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Robotech - Tales of the UEEF (Main)

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Thing has heard of such barbaric actions on the part of humans, in their past, but seeing such things live was too much to bear. He hurled himself forward at the man doing the degenrate act, and sought to feel his life crushed in his own hands.
 
At the tail end of the group, Alex loses himself in his anger and launches a four pack of HEAP mini missiles from his Cyclone at the same suit that Bishop hit. The missiles hit, and rock the other Cyclone back and he slams into the wall. His armor is scarred and pitted, but it is still holding.

Red Shadow Claws Red Shadow Claws is up with the Thing

23 - The Thing <====
20 - Grumpy
18 - Enemy Cyclone 1 - moderately damaged
14 - Bishop
11 - Enemy Cyclone 2
10 - Alex
8 - Guards 1-4
5 - Pyrrah
 
Considering that this guy was halfway out of his armor, the Thing's attack punches into his body, causing massive and extremely lethal damage to him. Needless to say, he will never be a threat to another woman again.

(I just realized that I had forgot to add the enemy Lieutenant to the initiative order. He's on there now.)

Orikanyo Orikanyo is up

23 - The Thing [1]
20 - Grumpy <====
18 - Enemy Cyclone 1 - moderately damaged
16 - Enemy Lieutenant
14 - Bishop
11 - Enemy Cyclone 2
10 - Alex
8 - Guards 1-3
5 - Pyrrah
 
"Don't start praying yet you rats god ain't gonna give yea nothin but righteous fury." Grumpy continued to yell, if anything he wanted to keep eyes on him.

He lined up his shot for the lieutenant's head, he boiling blood froze for a second and he looked down the sights, time slowed as he breathed out and between the lul in his breaths.

When all was even.

He fired.

(Aimed shot to the head of the lieutenant)
 
The faux admiral senses the threat, and tries to dive to the side. Unfortunately for him, the skill to track on his unprotected head that Grumpy has is aided by the rage you now feel, and his skull explodes like an overripe melon. So much for the lieutenant.

The damaged Cyclone pushes himself off of the wall that he was knocked into, and opens up with his EP-40 in burst mode on Alex, since he was the one to fire off the four pack of missiles. Alex is just barely able to leap to the side and evade the shot.

Nokie Nokie is up

23 - The Thing [1]
20 - Grumpy [2]
18 - Enemy Cyclone 1 - moderately damaged [1]
14 - Bishop <====
11 - Enemy Cyclone 2
10 - Alex
8 - Guards 1-3
5 - Pyrrah
 
With Cyclone 1 focused on Alex and Thing mixed in the fray, Bishop ducks out from behind cover to close the distance to melee range. Fully deploying his CADS blades for the upcoming contact intent on performing a twin simultaneous vibro-blade strike on Cyclone 1.

HTH Bonuses: (+1 HTH SDC damage)
Attacks: 5
Perception: +7
Initiative: +1
Strike (melee): +7
Parry: +10
Dodge: +11
Pull Punch: +3
Roll: +4

Combat Modifiers
W.P. Energy Rifle (+2 Strike)
W.P. Sword (+1 Strike)
W.P. Paired Weapons: Strike/Parry simultaneously, Twin simultaneous strikes (same target), Twin simultaneous strikes (two targets), Twin parry (two attackers)

VR-041 Bonuses (Cyclone VT):
Attacks: 6
Perception: +7
Initiative: +3
Strike (melee): +8
Parry: +14
Disarm: +3
Dodge: +11
Pull Punch: +6
Roll: +6
Automatic Dodge: +2

Punch/Forearm attack (1d6+1 SDC), Power Punch (1d4 MDC, 2 attacks), Kick (2d6 SDC), Power Kick (2 attacks), Jump Kick (3d6+1 SDC, 2 attacks), Body Block (2d6 SDC, 2 attacks), Flying Leap Kick (5d6 SDC, 3 attacks)

CADS-1: Slash (2d6 MDC), Punch (3D6 MDC), Power Punch (6D6 MDC, 2 attacks)

H-260 Valiant Laser Assault Rifle
The H-260 is a man-sized, heavy laser assault rifle issued to Cyclone pilots and heavy infantry troops. It is accurate, durable and capable of burst firing.
Weight: 12lbs
Range: 2,000 feet
Mega-Damage: 2d6 M.D. singe shot, and 4d6 M.D. for a three shot burst
Payload: Energy clip provides 415 single M.D. blasts or 138bursts

Rolls
Strike (CADS x2): 22
Dmg (CADS x2): 22

OOC: Not sure on distances, I've included rolls and such in case I can reach the rider in one action.
 
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Bishop races forward and slams into the one damaged Cyclone with a dual CADS strike, cutting deep into the armor of the enemy.

The other Cyclone has taken offense to Grumpy firing on them, and he returns fire with his hand held Valiant rifle. The shot will hit unless you dodge.

Alex doesn't mess around with the Cyclones at the moment, instead he focuses on one of the guards with three HEAP missiles, killing the man instantly.

The last two guards both fire on Bishop with their pistols. They will hit unless you dodge

Finally, it is Psychie Psychie that is up, and both Nokie Nokie and Orikanyo Orikanyo have a defense to make

23 - The Thing [1]
20 - Grumpy [2]
18 - Enemy Cyclone 1 - moderately damaged [1]
14 - Bishop [1]
11 - Enemy Cyclone 2 [1]
10 - Alex [1]
8 - Guards 1-2 [1]
5 - Pyrrah <====
 
Grumpy's reflexes attempt to handle the incoming fire!
 
With Bishop in close combat with the one Cyclone, Pyrrah faces off against the other Cyclone. She opens up her dual missile racks and launches a total of eight of her twelve HEAP missiles at the other pilot.
Combat Bonuses
Number of Attacks: 5
Strike: +9
Parry: +13
Dodge: +11
Roll with Punch: +9
Initiative: +2
Perception: +7
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

Cyclone Bonuses
Number of Attacks: 6
Strike: +11 / +12 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +4

EP - 37 1d4x10 with a 5 round burst, 100 charges / 99
HEAP Mini-Missiles 1d4x10, 12 missiles / 4 remaining
Cyclone 225 MDC
Saber Punch 3d6 MD, Power Punch 6d6 MD
 
Seeing the pistol-wielding guards ready themselves for a shot, Bishop attempts to parry each with a CADS blade.

HTH Bonuses: (+1 HTH SDC damage)
Attacks: 5
Perception: +7
Initiative: +1
Strike (melee): +7
Parry: +10
Dodge: +11
Pull Punch: +3
Roll: +4

Combat Modifiers
W.P. Energy Rifle (+2 Strike)
W.P. Sword (+1 Strike)
W.P. Paired Weapons: Strike/Parry simultaneously, Twin simultaneous strikes (same target), Twin simultaneous strikes (two targets), Twin parry (two attackers)

VR-041 Bonuses (Cyclone VT):
Attacks: 6
Perception: +7
Initiative: +3
Strike (melee): +8
Parry: +14
Disarm: +3
Dodge: +11
Pull Punch: +6
Roll: +6
Automatic Dodge: +2

Punch/Forearm attack (1d6+1 SDC), Power Punch (1d4 MDC, 2 attacks), Kick (2d6 SDC), Power Kick (2 attacks), Jump Kick (3d6+1 SDC, 2 attacks), Body Block (2d6 SDC, 2 attacks), Flying Leap Kick (5d6 SDC, 3 attacks)

CADS-1: Slash (2d6 MDC), Punch (3D6 MDC), Power Punch (6D6 MDC, 2 attacks)

H-260 Valiant Laser Assault Rifle
The H-260 is a man-sized, heavy laser assault rifle issued to Cyclone pilots and heavy infantry troops. It is accurate, durable and capable of burst firing.
Weight: 12lbs
Range: 2,000 feet
Mega-Damage: 2d6 M.D. singe shot, and 4d6 M.D. for a three shot burst
Payload: Energy clip provides 415 single M.D. blasts or 138bursts

Rolls
Parry: 29 & 24
 
Pyrrah launches a massive strike against the Cyclone, and while the armor is badly cratered, it is just barely holding on. It won't last much longer.

At the same time, Grumpy is able to dodge out of the way of the attack aimed at him, and Bishop is able to parry the two shots at him. His CADS arm shield takes a total of 11 MDC damage.

Red Shadow Claws Red Shadow Claws is up

23 - The Thing [1] <====
20 - Grumpy [2]
18 - Enemy Cyclone 1 - moderately damaged [1]
14 - Bishop [1]
11 - Enemy Cyclone 2 - critically damaged [1]
10 - Alex [1]
8 - Guards 1-2 [1]
5 - Pyrrah [1]
 
Feeling the man torn apart in his hands was satisfying, but his rage needed more outlet, and Thing turned towards the more lightly damaged Cyclone, and with one jump closed the distance, and attempted to land a heavy blow to his head.
 
The targeted Cyclone tries to dodge, but all he manages to do is to duck into the uppercut being delivered by the Thing. It rings his bell some, but the helmet keeps him alive.

Orikanyo Orikanyo is up

23 - The Thing [3]
20 - Grumpy [2] <====
18 - Enemy Cyclone 1 - moderately damaged/head light damage [1]
14 - Bishop [1]
11 - Enemy Cyclone 2 - critically damaged [1]
10 - Alex [1]
8 - Guards 1-2 [1]
5 - Pyrrah [1]
 
"FINISH THEM OFF!" barked grumpy as he lined up a shot on Cyclone 2.
 
Grumpy's burst from his rifle hits the Cyclone square in the chest, and while it does not kill the pilot, it does shut down the small mecha, leaving the operator pinned under several hundred pounds of metal. He'll be able to wriggle his way out in a minute or so, but for now, he's out of the fight.

Considering the fact that the Thing is right in his face, the other Cyclone levels off a swing at you. His punch will hit unless you parry or dodge.

Nokie Nokie is up, and Red Shadow Claws Red Shadow Claws has a defense to declare

23 - The Thing [3]
20 - Grumpy [3]
18 - Enemy Cyclone 1 - moderately damaged/head light damage [2]
14 - Bishop [1] <====
11 - Enemy Cyclone 2 - disabled [1]
10 - Alex [1]
8 - Guards 1-2 [1]
5 - Pyrrah [1]
 
Thing tries to parry the blow, shifting the attacker such that he will be able to leverage it into a hold, and hopefully, snap the guy's neck.
 
The Thing swings his arm up to block the blow, but is just a tad bit too slow to make the maneuver work. You get hit for 10 MDC on your body.

Nokie Nokie is up

23 - The Thing [3]
20 - Grumpy [3]
18 - Enemy Cyclone 1 - moderately damaged/head light damage [2]
14 - Bishop [1] <====
11 - Enemy Cyclone 2 - disabled [1]
10 - Alex [1]
8 - Guards 1-2 [1]
5 - Pyrrah [1]
 
With Thing focused on Cyclone 1 and his arms abuzz from the recent parried shots, Bishop changes tack and hurtles toward the pistol-wielding guards to keep them off balance. Seeking to impale each upon his blades in another twin simultaneous strike.

HTH Bonuses: (+1 HTH SDC damage)
Attacks: 5
Perception: +7
Initiative: +1
Strike (melee): +7
Parry: +10
Dodge: +11
Pull Punch: +3
Roll: +4

Combat Modifiers
W.P. Energy Rifle (+2 Strike)
W.P. Sword (+1 Strike)
W.P. Paired Weapons: Strike/Parry simultaneously, Twin simultaneous strikes (same target), Twin simultaneous strikes (two targets), Twin parry (two attackers)

VR-041 Bonuses (Cyclone VT):
Attacks: 6
Perception: +7
Initiative: +3
Strike (melee): +8
Parry: +14
Disarm: +3
Dodge: +11
Pull Punch: +6
Roll: +6
Automatic Dodge: +2

Punch/Forearm attack (1d6+1 SDC), Power Punch (1d4 MDC, 2 attacks), Kick (2d6 SDC), Power Kick (2 attacks), Jump Kick (3d6+1 SDC, 2 attacks), Body Block (2d6 SDC, 2 attacks), Flying Leap Kick (5d6 SDC, 3 attacks)

CADS-1: Slash (2d6 MDC), Punch (3D6 MDC), Power Punch (6D6 MDC, 2 attacks)

H-260 Valiant Laser Assault Rifle
The H-260 is a man-sized, heavy laser assault rifle issued to Cyclone pilots and heavy infantry troops. It is accurate, durable and capable of burst firing.
Weight: 12lbs
Range: 2,000 feet
Mega-Damage: 2d6 M.D. singe shot, and 4d6 M.D. for a three shot burst
Payload: Energy clip provides 415 single M.D. blasts or 138bursts

Rolls
Strike (Guard 1): 26
Damage (Guard 1): 11

Strike (Guard 2): 9 [nat 1]
Damage (Guard 2): 7
 
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Bishop manages to hit the first guard, his blade sliding across his armor leaving a nasty cut. The attack on the second guard is less than optimal, and all you manage to do is stumble over your feet in your effort to hit him.

Alex raises up his Valiant and fires a single shot at guard 2's head, killing him instantly.

Guard 1, seeing the level of savagery being unleashed on him and his cohorts, decides to do something rather drastic. "I won't be getting out of here alive, but neither will they!" He snags a hand grenade from his belt, pulls the pin and releases the safety as he backs up into the middle of the captives, intending to kill them all!

Pyrrah has few options available to her right now, but if you want to save the hostages, you have only seconds to act. What do you do?

Psychie Psychie is up

23 - The Thing [3]
20 - Grumpy [3]
18 - Enemy Cyclone 1 - moderately damaged/head light damage [2]
14 - Bishop [2]
11 - Enemy Cyclone 2 - disabled [1]
10 - Alex [2]
8 - Guard 1 light damage [2]
5 - Pyrrah [1] <====
 
Pyrrah has just enough time to think, That coward! Without a second thought, she tries a power jump into the man, hoping to either knock him past the gathered hostages, or use the sheer bulk of her own Cyclone to shield the rest from the blast, knowing that her armor will take the hit and keep on going.
Combat Bonuses
Number of Attacks: 5
Strike: +9
Parry: +13
Dodge: +11
Roll with Punch: +9
Initiative: +2
Perception: +7
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

Cyclone Bonuses
Number of Attacks: 6
Strike: +11 / +12 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +4

EP - 37 1d4x10 with a 5 round burst, 100 charges / 99
HEAP Mini-Missiles 1d4x10, 12 missiles / 4 remaining
Cyclone 225 MDC
Saber Punch 3d6 MD, Power Punch 6d6 MD
 
The flying tackle slams into the guard, knocking the wind out of him as you both go into the wall at high speed. The impact rattles you a bit, but you are not really hurt. If that was all that happened, you would have the guard pinned under you, but he still has the armed grenade in his hand. When you hit him into the wall, he drops it, and it goes off with a loud explosion.

Since the guard wasn't wearing his helmet, his head is literally ripped off by the force of the grenade going off. The downside is that with the weapon pinned between the two of you, Pyrrah takes the full force of the blast to her, too, for 18 MDC damage.

All that's left alive is the two Cyclones; with one disabled and the other lightly damaged.

Red Shadow Claws Red Shadow Claws is up

23 - The Thing [3]
20 - Grumpy [3]
18 - Enemy Cyclone 1 - moderately damaged/head light damage [2]
14 - Bishop [2]
11 - Enemy Cyclone 2 - disabled [1]
10 - Alex [2]
5 - Pyrrah [2]
 
"Pyrrah! Yell if your okay!" Grumpy yelled, he was gonna have to commend that girl for this!

...Or his... uhh...

What did she call herself?
 
Shaking her head to clear out the cobwebs, she manages to let out a pained grunt, then, "Yes, sir! A little shaken up, but I'm ok. How are the hostages? Did any of them get hurt?"
 

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