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Dice Rifts - The Thirteenth Mystery - OOC

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Ah! Thank you! O.K.!

Well, I guess the characters are all cooler-headed than I am because if I just watched a full hospital go up in flames while the Coalition States are kicking our asses, and showing us without a shadow of a doubt just how badly we have lost everything we've been dreaming and fighting for, I'll be damned if I'd be in any kind of stable mental state.

Especially if I thought I was about to die at their hands at that moment. In fact, a guy like me might be coming out of that Rift shooting at anything that even remotely looked like a Coalition Soldier as I was trying to take as many of them with me as I could before they killed me. Hmm.

(Huh. Maybe that's one of the reasons I don't want to play a character who went forward in time?)

Yeah! If the characters are in a state that the police don't take them away, then hurray! Problem solved!

* * *​

I have another question here on game balance. I don't think we have a dedicated healer? I could take that role if no one else wants it? If so, here's how it might be done.

Get ready for a deep dive here. In Sherwood's Rifts Japan game, the Chi Mastery power of Chi-atsu (see Ninjas and Superspies) heals some S.D.C., 1 Hit Point, and gives a boost to Coma/death rolls all for each Chi/I.S.P. point spent.

After my query to Sherwood of whether or not this power heals Mega-damage in Rifts (because I can't find that information anywhere on the internet), Sherwood made a house rule where Chi-atsu heals 2 Mega-damage per Chi/I.S.P..

Could that be allowed in this game?

If so, I would like Chan-Chan to have access to Martial Art Powers and Chi Mastery via a very cool sword-based martial art system found (incomplete but see this link) in Rifter #3. I would ask for these benefits in place of her own personal tattoos if you think that would balance out?

Side note: Thus far, Chan-Chan has low P.P.E. (40) but good I.S.P. (80) - at least with her initial results. This means she would be a stronger student of Chi Mastery than with any spellcasting she'd be doing. Why not make use of this in a way that benefits the party?
This gymnastic sword system reminds me very much of a video game character that I think would just make her day! (A bonus in the realm of role-playing!) She could even start the game looking for a proper one-handed sword as a goal.

Just thoughts while I'm away from my computer!
 
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Something probably worth mentioning and thinking about.

For the travelers from the Future That Was, that final battle was indeed horrific and traumatic and so many died. But it was only the final battle, not the first. For many of you, you've been in this war for years.

You may have been there in the first push in 105 PA, when the Coalition finally pushed its huge army beyond their territory into yours. Perhaps you laughed or revealed when you and those like you completely stalled their advance, bogged them down into a year of little progress, inflicting horrendous casualties, terrifying the survivors, all in a bid to put a end to this war before it went further.

Perhaps you were there when they rallied in 106 PA under the leadership of General Drogue. You may have been outraged when they deployed assassins and black ops, captured whole civilian populations and shipped them off to the death camps, and methodically pushed forward, conquering all in their path.

And then in 107 PA, you and yours got some payback in the Sorcerer's Revenge, where Tolkeen pulled all its forces and concentrated them into a massive 72 hours of utter terror for the Coalition. You rescued captured innocents before they were shipped off to the death camps. You saw their tanks and war machines burning and you thought "There's no way they come back after that."

Until 108 PA when, somehow, they made up all their numbers all over again, hundreds of thousands of fresh soldiers with fresh equipment, tanks, everything just rolled through Tolkeen's weakened defenses. Militia had disbanded, mercenaries moved on, and there was no way to hold back that massiv army, not in time.

By 109, they'd fought through the baronies and approached the Tri Cities themselves. Then came the horrific shocking surprise attack by General Holmes from the north, shattering Tolkeen's ley line regulating magitechnology, wrecking the city's defenses. Three Coalition armies encircled the cities that should have evacuated their civilians last year and now it's all down to you. Keeping them from the walls. Then holding them at the walls. Then holding them back as they break through the walls. And then save all the civilians you can before the end...

Only the end didn't come. You've seen and lived through so much. And now, after four years of sustained total war, it's like none of it ever happened.

Can you keep it from happening again?
 
your words are moving, pip. really.

I need to name my character after a historical figure. someone who has seen hell and kept pushing for what's right. they chose their name, and with Erin's knowledge of history, they could choose from someone who fought for justice. I'm considering naming them after one of the leader of the Warsaw ghetto uprising, if that wouldn't be too on the nose.
 
I was going to have my caster have the whole suite of healing spells as well as perhaps some skill in it.
Eonivar Eonivar Oh! How cool! Would you be open to having Chan-Chan as your character's back-up?

Back-up as in no Medical Skills and only the Chi-atsu Martial Art Power?

Also, concerning tattoos - I should amend what I said about giving up Tattoo Magic entirely - I don't think Chan-Chan can - two of those tattoos are Marks of Heritage - they come with the Chiang-Ku and prove without a doubt who and what they are.
 
I can see my character bring in the mix from the very start, putting herself into harm's way to try and stop the juggernaut of the Coalition, and will see this as a chance to redeem herself from her failure the first time. It will go differently - it has to.
 
That's some intense stuff you're writing there, Epiphany Epiphany . I am getting quite excited to see if we can make a difference this timer around.
 
Purr Purr if you're tracking rolls, add an extra +6 to PE and a +3 to PS (and +20% to save vs. coma/death) from Invulnerability.

Wingless Flight of course adds +1 attack per melee, +2 to strike, +2 to parry, +4 to dodge when hovering or flying under 80 mph1128 km, +6 to dodge when flying around 90 rnph (144 km) or faster, +4 to damage for every 20 rnph (32 km)'of flight speed, and the SDC goes poof.

Unless you guys usually turn SDC bonuses to MDC bonuses for MDC characters? This is an edge case I don't know much about.

Heightened Sense of Hearing gives a +1 to parry, +2 to dodge, +6 to initiative (plus various abilities).

Epiphany Epiphany Pips? Re: Alex's character. I went looking up in my Heroes Unlimited Revised Second Edition (signed by Siembieda and the gang during one of their terrific Christmas special packages! I just love those!). Invulnerability also offers 4d6x10 S.D.C. and 3d6x10 Hit Points. Is this not being added to Alex's character sheet?

I see in the above quote that you were asking about S.D.C. bonuses becoming M.D.C. for M.D. characters. Are your intentions to modify the powers from Heroes Unlimited (if that's your source) or something else? (I want to do this Character sheet right.) =)

Edit: I'll be adding only what you put in your posts unless you say otherwise.
 
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Epiphany Epiphany Pips? Re: Alex's character. I went looking up in my Heroes Unlimited Revised Second Edition (signed by Siembieda and the gang during one of their terrific Christmas special packages! I just love those!). Invulnerability also offers 4d6x10 S.D.C. and 3d6x10 Hit Points. Is this not being added to Alex's character sheet?

I see in the above quote that you were asking about S.D.C. bonuses becoming M.D.C. for M.D. characters. Are your intentions to modify the powers from Heroes Unlimited (if that's your source) or something else? (I want to do this Character sheet right.) =)

Edit: I'll be adding only what you put in your posts unless you say otherwise.
I still have my old 1st edition Revised Heroes Unlimited book that I bought when I was 10 years old. Ah good times. Not signed but still precious.

As for the MDC 'upgrade' to Invulnerability, take a look at the Rifts Conversion Book 1. It has rules for crosswalking characters from other Palladium games into Rifts. A number of Minor and Major Superpowers have changes to reflect the PPE rich/MDC using environment of Rifts Earth. Invulnerability, for example, no longer gives SDC or Hit Point bonuses, it flat out turns the character into an MDC being (700 I think is the value, there's no mention of rolling SDC or Hit Points at all in the revised description).

Which is why I was curious how SDC and Hit Point bonuses from other sources apply to a character who doesn't have them anymore because they're an MDC being. To confirm, you typically just add both as bonuses to MDC?
 
I still have my old 1st edition Revised Heroes Unlimited book that I bought when I was 10 years old. Ah good times. Not signed but still precious.
Wow! How cool! =)

Which is why I was curious how SDC and Hit Point bonuses from other sources apply to a character who doesn't have them anymore because they're an MDC being. To confirm, you typically just add both as bonuses to MDC?
Yes. That's my way of doing it (besides last night to give Eon a few of his requested Ley Line Walker-friendly races, I can't tell you the last time I used my Conversion Book - for anything). Sherwood and Psychie probably have their own way, but that's also how I've been doing it in Sherwood's Rifts games without complaint.

Personally, I find it easier to add S.D.C. gained from, say, a new skill the character received for attaining a new level then not to. However, just like combining R.C.C.s and O.C.C.s, I am really big into seeing what the end result is and having a very good idea of what to expect in this concept's future. I think 10 extra minutes or so during Character creation is sure as heck worth it when the alternative might be hours of "non-fun" down the road because I didn't do my darned homework

Note: And this Dannigan knows better than to make that mistake! Hence my questions to any of my (wonderful and patient) GMs. I've seen the long faces on too many of my fellow GMs who couldn't be bothered to take the time. Not me.
 
I don't know how long folks might be on tonight, so I feel I should ask this again now (if nothing else, so I can get it off of my mind): Epiphany Epiphany Are you O.K. with Chan-Chan having Martial Art Techniques and Chi Mastery along with the two Chiang-Ku Marks of Heritage tattoos?

Side notes: I know Psychie and Sherwood both approved of having all four tattoos (and thus, the one tattoo at every even level). It seems that Chan-Chan isn't going to be the caster I thought she would be - I don't mind that; but now I think she doesn't have a "main-stay" category if you will. Instead of you leafing through books, I can provide an idea below of what they can do if you like? (Note: Karumi-Jutsu is not a power Chan-Chan would be able to take.) If Eon doesn't mind a back-up healer, I can choose Chi-atsu. If not, I can select some other power.

Martial Art Powers: (Kitsune. 3 Chi Mastery, 1 Zenjoriki)
1. (Free) Dragon Chi (take Chi from the world or other willing characters, 3 Chi/ISP minimum, Must be used in the round it is gained).
2. Chi-atsu - Can heal self or others of hit point/S.D.C. damage. Each point of Chi-atsu Chi heals 1 Hit Point, 10 S.D.C., and gives comatose characters another extra chance to recover. Per Sherwood, maybe cures 5 M.D.C. instead of 10 S.D.C.?
3. Radiate Positive Chi (emanate pure true sunlight through the eyes, flesh, or all around. Costs Chi. Horror Factor 13 to bad "supes.")
4. Hardened Chi/Shi Jin (shape Chi to add damage or soak damage. Chi is never wasted. Self only).
5. Karumi-Jutsu (become light as a feather, super-jump, fall, etc. Costs 10 P.P.E. NOT Chi. Non-combat only. See Rifts Japan, p. 197).
Basic Chi abilities (all characters who have at least one Chi power gain these abilities)
1. Chi Awareness - detects level and type of Chi in others. Similar to the Fox Spirit's natural ability but more precise. 40 foot range.
2. Chi Relaxation - Character can instantly calm their mind. Can relax in the face of danger, resist insanity, drug addiction, etc. Can go to sleep instantly.
3. Defend against Chi Attacks - (NOTE: Sherwood does not have Chi combat in his game.)

EDIT: Having finished Alex's draft, I now have had some time to do math with my PC. I now have a much clearer idea of what Chan-Chan can and cannot do. Allow me to retract this request for Martial Art Powers and Chi Mastery. See Post #339, please. =)

Re: Alex's character sheet. Could I get a 2d6 roll for S.D.C. please (unless you'd rather Alex roll it)? I think that'll be the only roll I'll need here - time will tell.
 
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Epiphany Epiphany EmperorNorton1 EmperorNorton1

First rough draft complete. =)

Placeholder (:

carl sagan brain GIF

(Oh! Just how did this gif of the heartwarming and thought-provoking "Rogue Scholar" Carl Sagan get in here?! Feel free to remove it. =) )

Following rolls required:
2d6 S.D.C. (O.C.C.)


  • Name:
    Race: Human
    Age:28 at our start time, 36 at the time warp.
    Gender: transmasculine
    Rank: Optional
    Alignment:Principled (i meant the other one but look at the smile. its a good sign.)
    Height:5'6
    Weight: average

    Level:10
    OCC: Rogue Scholar

    Attributes:
    IQ: 26 (+12% to all Skills, +6 to Perception)
    ME: 14
    MA: 29 (96% to trust/intimidate)
    PS: 16 (+1 to S.D.C. damage, but see Wingless Flight in R.C.C. Powers.)
    PP: 14
    PE: 21 (+32% Saves vs. Coma/death, +3 Saves vs. Magic/Poison
    PB: 14
    Speed: 12 (about 8 mph/14 kph but see Wingless Flight in R.C.C. Powers.)

    SDC: 35
    HP: 58
    Typical MDC: ?
    PPE: 8


Notes to self:
Adjusted Attributes.
Added Attribute values.
H.P./S.D.C. complete for now.
Added O.C.C. Abilities with definitions.
Added notes.
Adjusted Combat Notes (highly recommend at least Hand to Hand: Basic or he'll be left out of a lot/vulnerable with only 3 Attacks/Round.)
Added O.C.C. Skills.
Added O.C.C. Skill values including true values.
Expanded on Other Skills, Secondaries, and Skills gained through experience.
That's... all I can do for now. Hmm.

Edit: Now to get a less nebulous idea of what Chan-Chan is now that Pips has rolled her generous new Attributes! There are questions I've got to get answered. =)
 
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Epiphany Epiphany Ah! The Mysteries are solved! Finally, I have a clear what I've got here! 8D But first, some pretty Arai Akino music (for anyone who is in the mood).
"凍る砂" by Arai Akino!

Pips, having put together the generous package of your "Chiang-Ku Hatchling 2.0," I have a more complete picture and I like what I am seeing a great deal!

I have the following recommendations if you think they would balance well?
1. ... I would like to spend 3 Skills and upgrade from Hand to Hand: Basic to Yung Huo Jen minus all of the Martial Art Powers, please?
2. I would like to keep the tattoo magic as it is straight out of the books (probably choosing the "Power Matrix" and "Black Sun" tattoos).

My reasoning: I have stepped back, done math, and I believe I see a larger picture. What Game Master would want to keep track of all that a Chiang-Ku Grey Seer with Chi Mastery Martial Art Powers can discern? That's a lot of stuff! You have been more than generous enough with me (not only in terms how much of your time I've taken up with all of my wordy posts! That goes for everybody here!).

If Yung Huo Jen is allowed, it already starts with 4 Attacks per Round at 1st level. I won't take Boxing; your +1 Attack per Round from "Chiang-Ku Hatchling 2.0" makes for plenty to cast and act with. This makes for a PC who can:

1. Use Invocation Spells (of which you are welcome to determine for game balance or I can choose an amount that you decide).
2. A strong non-combat Psychic. Chan-Chan can sense and learn about many a manner of threats and wonders.
3. Have strong survivability and support abilities at the cost of offensive damage-dealing.
4. Mystical knowledge, metamorphosis, and sage-like knowledge.
5. Strong hand to hand skills that might peck away at an opponent's M.D.C. while the party does the real damage.
6. I'm probably missing something but my mind is finally starting to wind down so I'll stop here. (Emptying my mind for sleep can be a real challenge sometimes!)

Now, with these selfish requests, I can finally go to bed! Thanks for everyone's patience with me - I type so much! Hah!

Honor and fun,
Dann =)
 
I was tired last night and did not make any progress on my character yet although I did do a lot of research.

I found the Amana in the D-Bee of NA book, total Healers, no offense or utility really I like the abilities and the skills they get but they lack punch and flexibility.

Is there some other occ I could combine with an Amana to make an interesting character for this adventure?

If the Amana does not work out I may end up working out human ley line walker. I am still researching. I am not sure what to play. Nothing seems to be fitting for me.
 
ohmygoshohmygosh!!!! THANK YOU SO SO MUCH DANN!!! IM YOUR BIGGEST FANN!!! thank you so much for making my sheet!!!!! Im gonna coppy all this over, thank you a million times over! im squealing in my seat!! you are the best!!!
Re: Alex's character sheet. Could I get a 2d6 roll for S.D.C. please (unless you'd rather Alex roll it)? I think that'll be the only roll I'll need here - time will tell.
If you need more rolls, here you go! sorry, I passed out.
 
(Just another day of living with hyperactivity - my brain won't let me sleep.) So...

I found the Amana in the D-Bee of NA book, total Healers, no offense or utility really I like the abilities and the skills they get but they lack punch and flexibility.
Eonivar Eonivar That's one of the Palladium books I keep thinking I own and I don't. (Am I the only one with this problem? Hah!) Why not combine the Amana with the Ley Line Walker? Last I heard, Ley Line Walkers did not lack punch or flexibility and are actually pretty decent at both in the right hands? =)
 
ohmygoshohmygosh!!!! THANK YOU SO SO MUCH DANN!!! IM YOUR BIGGEST FANN!!! thank you so much for making my sheet!!!!! Im gonna coppy all this over, thank you a million times over! im squealing in my seat!! you are the best!!!

If you need more rolls, here you go! sorry, I passed out.
Ha ha ha! You're welcome, Alex! It's my pleasure! I'm happy to do it!

Epiphany Epiphany I have added Alex's roll to the above Character sheet. =)
 
That's one of the Palladium books I keep thinking I own and I don't. (Am I the only one with this problem? Hah!) Why not combine the Amana with the Ley Line Walker? Last I heard, Ley Line Walkers did not lack punch or flexibility and are actually pretty decent at both in the right hands? =)
I got the impression based on the way the RCC was written that the Amana could not be combined with another class.

Also Kevin S must really hate healers, as this race is a total race with a very comprehensive list of healing powers (including resurrection) and their RCC skills include Medical Doctor, and they are MDC creatures, but their attributes are horrible, all their attributes are rolled with d4’s.

So I do not know if the Amana are the way to go here or not.

The learned Ley Line Walker with a good variety of spells from all sorts of magical disciplines seems better here.
 
Also Kevin S must really hate healers, as this race is a total race with a very comprehensive list of healing powers (including resurrection) and their RCC skills include Medical Doctor, and they are MDC creatures, but their attributes are horrible, all their attributes are rolled with d4’s.
They're Mega-damage creatures, doctors, and can resurrect? O.K.. I can see it.

As for Siembieda hating on healers, I kinda doubt it. This is a guy whose third-ever roleplaying experience (and he thought, his last roleplaying experience) saw his own character killed by decisions he made! He had no one else to blame - and he loved it! He owned what he had done and the result is a guy who has more names in roleplaying books than... anyone else I can think of right now. The only bunch I've ever heard him "hating" on (and it was a gag picture, very funny!) are people who promise him something and miss the deadlines! I can relate with that.

But yeah - he bangs his head against the wall to this day with decisions he's made! If you're in the mood for a laugh, here's a short clip with him talking about Skills. =)

Instead, I think his gaming table and experiences in Detroit with The Defilers make him the gamer that he is. I'm the gamer I am because of my own combinations and decisions. I feel the same goes for every gamer out there. Everyone's standards are a little different and that comes out in their roleplaying. I've just never been to a gaming table where every Game Master/Dungeon Master/Referee/Storyteller/what-have-you did not differ from the person sitting next to them.

As for healing powers, I've enjoyed the Ninjas & Superspies Chi-atsu healers for... as long as I can remember. And that tattoo magic! "Phoenix Rising from the Flames (Resurrection) and "Rose and Thorny Stem Dripping Blood"? You grab those two maybe along with a "Power Matrix" tattoo? Your party is set to jet! I imagine making healing builds out of, say, Heroes Unlimited, are probably equally awesome or better!

But standard Rifts "healers?" Yeah. Good ones are few and far between. It doesn't surprise me when the Game Master has to make house rules to change the healer to fit their campaign. Hope we can find a good combination that you love playing, Eon! I really like gaming with ya!
 
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I don't know how long folks might be on tonight, so I feel I should ask this again now (if nothing else, so I can get it off of my mind): Epiphany Epiphany Are you O.K. with Chan-Chan having Martial Art Techniques and Chi Mastery along with the two Chiang-Ku Marks of Heritage tattoos?

Side notes: I know Psychie and Sherwood both approved of having all four tattoos (and thus, the one tattoo at every even level). It seems that Chan-Chan isn't going to be the caster I thought she would be - I don't mind that; but now I think she doesn't have a "main-stay" category if you will. Instead of you leafing through books, I can provide an idea below of what they can do if you like? (Note: Karumi-Jutsu is not a power Chan-Chan would be able to take.) If Eon doesn't mind a back-up healer, I can choose Chi-atsu. If not, I can select some other power.

Martial Art Powers: (Kitsune. 3 Chi Mastery, 1 Zenjoriki)
1. (Free) Dragon Chi (take Chi from the world or other willing characters, 3 Chi/ISP minimum, Must be used in the round it is gained).
2. Chi-atsu - Can heal self or others of hit point/S.D.C. damage. Each point of Chi-atsu Chi heals 1 Hit Point, 10 S.D.C., and gives comatose characters another extra chance to recover. Per Sherwood, maybe cures 5 M.D.C. instead of 10 S.D.C.?
3. Radiate Positive Chi (emanate pure true sunlight through the eyes, flesh, or all around. Costs Chi. Horror Factor 13 to bad "supes.")
4. Hardened Chi/Shi Jin (shape Chi to add damage or soak damage. Chi is never wasted. Self only).
5. Karumi-Jutsu (become light as a feather, super-jump, fall, etc. Costs 10 P.P.E. NOT Chi. Non-combat only. See Rifts Japan, p. 197).
Basic Chi abilities (all characters who have at least one Chi power gain these abilities)
1. Chi Awareness - detects level and type of Chi in others. Similar to the Fox Spirit's natural ability but more precise. 40 foot range.
2. Chi Relaxation - Character can instantly calm their mind. Can relax in the face of danger, resist insanity, drug addiction, etc. Can go to sleep instantly.
3. Defend against Chi Attacks - (NOTE: Sherwood does not have Chi combat in his game.)

EDIT: Having finished Alex's draft, I now have had some time to do math with my PC. I now have a much clearer idea of what Chan-Chan can and cannot do. Allow me to retract this request for Martial Art Powers and Chi Mastery. See Post #339, please. =)

Re: Alex's character sheet. Could I get a 2d6 roll for S.D.C. please (unless you'd rather Alex roll it)? I think that'll be the only roll I'll need here - time will tell.
10!
 
Ahh, carl sagan, my beloved. im sorry i havent acknowledged him yet. My dad's a physicist, and he raised me on Sagan. never in a million years shall i delete him. (: let me my sheet to what you've added. :)
 
Epiphany Epiphany Ah! The Mysteries are solved! Finally, I have a clear what I've got here! 8D But first, some pretty Arai Akino music (for anyone who is in the mood).
"凍る砂" by Arai Akino!

Pips, having put together the generous package of your "Chiang-Ku Hatchling 2.0," I have a more complete picture and I like what I am seeing a great deal!

I have the following recommendations if you think they would balance well?
1. ... I would like to spend 3 Skills and upgrade from Hand to Hand: Basic to Yung Huo Jen minus all of the Martial Art Powers, please?
2. I would like to keep the tattoo magic as it is straight out of the books (probably choosing the "Power Matrix" and "Black Sun" tattoos).

My reasoning: I have stepped back, done math, and I believe I see a larger picture. What Game Master would want to keep track of all that a Chiang-Ku Grey Seer with Chi Mastery Martial Art Powers can discern? That's a lot of stuff! You have been more than generous enough with me (not only in terms how much of your time I've taken up with all of my wordy posts! That goes for everybody here!).

If Yung Huo Jen is allowed, it already starts with 4 Attacks per Round at 1st level. I won't take Boxing; your +1 Attack per Round from "Chiang-Ku Hatchling 2.0" makes for plenty to cast and act with. This makes for a PC who can:

1. Use Invocation Spells (of which you are welcome to determine for game balance or I can choose an amount that you decide).
2. A strong non-combat Psychic. Chan-Chan can sense and learn about many a manner of threats and wonders.
3. Have strong survivability and support abilities at the cost of offensive damage-dealing.
4. Mystical knowledge, metamorphosis, and sage-like knowledge.
5. Strong hand to hand skills that might peck away at an opponent's M.D.C. while the party does the real damage.
6. I'm probably missing something but my mind is finally starting to wind down so I'll stop here. (Emptying my mind for sleep can be a real challenge sometimes!)

Now, with these selfish requests, I can finally go to bed! Thanks for everyone's patience with me - I type so much! Hah!

Honor and fun,
Dann =)


Walk me through the "spend 3 skills" bit. I'm familiar with "spend a skill to upgrade from Basic to Martial Arts" but my Ninja and Superspies is weak. ...Or I guess I can just crack open my copy of the book and read what it says...

...What book is Yung Huo Jen in?

Feel free to pick any spells you're eligible to pick. Same with Tattoos. While I'm inclined to make sure individual characters don't completely overshadow other PCs, I'm generally good with people playing strong PCs. Your adversary is, after all, not a man but a monolith.
 
Walk me through the "spend 3 skills" bit. I'm familiar with "spend a skill to upgrade from Basic to Martial Arts" but my Ninja and Superspies is weak. ...Or I guess I can just crack open my copy of the book and read what it says...
Sure! Uh, it's something of a House Rule Sherwood, Psychie, and I have been using I think (?) ever since I put together The Martial Way in Broadsword. Skill Cost = Hand to Hand system. Basically, this:

0 Skill = No Hand to Hand.
1 Skill = Hand to Hand: Basic.
2 Skills = Hand to Hand: Expert.
3 Skills = Hand to Hand: Martial Arts.
4 Skills = Hand to Hand: Assassin or Commando (in Sherwood and Psychie's games you get a true Martial System like Aikido or Kung Fu). In mine, some systems cost 4, others 5.
...What book is Yung Huo Jen in?
Rifter #3 except there was an editing error so the full print out is here on the Internet at the Palladium website! =)

Feel free to pick any spells you're eligible to pick. Same with Tattoos. While I'm inclined to make sure individual characters don't completely overshadow other PCs, I'm generally good with people playing strong PCs. Your adversary is, after all, not a man but a monolith.
Can do! Thanks! =)
 

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