Sword Art Online: Server in ruins

I believe canon has it that hp , speed can be raised only using the basic stats STR and AGI, or by items.


 
1 question "Item tagging" what does this skill do again?
 
Yeah but I don't feel like bothering that when I already have a game with stats and dice rolling and JANKY HOMEBREW!


Item tag is the ability to ID gear for their stats and stuff. Think diablo or any other loot driven rpg
 
eXgTurbostar said:
I believe canon has it that hp , speed can be raised only using the basic stats STR and AGI, or by items.
 
1 question "Item tagging" what does this skill do again?
STAY AWHILE AND LISTEN
 
What's the difference between First Aid and Battle Healing? Is First Aid healing an ally and is Battle Healing healing yourself or vice versa?
 
Ixacise said:
Item tag is the ability to ID gear for their stats and stuff. Think diablo or any other loot driven rpg
I see, does the item have to be held by me or I can use the skill on items equiped by other players?
 
Natevess said:
What's the difference between First Aid and Battle Healing? Is First Aid healing an ally and is Battle Healing healing yourself or vice versa?
Battle Healing is a passive that regenerates your health while you are not fully charged. First Aid is... First Aid. It's an active skill.
 
no need for the harsh words, but isn't scanning your own stuff like basic skill, so you know what you equip, are you telling me that somebody that drops an item from a mob sees only the item name, and needs to go to somebody with "item tagging" skill to know how good that item is ex:dmg/durability?


 
@Ixacise , my recommendation to you is that you put a small description to the skills so that we can avoid these kind of debates
 
A lot of games, such as the very succesful Diablo series and the several games inspired by it, often drop items with completely hidden stats which are either unusable or a piece of garbage until you use an item/skill to identify them or have a specific NPC do so, at which point they're revealed to be magical weapons of some sort. Also I'm...honestly not sure what you considered harsh words.
 
tnx for the explanation Zerohex now I understand it better, and hope that is the definition in this case as well
 
Turbostar, shouldn't the GM decide when you get levels? If we could randomly decide when we gain levels, it would make that whole XP system meaningless.
 
Turbostar I just read it and gracious me I would be lying if I didn't say I was surprised. You certainly are something.
 

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