Saga of the Seven Sins - The Second Cycle

I just realized that Opal is going to be so happy when she learns that Darian has left the Bronze Faction. Pick her up bodily and spin around in circles happy. It will be adorable. She won't be able to stop to consider how unlikely it is she fell in love with a Bronze Faction Sidereal in the first place, and most of her memories of meeting Darian in Gem will be suppressed, but she'll have to remember trying to convince Darian to leave for decades. It will be the best thing that's happened to her since meeting Viktor. I want this to happen now.


Darian better not break poor Opal's heart by letting her realize her love isn't reciprocated, or she'll be murderous. ( >:( )
 
That's an... interesting way for things to go, yes. Still raises the question of how being Darian's devoted slave affects your relationship with me... and Darian's with me, for that matter.


As for the OOC thing... I'm interested, but I feel like I'll be at a disadvantage early on. I don't want my first-ever use of Apocalypse Fire-Wyrm Shintai to not be for keeps. (} :) )
 
Hey guys, so I was thinking about the game and your characters and here's the thing, I feel that the game has certain comedy tones that do not really fit well the character I made, also the other characters personalities are a bit less serious, and their interaction with mine might not play as fun as I had in mine, to avoid this I thought of discarding my Solar, and re-joining with a new character that would have a more direct link to one or two of your characters, and would overall fit the group's mood better, here's what I had in mind: An Abyssal girl who had a very precious bond to *insert one of your character's here*, probably even a romantic one before said character killed mine, leading to my Exaltation and damnation. Now, several years later I come back, radically changed but still deep down there's glimpses of the mortal I used to be, and although she has visible and disturbing murder-ish tendencies, she might be after all suffering from a deeper curse that could be taken care of....or not. I was thinking Renost could fit in the link here, I could have been the one mortal acquaintance or martial arts student that Renost kept in touch through the years, maybe even confided in her the stresses of his duties as an Agent of Heaven, only to end sadly as her knowledge of private information meant Heaven decided to end such relationship, and he was forced (maybe by one of his superiors) to end his own attachment to her, and to do so, end her life. Now I'm back, with all the drama it entails (and maybe a few interesting charms like Black Claw Style (} :) ) ). Although I have Renost in mind, any of the characters could fit in the role of a previous acquaintance here, I just think Renost might be the most appropriate one.


What do you guys think? If you all think it would make the game more enjoyable for all of us, and approved by the ST, I'll go with it, but if not I'll stick to the character I already have and go with the flow.
 
I personally have no problem with you playing a serious character... and I'm rather curious what you see as Viktor's comedic elements, since he's meant to basically be a starting out Evil Overlord. The only overtly funny thing I've seen is Opal's conflicted feelings over Darian.


Still, it's your decision...
 
That's true, although I dunno why I just feel the interaction in game so far resembles some kind of anime episode :P


I don't have a problem sticking with the character, although @Seeker of the End is there any particular reason why non Solar Solaroids get 5 charms more? Just curious, since Solars can't reach Ess 6 normally nor with canon charms (at least permanently), they get 5 charms less than anyone else, and since everyone is using Bonus Points costs as a Solar, is there some kind of advantage Solars have I'm missing here?
 
Solar Charms are just slightly better than Abyssal or Infernal charms, and much easier to specialize in a particular area.
 
In a game where full SMA, higher essence charms from Infernals and Lunars come into game, and (I'm assuming) the same speed of progression in experience costs, does the "better charms" aspect really come into play?
 
One Weapon, Two Blows is what, 2-3 motes and Essence 2? Greedy Mosquito Bite is 4m 1wp and Essence 6 (mostly for its Fury-OK effect - it's a Charm you're never meant to actually use) and Twin Fang Technique is 5m and Essence 2. The latter does grant Onslaught, though, which is nice. Being better than Abyssal or Infernal Charms is questionable, though. Why can't a Solar be Essence 6? I thought we were all allowed to break E5.


Viktor doesn't have to worry. The plot will arrive to prevent any of it being relevant. I'd essentially get a Sidereal Bond to go with my Solar Bond, with Viktor being higher in my priority list. It would be an Unacceptable Order for anyone to order me to harm or even inconvenience either of you. If you two fought I'd take Limit and do my best to keep you apart. If I hit Limit Break I'd go to absolutely any lengths to keep both of you safe, including forcefully separating you. The big difference is Darian would have four strikes before the Sidereal Bond broke. Mistreating Opal, or Opal being presented with evidence that Darian didn't really care would be a strike. It would immediately solve Darian's conflict with Opal and start a new one with Viktor ( :P ).


We haven't had much to be serious and grimdark about so far. I am entirely responsible for creating a character who causes massive amounts of disruption and intraparty conflict, though. That usually sorts itself out into more interesting dynamics in the long term. Everyone else gets along just fine ((Z_Z)).


Speaking of which, since this duelling detour has derailed the main plot, seems to have stalled entirely, and we'll have the OOC arena soon, anyway, should @Seeker of the End just introduce a hook to get us back towards finding Marlon, or whatever it is we're supposed to be doing? Renost won't be able to demonstrate what a masterful teacher he'd be, but I'm sure he'll get over it.
 
[QUOTE="Random Word]I just realized that Opal is going to be so happy when she learns that Darian has left the Bronze Faction. Pick her up bodily and spin around in circles happy. It will be adorable. She won't be able to stop to consider how unlikely it is she fell in love with a Bronze Faction Sidereal in the first place, and most of her memories of meeting Darian in Gem will be suppressed, but she'll have to remember trying to convince Darian to leave for decades. It will be the best thing that's happened to her since meeting Viktor. I want this to happen now.
Darian better not break poor Opal's heart by letting her realize her love isn't reciprocated, or she'll be murderous. ( >:( )

[/QUOTE]
Darian has said that she's left the Bronze; perhaps Opal just didn't believe her.
 
[QUOTE="Random Word]Why can't a Solar be Essence 6? I thought we were all allowed to break E5.

[/QUOTE]
Solars have only been about for a few decades, so they can't break Ess 6 by natural means, and unlike Infernals, they don't have a charm to access Ess6 before 100 years of age.
 
Sherwood said:
Darian has said that she's left the Bronze; perhaps Opal just didn't believe her.
Sorry, I meant if you used Joy in Ownership on her. She'd lose her memories of learning that Darian had left, and have a whole different perspective when she heard it again.


 


[QUOTE="Lord-Leafar]Solars have only been about for a few decades, so they can't break Ess 6 by natural means, and unlike Infernals, they don't have a charm to access Ess6 before 100 years of age.

[/QUOTE]
Interesting. Well, your E5 Charms terrify me already ( :P ) I'd love to have some of those. I think there are Charms that permit breaking E5 under at least some circumstances, aren't there? Or maybe an Ability specific Solar Charm that reduces Essence requirements by 1?
 
[QUOTE="Random Word]Interesting. Well, your E5 Charms terrify me already ( :P ) I'd love to have some of those. I think there are Charms that permit breaking E5 under at least some circumstances, aren't there? Or maybe an Ability specific Solar Charm that reduces Essence requirements by 1?

[/QUOTE]
There are, but for now they take a heavy toll on my charm slots with their prerequisites.
 
I like the Charm Without Strategy Arrangement. Is it a part of a MA tree, and if so, which one is it in? I may have to invest in that for Darian.
 
Primarily because Solars are OP. To be honest, I wasn't sure about how to limit Solar's huge power spike at E5. And in regards to the character, if you want to go for it, then do it. It's up to you.


 
That battlefield SMA is complete and utter bullshit. Naturally unblockable attacks? Auto-agravated damage? Wow you guys are just going to steamroll through everything. As for the hook, I'll let you do this one battle then introduce it.
 
[QUOTE="Seeker of the End]Primarily because Solars are OP. To be honest, I wasn't sure about how to limit Solar's huge power spike at E5. And in regards to the character, if you want to go for it, then do it. It's up to you.
 
That battlefield SMA is complete and utter bullshit. Naturally unblockable attacks? Auto-agravated damage? Wow you guys are just going to steamroll through everything. As for the hook, I'll let you do this one battle then introduce it.

[/QUOTE]
Fair enough, though I'm sure my character is far from being the strongest in the group, as you so clearly illustrated with that SMA.
 
Not that I'm disagreeing with you entirely, but in the defense of the SMAs, they do require that you have a entire CMA under your belt before you can pick up the Form Charm, and the really tough Charms of the set usually come after the Form Charm. How many of the Solar melee tree require you to have a full dozen or more prerequisites to it?
 
Notably, Renost forgot to buy one of the prerequisites for that Form Charm ( ;) ). Or forgot to write it down. Unless I'm mistaken you can't flurry a Simple Charm with an attack, and Scarlet Patterned Battlefield Form is not Combo-OK.
 
Sherwood said:
Not that I'm disagreeing with you entirely, but in the defense of the SMAs, they do require that you have a entire CMA under your belt before you can pick up the Form Charm, and the really tough Charms of the set usually come after the Form Charm. How many of the Solar melee tree require you to have a full dozen or more prerequisites to it?
That's all true, not disagreeing here, but I would hardly call pre-form charms weak or useless, and in some cases those charms have absolutely no prerequisite charms. Just saying, a Solar Ess 4 Melee charm allows me to take away 1 success from any attacks for a scene at the cost of 3m, with 3 prerequisite charms, while a pre-form SMA charm with no prerequisites and same Ess4 requirement, gives you a 30% chance of reducing an attack's successes by half, or a 10% to parry perfectly for a whole scene, while additionally making attacks unexpected (effectively forcing characters to use appropriate charms to defend, or have their DV's negated) for 7m, 1wp. Now I'm not complaining about anyone's charm selection, that's not the point I'm trying to make, I just think that considering the extensive Errata for 2.5 and it's intent to change the dynamics of combat, with some of the content that was in much need of a proper errata and never got it, I can't help but feel that Solars being OP it's a statement that does not really apply or carry much value when dealing with such high essence games and charms. Having said that, I'll abide to any rules Seeker sets for his own game, I'm just trying to explain my reasoning.
 
It makes me wonder what kind of tweaks to the SMAs will come with 3e.
 
Oh, I see. You're taking the 17 ticks while Opal politely waits, okay. Responding.


SMAs won't be tweaked, they'll hopefully be redone entirely to be sensible from the outset. They were just awful in 2e. The writer had great fluff and no idea what to do with mechanics.
 
You have to use the same Charms for all attacks in a Flurry, so Leaping Mantis Kick is on all three, for a total of 18m 3wp.


Scarlet Patterned Battlefield Form replaces your damage with appropriate Virtue (Compassion 5) in Aggravated damage+2x Successes for a total of 14A. If you were still adding base unarmed damage it would all be converted to Aggravated for a total of 17A+2x Successes, which we can do if @Seeker of the End interprets it that way. You can't have an attack deal mixed damage types. I can regenerate like crazy, but not against Aggravated. I didn't dig that deep into the regen tree.


I'll roll conservatively and take the 38A, and if Seeker rules it's actually 12A then we'll retcon it and Opal will breathe a sigh of relief.


 
Alright, it's on now. Opal is furious. ( ;) )
 
Must've been the sleepiness, I read it dealt Essence levels of damage, So it's highest virtue in levels of Agg but that's just a touch effect. I don't see where it replaces my actual barehanded damage. I never read where mixed damage wasn't allowed. Especially if it was two different effects being resolved (which is magic touch effect and mundane attack damage).


Also, I have to point out, by the time you spend that much Essence (8-10 peripheral motes), Stealth/Hiding is impossible.
 
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I agree it's ordinarily impossible to hide, but the Charm makes me imperceptible to mundane senses, so you'd need Essence Sight or equivalent to see me. I'm not sure if that trumps Iconic? If it doesn't, no problem. I'll use a Air Body instead.


The rules never reference mixed damage, and state you determine the damage type singular. I'm not sure how you resolve soak etc for multiple types? I've always seen it played everything gets upped to the best damage type.
 
It could deal the aggravated damage as a touch effect, and then the normal attacks' damage, but then soak would apply to each of them separately.
 

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