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Robotech - Southern Cross Adventure

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With the jump, Deunan is able to evade the Regults' fire, using one of your attack actions.

Alan shoots and scores a solid hit on the three Battle Pods, and they explode in extreme prejudice.

Battle Pods 4-6 fire their cannons at Alan. Two miss, but the third is a Critical Strike.

Neo decides to hit the heavy infantry that's damaged, and with her Canister shell, she wipes them out.

Male Power Armor 1-4 target Alissa with their heavy guns.

Rykon Rykon has a defense to declare, and WlfSamurai WlfSamurai is up, and has to dodge three of the four attacks.

Current Initiative Order
23 - Marlon [1]
20 - Deunan [2]
17 - Alan [1]

15 - Battle Pods 4-6 [1]
14 - Neo [1]
12 - MPA 1-4 [1]
9 - Alissa <====
8 - Heavy Infantry 4-6
 
Alan whips the throttles of his boosters into gear in an attempt to dodge by forcing Freckles to lean heavily to one side, then re-stabilizing with the other. If his maneuver worked, the Tank would look like it had attempted to raise one side and stomp downward. "Gonna have to be careful with this one. I only have so many brain cells left to rattle." He chuckled with a grin behind his helmet. "Let's keep it up Freckles."

[I might as well have headbutted the shot with a roll like that. Sheesh. So, I guess I defend with my face.]

MDC:
Main Body: 475
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 30
Plasma: 5
MPAT: 5 4
Canister: 5
Smoke: 3

Rolls:
Number of Attacks: 6
Strike: +5 with Cannons, +6 to HtH, +7 with EU-11 (+2 from Command)
Parry: +7 (+1 from Command)
Dodge: +6 (+1 from Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 from Command)
 
Alissa fires her jump jets to leap to the side in battloid as a dodge. As she rolls over, she flips her veritech into tank mode, aims, and fires back at the the Male Power Armor.

Dodging and firing APFSDS round back...

(Accidentally tapped second roll on dodge. Sorry!)
In Hover Tank:
Number of Attacks: 6
Strike: +5 long range (+7 called shots), +6 melee
Parry: +9
Dodge: +8
Roll: +9 to roll impact, and +10 to roll with punch
Perception: +9
Initiative: +3

APFSDS: 29/30
Plasma: 5
MPAT: 5
HEAT: 5
Smoke: 3

Current Mode: Tank

Main Body: 475
Right Shield: 500
Left Shield: 500
 
Alan's dodge effort is unsuccessful, and you get tagged in the Main Body for 120 MDC.

On the other hand, Alissa is able to evade the attacks against her, and your counterattack hits MPA 1 for solid damage.

The three remaining Heavy Infantry aim their auto rifles at Marlon. They will all hit, and one is a Critical.

D. Rex D. Rex is up.

Current Initiative Order
23 - Marlon [1] <====
20 - Deunan [2]
17 - Alan [2] -120

15 - Battle Pods 4-6 [1]
14 - Neo [1]
12 - MPA 1 [1] damaged
12 - MPA 2-4 [1]
9 - Alissa [2]
8 - Heavy Infantry 4-6 [1]
 
MDC
Main Body: 475/475
Cannon: 150/150
Arm L: 150/150
Arm R: 150/150
Leg L: 260/260
Leg R: 260/260
Pilot Compartment: 150/150




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 14
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/140

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A

Marlon jammed on the thrusters, jumping his tank a good 20 feet off the ground, hoping to try and avoid their incoming fire.

But he was also planning to take advantage of this angle. Firing another MPAT down onto the remaining pair of infantry.
 
Of the three attacks, two manage to hit despite the dodge effort. You take a total of 90 MDC to your Main Body.

Your second MPAT round flies straight and true, and you score a solid hit on the three remaining Heavy Infantry.

Sherwood Sherwood is up

Current Initiative Order
23 - Marlon [3] -0/90/0
20 - Deunan [2] <====
17 - Alan [2] -0/120/0

15 - Battle Pods 4-6 [1]
14 - Neo [1]
12 - MPA 1 [1] damaged
12 - MPA 2-4 [1]
9 - Alissa [2]
8 - Heavy Infantry 4-6 [1] serious damage
 
Deunan turns her tank to face the damaged MPA 1, and fires off a Sabot round to try and kill it off before it can do any more damage to them. After the shell is on its way, she flips her mecha into Battloid mode to be able to use her shields.
In the Hover Tank: Battloid mode
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 5 / 4
HEAT: 5
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500
 
Deunan's APFSDS round punches a hole through the chest armor of the MPA and keeps on going, killing the pilot instantly.

D. Rex D. Rex and Sherwood Sherwood Don't forget that your main gun has only two shots a round, and you've used them both.

Rykon Rykon is up

Current Initiative Order
23 - Marlon [3] -0/90/0
20 - Deunan [3]
17 - Alan [2] -0/120/0 <====

15 - Battle Pods 4-6 [1]
14 - Neo [1]
12 - MPA 2-4 [1]
9 - Alissa [2]
8 - Heavy Infantry 4-6 [1] serious damage
 
Alan is shaken from impact as a result of the hit on his Spartas. "Oh? You want some too, huh!?" He shouts, getting the cannon in place and firing another MPAT round at the second group of battle pods. "Let's see how that tastes!"

MDC:
Main Body: 475 | -120
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 30
Plasma: 5
MPAT: 5 3
Canister: 5
Smoke: 3

Rolls:
Number of Attacks: 6
Strike: +5 with Cannons, +6 to HtH, +7 with EU-11 (+2 from Command)
Parry: +7 (+1 from Command)
Dodge: +6 (+1 from Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 from Command)
 
With another hard hit, the three Regult Pods are hammered by the explosion of the MPAT round. They scatter, putting some distance between them so another shot like that won't be able to hit them all.

Seeing the damage done to Alan's tank, the three Pods return fire on him.

Neo aims another Canister round at the three Heavy Infantry, but doesn't do enough damage to finish them off. She then shifts her tank into Battloid mode to be able to use her shields to defend herself.

The three Male Powered Armor suits turn their attention to Deunan, and they all fire at her with their cannons.

WlfSamurai WlfSamurai is up, and Rykon Rykon and Sherwood Sherwood have defense rolls to make.

Current Initiative Order
23 - Marlon [3] -0/90/0
20 - Deunan [3]
17 - Alan [3] -0/120/0

15 - Battle Pods 4-6 [2] serious damage
14 - Neo [2]
12 - MPA 2-4 [2]
9 - Alissa [2] <====
8 - Heavy Infantry 4-6 [1] critical damage
 
Alan would attempt to defend by slamming the throttle in reverse and cutting to one side before shifting into Battloid mode to defend against a prolonged assault against the angered pod pilots. Hopefully, he will have slid far away enough to avoid the brunt of the incoming fire.

[Rolling dodge cause I didn't declare battloid mode earlier.]

MDC:
Main Body: 475 | -120
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 30
Plasma: 5
MPAT: 5 3
Canister: 5
Smoke: 3

Rolls:
Number of Attacks: 6
Strike: +5 with Cannons, +6 to HtH, +7 with EU-11 (+2 from Command)
Parry: +7 (+1 from Command)
Dodge: +6 (+1 from Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 from Command)
 
Current Initiative Order
23 - Marlon [3] -0/90/0
20 - Deunan [3]
17 - Alan [4] -0/120/0

15 - Battle Pods 4-6 [2] serious damage
14 - Neo [2]
12 - MPA 2-4 [2]
9 - Alissa [2] <====
8 - Heavy Infantry 4-6 [1] critical damage
 
Alissa turns her tank’s turret and fires into the the battle pods. She hopes her chosen MPAT round covers the whole group.

In Hover Tank:
Number of Attacks: 6
Strike: +5 long range (+7 called shots), +6 melee
Parry: +9
Dodge: +8
Roll: +9 to roll impact, and +10 to roll with punch
Perception: +9
Initiative: +3

APFSDS: 29/30
Plasma: 5
MPAT: 4
HEAT: 5
Smoke: 3

Current Mode: Tank

Main Body: 475
Right Shield: 500
Left Shield: 500
 
Since the Battle Pods had split up, Alissa is only able to hit one of them with her MPAT shell. It does the trick, however, and takes another Zentraedi out of the fight.

The three Heavy Infantrymen also split up, and this time, they target Deunan.

D. Rex D. Rex is up, and Sherwood Sherwood has a defense to declare.

Current Initiative Order
23 - Marlon [3] -0/90/0 <====
20 - Deunan [3]
17 - Alan [4] -0/120/0

15 - Battle Pods 5-6 [2] serious damage
14 - Neo [2]
12 - MPA 2-4 [2]
9 - Alissa [3]
8 - Heavy Infantry 4-6 [2] critical damage
 
Instead of dodging, Deunan will try a parry to take the damage on her left arm shield.
In the Hover Tank: Battloid mode
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 5 / 4
HEAT: 5
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500 / -130
 
You are able to block the shots from hitting your main body, and you take 130 MDC to your left shield.

D. Rex D. Rex is up

Current Initiative Order
23 - Marlon [3] -0/90/0 <====
20 - Deunan [3] -130/0/0
17 - Alan [4] -0/120/0

15 - Battle Pods 5-6 [2] serious damage
14 - Neo [2]
12 - MPA 2-4 [2]
9 - Alissa [3]
8 - Heavy Infantry 4-6 [2] critical damage
 
MDC
Main Body: 475/90
Cannon: 150/
Arm L: 150/
Arm R: 150/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 13
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/140

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A


Releasing the thrusters, Marlon landed his tank with a thud, keeping his aim on the wounded infantry, he fired off a burst from the MIW-20.
 
The tri-laser fires, and it drills a hole deep into the Zentraedi soldier, and he falls to the ground with a groan.

Sherwood Sherwood is up

Current Initiative Order
23 - Marlon [4] -0/90/0
20 - Deunan [3] -130/0/0 <====
17 - Alan [4] -0/120/0

15 - Battle Pods 5-6 [2] serious damage
14 - Neo [2]
12 - MPA 2-4 [2]
9 - Alissa [3]
8 - Heavy Infantry 5-6 [2] critical damage
 
Deunan is very glad that the hover tank has such thick arm shields from the force of the blasts that just hit her. She takes aim at Heavy Infantry 5 and fires a burst from her Eu-11 rifle.
In the Hover Tank: Battloid mode
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 5 / 4
HEAT: 5
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500 / -130
 
A desperate attempt is made by the infantryman, but the targeting system of the VHT is too good, and you hit your mark. He falls with a smoking hole in his chest.

Rykon Rykon is up

Current Initiative Order
23 - Marlon [4] -0/90/0
20 - Deunan [4] -130/0/0
17 - Alan [4] -0/120/0 <====

15 - Battle Pods 5-6 [2] serious damage
14 - Neo [2]
12 - MPA 2-4 [2]
9 - Alissa [3]
8 - Heavy Infantry 6 [2] critical damage
 
With Freckles in battloid mode, Alan has his mech level its EU-11 Gun Pod toward the Zentraedi Battle Pod [6]. "Think you can run, huh!? Think you can attack us without getting a little blood on you!? See how you like THIS!" Alan shouted with fury over the fury of five laser-targeted rounds screaming toward its mark.

[I'm pretty sure that's an auto failure, but I'll roll damage just in case. Damn shame for that miss too. Maybe next time.]
MDC:
Main Body: 475 | -120
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 30
Plasma: 5
MPAT: 5 3
Canister: 5
Smoke: 3

Rolls:
Number of Attacks: 6
Strike: +5 with Cannons, +6 to HtH, +7 with EU-11 (+2 from Command)
Parry: +7 (+1 from Command)
Dodge: +6 (+1 from Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 from Command)
 
Alan fires, but the shot goes wide.

Battle Pods 5 and 6 target Neo, but she manages to kick in her jump jets and dodge out of the way. She then flips her mecha into Battloid mode and fires a burst at the last of the Heavy Infantry, puncturing the last layer of armor and killing the man.

MPA 2-4 target Alissa with their heavy guns.

WlfSamurai WlfSamurai is up, and needs a defense roll.

Current Initiative Order
23 - Marlon [4] -0/90/0
20 - Deunan [4] -130/0/0
17 - Alan [5] -0/120/0

15 - Battle Pods 5-6 [3] serious damage
14 - Neo [4]
12 - MPA 2-4 [3]
9 - Alissa [3] <====
 
Alissa transforms into battloid mode and explodes into the air on jump jets. As she does so, she readies her EU-11 gun pod and fires a five round burst at one of the male power armors.

In Hover Tank:
Number of Attacks: 6
Strike: +5 long range (+7 called shots), +6 melee
Parry: +9
Dodge: +8
Roll: +9 to roll impact, and +10 to roll with punch
Perception: +9
Initiative: +3

APFSDS: 30
Plasma: 5
MPAT: 5
HEAT: 5
Smoke: 3

Current Mode: Battloid

Main Body: 475
Right Shield: 500
Left Shield: 500
 
When Alissa tries to dodge, her mecha stumbles as you transform and all three shots hit, doing a combined 110 MDC to your Main Body.

Your counterattack, though, is on target, and you score a good amount of damage with the lightweight Eu-11.

D. Rex D. Rex is up next

Current Initiative Order
23 - Marlon [4] -0/90/0 <====
20 - Deunan [4] -130/0/0
17 - Alan [5] -0/120/0

15 - Battle Pods 5-6 [3] serious damage
14 - Neo [4]
12 - MPA 2 [3] light damage
12 - MPA 3-4 [3]
9 - Alissa [5] -0/110/0
 
MDC
Main Body: 475/90
Cannon: 150/
Arm L: 150/
Arm R: 150/
Arm Shield L: 500/
Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 13
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/5

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A

Marlon switched to battleoid mode and readied his EU-11. Turning from the down infantry to the battlepods. Pulling his trigger to fire off five rounds.
 

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