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Futuristic Splicers - I Am Legion - OOC Thread

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I got lots of rest, but I'm still under the weather. Thanks for asking, though.
 
Ok, here's another question. The Bio-Energy Expulsion Vents do the following damage:

Mega-Damage: 2D8 +bonus M.D. equal to the P.E. attribute
value of the human pilot.

That does (for Toni) 2d8+25 MD. If I get the 50 Bio-E upgrade to double its damage, would it double the PE Bonus too, raising the damage to 4d8+50?
 
Ok, here's another question. The Bio-Energy Expulsion Vents do the following damage:

Mega-Damage: 2D8 +bonus M.D. equal to the P.E. attribute
value of the human pilot.

That does (for Toni) 2d8+25 MD. If I get the 50 Bio-E upgrade to double its damage, would it double the PE Bonus too, raising the damage to 4d8+50?
That would make for a hell of a lot of damage, even considering that it costs 50 Bio-E. I'll have to think on that, too.
 
Brainstorming on what I should buy for my host armor, no ranged weapons and melee weapons sucks compared to the griffons.
Defensive and sensors seem to be key but I'm open to thoughts.
 
I like my Bio-Force Field. Makes me able to take a lot more hits and survive.

Going for more sensors to be able to spot the Machine's minions is a good thing.
 
Now I'm second-guessing my decision for the bio-force field. I have Auto Dodge, so I can evade a lot of attacks that are heading my way. I could pick up Ambidextrous and increase the damage done by my arm blades. Oh, man. Decisions, decisions.
 
I could pick up Ambidextrous and increase the damage

Not at level 1, it has a requirement.

Also the force field is for when the dodge fails, it still seems good I'm debating the smaller force field in the legion book it's cheaper but still is just a pile MDC.
 
Not at level 1, it has a requirement.

Also the force field is for when the dodge fails, it still seems good I'm debating the smaller force field in the legion book it's cheaper but still is just a pile MDC.
Oh, I forgot about that. Damn. Well, that helps to make up my mind. lol
 
I got lots of rest, but I'm still under the weather. Thanks for asking, though.
Yeah! You're the only Sherwood we've got! =)

Brainstorming on what I should buy for my host armor, no ranged weapons and melee weapons sucks compared to the griffons.
Defensive and sensors seem to be key but I'm open to thoughts.
Well, we're not supposed to be as powerful as the War Mounts, are we?

I agree with what Psychie offered. How about going for the Mantis Blades for melee?

Glimmer guns are 45! Each!

If you are willing to pay that price just get the best gun in the game it will cost you less than half as much and the other 45 could go towards a mega upgrade or defensive stuff.
Yeah! I reread the Heat Projector too. I didn't realize you could get TWO of them. The Heat Projector has a very useful prerequisite in Heat Resistance and prereqs don't come cheaper at 5 Bio-E. =)

I was looking over the various upgrades, and I just spotted one for 20 Bio-E called the Super-Upgrade.
I will admit to thinking of your character and her Omega Cannon when I read that too. =)

Sherwood Sherwood Could I request a 5th martial art system be added to the game for my character?

My Martial Warrior is looking for a weapon-based (or at least weapon-heavy) martial art. The four we have don't offer weapons. I'm looking for a system that is preferably steeped in philosophy. He seeks to combine the martial way with Splicer bio-tech. Thoughts?
 
My Martial Warrior is looking for a weapon-based (or at least weapon-heavy) martial art. The four we have don't offer weapons. I'm looking for a system that is preferably steeped in philosophy. He seeks to combine the martial way with Splicer bio-tech. Thoughts?
I am open to other options. What style are you looking for?
 
Not at level 1, it has a requirement.

Also the force field is for when the dodge fails, it still seems good I'm debating the smaller force field in the legion book it's cheaper but still is just a pile MDC.
I like piles of M.D.C.! I briefly considered getting both Bio-Force Fields. The Deliveryman is all about surviving out in the wastelands with little to no support. =) But yeah. Decisions, decisions! =)

I'm looking for a well-rounded character with abilities in sensory, melee, ranged, defensive, and self-support. I don't know if our characters are new to each other or if we're an established team so I'm making him as the former unless I hear otherwise.
 
I am open to other options. What style are you looking for?
Sherwood Sherwood I am undecided.

Zanji Shinjinken Ryu looks like the easiest route (martial philosophy that works well alongside the Dreadguard's code, excellent philosophy, Character Attribute bonuses, and Level Advancement bonuses. Lousy arsenal of bare-handed techniques. I am already very comfortable with this fictional system).

There is also Korea's Moo Gi Gong (grants all Ancient W.P.s + Paired Weapons. Lousy Character Attribute, Level Advancement bonuses, and bare-handed techniques). Note: This is the one system that can be paired with another - Korea's beautiful Hwarang-Do system. The systems are meant to work with one another and their bonuses stack. However, I can't imagine the Splicer character who could start at 1st level with both. Not enough Skills, I think?).

Here are my notes on other ideas.
O-Ken Wa? (Powerful, flexible, new, but it's all kicks and swords. Absolutely zero philosophy.)
Yung Huo Jen (Chinese one-sword technique. Powerful, but also just a single-sword system. Acrobatic in nature, but Deliveryman O.C.C. cannot choose Acrobatics.)
Not Ninjitsu. That's Dreamy's field.
Wu Shu? Chinese. "Choose 3 Weapon Katas." Acrobatic movements (same as Yung Huo Jen).
Capoeira has weapons. Unorthodox. Great Attribute bonuses. Not good at grappling. 2 Actions/Round to start. No Automatic Parry until 3rd level. No philosophy but there is a strong feeling of "family."
Arnis/Escrima/Kali. Strong weapon-based system but with few weapons. No philosophy.

Lots of these methods have strong techniques, but technique alone does not a way of life make (at least not for my Martial Warrior concept). Hence the desire for philosophy. Sure, I could make my own up, but this is your game. I don't want anything in it that you have not understood and approved.
 
So long as the various Martial Art Powers are not included in the text of the style, I am willing to consider Zanji - I don't know enough about the other styles to be comfortable with bringing them in.
 
So long as the various Martial Art Powers are not included in the text of the style, I am willing to consider Zanji - I don't know enough about the other styles to be comfortable with bringing them in.
Absolutely! Oh, I don't want Martial Art Powers any more than I want Psionics in here! If you had mentioned those in the four systems you had approved, I would have provided reason for you not to (game balance being the chief reason).

Sherwood Sherwood I'll go with Zanji then. Thank you! One thing I want to be certain of - the Bio-melee weapons we can choose (like the long forearm blades, Mantis blades, etc.). Those use W.P. Sword, right? The smaller ones use W.P. Knife?

Also, concerning my overall build - I am... leaning away from things like Dual Heat Projectors and the like because if you feel the "vent" weapons Psychie brought up were too powerful if doubled, then I don't want to make anything that's too much.
 
Absolutely! Oh, I don't want Martial Art Powers any more than I want Psionics in here! If you had mentioned those in the four systems you had approved, I would have provided reason for you not to (game balance being the chief reason).

Sherwood Sherwood I'll go with Zanji then. Thank you! One thing I want to be certain of - the Bio-melee weapons we can choose (like the long forearm blades, Mantis blades, etc.). Those use W.P. Sword, right? The smaller ones use W.P. Knife?

Also, concerning my overall build - I am... leaning away from things like Dual Heat Projectors and the like because if you feel the "vent" weapons Psychie brought up were too powerful if doubled, then I don't want to make anything that's too much.
Yes, your forearm blades will use WP Sword, along with Mantis Blades.

Psychie Psychie regarding your questions about the upgrades to your Omega Cannon and the Bio Vents. If you take the upgrade to be able to fire more than once per melee, it will use only 3 of your actions - if you fire one after another. Spacing them out will require you to close the armored plate on your chest and then it takes 2 actions.

Getting the upgrade to the Bio Vent will only double the base damage, not your PE bonus damage. Otherwise it becomes more powerful than the Omega Cannon.
 
Sherwood Sherwood What is your take on the Heat Projector Cannons (Main, page 102) vs. the Glimmer Guns (Legion, page 124)?

I'm thinking the Heat Cannons might not work so well underwater (you mentioned we might eventually have underwater adventures). I'm wondering if the Machine has heat-resistant robots.

The Glimmer Guns are more expensive, do less damage, have slightly longer range, but (if paired) do 10 feet of AoE. Is that useful enough to consider?

Is there one pair or the other that's better for your game? Or should I just stick with one gun and upgrade it as we go along?

Also, what climate are we adventuring in most of the time? Is a Thermosynthetic Host Armor feasible? I'm thinking once we go underwater, it'll need its own heating source or, quite literally, the suit could freeze to death?
 
You are in a temperate climate, so unless you are heading to high altitudes or deep in the water, your Thermosynthetic Armor will be fine. If you do go under the ocean for a long time, I can provide you with heat packs to keep your armor working for a few hours.

Looking at the two, I think that the Heat Projector Cannons have the edge over the Glimmer Guns. That is just my opinion, though. You might find that the Glimmer Gun is better for you. Don't forget that even with a 10 foot AoE, that requires the robots to be in a fairly tight bunch in order to be able to hit more than one at a time.
 
You are in a temperate climate, so unless you are heading to high altitudes or deep in the water, your Thermosynthetic Armor will be fine. If you do go under the ocean for a long time, I can provide you with heat packs to keep your armor working for a few hours.

Looking at the two, I think that the Heat Projector Cannons have the edge over the Glimmer Guns. That is just my opinion, though. You might find that the Glimmer Gun is better for you. Don't forget that even with a 10 foot AoE, that requires the robots to be in a fairly tight bunch in order to be able to hit more than one at a time.
Re: Thermosynthetic option. Cool (pun intended)! I'll balance that against the others again and see what's best for a wandering Deliveryman. =)

Re: Guns. Heat Projector Cannons it is! As metal is currently humanity's bane, my character very much likes the idea of melting Machines down until the metal is all gone (whenever practical). Thanks Mirgris Mirgris for your input! =)

I just had a thought. A Thermosynthetic Deliveryman with Heat Resistance (required for the Heat Projector Cannons). Heh!

Hold on a sec... Sherwood Sherwood These cannons have the Heat Resistance bio-enhancement as its prerequisite. Does this mean I have to wait until 2nd level to get the cannons?
 
I think that it would specify that you cannot get that item until 2nd level if that were the case.
 
Its not like you are building on top of an upgrade to get a higher level of heat cannons, as opposed to an upgrade of a Caster Rifle.
 
I think that it would specify that you cannot get that item until 2nd level if that were the case.
O.K.! I think I'll go with at least one depending on how my Host Armor build works out here. I've got a lot going on on my character's page. =)

(Incoming pun to help you fight your cold!) Concerning the Host Armor Metabolism... (get ready!) ... the idea of taking thermodynamic metabolism for my bio-armor is growing on me.

8D

Two of the things that turn me off about the lithovore is the daily 3d4 hours required for sleep and the necessity to stay inside the armor while feeding it rocks and minerals. Thermosynthetic lacks a mouth, does not sleep or eat, and my character can step in and out of it without worrying about it going hungry. Sure, it doesn't have some of the cool benefits of some of the other metabolisms, but it also doesn't have any of the nastier drawbacks either (Vampire, I'm looking at you. Smell blood and you attack your own party? It's a cool metabolism otherwise, but how is this played in a non Evil-aligned team enjoyably?). =)
 
I think that it would specify that you cannot get that item until 2nd level if that were the case.
The next limitation is that many weapons and enhancements have prerequisites that must be purchased first. These prerequi-sites represent the growth of that weapon or feature. Remember, the Host Armor is a living, biological construct, and weapons and enhancements are all part of its "body" or "hide." As a re-sult, one cannot add some new ability or weapon system as quickly as a machine can be upgraded. Only one upgrade in a series of prerequisites can be taken at any given time. For Ex-am pie:

It's a bit vague. It does say "Perquisites" but then the examples in both that section and the ranged weapon upgrades are actual upgrades not prequisties.

Also red rush the example armor started with ambidexterity at level 1, not possible if it's perquisites.
 

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