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Splicers - I Am Legion - IC Thread

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Seeing the Spider leap for her, Toni plants her feet to be able to get a powerful lunge into it with her own Mantis Blades, hoping to pin it in place and give everyone else a clean shot at it.

Critical Strike for 260 MD
MDC by Location:
Arms (2): 197 M.D.C.
Hands (2): 107 M.D.C.
Legs (2): 202 M.D.C.
Feet (2): 147 M.D.C.
Head: 137 M.D.C.
Main Body: 630 M.D.C. // 550
Elbow Bone Blades: 115 M.D.C.
Harbinger Cannon: 187 M.D.C.
Munitions Reservoir: 487 M.D.C.
Sentinel Eels: 217 M.D.C. each
Sentinel Shell: 307 M.D.C.

Sidekick Rifle - Super Light Cell Cluster: 132 M.D.C., 2 Attacks, 8d10 Damage, 1,000 ft range - Mega Upgrade
Sidekick Rifle - Spore Discharger: 132 M.D.C., 2 Attacks, 4d8 Damage, 40 ft Radius, 1.200 ft range - Omni Upgrade

Action Points: 8 / 7

Combat Bonuses On Foot / In Armor

Number of Attacks: 6 / 9
Strike: +9 / +10 (+5 in melee) (+3 ranged)
Parry: +12 / +15 (+4 in melee)
Dodge: +12 / +3 Automatic Dodge
Roll with Punch: +2 / +10
Initiative: +2 / +9
Perception: +7 / +7
Damage in HtH: +1
Critical Strike on a Natural 18-20
[Critical on a 17-20 with Mantis Blade from Opti-Upgrade]
[Critical on a 17-20 with Velocity Cannon from Opti-Upgrade]


Mantis Blade: 12D6 M.D. [15d6 with PS] for a Blade Strike; 4d4x10+10 for a Dual Strike
Energy Expulsion Vent: 2D8 +bonus M.D. equal to the P.E. attribute (2d8+28)
Organic Rockets: 5d10 M.D. to a 10 foot radius
--Rocket Payload: 15 /
Central Maw: 3d8 M.D.
Velocity Cannon: 2D8x10+40 M.D. for a short burst of 10 rounds from one cannon or 4D6x10+40 M.D. per simultaneous bursts from both cannons firing a total of 20 rounds.
--Ammo in Cannons: 120 / 80
--Ammo in Munitions Reservoir: 600 /
 
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Psychie Psychie the power strike from the Gun Spider hits you hard, and you take a total of 70 MD before any damage reductions are calculated.

Both Jin and Toni hit the Spider, the heat blast incinerating the human face on the robot, causing blood and ick to spray out over Toni’s armor, causing heavy damage to the cyborg.

Then Toni adds her own dual blade strike to the Spider, punching into it deep and covering your armor with motor oil and other nasty stuff. It stops struggling and goes limp, flames and electrical sparks arching off the ruined robot.

Purr Purr you have gained the advantage of stealth again, and are within fifty feet of the advancing Assault Slayer. Any attack you perform will have the effect of a critical strike from behind. Chaska is up.
 
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you have gained the advantage of stealth again, and are within fifty feet of the advancing Assault Slayer. Any attack you perform will have the effect of a critical strike from behind. Chaska is up.
Silent and still as a statue, Chaska waits with the seemingly-endless patience of a stony idol until the titanic Assault Slayer is at its closest and most-vulnerable. Casually attempting to slowly walk underneath it, Chaska coolly waits until he thinks he has the best shot - then he lights up his Organic Thrusters and draws his Dual Bio-Energy Blades to their fullest length of five feet each. Flying up at its belly, Chaska tries to deliver a Critical Strike from Behind with both blades at full power.

These will be the very first strikes of these brand-new weapons. Like his ancestors of old, he believes the best weapons are those tested and tried in true combat - and never has melee combat been more true for the last warrior of House Apollo than now. For when is it more appropriate than to be at your most-effective than when the lives of those close to you are being threatened?

As he strikes, Chaska shouts in the tradition of the Lost Warriors. "Machine! Die properly!"

Strike modifier at present: +19
Total Damage = 6d12+70 M.D. x 2 (surprise attack - Critical Strike from Rear).
(3d12+35 per blade).
 
Chaska's patience has paid off when the Assault Slayer moves forward, and the Deliveryman slips up under the robot and leaps up and thrusts his twin blades up into the belly of the robot. The twin blades bite deep into the heart of the Assault Slayer, causing massive damage, and you are just barely able to evade the falling ruin of the now defunct robot from falling on you.

Both fights are now moving out of combat time.

Axel looks over at the ruins of one of the Gun Spiders and shudders. "Holy crap, those things are horrible. Screaming human faces melded into a robot body? Did you hear the screams of the one, begging her mommy to save her? Hell. This Legion must die."

Archos, normally a silent one, nods in agreement. "No one will argue with that. The Machine is bad; twisted. This Legion is truly evil, worse than the Machine." He looks out at the open hole in the wall where one of his war hawks can be seen flying in circles. "Beta says it is clear for the moment, but there are robots everywhere. More are sure to come. We need to go."
 
Jin for a moment kneels down at one of the fallen gun spidersand takes a close look at it, not touching it but just taking a look at it. Jin shook her head silently at it and stood up, prepared to move on.

“The sooner we get in position, the sooner we can try and kill this horrible machine.”
 
Toni yanks her Mantis Blades free of the remains of the Gun Spider and steps back from it with disgust written all over her face. She looks over at Jin and says, "Agreed. Lets get the hell out of here and kill this bitch. Chaska! Are you done out there yet? We gotta go."
 
Toni yanks her Mantis Blades free of the remains of the Gun Spider and steps back from it with disgust written all over her face. She looks over at Jin and says, "Agreed. Lets get the hell out of here and kill this bitch. Chaska! Are you done out there yet? We gotta go."
Chaska hears Toni's transmission clearly and he is grateful to be alive to do so. Like a scene from some great fable, soaring Woodstock gracefully swoops in and lands on the Deliveryman's shoulder as Chaska walks away from the smoldering and smoking Assault Slayer in the debris-laden street behind him - a gigantic threat to humankind now laid low by the Last Warrior of House Apollo.

"Chaska, Woo'stock, O.K.! We kill one Machine," he says with a rare hint of pride and satisfaction as he admires the beautiful blue-azure of his new Bio-Energy Blades. Not only had they passed the test he had set before them, but their very first strike destroyed a great enemy of humanity. However damaged it was, it would not walk again to threaten humanity. He turns to gaze upon the Assault Slayer once more - a moment in time he is sure will not come again. After a few more seconds of wonder, he finally shuts his recorder off to retain its limited footage. What might Chief Rybeck and the scientists of the Kraken learn from these scenes witnessed by Cerberus?

Sheathing his Bio-Energy Blades, he rejoins Cerberus with a grateful nod. He sees that they are in good health and that his promise to the Legion-damned humans on the Gun Spiders has been fulfilled - their souls departed if ever they were really there or just more hellish toys for the Thing named Legion to terrorize the world with. Chaska knows not which and nor does it matter at the moment.
"Oh!" Without warning, a pair of gifts arrive as WyldKat suddenly transforms a bit! Chaska twists and turns to look as the night-black WyldKat's furry but functionally-useless tail grows into something long, strong, and combat-ready. Then Resin Ducts gently sprout from his beloved Host Armor - ready for action, perhaps mayhem. "WyldKat! How this can be?" he asks in child-like wonder as the WyldKat literally grows a little before his eyes.

But there is no more time for celebrating or self-discovering - the time to move has already come. Drawing and briefly twirling his chig-laden High Frequency Spear, Chaska pats Woodstock and moves off in the direction Cerberus must go. As before, he takes the position of Tail-End Charlie and begins to counter-track to mislead any following enemies.

He sounds confident as his voice comes over the Bio-Comms to everyone. "Chaska ready go, Cerberus! Let us make ChiefRybeck proud!"
 
Toni takes a deep breath and says, “Cerberus, let’s move. Good job, everyone. Archos, try and steer us past the worst of the robots out there. I know it’s asking a lot in a war zone like this, but I have confidence in your abilities.”

She spares a moment to look down at one of the faces stuck in the Gun and murmurs a prayer for the lost soul. Rest in peace, knowing we who avenge your death on Legion in spades.

“Move out.”
MDC by Location:
Arms (2): 197 M.D.C.
Hands (2): 107 M.D.C.
Legs (2): 202 M.D.C.
Feet (2): 147 M.D.C.
Head: 137 M.D.C.
Main Body: 630 M.D.C. // 550
Elbow Bone Blades: 115 M.D.C.
Harbinger Cannon: 187 M.D.C.
Munitions Reservoir: 487 M.D.C.
Sentinel Eels: 217 M.D.C. each
Sentinel Shell: 307 M.D.C.

Sidekick Rifle - Super Light Cell Cluster: 132 M.D.C., 2 Attacks, 8d10 Damage, 1,000 ft range - Mega Upgrade
Sidekick Rifle - Spore Discharger: 132 M.D.C., 2 Attacks, 4d8 Damage, 40 ft Radius, 1.200 ft range - Omni Upgrade

Action Points: 8 / 7

Combat Bonuses On Foot / In Armor

Number of Attacks: 6 / 9
Strike: +9 / +10 (+5 in melee) (+3 ranged)
Parry: +12 / +15 (+4 in melee)
Dodge: +12 / +3 Automatic Dodge
Roll with Punch: +2 / +10
Initiative: +2 / +9
Perception: +7 / +7
Damage in HtH: +1
Critical Strike on a Natural 18-20
[Critical on a 17-20 with Mantis Blade from Opti-Upgrade]
[Critical on a 17-20 with Velocity Cannon from Opti-Upgrade]


Mantis Blade: 12D6 M.D. [15d6 with PS] for a Blade Strike; 4d4x10+10 for a Dual Strike
Energy Expulsion Vent: 2D8 +bonus M.D. equal to the P.E. attribute (2d8+28)
Organic Rockets: 5d10 M.D. to a 10 foot radius
--Rocket Payload: 15 /
Central Maw: 3d8 M.D.
Velocity Cannon: 2D8x10+40 M.D. for a short burst of 10 rounds from one cannon or 4D6x10+40 M.D. per simultaneous bursts from both cannons firing a total of 20 rounds.
--Ammo in Cannons: 120 / 80
--Ammo in Munitions Reservoir: 600 /
 
Archos nods and says, “I’ll do my best, Sergeant, but there are few paths that are not being contested by the two different sides of this fight.” He sets out at a quick pace but does his best to slink quietly through the ruins of the building and outside, trying to keep invisible.

Thanks to the trio of war hawks in the air, everyone is getting good intel on the movements of the Machine, and while it may seem to be taking a long time to go around obstacles, it is actually saving time by not having to fight for every foot you travel. On occasion, Archos yells over the bio com, “Down and freeze!” This is just in time to avoid scores of robots running rapidly down the street heading for the front line, and another time it was a missile barrage that slams into the street, sending up a blast wave that knocks everyone into the storefront next to you, not doing any real damage, just shaking you up a bit.

On a nearby street that you were able to avoid you can see what at first glance appears to be a flowing river of metal watching over a pair of Battle Tracks. A closer look shows that in reality it is a mass of thousands of Cable Snakes writhing on the ground as they rush to rip apart their opponents. Your last glimpse of the action was cut off by more misses blowing the crap out of everything on that section of road.

The war between the Machine and Legion is tearing the city apart, but thankfully you are close to your objective and that building is still standing.

A quick check on the bio com to the other teams show that all of the others are making good time to be in their own launch sites, and things are proceeding as planned. So far, so good. You have roughly forty minutes to get into position.
 
Several small encounters occur as you make your way to the launch point, but thanks to your teamwork, steal fields, and heavy firepower, you get through the fights quickly and with little in the way of damage to your armor. Finally, you get to the high rise condo that Archos has been guiding you towards. The structure is a twenty-five-story tall building, with the lower levels comprised of shops and various retail stores and the top levels packed with scores of luxury condos. The building used to be able to hold thousands of people, or in the current case, Nex-Androids, but at the moment, the building is a ghost town with absolutely no signs of life to it at all. It would be somewhat creepy if it wasn't for the massive amount of combat going on outside distracting you from the stillness of the residential tower.

The power to this block is out, so there are no working elevators to get you to the roof. But with your bio-flight jets, you can rocket your way up the elevator shafts to get to the top of the building. It only takes a moment to bust your way through the roof of the elevator to get access to the elevator shaft, then it is a quick zip up to the top to get to the rooftop. As everyone is getting set up, Archos says, "Sergeant, if you don't mind, I want to head downstairs and start checking for ways out of here. I don't like going someplace without at least two ways to get out of them, and this whole operation gives me the feeling that things will get hairy with a quickness once that Worm is launched. I'll be in constant contact with my bio-com." With that, unless there is an objection, he turns and heads for the elevator to go back to the ground floor.

On the top of the high-rise, you can get a good look at the carnage going on. Thousands of robots are involved with the fighting, sending massive amounts of ordinance flying back and forth. The only robot not in the fighting is the Factory Robot. It seems to be ignoring everything around it as it focuses on taking the fallen robots and the mess of the damaged buildings into itself to use as raw material to build its army. Hundreds of robots of different kinds have surrounded the Walker to provide protection and fire support to provide protection for the heavy crawler. Looking off to the side, you can see the prison wagon crawling along, looking like a centipede as it moves along. It has a smaller but still strong defense force around it, but you remember that according to the plan, you are to hit the lead segment of the prison wagon and if everything goes to plan, it will draw the escorts away from the Factory and leave it exposed.

You have about ten minutes to deploy the Kamikaze Worm, assuming that the other teams get through to their objectives on time. There is no to hit roll to be made to launch the Kamikaze Worm since it guides itself to the target. All you have to do is aim it and let the Worm do the rest.

What is everyone doing during the next ten minutes?
Psychie Psychie Purr Purr Eonivar Eonivar
 
Toni sets the Kamikaze Worm down and takes a look around before hitting her bio com to the other missile teams from House Deluvane. “This is Sgt Cruse with the distraction Worm. We are in position and are standing by.”

Then, she says to the team, “Everyone, solid work getting here. Keep your eyes open for any incoming Machine forces that will try to crash this party and warn the rest of the forces here. Stay frosty and alert. We can’t afford to miss even one of these tin batards.”

OOC how much time has passed since our last fight for ammo replenishment and MDC healing?
 
Toni’s signal is answered quickly with, “Copy that, Sergeant Cruse. Teams One and Two are in position, holding on Team Three, ETA five minutes. Once everyone is set, I’ll give the signal to you for your launch. Hold position and stand by.”

Axel’s armor is looking much better now compared to the damage it had suffered before. He leans up against a cinder block wall and takes a few deep breaths. He says in an easygoing tone, “You guys do realize that once we start this attack things are bound to get really hairy with a quickness. I just hope that we’ll all get out of this one all alive and well. If not, giving this Legion bitch a punch in the eye is not a bad way to go.” He is quiet for a moment, then adds, “Just in case we don’t make it, I just want to say it’s been an honor to serve with all of you.”

OOC enough time has gone by to have everyone at full armor and all expended rounds have regrown.
 
Jin takes a glance around the roof top of the high rise they are positioned at, looking at the buildings and terrain around them eyeing possible escape routes through as much cover as possible flying from the roof top. She then prepares to move and fire at anything incoming.

She takes a calming breath, preparing for whatever may come, be it escape from this place or going on to whatever beyond this life. She checks her timer and readies to fight.
 
Chaska feels very pleased that Cerberus is able to keep a low profile in a very, very hot battleground where one wrong move can spell disaster for the entire mission. Once they are in position, Chaska and Woodstock do their level best to detect as much as possible without being detected.

Like Archos, Chaska is trying to find at least two ways out of this. In his way of thinking, it has to be at least two ways that Toni's Valkyrie can make it out of, hers being the slowest and noisiest Host Armor of their squad. It would do little good for Chief Rybeck to learn that Cerberus succeeded in their mission but got themselves killed coming back due to something that was preventable. Chaska and Woodstock try to learn as much as possible with their sensors and natural gifts - Cerberus's survival might depend on it.

He is quiet for a moment, then adds, “Just in case we don’t make it, I just want to say it’s been an honor to serve with all of you.”
"JodiAxel," Chaska replies with confidence and coolness despite the situation, "you must come home to Kraken. To ChiefRybeck. You die? You make him unhappy. Cerberus not allow to die without permission," he gives a solemn grin. "This include JodiAxel. Undastand?"

Chaska also notes how much JinLi has changed. She was very communicative when she and Cerberus first met. Now she hardly said a word. Perhaps, he thinks, it is just her way of managing the stress and pressure and dealing with an all-out crazy mission like this one. Chaska understands that whether or not this mission succeeds and whether or not Cerberus dies, House Artemis comes out looking like the winner for having aided a very desperate House Deluvane.

Of course, Chaska being the survivor that he is has every intention of not only surviving and succeeding, but returning to the Kraken with everyone intact. He took some more time to record anything that looked even remotely interesting - for future elements of House Artemis might rely on this intel. As the old saying goes, "A picture is worth a thousand words." Chaska keeps recording audio and video as he looks for ways out for Cerberus.
 
Axel gives Chaska a smile. “Yeah, if we buy it here, that would make the Chief pretty upset, and we certainly don’t want that! He’d dig up our blasted bodies and kill us all over again. That man is one hell of a volcano of rage when he gets pissed. Thankfully, I’ve never seen him in that level of anger, and I sure don’t want to start now.”

Over the course of the next several minutes, your team has several close calls with nearby robotic air units coming close to your positions, but so far it appears that you have remained undetected. Five minutes goes by with no word from the other fire team, then eight. It is almost twelve minutes of agonizing waiting before you hear on the bio com, “Team Three in position. Ran into heavy resistance and had to divert our path to an alternate launch site.”

Then the order comes over the line: “All teams standby for launch. Do not fire the worms until the screening force around the Factory Walker has broken away. We don’t want to waste a shot that might decide to target a Land Dominator instead.”

“Diversions Team, you are up. Hit the prison wagon and disable it, but only target the lead segment of the robot. We don’t want any human casualties.”

Psychie Psychie you have been trained in how to target the Kamikaze Worm so make the post of Toni prepping the Worm for launch. I’ll do the dice rolls for this.
 
Toni nods to herself, and sends out on the bio com, “Diversion Team acknowledges order. Preparing to take our shot. Good luck everyone. Standby.”

Finally, she thinks to herself. Let’s do this. She kneels down next to the Worm, and while keeping a firm hold on it, she takes off its blindfold. With one hand, she holds it down while with the other, she points the head of the Worm at the lead segment of the centipede-like prison transporter.

Toni grins at the growing level of excitement that she can feel from the Worm, saves she says, “Yeah, that’s it. Look right there, see your target? Now, go out and blow that godless piece of shit straight to hell.” With a forceful yank of the strap holding its wings against its body, she frees it, still holding onto the neck. “Diversion Team launching now.”

Then, she gives the Worm one last look at the prison transport to make sure it is locked in, then with a flourish she steps back and gives the order to attack.

OOC I’ll go ahead and spend that Action Point. Let’s make sure we toast that machine!
 
When Toni takes the blindfold off of the Kamikaze Worm, it hisses at her and tries to bite you in your armor to show its annoyance at being carted around like a sack of potatoes. Then, as you direct its attention to the battlefield, its hissing turns into an ominous growl of primal hatred for the Machine that has been bred into the creature. It takes a bit of effort to point it at the Prison Crawler instead of its normal prime target of the Land Dominator or the really large machine of the Factory Walker. Finally, it starts to show signs of being properly locked onto the lead segment of the Prison Crawler, anxious to be set free to go and destroy it.

With the wings freed and the launch command given, it runs forward on its stubbly little legs and throws itself off of the rooftop and kicks into flight, moving at Mach speed towards its foe. Moments later, the nasty Machine-killing construct goes into a power dive into the front of the prison robot and detonates in a massive explosion, ripping apart and blasting the lead segment into confetti that rains all over the area.

The Machine response is rapid and immediate. The watchdog force around the Factory Walker breaks off and moves to surround the damaged prison crawler, intent on using their own firepower to protect the lives of the captured humans to be used as spare parts for future cyborgs, leaving the Factory Walker temporarily unprotected just as the House Deluvane strike force was hoping for.

Stinger call out over the bio-com, "All teams, fire!"

From three different positions around the city, five Kamikaze Worm missiles fly out and accelerate towards the massive Factory Walker, moving at Mach speed to try and make their suicide flights into the side of the robot.

But from seemingly out of nowhere, the sides and back of the Walker suddenly open up with a flash, revealing multiple missile launcher batteries. These launchers send out not dozens, but at least a hundred short range missiles that fill the air between the Worms and the Walker like a cloud of angry bees. Flashes of explosions fill the sky, destroying the Worms long before they have a chance to hit their marks, leaving the Walker unscathed.

Axel stares at the scene for a moment, then sums up the situation in a clear, short sentence: "Well, fuck. That's not good."

Seeming to hear his words, scores of air strike-units arc out of the sky and begin to strafe the launch points of the various Kamikaze Worms, along with an intense bombardment of heavy particle beam cannons and more missiles from the supposedly unarmed Factory Walker. In a very short amount of time, the rooftop you are on is going to be a very dangerous place to be.
 
Chaska records as much of this as he possibly can.

He grimaces as the Factory Walker turns out to be heavily prepared. No time to meditate on it now, though. Chaska moves for Archos's position without anyone having to tell him so! The survival of the "Factory Walker" was no longer his concern - now it was time to focus everything on Cerberus's survival!
 
Toni doesn't hesitate, but instead yells out, "Everyone, down the elevator shafts! Archos! We are out of here and on our way to you! What's your status? I hope you have something for us to use to get the hell out of here!" Without missing a beat, she breaks into a run for the aforementioned elevators, and adds, "I don't see how that thing could react fast enough to stop five Kamikaze Worms unless it knew the attack was coming. Chaska, please tell me that you got this whole thing on your bio-recorder! We have got to get this info to the Warlord ASAP."
 
As soon as Toni had fired the Kamikaze worm Jin was already turning towards the elevator shaft her flight jets flaring on her Host Armor to move as fast as possible…she did not wait to watch and see the results but heard the dismay and fear over the comms as to the attacks results.

She jumps down the shaft first making occasional thruster bursts to slow her decent to the bottom, scanning around for any possible incoming attack.
 

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