Saga of the Seven Sins - The Second Cycle

Oh, fuck, you're right. Sorry. I had Impressions of Strength's +1 Overwhelming at one point but had to drop the Charm. Ignore the last six dice, then, and spread the 4 damage over three attacks.
 
Ah ok. things make sense now.


I have to take my hat off by the way, you are far better at combat lunar builds than I am. Most of the opportunities I've had to play were Solar oriented, so I haven't had as much time to go through the Lunar stuff.


On the note of accounting for things though, I don't think your damage broke the 10 hardness for the 2nd and 3rd attack. Is there an effect at play that ignores hardness?
 
I'm equally amazed at how unharmable you are. It would literally take a Solar in a Warstrider to do anything but ping you - or at least Solar Melee with doubling successes for damage, and even then...


I have Strength 4 and +5 from Claws, for a total of +9. You have a Hardness of 10? I certainly never rolled less than 2.
 
Yeah Orichalcum Sheathing Stance is (Stamina+MA)/2+5 Hardness. It's pretty pro. If I switch to Mantis Form, which would be next action, that would also increase soaks to 34 each.


 
On the note of Solar Combatant, my Zenith in his warstrider reached 110L/A as his starting damage. Orichalcum Fists of Battle is some retarded shit. It makes Solar Hero Style the most potent offense in the game. With One Weapon Two Blows, Thunderbolt Attack Prana, and a good unity of the closed fist, he dealt 1000 levels of damage in a single flurry to a hekatonkhire. The level of escalation that followed still makes me smile.
 
Oh, I see. Yes, I completely missed that your DV is effectively 19 with Hardness. Wow. Alright, I have one last trick - I'm employing Sleight of Mind to steal Renost's ability to perceive me on the one attack that actually dealt damage. I'll roll it up. If I succeed I can make my next flurry Unexpected, and that will maybe just barely make me deadly enough to hurt you, with you almost out of DV reduction negating Resplendencies.
 
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At 4m per attack? How many do you have left? Duck Fate, I agree, would stymie me again.


 
Alright, roll Duck Fate to see exactly how long we're going to drag this out for ( :P )


Opal can't stop now - she's Relentless Lunar Furying, angry, and I don't think you can hurt her anymore.
 
20(initial setup)+18(first flurry)+9(counterattack)-12(stunt recovery) leaves me down 35 motes presently out of 95.


[dice]6011[/dice]
 
Yeah I'm offically callin bullshit on this dice roller. I've been getting shat on by the damn thing in every game I play here.


 
On a side note, where are the rules for Sleight of Mind? I don't even see it on your sheet.
 
If I'm reading it right, which I'm probably not. You have to make an opposed check against the opponent's Wits + Awareness, if they fail, you get an unexpected attempt to steal from someone's mind. in which case as soon as hostile action is taken by the target perception, they regain perception of it. Which amounts to a single surprise attack. It's really convoluted, at least in a state of mental fatigue, why not have it work in a similar vein to Crystal Chameleon Style's stealth enablers? There's also the issue of hiding your presence failing in higher level anima flaring.


Though I reiterate, I have reached a point of diminished mental capacity, so I'm going to finish up this homework and get some sleep.
 
Ugh, maybe I can rewrite it to make it clearer at some point. It's basically either a sneaky larceny+wits to pickpocket a thought, or an in combat unarmed strike that deals at least one box of damage supplemented with a reflexive larceny+wits to brute force steal a thought, both against MDV. The Awareness defense was there because it was suggested people should be able to craft a false thought in response, or notice the attempt to use Charms or stunt. If you beat MDV, you can commit 4 motes to keep whatever you stole indefinitely, with the target unable to access it as a Shaping effect. Then you can modify it and put it back as UMI that can create Illusion or Emotion effects. If you attack, and are holding something that gives you Unexpected, that immediately returns to the target regardless of commitment so you can't just hold on to Unexpected forever.


I rolled over 10, your MDV, so I was committing 4m to hold on to your perception of me as a effectively a Shaping Illusion - if Iconic transcends Illusion effects then that fails.


I had in my mind assumed it would apply to the whole flurry, but you're right, as written it would indeed only grant Unexpected on the first attack. I'd have to change it to 'at the end of the Tick.'
 
I guess we need a ruling from @Seeker of the End on just how far "stealth is impossible" while over the 8 mote flare goes. As well as commentary on the artifact. There is also the matter of almost all illusion/mental influences can be resisted by spending willpower, regardless of whether or not it contradicts motivation.


 
Sorry, I just reread this power. I forgot that I can do these:


The Sorcerer


Invincible Essence Core, one Endurance:The character may reflexively block any effect that lowers her permanent Essence, causes her to lose her memory or makes her lose access to spells, Charms, Combos or Abilities, except for pattern bite or the weakening effect of her Greater Sign.


The Ewer


Snappy Banter Approach, one Endurance:A character can use this Resplendency if she or her partner has just failed a social attack, or failed to defend against a social attack. The character’s Wits must equal or exceed the Wits of her partner. The Snappy Banter Approach enables either


of their players to apply the benefits of the Third Excellency (see Exalted, p. 185) to the social Ability just used at no mote cost. This is not considered a Charm activation


Most likely, Renost burns an endurance from the Ewer destiny to improve his MDV once the activation roll fails to Duck Fate.
 
A Shaping defence completely negates it. I think I might have beaten even your third ex MDV - it would become 15?


I was trying to ensure it was less powerful than the Forgotten Blade, that artefact that disables an entire skill and destroys five years of memory per box of damage dealt. Compared to just wiping out Martial Arts for a box of damage, beating your DV, Soak, and MDV to gain Unexpected for a tick for 4m seemed positively mundane.
 
Sidereal Charms and SMAs make my head hurt...


All I'll say on the combat thus far, is that getting around Hardness isn't that hard. Solars have an entry-level Charm for it, and Lunars could probabl design one too. Hell, there's a TMA charm that does it.
 
Hardness isn't the problem, really. That's just a +2 to his DV. He's virtually unkillable for a whole host of other reasons, though ( ;) ). If I can hit him with a few combos that take him 40 motes to negate I think I can break through, but honestly we've already held everyone up for longer than I was expecting. I thought the more powerful Exalts became, the shorter the fights became - I didn't realize our defences were going to outstrip our offences ( :P ).


Can Renost just flurry a set of unarmed strikes against himself and heal 15 levels of any kind of damage for free? I think I'd need to take out all of his HLs in a single tick to incap him.
 
Still, its a interesting lesson on people not to piss off.
 
I can only assume this is all new to Darian. If Opal were Relentless Lunar Fury-ing she wouldn't have been able to retreat, and she probably wouldn't bother with her war form unless she was taking a lot of damage. This is why Opal doesn't consider Darian to have really won anything, even though she yielded the field. It doesn't count (>:<).
 
Of course not! I must have her confused with a different crazed Lunar. (O:))
 
Ooh, I found three more dice in my attack pool, and deadly poison! My damage may go from 2B back up to 4B!


You can totally interrupt with plot, but I'm Relentless Lunar Furying, so if Plot is remotely threatening I may maul it. Renost is waiting on your ruling about whether I can use a Shaping effect to deny his ability to perceive me while I'm flaring Iconic, and your ruling on whether my Artefact is fair.


 
Edited post to update for the three dice I found and poison.


For clarity (Haha, clarity. As if any of this is clear.): Dexterity 13 + Martial Arts 6 + Accuracy 5 + Sleight of Mind 6 + Stunt 2 = 32, not 29.
 

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