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That would make for a hell of a lot of damage, even considering that it costs 50 Bio-E. I'll have to think on that, too.Ok, here's another question. The Bio-Energy Expulsion Vents do the following damage:
Mega-Damage: 2D8 +bonus M.D. equal to the P.E. attribute
value of the human pilot.
That does (for Toni) 2d8+25 MD. If I get the 50 Bio-E upgrade to double its damage, would it double the PE Bonus too, raising the damage to 4d8+50?
Understandable.That would make for a hell of a lot of damage, even considering that it costs 50 Bio-E. I'll have to think on that, too.
I could pick up Ambidextrous and increase the damage
Oh, I forgot about that. Damn. Well, that helps to make up my mind. lolNot at level 1, it has a requirement.
Also the force field is for when the dodge fails, it still seems good I'm debating the smaller force field in the legion book it's cheaper but still is just a pile MDC.
Yeah! You're the only Sherwood we've got! =)I got lots of rest, but I'm still under the weather. Thanks for asking, though.
Well, we're not supposed to be as powerful as the War Mounts, are we?Brainstorming on what I should buy for my host armor, no ranged weapons and melee weapons sucks compared to the griffons.
Defensive and sensors seem to be key but I'm open to thoughts.
Yeah! I reread the Heat Projector too. I didn't realize you could get TWO of them. The Heat Projector has a very useful prerequisite in Heat Resistance and prereqs don't come cheaper at 5 Bio-E. =)Glimmer guns are 45! Each!
If you are willing to pay that price just get the best gun in the game it will cost you less than half as much and the other 45 could go towards a mega upgrade or defensive stuff.
I will admit to thinking of your character and her Omega Cannon when I read that too. =)I was looking over the various upgrades, and I just spotted one for 20 Bio-E called the Super-Upgrade.
I am open to other options. What style are you looking for?My Martial Warrior is looking for a weapon-based (or at least weapon-heavy) martial art. The four we have don't offer weapons. I'm looking for a system that is preferably steeped in philosophy. He seeks to combine the martial way with Splicer bio-tech. Thoughts?
I like piles of M.D.C.! I briefly considered getting both Bio-Force Fields. The Deliveryman is all about surviving out in the wastelands with little to no support. =) But yeah. Decisions, decisions! =)Not at level 1, it has a requirement.
Also the force field is for when the dodge fails, it still seems good I'm debating the smaller force field in the legion book it's cheaper but still is just a pile MDC.
Sherwood I am undecided.I am open to other options. What style are you looking for?
Absolutely! Oh, I don't want Martial Art Powers any more than I want Psionics in here! If you had mentioned those in the four systems you had approved, I would have provided reason for you not to (game balance being the chief reason).So long as the various Martial Art Powers are not included in the text of the style, I am willing to consider Zanji - I don't know enough about the other styles to be comfortable with bringing them in.
Yes, your forearm blades will use WP Sword, along with Mantis Blades.Absolutely! Oh, I don't want Martial Art Powers any more than I want Psionics in here! If you had mentioned those in the four systems you had approved, I would have provided reason for you not to (game balance being the chief reason).
Sherwood I'll go with Zanji then. Thank you! One thing I want to be certain of - the Bio-melee weapons we can choose (like the long forearm blades, Mantis blades, etc.). Those use W.P. Sword, right? The smaller ones use W.P. Knife?
Also, concerning my overall build - I am... leaning away from things like Dual Heat Projectors and the like because if you feel the "vent" weapons Psychie brought up were too powerful if doubled, then I don't want to make anything that's too much.
Re: Thermosynthetic option. Cool (pun intended)! I'll balance that against the others again and see what's best for a wandering Deliveryman. =)You are in a temperate climate, so unless you are heading to high altitudes or deep in the water, your Thermosynthetic Armor will be fine. If you do go under the ocean for a long time, I can provide you with heat packs to keep your armor working for a few hours.
Looking at the two, I think that the Heat Projector Cannons have the edge over the Glimmer Guns. That is just my opinion, though. You might find that the Glimmer Gun is better for you. Don't forget that even with a 10 foot AoE, that requires the robots to be in a fairly tight bunch in order to be able to hit more than one at a time.
O.K.! I think I'll go with at least one depending on how my Host Armor build works out here. I've got a lot going on on my character's page. =)I think that it would specify that you cannot get that item until 2nd level if that were the case.
The next limitation is that many weapons and enhancements have prerequisites that must be purchased first. These prerequi-sites represent the growth of that weapon or feature. Remember, the Host Armor is a living, biological construct, and weapons and enhancements are all part of its "body" or "hide." As a re-sult, one cannot add some new ability or weapon system as quickly as a machine can be upgraded. Only one upgrade in a series of prerequisites can be taken at any given time. For Ex-am pie:I think that it would specify that you cannot get that item until 2nd level if that were the case.