpid, entranced mind of Marcilla was the image of a great metal sea. There she sat on an island of flesh and sinew, the taut muscle keeping her afloat. The air was thick with the scent of rust and metal. Oiled metal, weathered brass, and pitted iron- all things that the scent seemed to emulate. But there was an undercurrent of something else...something sinister. A smell the surgeons of the flesh halls were quite accustomed to- blood and sliced open bodies. It clung to her nostrils and served as a reminder that she was an alien in foreign land.

Unlike the kind, voluntary procedures the prophets so kindly gave to those in need of health, this was someting different. She looked down from her flesh island, and saw a sight that turned her stomach. Men and women of all ages stripped naked in the metal sea. Tendrils of metal snaked under their skin, into their orifaces. Violating them and profaning them in a twisted mockery of lifesaving treatment. They screamed with raw throats and bloodshot eyes. They cried for someone- anyone to save them.

The sun was snuffed black. A great eclipse had swept across that shining constant that all prophets grounded themselves in. Shadows grew wide over the hellscape, bathing these damned souls to darkness and spiritual rot. The light was nowhere to be found.

Then there was the cold. It chilled her down to the bone. The prophets abhorred the cold. It was the antithesis to life growing. To the sun. And this place was locked in a foul, artificial winter. In the distance where great cylniders that vomitted cold air into the world.

Tears welled up in Marciall's eyes. Before her were people in pain- shivering and alone. The sun never touched them. She reached down from her flesh island, her arms growing long and muscular. Thick fingers scrabbled against the metal, trying to wrench a sobbing man from his metal confinement. A streak of gray lanced through her arm, severing it. Whatever the source was- it was too quick to even see.

Her blood congealed like thick grease, the pain not even registering. The blessings of ZOA functioned here, at least. It was a bitter reassurance.

Powerlessness.

Anointment

The Flesh-Hospitals of Solavet were abuzz with activity, at all times. Like a great clock, it ticked with nurses, doctors, mages, preists, and mindless thrulls. Despite the pus, blood, and shit that often flew about from the patients- the place always had a somewhat pleasent smell. Courtesy of Thelia the incense holder. She walked through this sacred place with a brass censer, swinging it to and fro and muttering prayers to the Soverign in the Sun.

Marcilla crashed through the doors after her trance, sick to her stomach and the nightmare still on her heels. For a time, she assisted the doctors and priests in healing. She spent the better portion of her time mending a gruesome war-wound belonging to a grizzled middle aged man. It appeared as though he was sliced with some kind of jagged blade that inhibited healing across his leg. Black rot furled from the wound, withering his leg and producing a putrid scent.

Holding hands with the doctor, Marcilla recited an ancient prayer to the Soverign. Sunlight floated through the stained-glass windows in the hospital, and touched the man's rot. A smell similar to burning hair rose from the wound, as the rot peeled back in crispy curls. The doctor's fingers cracked and shifted into long needles, tendons feeding into them like a gruesome thread. He stitched the veteran's wound closed with surpising speed.

Thelia the insense holer watched. Marcilla turned and put a hand on her shoulder, eyes wide. "Venture to the West. There, you will find a great castle. Speak. Speak on behalf of the Soverign. You may die. You will end with ZOA."

The hospital fell silent at this decree. The silence was only broken by Marcilla carving a single line down Thelia's head, with a dagger made from her own bone. She handed Thelia the dagger. "Do not let them take you."

Whispers

Thelia prayed before the altar in the center of Solavet. Before her was the most beautiful corpse she'd ever seen. It was the body of Selassie, angel of ZOA. The sun caressed her brown skin, softly illuminating her deilicate features. Even death couldn't mark the angel with its pallor. Great wings unfurled from her back, and gently wrapped around her body. Atop her head was a crown of a silvery metal. It was simple- a few metal spikes held together with a circlet. It almost seemed out of place. Surrounding the massive angel was a glass cage, spiderwebbed with gold filigree.

The other prophets told her Selassie was dead. Said she was touched for believing otherwise. But Thelia knew the truth. Selassie was just sleeping.

She pressed her hand against the glass and whimpered. "My love. Marcilla is sending me to my death. I...don't even know what she wants of me. I'm scared. Please...I know you can help me."

Selassie opened her eyes, turned, and pressed her hand against the glass, aligning it with Thelia's- as though she was trying to touch her through the glass. She responded in a voice that made Thelia want to cry with joy. "My love. My desert rose. They cannot hurt you. When the eternal dawn comes, I will pull your soul from any abyss, any hellscape to save you."

Thelia choked out a giddy laugh. "Do you swear it?"

"On my very soul."

The two sat in silence for what felt like an eternity.

"Why do you think Marcilla is sending me off?" Thelia finally said.

Selassie's face darkened. "It matters not. She is weak. I am not. When I awaken, I will guide you and your kin to a truer communion."

Those also visting the altar watched, quietly whispering to one another. Full an entire hour, Thelia sat by the altar gibbering to herself, and the body of their fallen angel Selassie as though she were alive and talking back.


Actions

Yea none of these have anything to do with my fluff thematically. Cry about it.
1. We are going to begin the classic flesh prophet creation- flesh vats (no, really. Every time I play flesh prophets this is the first thing we do). This won't be for science or war (yet). It's for food. We are going to try and create solar powered flesh vats. Medevil lab grown meat, yo. Better than starving. This meat can also be used as fertilizer to grow other crops (which we are trying to do as well, for a more PR friendly thing). Bonus: Flesh Hospital With Lab: Your Faction has a greater chance of gaining unit improvements and higher success with autopsies and flesh-related activities. Bonus: Eversun of the Skilled: Increases the chances of automatically gaining a Hero, new Spell, or improved weapons/armor.

2. Since Marcilla just needs to not get turbo obliterated for me to rez her, her and a few monks are going to step out of the temple and go on a bit of an adventure. Let's see what we can find!

3. Free action. Send crazy Thelia to talk to some evil iron liches. Let's hope croc is nice and doesn't kill my necrophiliac monk.
 
Turn 1
Hive of the Great Mother



The bug people of the hive were always busy. Above the ground, across the vast forest of their lands, and below in the winding caverns. Their architecture a mix of ancient technology and nature itself. Their lives were busy, but fulfilling. There was always work to go around, yet everyone had enough time for themselves, their passions, their families. Yes, it was thanks to the ancient technologies found hundreds of years ago that they were living so much better than their peers in other kingdoms.
And it was also that thanks to these luxuries that they believed it would always stay that way.

Yet in the council chambers many grim faces gathered. Situated underground, deep in the caverns of the Great Hub and illuminated by brightmoss, all the leaders came together to discuss their future. Each was selected, and elected, as the best of the best of their specific craft. Be it commerce, research, or farming; as well as the representatives of the different sections of their land. And although they convened often, it was rare that everyone was present at once.

Go'lra sat silent in the front of the chamber, watching as everyone had entered and started murmuring among each other. They all knew why they were here; this wasn't the first discussion of these topics after all, but now they had to come to a final decision. It had been a few minutes since the last person found their seat, before Go'lra let out a gentle pheromone, which signaled everyone to quiet down.

"I, Go'lra, the 56th Great Representative of the Hive of the Great Mother, hereby declare this session to be opened. First on the agenda is our alliance with the Iron King. I will be listing all the topics that we have previously discussed. Then we will finish all discussions and questions regarding this topic. Finally it will be implemented, or denied, via vote, as is law and tradition."

Go'lra left room for any objections, but aside from short mumbling, nobody spoke up.

"Concerning the recent rise of threats nearby our lands, we will be requesting an alliance with the Iron King. This will consist of us supplying them with weapons and resources while they will defend us. Speaking for this are the following points: Our alliance in the far past; They are treating their people with respect; We will be able to raise their standard of living; They should have a strong military, with which they can aid and defend us, or if necessary, push out to destroy threats; And lastly, we will be able to benefit from increased trade relations."

He cleared his throat before continuing.

"Speaking against this are the following points: Our records of the past have shown that they had a desire to conquer territory; In recent times they have become largely inactive; And we would be giving them access to our technology, which may lead to possible misuse. Now we may discuss these points for the last time, as well as any possible additions that have been left out...The representative of defence may speak."

The largest person in the room, aside from the guards, had raised their hand before speaking up.

"I must ask for further consideration, I believe it is extremely...unwise to hand our weapons to others, especially if they may become our enemies!"

Go'lra gave them a reassuring nod. Past arguments had not persuaded them much but he had already seen this coming. After all, that was one of his concerns as well, at least, in the past.

"The representative of industry may answer."

A rather thin bug with six arms and four legs began.

"It is very likely that they will attempt to replicate our technology, yes, though it will take them years to reach a level with which they may threaten us. While reverse engineering the basics and accumulating the necessary resources won't be hard, they simply to do not have the industrial capability to match us. At best they will be able to supply their elites with prototypes, but arming their entire army? That may not be possible for them in our lifetimes, at least not on their own."

They were rather smug after their explanation and the representative of defense couldn't retaliate outside of an unhappy grumble.

"With this matter laid to rest, any other points before we come to the voting?"

The representative of research raised their hand and was given the floor.

"I would like to include that we may reverse engineer any old-world artefacts that the Iron King may have. This should be a benefit for both sides."

"Very well, it will be included in the possible negotiations. Next we will begin with the voting."

Go'lra once more left a few seconds of pause for any spontaneous objections but it wasn't needed this time.

"All in favour may now raise their hands."

A lot of hands were raised.

"All against?"

Less a dozen raised their hands.

"Abstaining?"

The few who hadn't raised their hands now did so.

"With this vote this proposal has been approved. The messages will be written and send in both paper and video via the GMMS. If an audience is wished, I will take two diplomats and an entourage to meet the Iron King in person. We will now take a short break before discussing our next item on the agenda: Growing our wealth."

The room buzzed with chatter and pheromones as everyone chatted with each other, while Go'lra shuffled his papers around. The hard part was over, at least for this session. Though he can't even imagine how a potential negotiation may go.



The rest of the session followed similar patterns. Discussions followed with votes, or discussions followed with more discussions. At the end it had been decided to invest the current wealth into growing the economy by focusing on trade, and use the wealth gained this way for defense and research. Though it would need to take time and effort to get it done.
Even with the help of the GMMS.



At the end of the day Go'lra laid himself into the garden of moss in the center of the Council building. He was exhausted and just watched the brightmoss and glowing mushrooms on the ceiling. It reminded him of the stars above, and how he would soon be seeing them again. Anxiety mixed with excitement but both made way for a sense of duty.
He will see it through, come what may.



ACTION 1

Request an alliance with the Iron King. This request will be sent via the GMMS. The Hive will mainly help them with technology and commerce why they will mainly help protect against external threats, details to be discussed in person, if so wanted.


ACTION 2

Using 2 CP The Hive of the Great Mother will try and gain a steady source of revenue by establishing trade hubs and markets, as well as harbors, to link the surrounding territories together with trade. They will request the GMMS to help with that, be it by sending messages or facilitating trade negotiations.


Current nation stats:

TP - 2 (-2)
MP - 0
CP - 2
RP - 0
 
The Iron Pact PROCESS:


EVENT:

A Metal Chest arrives at the gates of IronFlow. No one had seen it dropped off, only that it suddenly was there. Inscribed on the front of the chest were the words: “All of your hearts desires.”

Was it a trap? Or was it something that would lead the Iron Pact to further greatness on the world stage?

At first glance, it was clearly locked. But given enough time, they could theoretically open it up and discover its contents.

A. Spend the Time to Open the Chest
B. Break down the Chest for raw materials, its metal seems to be of HIGH MAKE
C. Dispose of the Chest. It’s clearly a TRAP

Action 1: Move to and Raid the Maweater Tribe for potential converts and Thralls

The precursor of the Iron Pact, the Moonsworn had millennia ago gained the allegiance of the Maweater Tribe. But upon the schism, many had returned back to their OLD WAYS. However, their old ways did not seem to be getting them much in the way of prestige or power on the world stage. Where many tribes have become Kingdoms worth their salt, the Maweater Triber languishes in the desert.

Before beginning the raid, The scouts have revealed that they stand a better chance of conversion via words, then of outright conflict. However, they can still capture many in an actual raid. The scouting/raiding party are experts in the craft.

A. Conduct the Raid as originally ordered
B. Send in a representative to attempt to convert them with proselytizing
C. Your own idea?


Action 2: Build a mine to feed the needs of Ironflow

Ironflow needs Iron and other raw materials. It does seem that the region of Greenskin Pass has materials that are buried below the earth. But the question is to where shall they acquire them? A few options present themselves.

A.Set Up a Mine at the Tower of Night Ruins (There might be various types of Stones and Metals there)
B.Set up a Mine in The Great Chasm (It is possible that there are gems and other valuable materials there)
C. Set up a Mine in the Goblin Mines (Most likely to have high metals, but most likely to come in conflict with Goblins)
 
The Pinstripe Fellowship PROCESS:

EVENT:

A large group of Bandits led by a woman called The One Eyed Goddess arrives from the West. She demands all the Pinstripe Fellowship’s CP or they’ll attack, kill everyone and take everything anyway.

Their “army” looks like its made up of Bandit warriors wielding short swords with leather armor, Bandit Archers with shortbows and leather armor, A single Stone Golem with Red Rubies for eyes, and a few “mages” juggling flame balls and wearing rags.

The One Eyed Goddess seems to be wearing Fur Armor and wields a giant two handed blade.

A. Give up all your CP
B. Fight them
C. Your idea?

Action 1: Tend the Land with a focus on allowing Ashurst Forest to Flourish instead of remaining forever dreary.

The land is further cultivated in such a way that things, could, bloom in these lands. Perhaps with some plants and trees from the Quiet Wood could help. That might be just what these lands need in order to give it that final push into becoming a lush forest instead of a mostly dead one.

The witches that were put into cultivation however, did realize that there was some magic in the Ashurst Forest. It seemed to be keeping it from fully changing. If they were to fully change this place into one of Green and be full of life, they would need to find the source of the corruption and destroy it.

Under the cultivation, they were able to help alter the surrounding ground to be harder for those not familiar enough with it to fight on. Roots and undergrowth, Trees and bushes in unexpected locations.

Gain 1 RP


Action 2: Supply the Pinstripe Carnival for its trip. They are being supplied to last 5 years

Normally, it would have taken much resources from the cities own collective sources to outfit the Pinstripe Carnival, especially for a trip of 5 years. But due to the recent cultivation of the land and some traveling merchants, they were able to outfit them at a marginal fee.

And in fact, they managed to gain some additional resources in the process.

Gain +1 CP

Choose two of these options:
- Allow the Pinstripe Carnival to have a move speed of 3
- The Pinstripe Carnival is always considered protected by Mercenaries on its travels
- Any region housing the Pinstripe Carnival adds an additional +2 Happiness
- The Pinstripe Carnival acts as a TRADING HUB
 
The Sisterhood of Hel PROCESS:


EVENT: The wreck of a large wooden boat washes up on the shores near the Capital. It has various holes in the sides of it, but no visible crew. The ship itself is faded and looks as though it had been adrift at sea for a long time.

A. Raid the ship for supplies
B. Dismantle the ship for materials
C. Push the ship back out to Sea (Its a Bad Omen)

Action 1: The Foundation/Expansion of A Navy

The idea of a Navy has always been a part of these people. Ever since they were of The Brotherhood, they had access to the waters. Though over time, when what was The Brotherhood began following Hel, eventually, those that rode upon the High Seas had fallen out of the grace of the Living.

There were still perhaps those that lingered upon the waves. But much of the craft has been lost. That is, until now. Conscripting some boat builders from the village, they managed to put together some preliminary designs that could be useful on the water in order to actually fight.

A.The Lingenfarm
B. The Svatcomb
C. The HevHel

Action 2: The beginning of Commercial Farming

The farming venture actually manages to go well. Especially for a first attempt. As it was, the people were barely scraping by in the food department. Mostly raw or cooked meat either from the sea or the land. But also never enough for the people to feel satisfied.

However, they managed to acquire from the larders of the people, some hearty Ice Potato seeds. Normally, these would just been eaten and that was that. But, the Sisters realized what they were and how they were being misused and mismanaged.

Perfect for this frozen climate, the Sisters pushed the people to begin to plant them in carefully tilled fields. Locations where the snow was thinnest and the dirt was at least not as hard as rock were chosen for this.

Under guidance from a distance, it seems that it would take and in a few seasons, they would grow as long as they were continued to be taken care of.

(Nothing Gained yet.)
 
Bur Nettle PROCESS:

EVENT: Bur Nettle wanted friends and friends it did find! Underneath where it started, there had been a cavern. One that had been closed off, but its infestation allowed it to seep its way in and locate the juicy friends deep under the rocks.

Bur Nettle acquired an ENTIRE TRIBE OF FRIENDS. People and panthers and even some strange plant life that was happy to become a part of Bur Nettle.

Gain 1 MP

Action 1: Begin Terraforming the Giant’s Spine. Starting with the Mountains south of starting position

The Southern mountains are completely engulfed slowly, but surely by Bur Nettle. It seems to spread with ease as nothing is currently stopping it. At its current rate of expansion, it should have the entire region converted in TWO MORE TURNS, whatever that means

Action 2: Attempt to assimilate fish, algae, and/or undersea plants

Bur Nettle gently wisps at the waters. It is a strange sensation and one that would give it new meanings. It wanted more and more friends. And luckily, it got many new friends from this strange wet sensation!

They nibbled at its bits and bobs, wanting a taste here and there. That was what friends did, was it not? So Bur Nettle did the same thing back.

It gained many new friends this way. It seems that they found it sweet and tasty. Perhaps this was a way to lure other NEW Friends to become his friend. SWEET AND TASTY.

CHOOSE TWO OF THE FOLLOWING:
- CronkFish
- BlowBits
- SpeedyTop
- GoldenHeel
- SpikyFin
- SharpHard
 
the-squire-eve-ventrue-2.webp


The Scions of Light
Turn 1

Kessa stood at attention in the line, if she looked to either side, and leaned forward, she'd see ranks upon ranks of her fellow initiates lined up, armor polished, as ramrod straight as herself. Every initiate had been called off training for today, as it was 'Selection Day'.. It happened four times a year, the paladins and clerics would walk their number, gaze at them, take advice from the instructors and pick their squires. As Kessa stood under the hot sun, the sound of insects buzzing around to make a feast out of the unprotected hopefuls that could not move else almost certainly give up their hope of being picked, she fought down the anxiety that bubbled in her chest. She was about to turn 19.. Initiates had until 18 to be selected, those that weren't, were assigned lesser duties or discharged entirely. She could not afford either, she had to be picked, she had to train, she had to find the ones who took everything and make them pay, how could she do that if she was a clerk buried under tithing reports? Her hands tightened into fist at her side as she fought down the panic, she had to be picked. This was her last chance. She had to..

Awed whispers broke out around her, the discipline giving way to youthful excitement as the Paladins and Clerics began to move into the field, led by their instructors who were gesturing in their direction, no doubt pointing out the most gifted or their favored pupils and pushing for their selection.. Anger rose up in her chest, surpassing the anxiety.. They were like livestock being gazed at, told to open their mouth and show their teeth as they checked their coats and hooves. It was degrading, time and time again, they'd be peered at and then judged wanting, sent back as unwanted trash to be, hopefully, picked up by someone with lower standards. For all their talk about the 'Love of the Goddess', they were all so quick to judge them and divide them by their rank and status in life. The disgusting hypocrites, all of them, but despite it all, she had to be picked. She would be their horse, prancing about as pretty as they wish, so long as she could achieve what she desired, and when Kessa finally did, she would pull this whole corrupt organization down around them, burn it to the ground just as-

"There's Sir Baldrick!" An excited initiate said, and Kessa's eyes jumped to the Paladin. The size of an ogre and covered in massive plated armor, Sir Baldrick was a mountain of flesh and zeal, "They said he killed a wyvern by ripping its wing off and strangling the beast with it!" the voice continued and as much as Kessa wanted to balk at the idea, the sheer size of the man and the confidence with which he walked made her wonder. He seemed to have even brought a guard with him, as the small armored man behind him followed in his wake. That was the paladin she needed to be picked by. A legend. One who could teach her-

"Its Mother Celestine!" Another voice whispered, awe almost overwhelming it and Kessa's eyes jumped across the line to the woman in resplendent golden robes and long wavy sun-kissed hair.. Kessa's breath hitched as the woman's raw beauty seemed impossible to be, "She is from the Mohir line! Her mother is Grand Cleric! She's the most gifted of the clerics, they say she can wave her mace and wash entire lands clean with fire.."

Kessa's eyes bounced between the paladins and clerics, each time another initiative voiced an awed story about some grand quest or feat. This was her chance. She could feel it! She was going to be picked this time, and she'd finally take the first step on her journey.


Four Hours Later


Sweat rolled off her body as she swung her blade with all her might, the dull training blade smashing against the wooden target with a heavy thunk. The blow reverberated up her arms as her legs gave out and she collapsed to the ground, her breath coming out in heavy grasp, strands of hair having broken free from their confines and stuck to her sweaty brow as she unleashed a scream of rage from the depth of her soul, echoing across the dark and empty training ground. Again. She hadn't been picked again. It was all over. It was all for nothing. Tears of frustration slide down her face as she slammed her fist into the muddy field.. then did it again and again, her tired body venting all the fury it was able to muster..

"On your feet!" a familiar voice barked and despite her exhaustion, years of training and indoctrination had Kessa bolting to her feet and standing at attention. The familiar sight of Prioress Agnes with the perpetual frown marring her withered face as her dark eyes conveyed the full weight of her disappointing in her unsightly behavior.

"Yes, Mother!" Kessa yelled before she pounded her chest with her fist and bowed her head.

"This-" the Prioress started, "Is Brother Becker."

Kessa looked up in wonder, for the first time seeing the armored man next to her. It was impossible to see his face behind the helm, but he looked.. so plain. His armor bore no great marks of their order, but was beaten, scratched as if it had been dragged behind a horse for several weaks. It was only now, so close, that she could see the symbol of the Goddess hanging from around his neck. As she stared, the coin dropped, this was the guard behind Sir Baldrick! He wasn't a guard? Kessa wracked her mind to try and recall any of the initiates speaking of any other paladins, but none of them had.. Was he really a paladin?

"In the name of the Goddess, I great you, Sir Becker," Kessa said, her mouth dry with nerves, what did this paladin want with her?

"Initiate Kessa," the helmed paladin spoke, their voice neither gruff or soft, it almost sounded.. Sad or perhaps tired, "You are chosen. Will you be my Squire?"

Kessa's knees nearly buckled as if the world fell out from under her. She.. was to become a squire? But to this no-name Paladin? How could a Paladin not have a single feat or renown that would follow in his wake? Could this Paladin even be of use to her? But then, what other choice did she have? To be shuffled off somewhere and be forgotten? This.. This was her only chance, "I humbly accept, Master," she said as she slowly took a knee into the muddy field.

"Then from this day on, under the eyes of the Goddess, you are now Squire, I am your teacher, your brother, I am Sigismund Becker."​




Actions
1. 2 CP will be spent building a.. TRAINING GROUND! Where the Paladins, Squires and Clerics can sharpen their martial skills. A large church and library will be constructed on the grounds so they can indulge in magical training and theories as well.

2. Sigismund and his Squire, Katelyn [Kessa] shall train in the new training ground so that Kessa can develop her skills under the watchful eyes of her new master.
 
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There was nothing better then flying. The sheer speed. The danger. The feel of the wind biting against your face. Its piercing cold fought off by the endless heat of the dragon below. The muscles of the beast tightening with each flap of its wing. Powering the flight. Defying the pull of the earth. Racing over an endless expanse of ocean beneath you one second, kissing clouds in the blue sky the next. It was freedom. It was intoxicating.

But she knew it had to end. A dive low. Next the dragon unfurled its full wingspan. One last display, before catching the air and gently gliding down onto the ground. The solid, dependable, and oh so boring earth. Princess Alexandria swiftly dismounted. Unbothered by the cloud of dust kicked up by the dragon's landing. Her boots crunch onto the sand beneath her as she lands. Cracking her neck, she looked back out into the eastern ocean. The waters were calm, the sky clear. It's was so open.

She reached out to rest a hand on Meya and the dragon leant into the touch. The eye Alex could see contentedly closing. Calm as the ocean they stood before. Alex felt the unnatural, metallic skin. It was something she had never gotten used to. She and her dragon were young when the vivomancers did... well whatever it was that they did. It was under Aisling's predecessor she thinks, though Alex couldn't remember their name. Marzanna never seemed to like her talking to them. Part of her understood why. The Church may call this work holy, but there was something deeply profane about what the Vivomancers did. Sometimes it felt like they had peeled off her own skin and poured molten metal over her bleeding flesh. Meya never seemed to mind though. So she supposed that should be good enough for her. It was kept her dragon safer, and for that she was thankful.

The warmth was still there. That was something that she had always loved.

The dragon stirred, its nostrils flaring. Breaking its rider out of her trance. It could smell someone and Alex felt the joy the beast felt. That must mean... Alexandria turned around with a grin on her face as she heard the familiar footsteps. Her suspicions confirmed as she saw the snappily-dressed woman approaching, her brown braids trailing behind her as she ran.

"Zoa be praised! There you are. Where on earth have you been Alex?" Hannah didn't quiet yell, her hands on her hips.

"Oh, well I wasn't on-"

"Don't." She cuts her off, pinching her nose. "I am not in the mood, we were due to start half a hour ago."

"You worry too much, the ruins have waited, what a few centuries? They can wait a few moments more. Nobody is going to die if we're a second late." The princess spoke airily, turning to gaze out into the ocean once more.

"Alex." Hannah places a hand on her arm. "I know you're just using this as an excuse to get out the castle but please take this seriously. It's important. This needs to go well or nobody is going to ever take me seriously. Royal backing or not."

Alexandria placed her own hand over Hannah's. "No, I get it. I am sorry. Look I am here now so we can get this started right? Any scary, scaly monsters show up and my scarier, scalier dragon can scare them off!" Meya perks up at the praise, a snort of fire bursting out of her nostrils. Hannah seemed mollified by this at least. Though Alex noticed that they still seemed annoyed. Or maybe they were just stressed. "I'll be on my best behaviour, promise."

"Of course." Hannah sighed. "Well we've wasted enough time chatting. We should get back to camp and go over the plan with the others." She turned to leave, trusting this time her old friend would follow.

Turn 1 - The Dragon Riders of Kyth
Fluff TLDR: Alex goes on a flight and likes it! Because flying is awesome. Then has to go to the ground and do mud people things. Such as getting chewed out for being late by her friend and exploring this one weird ruin, because history or something.
Actions:
1. [Crown Princess Alexandria] explores the Sunken Ruins Ancient Ruins.
2. [Royal Vivomancer Aisling] continues her experiments. (Improve TP)

3. [King-Regnant Whatever The Fuck His Name Was] shits his pants and dies.
What do you mean they're doing nothing about the food crisis? What food crisis!

ART SOURCE: Sea and Sky by Kristina Valic
 
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Woodland Federation PROCESS:


EVENT: A Trio of Strange Acorns were discovered in a previously unknown clearing that opened up ion the forest. Some say that it was due to the ill nature of The Great Kwerkus. Others say perhaps it is the magic of the Fae.

What was known was that they lay sitting on a stump of a tree that recently was felled due to lightning striking it.

Left behind were three acorns. One Green, One Blue, and One Yellow. Which one will be taken?

A. Green Acorn
B. Blue Acorn
C. Yellow Acorn


Action 1: The Knights of the Acorn will begin scouting out the Farmstead to the West and see if it can be a suitable location for a grove.

The farmstead from a distance was discovered as having a few families living there, taking care of a large farm. There were many animals there such as cows, chickens, pigs, sheep, buffalo, Snorklops, and even Qippelos.

Without being seen, the Knights were able to carefully check out the location. It seemed that it was fortified against bandits and raiders, but probably wouldn’t do well against a large organized force.

The ground was fertile and rich. Their crops grew high and wide in large fields. It was found to be a PERFECT location for a new grove

Observing the people, they seem to be the friendly type. It might be possible to engage in conversation with them.

Action 2: Inkle Quillen travels North to the Wastes to explore growing a lush forest in such an inhospitable place


Inkle uncovers that the land itself was many millennia ago a lush forest, directly connected with their own forest before the land moved further apart. But now, all the nutrients in the soil have been sucked up by other things.

One of these things is the Giant Black Rectangular object that looms over in the sky over the hill. The other seems to be the large abyssal pit that is to the NW of the location. Both of those would have to be dealt with if a new forest would be able to rise among this barren land.
 
The Mystic Khanate PROCESS:

EVENT: In the path of the Mystics is a single Knight wearing a Steel Full Plate of Armor with a Thick metal shield on their back and a Heavy Steel Blade. A muffled voice asks for directions to Lakeside. They have apparently gotten lost from their battle group as a part of The Dominion of Honorborne.

A.Redirect the Knight to Lakeside
B. Mislead the Knight
C. Kill the Knight

Action 1: Scout out Local Sites of Interest- Well Ruins, The Forge, Quarmley Manor

All that seems to be found at a cursory glance of the Well Ruins is a destroyed well. The group didn’t want to stay longer because they kept getting a bad feeling just being even that close to it.

The Forge seemed to be a large structure with no visible ways in or out of it. Various signs seem to be put up that say to not enter. That evil lurks inside. Loud clanging can be heard from within.

Quarmley Manor, the scouts are greeted quite warmely. They are offered a hot meal and rooms for the night. The Lord of the Manor is one Robert Quarmley and he would love to open up dialogue with the Khanate.

The scouts had attempted to avoid the attention of the people, but they were somehow spotted right away by the Personal Soldiers that seem to guard the Manor. They wear Heavy Steel Armor and bare the marks of The God King from the North of the Plains of Plenty.

(Scene can be at any of these 3 locations)

Action 2: Fortify Agula- Assemble the best builders and architects to improve the RP of the city

Agula was a city build originally by nomads that had settled down. As such, it did not have the strongest walls or defenses. That would change today. Assembling the best builders and architects that they could muster, there were three options that were put forth for improving the defense of the city.

A. A sturdy Palisade wall that can help keep out intruders and protect the people from within.
B. A Strong Metal Wall which will Cost 2 CP as the materials will have to be outsourced from elsewhere.
C. A Palisade Wall with metal gates and a gatehouse for better frontal protection
 
Honorborn PROCESS:

EVENT: While clearing out some of the previous ruined structures, a LARGE DEPOSIT of Iron Ore. Immediately upon finding it, they are able to gather 2 units of Iron Ore. If a mining operation can be set up, a continuous source of Iron can be found for use.

Action 1:Honorborne makes final preparations for the battle against Lakeside. Siege weapons are constructed, supplies gathered, and the army readied for the battle to come.

Siege weapons are constructed out of all the wood that the Honorborn can find. It takes a large amount of the people’s resources to do so, but they will be fine siege weapons indeed.

Gain access to 500 Points to purchase siege weapons before the actual battle of the city.

Siege Towers- 100 Points
Battering Rams- 75 Points
Trebuchet- 75 Points
Ballista- 50 Points
Mangonel- 50 Points
Ladders- 25 Points


It turned out to be difficult to gather up a large amount of supplies to feed an army of this size for an extended siege. As such, they only seemed able to be able to gather enough supplies for 3 seasons without tearing apart the countryside for supplies.

The army itself had been prepared to the best of their leadership’s abilities. They were trained hard and given inspiring speeches to help keep them motivated. They knew what they were doing and why they were doing it.

It was for the future of their people and their kingdom. But also to relieve the tyranny of Lakeside from other nations as well. They were doing the world a favor.

Your troops for the oncoming battles gain an additional +10% morale bonus

Action 2: Honorborn, led by Sir Marcus invades the Kingdom of Lakeside, ruled by the infamous Sorcerer King, Ordered The Black

The invasion had begun. As they traveled across the lands, an army from Lakeside had come to greet them on the Plains of Plenty.It seemed to be an assortment of Knights on Horseback with archers behind them and mages behind them.

A man in heavy shiny steel plate rode up to the center in between the two armies, a flag bearer holding the brazen flag of Lakeside. It was a image of the city of olden times with a Racoon emerging from within on a blue background.

The man, with a clearly marked General’s feather on his helmet waited for his opposite to approach as was customary with armies of this side about to engage one another.

A. Ride forward to talk with the enemy General
B. Attempt to kill the enemy General
C. Your idea.
 
Solavet, The Radiant Temple PROCESS:

EVENT: Marcilla continues to pray to her holy god of the Flesh and is soon rewarded for her devotion. Upon hearing loud murmuring from in front of the temple, she emerges from her prayers to find a man made out of metal. At first, such a thing could be easily dismissed as they do not deal with metals, but only Flesh. However, her eyes are drawn to a red symbol of a plus surrounded by a white circle.

In the world of the ancients from medical texts they had collected and uncovered over the years, she knew that this meant medical of medicine. Clearly a healing machine of some kind.

It soon spoke up from its kneeled position on the ground.

“I am called Coppernicus, a medical robot. I have been told that this is a place of healing. May I join your staff?”

Its very face is blank. It does not even have a mouth from which to speak, just two white glowing eyes.

A. Accept Coppernicus into The Temple
B. Turn Coppernicus away from the temple
C. Destroy Coppernicus for being an abomination

Action 1: The Flesh vats are a success. At least for now. With careful application of their machines and manipulation of cultivated flesh that was not connected to any living creature, they are soon able to feed people. For now, the food is being distributed to the rest of the medical staff. But with this level of success, if these actions are continued to be taken, soon enough, their people will not only be able to be fed and kept from starvation, but that an overflowing abundance of meat can feed the people.

The taste is nothing to write home about, but if they can gain access to some spices, it could become quite the meal in the long run.

Action 2: Marcilla goes on an adventure.

Marcilla begins to explore the Region. Here are her options for an adventure.

A. Go explore the Maweater Tribe. A tribe of Orcs that have a thirst for battle. But 1000 year ago, they had been a part of the Moonsworn. Dwarves who aligned with humans, orcs and goblins to worship the moon.
B. A cave in which the opening looks like the maw of a great beast, with only darkness lingering within.
C. A crashed ancient flying ship, recently uncovered from a large dust storm
 

- I -
The Stonekin
The Lost City of Jumtis ~ Misty Canyon Mountains

687cb4ca3a73f2ff50daac1b83c4559d_jpg.png
~ Goromedes Earthmaker ~
"I've forgotten more than most will ever know. Such a bitter irony..."

~ The Lord Eternal ~

Race
Stonekin

Age
Immortal

Keyword
~Soulmage Artificer~
[Possession is 9/10s of the Law]


Location
Misty Canyon Mountains

Paths
Astral 1 | Earth 2

Perks
~The Scrolls Speak To Me~
~The Tower of Brimstone~


~ Magic ~
Astral
~Arcane Bolt CV7~
A bolt of arcane energy is flung from the hands to strike a foe, does small damage to normal units but is powerful against units that are not meant to be on this plane of existence; Undead, Demons, Angels, etc.

~Twist Fate CV8~
The caster gains a single reroll known as a 'Twisted Fate'. This reroll last until used, but they can never have more then one Twisted Fate applied to them. Playing with Fate is dangerous, and anytime this reroll is used and if it results in a critical failure, they gain a 'Hungering Mark'.


Earth
~Flying Shards CV6~
The caster calls stones from within, or on, the earth and flings them at their foes! each stone has fairly low damage, but this spell can be 'upcasted' to throw more stones.

[CV 8 - Two Stones]
[CV 10 - Three stone]
[CV 12 - Four Stones]

~Reconstruction CV12~
Whispering to the earth and steel, the caster wills them back together, mending and repairing damage. This spell drains a lot of stamina depending on the repairs attempting. Does not work on organic creatures.

~Summon Iron Ant CV8~
A strange dog sized iron ant is pulled from the Elemental Plane of Earth, it is very durable, being nearly solid iron, and has a hell of a bite.. But it is not sapient in any way, being little more then a little metal puppet.

~Tremorsense CV8~
The caster can 'feel' the vibrations in the earth as part of them. Able to 'focus' their mind on the vibrations and pinpoint exactly where it is. They don't know what it is, but they can almost always hazard an accurate size. This termorsense goes out 60 yards in all directions, but they can burn additional stamina to increase it to 120 yards. This spell last 30 minutes.


- I -
Dawn of the Stonekin


"It's strange how time can make a place shrink, make its strangeness ordinary."

~ Goromedes, Eternal Lord of Clan Earthmaker


~ ~ ~​


A solitary figure leaned forward across an ornately carved stone balcony. Far, far below the wind whipped past the jagged surface of the Tower of Brimstone as it stretched to the earth below where an intricate grid of structures sprawled from its base. Even from such great a distance, the lone watcher could see the usual hustle and bustle of his strange city - stone spiral towers reaching skyward amongst more typical box-roofed housing.

A light shower picked up and a small sigh escaped the silver silhouette as he turned to head for the canopy cover. Groaning slightly as he settled into the chair by his desk, Goromedes let his eyes wander the study aimlessly. Scrolls upon scrolls stacked on overflowing shelves, crates of rare study materials, schematics of prototype golems older than any human currently alive

Thousands of years already, and it still felt inadequate. It used to come to him so quickly; when shaping a species into a civilisation had been child's play. How had he atrophied so severely? It had taken him this long just to program the sentience and sapience - and there was still so much more to teach. The Stonekin were truly alive now, yes, but lived a mostly idyllic and isolated existence. Most never left Jumtis, the few that did only wishing to delve into the nearest ruins before returning.


"Taking after their father, I suppose..." He chuckled softly.

If only he'd managed to find more of his fragmented self. The sole piece Goro had pinpointed lay within... the Iron King. Another troubled sigh. Conflict was not something that came easy to Goro, but that man - or rather that version of Goromedes - seemed to have an acquired taste for it. The notion honestly scared him. If the circumstances had been different, would he have trampled down the same path? Would he have been party to the massacre of hundreds of thousands, slain by an iron hand?

Goro shook his head, casting the thought away. His frustrations would have to wait. There was always more work to do and sulking over what was or could have been wouldn't help any. Perhaps it was time to teach the Stonekin self-sufficiency?


"Hmm, yes..." He stroked his metallic chin thoughtfully, "And then- ah yes, that would allow time to invest in myself. Regain some of what was lost."

Two demons with one stone. He could advance civilisation AND begin solving this personal problem he'd developed. Goro could feel how rusty he had gotten, pun notwithstanding. He was due a visit to the academy.

"I've forgotten more than most will ever know. Such a bitter irony... I'd better make good on the reverence my people afford me."


- II -
A Headmaster's Master


A familiar bright glow emanated from a closed off study space within Goromedes Academy.

Some rustling, then the door slowly opened. From it emerged Goro with a tome already in hand, looking up and down the hall as he tried to ascertain the way to the Headmaster's office. He always had a couple of the old-model Stonekin posted at the academy for times when he wished to quickly visit. It had only been a year or so since he'd last been by, but already his sense of direction had waned. Too much attention had been spent on altering the Stonekin programatics, other details were beginning to escape him.

A small frown formed on his chrome features and he simply picked a direction and set off. He would surely stumble across one of the alumni who would direct him to the Headmaster.



Summary - Turn 1

  • Movement: The Lost City of Jumtis -> Goromedes Academy
  • Action 1: Seize the Means of Production! - Goro encourages his people to set up mining operations in the Misty Canyon Mountains, teaching them to safely dig for minerals and ores of value for the nation.
    [CP 1]
  • Action 2: School Trip! - Goro returns once more to Goromedes Academy, intent to improve his ASTRAL magic.
    [~The Scrolls Speak To Me~]
 
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