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Dice Rifts Adventure - OOC

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Great! What about our ever-famous Boxing Skill? (I may as well ask here in Character Creation)
The Blind Women already have the Boxing skill added into their combat bonuses, so I will say you don't start with more actions/attacks per round. You just get the attribute increases and the other combat bonuses.
 
The Blind Women already have the Boxing skill added into their combat bonuses, so I will say you don't start with more actions/attacks per round. You just get the attribute increases and the other combat bonuses.
Ah, when combining R.C.C.s with O.C.C.s, it tends to be standard practice to not combine the two? Only use the O.C.C. (Undead Hunter)? Otherwise you have 1st level Characters with 35+ Skills.

Your call?
 
Use only the OCC of the Undead Hunter for your skills.
O.K.! That's good! =)

As for the idea that the Skills are already added to the bonuses, in decades of gaming Palladium, I don't recall seeing Palladium do this. Going through the description, I don't see anything saying the skills are added to the O.C.C. bonuses. If it is, their math is seriously wrong because General Athletics adds bonuses to Parry/Dodge/Roll and they're not here. (Put another way as example, the class gets +2 to Parry/Dodge. Well, Boxing provides that. But Athletics adds another +1 to each and it's not here.) I strongly believe these bonuses come from what they are prior to the additions of Skills (like Hatchling Dragons since I know you've played one of those recently).

One adds Skills afterward (in standard practice; I can provide more examples if you'd like). If this is not true, then the O.C.C. is borked mathematically in a number of ways.
 
Psychie Psychie Ah! Found it! Page 51, top of right page in physical copy. "All bonuses are in addition to attribute bonuses." Whew!

EDIT: Now, if you just think it's too much for them to have Boxing, that's a different story. Maybe ban the Skill from the O.C.C.?
 
EDIT: Now, if you just think it's too much for them to have Boxing, that's a different story. Maybe ban the Skill from the O.C.C.?
Yeah, having seven actions a round starting out without having to spend ISP/PPE for it in the form of a spell or psi power is a lot. I don't mind you getting the other bonuses from the skill, just not the extra action.
 
Yeah, having seven actions a round starting out without having to spend ISP/PPE for it in the form of a spell or psi power is a lot. I don't mind you getting the other bonuses from the skill, just not the extra action.
Oh, I don't have to choose Boxing now! Maybe later on down the road?
 
Yeah, having seven actions a round starting out without having to spend ISP/PPE for it in the form of a spell or psi power is a lot. I don't mind you getting the other bonuses from the skill, just not the extra action.
With this in mind, should I drop my Enhanced Reflexes psi power? Or is it ok? I don't want to be out of balance with the number of actions I get.
 
That is a good compromise. Thank you.
You're welcome! I will attempt to find a Martial Art system that doesn't provide an extra Action per Round at levels 2nd and 3rd! Heh!
 
O.K.. Talking personal M.D.C. options here. Psychie Psychie About how much M.D.C. do you want each of us having on average? Here's where I'm at at the moment with Dreamy:

If Lumpy (placeholder name!) provides 4d6x10 M.D. + 20 M.D., that's an average of 160 M.D.. Always active.

If the Blind Warrior Woman talisman is available, that's 100 M.D. 3/day for 10 minutes/use.

If one takes on Body Hardening Martial Art Powers, this M.D. increases in small portions (unless Chi Gung is chosen, then it skyrockets if the PC has lots of Hit Points and S.D.C. + the 90 from Chi Gung). One can also receive half damage from M.D./magic fire and cold from another power in the Body Hardening family.

This is before wearing any armor (which I don't mind not needing; armor gets stupidly expensive, both to purchase and repair! Best to be an M.D. creature).
 
Wait; Chi Gung adds 90 MDC? Even Stone Ox only gives 25 points, and that was the high end of the Body Hardening Techniques.
 
Wait; Chi Gung adds 90 MDC? Even Stone Ox only gives 25 points, and that was the high end of the Body Hardening Techniques.
I think Chi Gung only adds 10 points and gives you an AR rating. It also specifically states that it doesn't work against modern weapons.
 
O.K.. Talking personal M.D.C. options here. Psychie Psychie About how much M.D.C. do you want each of us having on average? Here's where I'm at at the moment with Dreamy:

If Lumpy (placeholder name!) provides 4d6x10 M.D. + 20 M.D., that's an average of 160 M.D.. Always active.

If the Blind Warrior Woman talisman is available, that's 100 M.D. 3/day for 10 minutes/use.

If one takes on Body Hardening Martial Art Powers, this M.D. increases in small portions (unless Chi Gung is chosen, then it skyrockets if the PC has lots of Hit Points and S.D.C. + the 90 from Chi Gung). One can also receive half damage from M.D./magic fire and cold from another power in the Body Hardening family.

This is before wearing any armor (which I don't mind not needing; armor gets stupidly expensive, both to purchase and repair! Best to be an M.D. creature).
Comparing Sherwood's character, he has a 80 MDC Psi-Shield, 225 MD from his Invulnerability Tattoo that goes up 75 points every level, and his base MDC of 100 before any body armor worn. You are going to be the upper end of the MDC scale, but not outlandish.
 
Wait; Chi Gung adds 90 MDC? Even Stone Ox only gives 25 points, and that was the high end of the Body Hardening Techniques.
Ah! My turn to mess up! 8D

Martial Art Powers work differently in Rifts (See Rifts Japan, p. 195)! But Psychie specifically said we're using Ninjas & Superspies (ONLY). There was no mention of Rifts Japan.

Heh heh! In N&S, Stone Ox grants 25 S.D.C.. But in Rifts Japan? 4d4x10 M.D.C!

Chi-Gung, for example, has no cost in N&S, but does have a P.P.E. cost in Rifts. +90 M.D.C. there! Not 10 M.D.C.!

That's where I thought you were adding your 25 Mega-damage from? Rifts Japan (but I hadn't followed the math as it wasn't my character and I wasn't asked to).

Either way, adding Martial Art Powers is a game-changer (and a fun one at that) - for one thing, no P.P.E. power costs in Ninjas & Superspies! =)
 
The Conversion Book shows that Stone Ox only provides 25 MD. I need to check in Rifts Japan.
 
GunMan2 GunMan2 Hey! We're up to page 9 already! Let us know when you hop in and I'm sure one (or all) of us can help you get up to speed?
 
Thanks for putting up with all of my questions and wonderings, Psychie Psychie ! I sure do think a lot sometimes. 8D
 

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