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Ninjas and Super Spies has a bunch; 40 some odd different styles.
 
Looks like the preacher is undergoing a class change to be a smuggler. That means we are, at the moment, lacking a strong and dedicated spell caster. Depending on what Silanon Silanon pulls out, that might be my npc for the group.
 
No! Let's shrink him in a fur suit, and call him an Ewok! 8D

Oh wait... =)
 
Well fuck me and notifs I guess but hey whatevs.

Should be able to work later tonight, just a matter of when I get outta thhis get together.
 
Wait what?!?

Fursuit? I doubt we'd find one his size, plus... how degrading...

Oh Psychie why must you be so mean to Ori, whatever had I done to deserve- oh, wait, hehe.

Guess its revenge then.
 
Okies. Some thoughts here. Sherwood Sherwood , may I put Attributes of equal equation where I want them? I.e. I.Q. and M.A. have (3d6+4). M.E. and Spd have the same equation. P.E. and P.B. share a third. P.S. and P.P. do not.

Iq 3d6+4
Me 4d6+6
Ma 3d6+4
Ps 4d6+4 considered Augmented
Pp 3d6
Pe 3d6+6
Pb 3d6+6
Spd 4d6+6

Also, how is your laptop coming? Are you still doing all this off of your tablet?
Also-also, I have my character's history slowly coming together, but I like what I'm creating. I think I'm set on naming him "Gradicus." (from Latin: Gradus. "One who marches into battle."). If anyone is interested in what I've come up with, let me know and I'll summarize.
 
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Any numbers that have the same dice can be swapped back and forth. Don't forget that everyone gets a single rolled number at max. It can be ISP, MDC, an attribute or any other number on your sheet.
 
Oh, and the laptop is still down. My father in law should be able to fix it cheaper than the repair shop, I just have to wait for him to get the time.
 
O.K. Here is where I make a complete mess of the thread with dice rolling. =)

Iq 3d6+4
Me 4d6+6
Ma 3d6+4
Ps 4d6+4 considered Augmented
Pp 3d6
Pe 3d6+6
Pb 3d6+6
Spd 4d6+6

P.S. (+1d6 from Undead Slayer) (+1d4 Boxing)
P.P. (+1d6 from Undead Slayer) (+1d4 from Gymnastics)
S.D.C./M.D.C. (+3d6 Gymnastics) (+3d6 Boxing)
P.P.E. (+1d4x10+50 Undead Slayer)

I... think that's it for dice rolling?

EDIT: Rats! Screwed up already! Disregard the 4th dice (the 2) in the first roll for I.Q. or M.A. (I hit Throw Another Dice thinking it meant throw another roll, not add another dice)

EDIT: Whew! They look good! Oh wait. I forgot his P.S. for being an Atlantean (4d6+4). Also, I'll put the Attribute of 24 onto P.P. (largely because if I don't, he'll average about a 16 grand total and I'd rather him have higher than that).

EDIT: I also forgot his 2D4x10 for his M.D.C. I'll roll that now.

Pardon me for hogging up all this screen, folks! =)
 
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Questions for Sherwood Sherwood
1. A 1st Level Atlantean Undead Slayer of the Marciniszyn clan should have 19 total tattoos, correct?

2. The Undead Slayer's tattoo list mentions the Vampire Protection rune (which I think is also given by the Marciniszyn clan), but the Magic Weapon(s)throws me. It seems they have two Magic Weapons? A. Clan Marciniszyn's orange-flamed heavy rapier on the left wrist (page 38). B. The "One Flaming Weapon" on (page 69). Yes? (If it's only one, what the heck am I going to do with a rapier when my character isn't a western fencer?)

3. If so, could the Flaming Weapon be a katana (from his Zanji Shinjinken Ryu system)? I would like to have Gradicus create his own system of fighting (roleplaying-wise only, of course; not another in-game martial art system) - a combination of Atlantean gladiatorial fighting (which he learns first) and Zanji (which he learns afterward). He could use his katana in conjunction with his tattoo shield.

4. I had a few other questions in posts before this (like his tattoo animals preference). Do you mind the Horizon Zero Dawn "skins"? Also, what precisely do Undead Slayers do with these S.D.C. beasties when the vast majority of supernatural baddies out there are M.D.C.? Are they just utilitarian (use a bird to scout, use a hunting cat to track by smell)? Or something else?
 
Man you guys really want me and the Anti-Monster to be best buds... first it was with the preacher... now with the smuggler.... all I've got to say is....



 

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I'm away from my book at the moment, but I believe so.

The tattoos include two that every Atlantian has; "the Marks of Heritage", a flaming weapon, and the vampire protection one. These add to your PPE and MDC like all do.

There are times that having an SDC critter (bear, lion, etc) is very handy to have when you are dealing with not wanting to immediately kill something. Intimidation of a mortal, hunting, scouting, etc. The Monster ones can be any creature you wish, so long as it is a MDC being. The Horizon Zero Dawn skins are fine.
 
Rollin'.... rollin'.... rollin'....

(Ignore the 5th die in Roll 1)

Roll 1:19
Roll 2:15 --> swap out for Max roll: 24
Roll 3:15
Roll 4:19
Roll 5:16
Roll 6:20
Roll 7:16
Roll 8:19
 
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Any thoughts on how the band got together? Do we want some kind of central transport? Mystic Knights evidently ride one of four exotic animals typically but don't know what speed to pick to keep pace, or if we should just take a big rig to avoid dealing with separate mounts/vehicles or not. Opinions?
 
I will provide you with a means of transportation, and I'm working on your plot of how you got together.
 
Well.. I'm home at 12 am.. Not.. Gonna post anything tonight....
 
Sherwood Sherwood I probably won't have all that much time today to get a good concept going, but I'll hopefully be able to decide on Monday so that you can start your work on your OC.
If the mage spot is vacant, I'll certainly take a closer look at those - about as many options as the psychics, and some of them are minor psychics as well...

What is your thought on technowizards? Since they're reliant on finding new spells, gems and materials for their crafts, they're certainly less self-sufficient than other characters - might be too much of a problem for what you have in mind.
 
A Techno-Wizard has a lot of great things going for it, but it does require more work in order to be able to enchant up items. A Ley Line Walker is more flexible, and can play a good support role until such time as you can get more spells or TW weapons that your own PPE can fuel. Another nice thing with having a spell caster is that you can recharge the TW PPE batteries used by the Stormspire weapons made in the Federation of Magic.
 
Man you guys really want me and the Anti-Monster to be best buds...

Heh! Honestly, I was just hoping your characters wouldn't rip each other's heads off. =)

I must admit, I'm going to miss the fire and brimstone preacher idea. I mean, if his rhetoric was toned down, I could see such a character being pretty fun and unusual, especially if he turned out to be the only human!

I can see where a Smuggler would be very fun to play. I hope you have a blast playing it, Dano! =)
 

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