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Robotech - Southern Cross Adventure

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When Marlon fires, the nimble Battle Pod is able to evade out of the way.

Sherwood Sherwood is up

Current Initiative Order
23 - Marlon [5] -0/90/0
20 - Deunan [4] -130/0/0 <====
17 - Alan [5] -0/120/0

15 - Battle Pods 5-6 [3] serious damage
14 - Neo [4]
12 - MPA 2 [3] light damage
12 - MPA 3-4 [3]
9 - Alissa [5] -0/110/0
 
Deunan targets Battle Pod 5 with her Eu-11, and fires off a burst from her rifle.
In the Hover Tank: Battloid mode
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 5 / 4
HEAT: 5
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500 / -130
 
The Pod tries to dodge out of the way, but Deunan hits it anyways, nearly wiping it out.

Rykon Rykon is up with Alan

Current Initiative Order
23 - Marlon [5] -0/90/0
20 - Deunan [5] -130/0/0
17 - Alan [5] -0/120/0 <====

15 - Battle Pod 5 [3] critical damage
15 - Battle Pod 6 [3] serious damage
14 - Neo [4]
12 - MPA 2 [3] light damage
12 - MPA 3-4 [3]
9 - Alissa [5] -0/110/0
 
Alan roars in frustration sending another 5 shot burst from the EU-11 toward Battle Pod 6 this time. "No escape!"
MDC:
Main Body: 475 | -120
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 30
Plasma: 5
MPAT: 5 3
Canister: 5
Smoke: 3

Rolls:
Number of Attacks: 6
Strike: +5 with Cannons, +6 to HtH, +7 with EU-11 (+2 from Command)
Parry: +7 (+1 from Command)
Dodge: +6 (+1 from Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 from Command)
 
Battle Pod 6 jumps, but the pilot is just a bit too slow and gets hit. Its armor is a smoking wreck, but it is still active.

The two remaining Pods target Neo with their cannons, but the young pilot manages to parry the hit onto her right shield.

In return, she fires a burst at Pod 5, and catches it in one of the holes in its armor, destroying the Zentraedi unit completely.

MPA 2-4 try using their chest-mounted grenade launchers to hit Alissa.

WlfSamurai WlfSamurai is up

Current Initiative Order
23 - Marlon [5] -0/90/0
20 - Deunan [5] -130/0/0
17 - Alan [6] -0/120/0

15 - Battle Pod 6 [4] critical damage
14 - Neo [5] -0/0/80
12 - MPA 2 [4] light damage
12 - MPA 3-4 [4]
9 - Alissa [5] -0/110/0 <====
 
“Shit,” Alissa says to no one as she sees the grenades arching. She punches the thrusters and leaps to the side, hoping to get out of the blast radius.

In Hover Tank:
Number of Attacks: 6
Strike: +5 long range (+7 called shots), +6 melee
Parry: +9
Dodge: +8
Roll: +9 to roll impact, and +10 to roll with punch
Perception: +9
Initiative: +3

APFSDS: 30
Plasma: 5
MPAT: 5
HEAT: 5
Smoke: 3

Current Mode: Battloid

Main Body: 365
Right Shield: 500
Left Shield: 500
 
Alissa manages to propel herself up and away from one of the grenade bursts, but the other two will hit. WlfSamurai WlfSamurai you can try a Roll with Impact roll if you want to try and take half damage.

D. Rex D. Rex is up

Current Initiative Order
23 - Marlon [5] -0/90/0 <====
20 - Deunan [5] -130/0/0
17 - Alan [6] -0/120/0

15 - Battle Pod 6 [4] critical damage
14 - Neo [5] -0/0/80
12 - MPA 2 [4] light damage
12 - MPA 3-4 [4]
9 - Alissa [6] -0/110/0
 
Seeing the impact coming, she opens her veritech’s body up to take the brunt of the force, making it easier to let the explosion take her and her machine how it would.

In Hover Tank:
Number of Attacks: 6
Strike: +5 long range (+7 called shots), +6 melee
Parry: +9
Dodge: +8
Roll: +9 to roll impact, and +10 to roll with punch
Perception: +9
Initiative: +3

APFSDS: 30
Plasma: 5
MPAT: 5
HEAT: 5
Smoke: 3

Current Mode: Battloid

Main Body: 475
Right Shield: 500
Left Shield: 500
 
Alissa manages to twist her tank enough to keep the worst of the damage from you, taking only 50 MDC damage.

D. Rex D. Rex is up

Current Initiative Order
23 - Marlon [5] -0/90/0 <====
20 - Deunan [5] -130/0/0
17 - Alan [6] -0/120/0

15 - Battle Pod 6 [4] critical damage
14 - Neo [5] -0/0/80
12 - MPA 2 [4] light damage
12 - MPA 3-4 [4]
9 - Alissa [6] -0/160/0
 
MDC
Main Body: 475/90
Cannon: 150/
Arm L: 150/
Arm R: 150/
Arm Shield L: 500/
Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 13
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/130

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A




Marlon fired another five round burst at the remaining battlepod. This ambush was clearly going in their favor now.
 
The Pod gets hit by a nasty burst, and it collapses down in a heap.

Sherwood Sherwood is up

Current Initiative Order
23 - Marlon [6] -0/90/0
20 - Deunan [5] -130/0/0 <====
17 - Alan [6] -0/120/0
14 - Neo [5] -0/0/80

12 - MPA 2 [4] light damage
12 - MPA 3-4 [4]
9 - Alissa [6] -0/160/0
 
Deunan tries to light up some more damage. "Keep it up! We have them on the ropes!"
Critical Strike and max damage, too. Awesome!

In the Hover Tank: Battloid mode
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 5 / 4
HEAT: 5
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500 / -130
 
Deunan's EU-11 briefly overcharges as it fires, causing massive damage.

In response, the three Powered Armor pilots open fire on Deunan with their grenades.

Sherwood Sherwood has a parry to roll.

Current Initiative Order
23 - Marlon [6] -0/90/0
20 - Deunan [6] -130/0/0
17 - Alan [6] -0/120/0
14 - Neo [6] -0/0/80

12 - MPA 2 [5] heavy damage
12 - MPA 3-4 [5]
9 - Alissa [6] -0/160/0
 
Deunan manages to block both hits, taking a total of 90 MDC to your right shield.

End of round 1. Your main guns are now back up and ready to fire once more.

D. Rex D. Rex is up with Marlon

Current Initiative Order
23 - Marlon [] -0/90/0 <====
20 - Deunan [] -130/0/90
17 - Alan [] -0/120/0
14 - Neo [] -0/0/80

12 - MPA 2 [] heavy damage
12 - MPA 3-4 []
9 - Alissa [] -0/160/0
 
MDC
Main Body: 475/90
Cannon: 150/
Arm L: 150/
Arm R: 150/
Arm Shield L: 500/
Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 13
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/130

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A


With cannon reloaded, was now time to finish this! Marlon quickly switched the Spartan to guardian mode. With an APFSDS shell readied. Marlon fired it with extreme prejudice at MPA 4.
 
The sabot round flies out and slams into your target, rocking it back. Its hurt, but still active.

Sherwood Sherwood is next

Current Initiative Order
23 - Marlon [1] -0/90/0
20 - Deunan [] -130/0/90 <====
17 - Alan [] -0/120/0
14 - Neo [] -0/0/80

12 - MPA 2 [] heavy damage
12 - MPA 3 []
12 - MPA 4 [] serious damage
9 - Alissa [] -0/160/0
 
Deunan shifts her mecha to its Tank mode to unleash its main gun once more. Lining up her shot at MPA 2, she fires one of her APFSDS rounds.
In the Hover Tank: Tank mode
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 28
Plasma: 5
MPAT: 5 / 4
HEAT: 5
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500 / -130
 
Deunan's round hits the Zentraedi unit square in the chest and rips through the weakened armor.

Rykon Rykon is up

Current Initiative Order
23 - Marlon [1] -0/90/0
20 - Deunan [1] -130/0/90
17 - Alan [] -0/120/0 <====
14 - Neo [] -0/0/80

12 - MPA 3 []
12 - MPA 4 [] serious damage
9 - Alissa [] -0/160/0
 
Alan will shift Freckles into Tank mode and fire an APFSDS round at MPA 4.

MDC:
Main Body: 475 | -120
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 30 | 29
Plasma: 5
MPAT: 5 | 3
Canister: 5
Smoke: 3

Rolls:
Number of Attacks: 6
Strike: +5 with Cannons, +6 to HtH, +7 with EU-11 (+2 from Command)
Parry: +7 (+1 from Command)
Dodge: +6 (+1 from Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 from Command)
 
The Powered Suit leaps to the side, evading the incoming shell with ease.

Neo also shifts her tank into its guardian configuration to fire on the damaged Male Powered Armor. Her shell is on target, and takes out the mecha.

The remaining MPA suit kicks in its thrusters and begins to fly along the road, keeping as low as possible to get away without being hit. If you want to try and stop it, you have very little time before it is out of range.

WlfSamurai WlfSamurai is up

Current Initiative Order
23 - Marlon [1] -0/90/0
20 - Deunan [1] -130/0/90
17 - Alan [1] -0/120/0
14 - Neo [1] -0/0/80

12 - MPA 3 [1]
9 - Alissa [] -0/160/0
 
Alissa rolls her veritech up and transforms it into tank mode. Following her team’s lead, she fires an APFSDS shell at the fleeing power armor.

In Hover Tank:
Number of Attacks: 6
Strike: +5 long range (+7 called shots), +6 melee
Parry: +9
Dodge: +8
Roll: +9 to roll impact, and +10 to roll with punch
Perception: +9
Initiative: +3

APFSDS: 28/30
Plasma: 5
MPAT: 4/5
HEAT: 5
Smoke: 3

Current Mode: Tank

Main Body: 305/475
Right Shield: 500
Left Shield: 500
 
Despite its attempt to dodge, your shell catches it in the back as it is rushing away. Its armor is hurt, but still holding.

You have one more chance to knock it out before it is out of your line of fire. D. Rex D. Rex , go for it!
 
MDC
Main Body: 475/90
Cannon: 150/
Arm L: 150/
Arm R: 150/
Arm Shield L: 500/
Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 14
Plasma: 15
MPAT: 13
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/130

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A

After such an ambush, Marlon was not keen on letting him go so easily.


He lined up his cannon and took careful aim. Then fired another sabot round.
 
With a well placed round, your shell hits it as it flees, bringing it down to crash into the trees, out of sight form your current positions.

Looking about, you can see that the fighting is coming to an end all around the convoy. The Destroids have taken a bit of a beating, and several APCs and transports are damaged and burning, but the fight has swung in your favor with several Zentraedi mecha on the run, heading out in all directions. The Tomahawk is still blasting away with its heavy cannon-arms, trying to eliminate all the enemy mecha, but they are vanishing into the jungle as fast as they can.

Moving out of combat time.
 

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