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Dice Rifts - The Thirteenth Mystery - OOC

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Rereading the nine million posts that happened while I was asleep, props to you Dannigan for pushing folks to think about prior character connections. It's something I'm a big fan of and it's always nice to see someone taking the initiative to propose it. :)
 
Epiphany Epiphany (and anyone else with an interest in this.)

Chiang-Ku's attributes are universally underwhelming, literally across the board, to every other type of Hatchling.
I strongly feel this way too, but I was perfectly willing to play it as is because I saw it as the "cost" if you will of playing a Chiang-Ku. You want to buff it so that it's up there with Rifts Ultimate Edition hatchlings? That's terrific! Wow! Wasn't expecting anything like that - at the most, I was hoping for a buff to P.B. - in my mind, Chan-Chan really is a cutie! 8D

For Purr Purr in particular, if you'd like a preexisting tie, it would be nicer if it was with Eonivar or AngryAngryAnarchist, pairs are less majority-threatening than trios in this case.
Yeah! Let me at it! I was feeling the same way. That's why I started up this line of thinking:

If you'd like something closer to the party in terms of character origin, perhaps your guy was ordered to destroy a demon, who unbeknownst to him, had captured my character (in human form). Your guy kills the demon, saves the day, rescues the pretty girl, only to realize "she's clearly not from 'round here y'all." They get to talking and, my naive character, knowing (at the time) next to nothing about the Coalition brings your character to meet her--

and Elixir magic,
I have zero interest in this evil magic. If you want it in there sometime down the road and it helps the game, sure! I'm for it, but otherwise... nah times 10. =)

If you're not a tattoo master, you still gain some tattoos and can still give them, good to know.
I really think making her a tattoo master is too much. One of the reasons I want to play a Chiang-Ku is because we've already got two Atlanteans on-board and it makes for a smooth reason to where they are getting their tattoos from. Now, Sherwood had an easy fix (the Atlanteans just *get* them every time they're allowed to without any outside help). Either way (or some third method) works for me!

I'm definitely going to need a sticky note to remind me of all the things a Grey Seer can sense when encountering NPCs.
Is my playing a Grey Seer too much? I thought the Grey Seer was a great tie-in with the game's location and concept, but I'm here for the fun first and my playing preferences take a distant second to that. I've forgotten what a Temporal Wizard is and I was also not going for Temporal Magic Spells, just the knowledge of them to help the team work things out. (If I popped out of a rift 8 years back in time, I'd be hugely curious for answers.)

This makes 3 of the 6 player characters uses of Tattoo magic. It gives me a bit of the vibe of a large D&D party where half the party are tanks who all specialized in the same weapon. My first instinct is to do what I did when Psychie pitched her Atlantean Cyberknight; Sherwood Sherwood Psychie will a third character who can not only use tattoos but create them step on your niche or make you feel your character's less unique for you?
Whoa! If it does, I can lose the tattoos! It hadn't dawned on me at all that I'd be possibly stepping on someone's toes! Ack! I was hoping to add, not subtract.

This was going to be my way in for Stealth. But hey! Chan-Chan can use metamorphosis for that instead!

How about this? I'll lose Chan-Chan's tattoos (maybe she can tattoo the Atlanteans, just not herself?). Could I replace the tattoos with Martial Art Powers (like the ones Sherwood's Undead Slayer has)? He's gone Martial Art Techniques and Body Hardening (hence his 500 M.D.C. + the awesome Zanshin power). Chan-Chan could go Martial Art Powers and Chi Mastery (sans Chi Combat) instead?

This group is going to need some serious stealth, if your group's plan ends up trying to go behind enemy lines.
Tattoo Magic has a "Black Sun" tattoo that grants a stealthy gathering of Shadow Meld powers. It is excellent as long as there are shadows to hide in. See Secrets of the Atlanteans, p. 158 for details? =) (Great. Now I have "Black Hole Sun" stuck in my head again. It pops in there whenever I think of this tattoo - God knows why. Great song, though! Heh!)

If you're playing the token non-time traveler, going Grey Seer (or Temporal Wizard) give you something to contribute in a group that is otherwise going to have a lot of 'in group' knowledge. Looks good to me.
Cool! Let me look up Temporal Wizard if that's easier? I freely admit to really liking the Grey Seer O.C.C. (Automatic Dodge instead of normal Dodge because - and this is all RP flavoring I'm creating - maybe you can see into the future just enough to see what your opponent is trying on you? How cool!)

(also i just realized that you dont have to quote the whole message if you only want a part-im dumb lol)
Hah! You're not dumb - you're new! Huge difference! I can tell just by the way you express yourself! =)
 
Rereading the nine million posts that happened while I was asleep, props to you Dannigan for pushing folks to think about prior character connections. It's something I'm a big fan of and it's always nice to see someone taking the initiative to propose it. :)
Ah! Ha ha! Sure, Pips! It's not enough for me to just "take" from a game; I really enjoy helping where I can.

Which reminds me - did you want help with the write-up of Alex's character? I could use your character sheet template and save you some time?
 
Ah! Ha ha! Sure, Pips! It's not enough for me to just "take" from a game; I really enjoy helping where I can.

Which reminds me - did you want help with the write-up of Alex's character? I could use your character sheet template and save you some time?
If you want to take a shot at the sheet, by all means!
 
you are completely welcome Purr Purr , to try and take a crack at my sheet! We've decided on a Human Rogue Scholar, and im taking a few super powers, i'll get you the list for that too. :) thank you so much.
 
you are completely welcome Purr Purr , to try and take a crack at my sheet! We've decided on a Human Rogue Scholar, and im taking a few super powers, i'll get you the list for that too. :) thank you so much.
My pleasure!

Real Life is calling. I'm off for now. More later. See you, everybody!
 
I have zero interest in this evil magic. If you want it in there sometime down the road and it helps the game, sure! I'm for it, but otherwise... nah times 10. =)
Yeah, one of the reasons I was favorably inclined to bump up attributes is that the nerf seemed to me like a "This balances Chiang-Ku getting access to permanent magic enhancement and super-addictive potions! ...Except that there's strong social pressure to not give away tattoos and no ethical Chiang-Ku's ever going to use the Elixir."

I really think making her a tattoo master is too much. One of the reasons I want to play a Chiang-Ku is because we've already got two Atlanteans on-board and it makes for a smooth reason to where they are getting their tattoos from. Now, Sherwood had an easy fix (the Atlanteans just *get* them every time they're allowed to without any outside help). Either way (or some third method) works for me!

Totally fine with you providing a source of tattoos in play.

Is my playing a Grey Seer too much? I thought the Grey Seer was a great tie-in with the game's location and concept, but I'm here for the fun first and my playing preferences take a distant second to that. I've forgotten what a Temporal Wizard is and I was also not going for Temporal Magic Spells, just the knowledge of them to help the team work things out. (If I popped out of a rift 8 years back in time, I'd be hugely curious for answers.)

It's mostly a "every scene there's a new NPC, I have to work out a separate spoiler block for Dannigan"...but that's no different than playing Exalted when someone's got Judge's Ear Technique up or Intimacy detecting Charms or what have you. No worries. Let's hold off on the Temporal Wizard bit, if Eonivar thinks they might want to play one. Grey Seer definitely will have unique insights to offer and share with the group, it's a good OCC choice. If you do want to read through Temporal Wizards though, by all means, they're in the same book as the Chiang-Ku. :)

Whoa! If it does, I can lose the tattoos! It hadn't dawned on me at all that I'd be possibly stepping on someone's toes! Ack! I was hoping to add, not subtract.

Let's check in with Sherwood and Psychie before making plans to rewrite anything.

This was going to be my way in for Stealth. But hey! Chan-Chan can use metamorphosis for that instead!

Stealth, only if the group picks a plan that needs it.

As always, Dannigan, I appreciate your thoughtful remarks.
 
Epiphany Epiphany Purr Purr I am fine with another character using Tattoo Magic. It is just so dang handy to have, it is almost hard for me to pass on the tats when they are available. Thanks for asking, though!
 
Sherwood Sherwood I'm reading your suggested extra psionic powers (Dice - Rifts Adventure: Lore) and have a question: With Telepathy: Superior, there's reference to it doing two-way communication in the Range heading, but no mention in the actual text. Does this function like regular Telepathy (where the other side must also have Telepathy for it to be two-way), or can it actually perform two-way communication on its own?
 
Adue dann! :)!
Au revoir, Alex!

Oh wait. I can type again. Bonjour! =)

Epiphany Epiphany

Grey Seer definitely will have unique insights to offer and share with the group, it's a good OCC choice
Great! Then I'll stick with Grey Seer. =)

When it is convenient for you, could I get die rolls for Alex's character and mine? Attributes, P.P.E., and I.S.P., Hit Points and S.D.C. (Alex's PC) and M.D.C. (Chan-Chan), please?

Edit: No Attributes for Alex's PC (Alex already rolled). =)
 
Last edited:
Sherwood Sherwood I'm reading your suggested extra psionic powers (Dice - Rifts Adventure: Lore) and have a question: With Telepathy: Superior, there's reference to it doing two-way communication in the Range heading, but no mention in the actual text. Does this function like regular Telepathy (where the other side must also have Telepathy for it to be two-way), or can it actually perform two-way communication on its own?
I would think that the person with the Telepathy: Superior should be able to project and receive thoughts from a person without any penalties, so long as the restrictions of the mental power are followed for range and stuff like that.
 
I rolled for attributes a few (Kazillion) posts back, Purr Purr
"All stats are determined by a 4d6 roll, rerolling 1's, and taking the top 3. If that comes out to a 16-18, you add another d6 to your total. If that one is also a '6', you add another d6, giving you a potential max of 30 on a straight die roll (or more if you're playing an OCC/RCC that 'naturally' rolls more)"

ok.
26
13
27 i cant math.
14
15
14
14
12
here it is :)
again, thank you so so much for helping me with this. I just have the stat rolls, from what I can tell, health is a D6 per level. I also have the tiniest bit of things on the placeholder for my cs.
 
I rolled for attributes a few (Kazillion) posts back, Purr Purr

here it is :)
again, thank you so so much for helping me with this. I just have the stat rolls, from what I can tell, health is a D6 per level. I also have the tiniest bit of things on the placeholder for my cs.
EmperorNorton1 EmperorNorton1 Forgive me, but I have forgotten how much you know about the Palladium game. Do you know where you want to assign your character's Attributes and what each of the Attributes represents?
 
Au revoir, Alex!

Oh wait. I can type again. Bonjour! =)

Epiphany Epiphany


Great! Then I'll stick with Grey Seer. =)

When it is convenient for you, could I get die rolls for Alex's character and mine? Attributes, P.P.E., and I.S.P., Hit Points and S.D.C. (Alex's PC) and M.D.C. (Chan-Chan), please?

Edit: No Attributes for Alex's PC (Alex already rolled). =)

For Chan-Chan:
13, 14, 15, 27, 11, 19, 19, 11 (no RCC bonuses added, since they're all 3D6, feel free to put what you want where before adding in RCC bonus)
MDC: 300
PPE: 40 + 20 = 60
ISP: 80

For Alex:
SDC: +11 +12 SDC from just rolling SDC +4 SDC from rolling OCC bonus = 27 SDC
Hit Points: 10 levels of rolling hit points = 37 + PE
PPE = 8
 
EmperorNorton1 EmperorNorton1 Forgive me, but I have forgotten how much you know about the Palladium game. Do you know where you want to assign your character's Attributes and what each of the Attributes represents?
I do know a bit, and I do know what each stat does. I.Q. is intelegence and the capability to pick up skills, M.E. is mental endurance, mostly used for blocking psychic attacks from what i can tell. M.A. is how likeable of a person you are P.P. is strength, P.E is constitution and P.S. is dexterity, P.B. is looks and Speed is Speed. HP are obvious, SDC are "If a thing hits, wearing down your armour" no idea what PPE is, sorry.

I was going to put the highest score in M.A., the next in I.Q, then P.E., M.E., P.S. P.B., P.P. and then speed in last.
 
I do know a bit, and I do know what each stat does. I.Q. is intelegence and the capability to pick up skills, M.E. is mental endurance, mostly used for blocking psychic attacks from what i can tell. M.A. is how likeable of a person you are P.P. is strength, P.E is constitution and P.S. is dexterity, P.B. is looks and Speed is Speed. HP are obvious, SDC are "If a thing hits, wearing down your armour" no idea what PPE is, sorry.

I was going to put the highest score in M.A., the next in I.Q, then P.E., M.E., P.S. P.B., P.P. and then speed in last.
PPE is your mana points, fueling your magic (if any). PP is a critical stat for anyone to have high; at higher levels it adds to your Strike, Parry and Dodge rolls. IQ is also important as it gives bonuses to your skill percentages.
 
PPE is your mana points, fueling your magic (if any). PP is a critical stat for anyone to have high; at higher levels it adds to your Strike, Parry and Dodge rolls. IQ is also important as it gives bonuses to your skill percentages.
Thank you very much! I swapped P.P. with P.S., i think, so the new order for stats is M.A., IQ, PE, ME PP, PB, PS, and Speed. I dont have any magic, just the innate superpowers, which I belive are their own thing.
 
They are indeed their own thing.

Note: There's a number of physical skills that can give you permanent bonuses to your PS, PE, PP and Spd.
Given this is an MDC game, PE (and hit points and SDC) tend to rarely come up as it's all about armor and evasion (although PE at high levels is handy for saves.

Otherwise, you're good. Have you had a chance to look at superpower lists? If not, can you give us an idea of the kind of thing you'd like to do power wise and we'll see if there are major and minor powers to crosswalk that to?
 
I have had a chance to look over super powers, i've added them to my sheet, in the rcc tab, i think. what do you think? im worried that
Otherwise, you're good. Have you had a chance to look at superpower lists? If not, can you give us an idea of the kind of thing you'd like to do power wise and we'll see if there are major and minor powers to crosswalk that to?

healing might be a little too op
 
I have had a chance to look over super powers, i've added them to my sheet, in the rcc tab, i think. what do you think? im worried that


healing might be a little too op
If anything, healing is underpowered in an MDC game. Taking HP or SDC damage is pretty rare. If you're wanting some durability, consider Extraordinary Physical Endurance.
 

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