Grey
Dialectical Hermeticist
Alright, first of all, the interest check itself. After I'll ask some world-building questions inspired by the check.
How does this information affect my ability to create a character for the RP?
How does this information affect my ability to create a character for the RP? How does anyone know this? For what reasons were lessons necessary? It it possible to become omnipotent with instruction?
Alright, so this implies weaknesses on Azaroth's part. Khitio definitely seems more sympathetic. It does, however, muddy the waters and contradict the part about Azaroth being the only omnipotent one, and if others are omnipotent, can they not challenge Azaroth as equals? There's also no real sense of an angelic hierarchy beyond this. I think if this is informaton to be included, it might need more context. Further, is this absolute fact or fiction within the setting? Do characters know any of this? Should we be uncertain as to the truth of any of this?
And also, how does this information affect my ability to create a character for the RP?
If Azaroth is omnipotent, how was this even a contest? Why did he not simply destroy the rebels? What is a 'main planet'? Is the rest of the galaxy relevant? Are their more races than humanity? Why would Azaroth, in his omnipotence, send his wayward children here instead of a dead planet at the edge of the universe? Is there any universe beyond the galaxy?
How does this information affect my ability to create a character for the RP?
Is being demonic a spiritual reality or a political affiliation? Why couldn't Azaroth, the omnipotent, intervene directly? If the metal was so divine and shaped by Azaroth's Fist, how do humans work it into weapons? Could he not have given them the weapons?
Didn't Azaroth, as omnipotent creator, know that weapons would be insufficient? Did he give humans the coffins, or teach them to make them? This seems like a lot of intervention. Especially directly locking Khitio in a coffin. Why did he do that on Terra, when he could have cast it into space? Why did he make it possible to open at all? Is there some long game related to released Khitio in this? Azaroth seems like a sinister and untrustworthy god to me.
Why did he do that? Was he intentionally creating the conditions for Khitio's freedom? What powers do the demigods have? How do these ensure peace and prosperity?
A millennium is one-thousand years.
Many problems with this part. If all is peace and prosperity, why do Dark Wizards exist? Where do they get their power? Are there light wizards? Other forms of magic? If the queen is a demigod surrounded by loyal servants, how did they kidnap her? Why can't she free herself? Why do they want to free Khitio? He may have valid grievances with Azaroth, but he's no friend to humanity. How did they recover all this lost knowledge?
Finally - who are the player characters?
What is the culture of Terra like?
What is the technology like?
Why are the player characters involved?
I think you'd have a much stronger interest check if you focused on presenting what is unique and interesting about your world, and gave people an idea of the cool or interesting characters they could make. I think you should leave all the ancient god-battles out; focus on the actual events of the moment.
Your queen has been kidnapped! By whom, and for what reason? Who are the heroes who set out to save her?
And then the players can discover all the mystical stuff as they try to save their queen.
Because right now, from where I'm sitting, there isn't any mystery to solve or anything interesting about the world. The queen was kidnapped by generic baddies to release the ultimate baddie because they're baddies. I have no idea if I could be a wizard or a warrior or a gun-mage. I don't know if we're meant to be playing the dark wizards, even - you could very easily have them be the real heroes, because Azaroth seems like a horrible god and maybe Khitio has a point. I mean, for all I know the story of Khitio's exile was written by Azaroth to make him look bad.
I'm not saying give up, mind you. I'm not saying 'this has been done before, so don't'. I'm saying you should develop the idea much further, because there's practically nothing there to hang a story from. There isn't even anything to base characters on.
This is all work someone will have to do if you get interest, whether your or your players. Better to do the work now and guarantee more interest.
Many many eons ago, a god ruled over the immaterial realm. The god's name was Azaroth, and to his service there were many angels and lesser creatures which still held immeasurable power.
How does this information affect my ability to create a character for the RP?
Many of them were Ultipotent, which resulted in years of lessons by Azaroth, the only Omnipotent.
How does this information affect my ability to create a character for the RP? How does anyone know this? For what reasons were lessons necessary? It it possible to become omnipotent with instruction?
One day, Khitio, one of the nearest angels to Azaroth, asked himself something. "Why do I have to bow before Azaroth?". Azaroth, indignated by Khitio's thought, decided to punish him, taking away his omnipotence and granting him Ultipotence only, something gave to the lesser angels.
Alright, so this implies weaknesses on Azaroth's part. Khitio definitely seems more sympathetic. It does, however, muddy the waters and contradict the part about Azaroth being the only omnipotent one, and if others are omnipotent, can they not challenge Azaroth as equals? There's also no real sense of an angelic hierarchy beyond this. I think if this is informaton to be included, it might need more context. Further, is this absolute fact or fiction within the setting? Do characters know any of this? Should we be uncertain as to the truth of any of this?
And also, how does this information affect my ability to create a character for the RP?
Khitio, enraged, decided to get on his side as much angels as he could, clashing against his ultimate father, in a war that mortals nowadays call "The Celestial Terror". Ultimately, Khitio lost the war, and all of his allies and himself were thrown on Terra, the main planet and the biggest one of the galaxy, where humanity resides.
If Azaroth is omnipotent, how was this even a contest? Why did he not simply destroy the rebels? What is a 'main planet'? Is the rest of the galaxy relevant? Are their more races than humanity? Why would Azaroth, in his omnipotence, send his wayward children here instead of a dead planet at the edge of the universe? Is there any universe beyond the galaxy?
How does this information affect my ability to create a character for the RP?
Khitio, even more enraged by his father's act, decided to tamper with Azaroth's most beloved mortals, the humans. He and his now demonic legion started to slaughter and genocide humans, but Azaroth's, not being able to intervene directly, decided to give the mortals a tool to defeat them
Is being demonic a spiritual reality or a political affiliation? Why couldn't Azaroth, the omnipotent, intervene directly? If the metal was so divine and shaped by Azaroth's Fist, how do humans work it into weapons? Could he not have given them the weapons?
However, their immortal bodies were too powerful to be defeated, and Azaroth intervened again. The only way that the humans could defeat Khitio was trapping his spawns in Necrontyr Coffins, that would lock them and, trough godly and holy power, drain them of their energy, killing them. But Khitio was too strong to simply be drained, and thus Azaroth himself, to preserve life on Terra, locked him in an immensely powerful coffin, made out of the same material, that could only be opened by his direct hier, or by the blood of a god.
Didn't Azaroth, as omnipotent creator, know that weapons would be insufficient? Did he give humans the coffins, or teach them to make them? This seems like a lot of intervention. Especially directly locking Khitio in a coffin. Why did he do that on Terra, when he could have cast it into space? Why did he make it possible to open at all? Is there some long game related to released Khitio in this? Azaroth seems like a sinister and untrustworthy god to me.
Thousands of years after the Celestial Terror, Azaroth spent a steamy night with a Human Queen and from this act, a Demi-god bloodline has been created. The two twins of the Queen, respectively a prince and a princess were the most powerful beings in the land, with almost god-like powers to grant wealth and peace to their kingdom.
Why did he do that? Was he intentionally creating the conditions for Khitio's freedom? What powers do the demigods have? How do these ensure peace and prosperity?
Today, in the 41st Millennia (In human years, one millennia is ten thousand years), the last blood-descendant of the godly hier, Kiphina the Merciful rules over Terra alongside her sons and advisors in peace and prosperity. In the same year, a large clan of powerful Dark Wizards have discovered the truth about Khitio and the Dark Tomb (The name of the temple where Khitio is locked in), and have decided to free the Demon King. But all alone? They couldn't. Only one being is known to be able to open the coffin, and they were the most important person on Terra. The Clan, in desperation of finding a way to free their dark overlord, kidnapped the queen and went on a journey to find the Dark Tomb.
A millennium is one-thousand years.
Many problems with this part. If all is peace and prosperity, why do Dark Wizards exist? Where do they get their power? Are there light wizards? Other forms of magic? If the queen is a demigod surrounded by loyal servants, how did they kidnap her? Why can't she free herself? Why do they want to free Khitio? He may have valid grievances with Azaroth, but he's no friend to humanity. How did they recover all this lost knowledge?
Finally - who are the player characters?
What is the culture of Terra like?
What is the technology like?
Why are the player characters involved?
I think you'd have a much stronger interest check if you focused on presenting what is unique and interesting about your world, and gave people an idea of the cool or interesting characters they could make. I think you should leave all the ancient god-battles out; focus on the actual events of the moment.
Your queen has been kidnapped! By whom, and for what reason? Who are the heroes who set out to save her?
And then the players can discover all the mystical stuff as they try to save their queen.
Because right now, from where I'm sitting, there isn't any mystery to solve or anything interesting about the world. The queen was kidnapped by generic baddies to release the ultimate baddie because they're baddies. I have no idea if I could be a wizard or a warrior or a gun-mage. I don't know if we're meant to be playing the dark wizards, even - you could very easily have them be the real heroes, because Azaroth seems like a horrible god and maybe Khitio has a point. I mean, for all I know the story of Khitio's exile was written by Azaroth to make him look bad.
I'm not saying give up, mind you. I'm not saying 'this has been done before, so don't'. I'm saying you should develop the idea much further, because there's practically nothing there to hang a story from. There isn't even anything to base characters on.
This is all work someone will have to do if you get interest, whether your or your players. Better to do the work now and guarantee more interest.