• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Robotech - Tales of the UEEF (Main)

OOC
Here
Characters
Here
Lore
Here
"Alright, Storm Dragons! Take this damn ship back!"
Valiant in hand, Bishop heads out with the others.

"Here. Everyone tie on to this. That way if anyone gets knocked free from the ship and cannot use their jump thrusters to maneuver back to the hull, we can pull them back."
"Great idea Pyrrah!" He beams before tying his waist into a loose rope end. Sensing her eagerness to be first in line, Bishop makes sure to secure a position close at hand. If asked he'll offer a simple "Cyclones need wingmen too," with a nod toward the Paraxian.
 
Pyrrah gives Bishop a grin. She was starting to like the human Alpha pilot. "We stick together, either in my Beta and you in your Alpha, or in Cyclones. It is a sign of a good team." She nods towards Alex, Grumpy and the Thing. "That includes you, too. Alright, everyone into the lock so it can cycle and let us out."
 
Once everyone is inside, the inner door of the airlock closes with a rapid woosh, followed by the low hum of the air being pumped out of the small chamber. With the room now in vacuum, the outer door opens silently, showing all of you the stars outside. It takes a little bit of finesse to make the transition from standing inside the lock to being up on the hull, but working together, everyone is able to maneuver out and get clamped down with the magnetic soles on your boots.

It is a strange view, being out on the hull like this, and it takes a bit of getting used to. But, with applied focus on your task, you are able to work your way across the outer hull using the onboard navigation display to get where you are going. It is slow, especially at first, but you quickly get the hang of things and make better time.

Finally at the emergency lock by the medical center, Alex kneels down and opens up the access panel and begins to work his magic to override the telltale display to keep anyone on the Flight Deck to see that the lock is open. Thirty long seconds tick by before the electronics wizard nods and presses the button to cycle the door. As expected, there is only room enough inside for two of you to fit at one time.

Alex looks up. "It will take one minute for the lock to cycle for each pair, so I suggest that the leaders inside don't draw any attention to yourselves while you are in there by yourselves. Ok, who's first?"
 
Grumpy looked to the others. "Leading the charge, Pyrrah with me, Thing and Bishop, if you can BOTH fit, then pull up the rear yourself alright Alex? Lets get in quiet as we can, less shit we got to deal with setting this up the better." grumpy noted as he began his way in. "if you come in with a firefight is going down, find cover and provide support however you can, and hope your around the start of it."

grumpy kept his valiant steady as he stepped his way in watching the machinery all around him in hope that Alex didn't forget any alarms or shit like that. Granted, hes flown with the guy for as long as the storm dragons were a thing, so, he knew he could trust him.

And Alex knew that Grumpy was if anything very good at not dieing and getting them both killed.

Mutual agreements to not let each other die and to ignore Grumpy's in flight road rage were abound.
 
Alex nods. "Understood. Good luck in there, guys. I'll be out here, watching your backs."

Maneuvering into the airlock, it is a tight fit, but both Grumpy and Pyrrah are able to get into the chamber and have the outer door seal up behind them. It takes almost forty five seconds to pressurize the lock before the inner door can open; a time that seems like an eternity while you are waiting. Finally, the inner hatch opens and you step into the ship.

This part of Medical is the part that is usually only accessed by the various hospital staff, so it is not an area that you are familiar with. Lots of medical supplies are stored back here, along with various biological samples that are being sent up for a more detailed analysis by the labs on the larger ships.

Now that the two of you are inside, Psychie Psychie and Orikanyo Orikanyo please give me a Perception roll.
 
Pyrrah takes a look around, listening closely for any signs of danger to them as they wait for the next pair to come through the lock.
 
Grumpy kept low and his weapon drawn to his shoulder, waiting for the unknowing people inside to give him something to read on the situation.. if there was people at all.
 
You can hear faint voices, mostly of people shouting words you cannot quite make out. It is far enough away from where you are that you are pretty sure that it is in the Flag Bridge, just to the rear of the Flight Bridge. The last you had heard, the Flight Bridge was secure, but who knows what has happened since your last check in. The good news is, there is no sign of anyone in this section of the ship to spot your team coming in.
 
Grumpy looked to Pyrrah and set up in a position to wait safely and keep an eye on the world around him. "Lets hold up here for now.. Can't risk anything until we got our full forces inside, once that, we assertain if we got allies here or mutiners."
 
Pyrrah nods, then gives the airlock the order to cycle once more so it will admit the team of Bishop and The Thing. After that, she searches for some cover to duck down behind and then levels her rifle at the other entrance to the room they are in.
 
Outside the ship, Alex, Bishop and the Thing can see that the airlock inner door has closed and is depressurizing. It will take another 30 seconds or so for the outer doors to be able to open once more to let in the next two members of the squad.

During this time, Grumpy and Pyrrah can hear the sounds of someone moving about in the outer section of the medical bay, trying to stay quiet, along with more shouts and a single pistol shot can be heard, followed by several screams. It doesn't sound good.

Do you continue to hold position while the lock cycles, or do you move forward to investigate?
 
"Shit.." grumpy muttered before looking to Pyrrah. "Cover me, I'm takeing a look." grumpy attempts to slowly make his way to a position so he can hear and possibly see what is going on.
 
Creeping forward, Grumpy comes across three people; two women and one man, dressed in hospital scrubs. One of the women is a Chief Warrant Officer, and the other two are both NCOs, one Sergeant and one Corporal. Probably the ship's senior nurse and a pair of lab technicians. They are huddled down in fear behind the reception desk, trying to hide from being spotted from the front entrance to the medical bay. The screaming you hear is from farther forward in the ship. The three medical staff do not seem to notice you over the sounds coming through the entrance.

Do you stop to talk to them, or do you continue on past?
 
Pyrrah keeps quiet, her rifle aimed at the door, waiting for the lock to cycle for the others and listening carefully for any signs of trouble or signals from Grumpy.
 
Grumpy stops to speak to them, putting a finger up to his mask to indicate that they remain silent and the other hand pointing the gun away from them. "Captain David Darwin, we're here to take back the bridge." he spoke softly, but keeping his distance nonetheless.

" I have Four others, whats the situation here."
 
The three jump in surprise, but at least are smart enough to not cry out. Looking you over, they seem to come to the conclusion that you are what you say you are, and are not a trick being pulled on them by the mutineers.

The Warrant Officer stays crouched down behind the desk, but she manages to answer you. "There are ten - maybe twelve armed men up there, and they have taken control of the entire flight deck. From what we've been able to hear, they are trying to initiate a Space Fold back to Earth, but Captain Reeves is not giving them the command codes to the astrogation computer that controls it." At this point, she starts to tear up, but is fighting to keep it together. "The mutineers, they are torturing members of the Bridge crew to get Capt. Reeves to give over the codes. We can hear them brutalizing their prisoners, but with so many of them, there is nothing we could have done to stop it."

The sergeant lets out a quiet snarl, showing his rage. "Those are our friends out there, and all we can do is cower back here!"

The WO places a hand on his shoulder, trying to calm him some. "There are two Cyclones out there, but the rest are just in their lightweight flight armor and only a few have rifles; about half have managed to secure rifles of various types. If you are going to do something about that," she points over her shoulder at the sounds coming from the hall, "you'd better be quick or there won't be anyone to save."
 
Nokie Nokie and Red Shadow Claws Red Shadow Claws The airlock is finally ready for you to get in and start the sequence to pressurize it once more. It is less than a minute, but every second seems to take hours as you wait.

Alex gives you a thumbs up as the hatch closes between you. "Be safe in there!"
 
"..Seems we have no time to waste then... We have to secure the prisoners.. We have two more coming in and a fifth whos following. two cyclones inside... We'll be on even footing armor wise..." he paused to pull his side arm out and handed it to the group. "If you get near the airlock you'll be out of the crossfire.

Where are they keeping the captives?"
 
The WO says, "There is a series of briefing rooms up on either side of the elevators, just before the Flag Bridge. It sounds like they are out there." This comment is punctuated by another gunshot and a pained cry.
 
"Fuck, Pyrrah, we have to hurry. Take position and draw a line, we're gonna focus on getting to those rooms and clearing them out of hostiles. You three, get to the airlock's door and lead the others as they come in." grumpy began moving up to the doorway, waiting for his counterpart.
 
Pyrrah nods once more. "Copy that, Cap. I'd thought we'd never get to move out! What is the saying you humans have? 'I have a whole can of whoop-ass ready for them!' I'm ready to bring some pain to those guys."
Combat Bonuses
Number of Attacks: 5
Strike: +9
Parry: +13
Dodge: +11
Roll with Punch: +9
Initiative: +2
Perception: +7
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

Cyclone Bonuses
Number of Attacks: 6
Strike: +11 / +12 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +4

EP - 37 1d4x10 with a 5 round burst, 100 charges
HEAP Mini-Missiles 1d4x10, 12 missiles
Cyclone 225 MDC
Saber Punch 3d6 MD, Power Punch 6d6 MD
 
Through your comms, you know that both Bishop and The Thing have come through the airlock and are on their way to back you up, and Alex is now cycling the lock to get inside the ship. Looking forward, you can see a scene of horror out in the lobby in front of the elevators. First, you see two VR-052 Battler Cyclones standing by the elevators, but instead of guarding the lifts, they have their attention focused more on the brutality being performed in front of them. There is probably as many as twenty people visible in the room, and after a moment, you can see that there are six people in the CVR-3 Flight Armor in there. The other living people in here are all stripped nude, and they are under guard by several of the figures in armor.

What takes your breath away is that in the middle of the room are several bodies piled up in a bloody heap, with bullet holes visible in their heads. Unfortunately, there is little to be done for these poor souls. Along with the bodies, there is one woman being assaulted even as you peek out, with many of the guards in the room watching the show and laughing about it. The lone exception to this is a familiar face to Grumpy: The one lieutenant that you saw before. But instead of the lieutenants bars on his shoulders you can see that he's now wearing rank tabs of an admiral.

He is standing next to a middle aged woman, one that has been badly beaten, and he is saying, "Well, Captain? You can stop this any time you want to. Just give me your access codes to the computer, and you and your crew can walk away from all of this. Well, most of your crew can. The ones that can still walk, that is."

She fires off a glare so poisonous that if looks could kill, it would leave the man a smoking pile of ash on the floor. "Do I have the word 'stupid' written over my face? After what you have already done, if I give you those codes it will be a death sentence for all of my people! I will never give you those access codes! You may have the ship, but you'll never be able to pull off the Space Fold like you want to. It looks like you are stuck going back to Earth in normal space. It shouldn't take you more than a few thousand years."

The lieutenant's face clouds in anger, and he backhands the woman across the face, drawing blood from her once more. As she straightens up once more, the mutinous lieutenant snaps out, "Kill another! Nice and slow."

More screams come up as one of the guards pulls out a wicked looking knife and begins to walk towards the line of naked bridge crew with a nasty smile on his face.

As of this moment, no one has spotted you, giving you guys a surprise shot before you need to make an initiative roll. Make it a good one!
Psychie Psychie Orikanyo Orikanyo Red Shadow Claws Red Shadow Claws Nokie Nokie
 
Grumpy fired upon the lieutenant, once again for the third time today his anger has reached a fever pitch. Missing, he shouted nonetheless.

"My name is Captain David Darwin of the Storm Dragons and I will personally escort you rats to hell! Eliminate them!"
 
The man with the knife catches Pyrrah's eye as she raises up her EP-37 and with a smooth motion, she squeezes off a single shot at the head of the murderer. "You will harm no one else while I still live!"
Combat Bonuses
Number of Attacks: 5
Strike: +9
Parry: +13
Dodge: +11
Roll with Punch: +9
Initiative: +2
Perception: +7
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

Cyclone Bonuses
Number of Attacks: 6
Strike: +11 / +12 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +4

EP - 37 1d4x10 with a 5 round burst, 100 charges / 99
HEAP Mini-Missiles 1d4x10, 12 missiles
Cyclone 225 MDC
Saber Punch 3d6 MD, Power Punch 6d6 MD
 
As the airlock completes its cycle, opening the inner doors, Bishop peers out noting the disappearance of his squadron-mates. Instead, he stares down his Valiant at a female WO and two other NCO's. Knowing full well they must be friendly to be standing here, he lowers the rifle and poses a single question. "Which way?" Following their extended arms he shrugs off their pained expressions, 'something bad, real bad, is about to go down' he thinks to himself.

Coming out of Medical to the lobby he re-joins Grumpy and Pyrrah. Having been exposed only tangentially to the scene, Bishop mentally detaches the snippet of horror from his mind. Looking to Grumpy, "If there was ever a time we could use our little diversion. This is it."

Then he settles down for the impending action. The calm before the storm. Two arms full of vibro-blading ready to exact some supremely divine and righteous justice.

On the kickoff announcement he sights in the closest Battler with his Valiant, aiming for a back-shot and squeezes off a three-shot burst.

HTH Bonuses: (+1 HTH SDC damage)
Attacks: 5
Perception: +7
Initiative: +1
Strike (melee): +7
Parry: +10
Dodge: +11
Pull Punch: +3
Roll: +4

Combat Modifiers
W.P. Energy Rifle (+2 Strike)
W.P. Sword (+1 Strike)
W.P. Paired Weapons: Strike/Parry simultaneously, Twin simultaneous strikes (same target), Twin simultaneous strikes (two targets), Twin parry (two attackers)

VR-041 Bonuses (Cyclone VT):
Attacks: 6
Perception: +7
Initiative: +3
Strike (melee): +8
Parry: +14
Disarm: +3
Dodge: +11
Pull Punch: +6
Roll: +6
Automatic Dodge: +2

Punch/Forearm attack (1d6+1 SDC), Power Punch (1d4 MDC, 2 attacks), Kick (2d6 SDC), Power Kick (2 attacks), Jump Kick (3d6+1 SDC, 2 attacks), Body Block (2d6 SDC, 2 attacks), Flying Leap Kick (5d6 SDC, 3 attacks)

CADS-1: Slash (2d6 MDC), Punch (3D6 MDC), Power Punch (6D6 MDC, 2 attacks)

H-260 Valiant Laser Assault Rifle
The H-260 is a man-sized, heavy laser assault rifle issued to Cyclone pilots and heavy infantry troops. It is accurate, durable and capable of burst firing.
Weight: 12lbs
Range: 2,000 feet
Mega-Damage: 2d6 M.D. singe shot, and 4d6 M.D. for a three shot burst
Payload: Energy clip provides 415 single M.D. blasts or 138bursts

Rolls:
Initiative: 14
Strike (Valiant): 12
Dmg (Valiant): 21
 
Last edited:

Users who are viewing this thread

Back
Top