WlfSamurai
Maelstrom Engineer
Made some good progress last night. Thanks again, guys.
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Yeah, for my part, Cyber-Knight reads like a Western Samurai (which is a knight... LOL). Kendo was the only one that pointed in a similar direction as the real thing DOES contain Katana training. So, it just fit together like a puzzle in my head.Hooray! Three whole years of Rifts Sherwood style! Woo!
Alert! Alert! Incoming rant! You haz been warnded!
/Rant on
When it comes to martial arts, I think it depends on several factors - the background and experience of the Game Master, what they want out of their game and its Characters while taking in mind what the spirit of the game rules allows and why. I imagine sticking with hand to hand in its most basic forms is attractive for the new Game Master or one with no martial arts experience. This probably leads to Palladium games where the hand to hand Skills do indeed overlap - if you have Hand to Hand: Expert, you are considered to be more than proficient in Hand to Hand: Basic, and at least your Character has some hand to hand Skills where the vast majority of humankind certainly does not.
In a few Palladium games, you can have more than one martial art system and it is encouraged to do so depending on your Character Class. Erick Wujick's phenomenal Ninjas & Superspies is, I feel, the best example followed closely by Mystic China (also by Wujick who was a self-admitted martial arts geek while himself not a martial artist). Rifts is clearly a good choice if everyone involved is open and willing to see it happen. But if not, game on! =)
I guess what I'm getting at is this - there are many ways to come at this particular issue of selecting a single system for a Character and overlapping is certainly easiest. Were we playing a martial arts-heavy game, I'd recommend trying out Hand to Hand: Kendo when WlfSamurai's Character was armed and Hand to Hand: Martial Arts when they were not (again, if the Character has that kind of background and extensive training).
One more thing and this is purely a personal opinion. The one thing I'm really shaking my head at is the addition of Japanese martial art systems to Cyber-knights. This was happening too much even when I was running Rifts. Why go Japanese? Simple. It has the best "numbers" and advantages. Even with non-Cyber-Knights, why did even my Tattooed Slayer, Gradicus, a born True Atlantean go with Zanji Shinjinken Ryu (kendo's bigger, older, and much-badder brother and who can say no to that killer technique, Combination Grab/Slash? Oooh!) instead of, say, Western fencing? Because as far as I can tell, Western fencing in Palladium just sucks. I think there is some mention of it in one of the many Rifter books?
Having looked through one of those issues years ago, and becoming unsatisfied with the article-writer's version of Bruce Lee's Jeet Kune Do, I made my own (2.0) which I use in my own game and I've seen Sherwood borrow in at least one of his Robotech games here on RP Nation. The lack of real Western fencing, as a system and not just a Skill, bothers me. Someday, I may sit down, do some serious research into fencing (for I've always enjoyed Western fencing in movies like The Princess Bride and Jose Ferrer's magnificent movie performance as Cyrano de Bergerac!) and write it out. But as it stands, no one in my own Palladium game has an interest so maybe not.
/rant off
Psychie Hey lady! Just a little friendly OOC background for you here. I made Snowfall as a non-melee guy, a fox instead of a tiger because with Gradicus, I was getting bored of playing "tigers.' Gradicus in melee? He's hell on wheels. Give him Smoochie and his other tattoos and those wheels get a lot bigger, rolling over the baddies as well as a former True Atlantean gladiator of the Splugorth Arena of Champions and student of Rifts Japan's New Empire with training under true samurai can.The Kitsune's reply as his silver chopsticks reach for a dumpling is casual. "That assumes melee is an option. If crossing a barrier, entering a vehicle, or some other movement would chance setting off an alarm, I'm better off not trying at all - remember, I'm not the heavy hitter other people in this team are!" Snowfall winks at Miss Terra as he indicates the Atlantean and Eron.
"And besides, sneaking up on somebody close enough to stab them is definitely more difficult than sneaking up into rifle range and sniping them. Mystic Healer? I've got you covered. Tai Chi Master? I'm your fuzzball. But ninja? I'd leave that to the, er, turtles as it were." Snowfall grins. "I'm much more comfortable with a ranged energy rifle that can knock a typical baka down with a well-placed shot. I think it's a fox thing. My people let the wolves, tigers, dragons, and Atlanteans, and do all of the fussy melee stuff."
"You know? I really think we could use another strong melee-capable person in the team should we ever come across another. I'm happy hiding behind your big boys than being upfront any day!"
Still working on it. I haven’t had much time this week to work on it, unfortunately. I should have some good bits of time this weekend.WlfSamurai How is work on your character coming along?
WlfSamurai if you need a hand with anything, let me know!Still working on it. I haven’t had much time this week to work on it, unfortunately. I should have some good bits of time this weekend.
To be honest, I am not familiar with any particular weapon in the Rifts/Palladium universe that is silenced like that. I makes sense that there should be something, either in MDC laser or projectile weapon, that would fit the bill. I will do some searching over the next few days and see what I can find/come up with.Sherwood Hey Sherwood? Could you recommend any silent sniper-type energy weapons that provide big bangs for the buck? Perhaps the existing weapons with modifications?
What would you be going for if you were looking for such, and what do you feel comfortable with in
-game?