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Dice Rifts Adventure OOC

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I stand by the request for the Longsword if no one objects. It works well with Zephiron's psionic kit and gives him defense against retaliation in mental conflict.
 
Silanon Silanon Sil? Do you have a preference? I don't think we've heard from you yet on this.

Sherwood Sherwood How does the Bowl of the Wind work? Is this something we can use in combat or is it something we just use during our down time or during travel?

Rammoth is extending her invitation to help out. You have allowed us to swap a skill for another tattoo. Are these two things linked? Is this something she did or is her offer something else?

Could you copy/paste the items in the were-jaguar bunker? I was under the impression most of us couldn't use what's in there?

Also, roughly how much in credits are the pile of gemstones worth? Or do we know?

On a personal note, I have had a great past two weeks (headache-free!), but last night I came down with a bad one (migraine) and coupled with my ADHD impatient, emotions on Overdrive).

While I am really having fun in the game, I find myself thinking too deeply and really getting twisted up/confused about the rune swords. I realize my feelings are illogical, so I'm just going to step back from all that and find something better to concentrate myself on.

Sorry if I'm not coming in clearly. It's just one of those days! Hope your days are going better than mine! I'll come out of this mental funk soon. Heh! =)

Honor and fun,
Dann =)
 
I stand by the request for the Longsword if no one objects. It works well with Zephiron's psionic kit and gives him defense against retaliation in mental conflict.
I don't have a problem with that, but I can't speak for all.
 
Rammoth is extending her invitation to help out. You have allowed us to swap a skill for another tattoo. Are these two things linked? Is this something she did or is her offer something else?
I was under the impression that Rammoth would be the one giving us the new tattoo, but I may have misread that.
 
I was under the impression that Rammoth would be the one giving us the new tattoo, but I may have misread that.

That's what I thought too, Psychie. But my head is really foggy. Of course, Sherwood will know the solution.
 
Silanon Silanon Sil? Do you have a preference? I don't think we've heard from you yet on this.

Sherwood Sherwood How does the Bowl of the Wind work? Is this something we can use in combat or is it something we just use during our down time or during travel?

Rammoth is extending her invitation to help out. You have allowed us to swap a skill for another tattoo. Are these two things linked? Is this something she did or is her offer something else?

Could you copy/paste the items in the were-jaguar bunker? I was under the impression most of us couldn't use what's in there?

Also, roughly how much in credits are the pile of gemstones worth? Or do we know?

On a personal note, I have had a great past two weeks (headache-free!), but last night I came down with a bad one (migraine) and coupled with my ADHD impatient, emotions on Overdrive).

While I am really having fun in the game, I find myself thinking too deeply and really getting twisted up/confused about the rune swords. I realize my feelings are illogical, so I'm just going to step back from all that and find something better to concentrate myself on.

Sorry if I'm not coming in clearly. It's just one of those days! Hope your days are going better than mine! I'll come out of this mental funk soon. Heh! =)

Honor and fun,
Dann =)
Before I forget, this is a repost of what was in the bunker:
She clears away some of the plant life, and eventually finds a keypad. Pressing in a code a small door that is just big enough to let Daisy in her armor fit through it to get to the interior of the bunker. Maja leads the way as ancient lights start to flicker on in power saving mode, providing a dim level of light for you to see by.

Inside, there are living quarters for fifty some-odd people, a small arms weapon locker, and several small vehicles and some mecha and powered suits.

There are six suits of what appear to be some kind of variant of the Glitter Boy suit that you have never seen before.
Two suits of Triax Ulti-Max Powered Armor
Four Hunter Mobile Gun Assault Mecha
and two X-545 Super Hunters
Along with the powered suits and the mecha, there are a number of different hover vehicles, including jet bikes and hover cars and trucks.

The Bowl of Winds is something that will take several minutes of time of working the magic into it to get it to work; far longer than any combat would take place. In order to make any changes to the weather, it takes an infusion of 100 PPE to get it to work, and the range of the effects cover an area in miles equal to the level of the person putting the PPE into it. More than one person can donate to the cost, and this has an added benefit of increasing the effective level of radius that the Bowl has, making ritual magic with multiple people very powerful with it.

The cache of gemstones is in the 10-25 million credit range, depending on where you go to find a buyer.

Yes, it is Rammoth that will be providing you guys with the new tattoos in exchange for swapping out the skills or in place of a new spell or skill. This is going to take her several months of work on you guys, so you'll be stationary for her to do her work and recover for a bit, able to spend some time at the nearby town if you'd like. Or we can just summarize the time if you want to get a move-on. Or you might be able to convince her to join you guys in the Mobile Fortress as you hike it back to the Federation of Magic area - or go somewhere completely different. Up to you guys.

Finally, I'm sorry you are suffering with the migraines. They totally suck. Get better soonest.
 
Cool deal with that Bowl. So, if Zeph, Snowfall and Terra all put their magic to it, it would cover an area of 24 miles? I like that.
 
Perfect! Thank you, Sherwood, for this information!

Finally, I'm sorry you are suffering with the migraines. They totally suck. Get better soonest.

I am trying. I am not at home so I can't lie down and go to bed. So this is how I try to handle it. Talks like these really help (as Kaerri can attest).

Keep the conversation coming - in any of our games - if you have the opportunity and desire!
 
Wow, that bowl is something else! I take it this is a party item then.

As for all of the Power Armor in Mecha, did the were-jaguars (phone wants to write "where jaguars!") say we can have all of it? Who in the world besides Daisy can use it?

Edit: as a group, do we take what is useful and sell the rest?
 
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So how do tattoos work anyway?

I'm not sure if magic tattoos would be Daisy's thing or not. So if that isn't an avenue. Maybe will need to look into more monetary originated upgrades.
 
Silanon Silanon Silanon Silanon Sil? Do you have a preference? I don't think we've heard from you yet on this.
Well - first of all thanks for the tag. Apparently, the alert system failed me, haven't seen anything in the ooc since... I don't know, I'll have to check. Probably won't be able to catch up today, it's getting late.
 
Wow, that bowl is something else! I take it this is a party item then.

As for all of the Power Armor in Mecha, did the were-jaguars (phone wants to write "where jaguars!") say we can have all of it? Who in the world besides Daisy can use it?

Edit: as a group, do we take what is useful and sell the rest?
As a whole, the were-jaguars don't know how to operate or even maintain the armored suits, and with their shapeshifting, invulnerabilities, and the rapid healing power they have, they really don't see a need for them. The mecha have been there for hundreds of years without being tampered with, so its not like they have any desire for the equipment at all. In return for the death of the Vampire Intelligence and the liberation of the pyramid you can keep all the gear you want.

As far as who can use the mecha besides Daisy, technically, any of you can. It would, however, interfere with Terra's ability to link with her Automations, and they would keep Zephiron and Snowfall from being able to transform. Eron is the only one without any serious negative penalties to using one of the suits, and in fact, he would have even more maneuverability with the powered armor such as the Glitter Boy suits than he has now. I can copy/paste over the writeups of the GB suits to give you guys an idea of what you are looking at.
 
So how do tattoos work anyway?

I'm not sure if magic tattoos would be Daisy's thing or not. So if that isn't an avenue. Maybe will need to look into more monetary originated upgrades.
When you have less than six, it keeps you as a normal, SDC being, but with access to a range of powers that cannot be taken from you since the magic is infused directly into your skin. Each tattoo has a PPE cost in order to activate it, and with Daisy's low PPE score as a non-magic user, you would need to have two tattoos added: One of your choice and the second would have to be a Power Matrix. It can store PPE in it, up to 10 points per level, giving you enough magic fuel to operate a tattoo.

The downside is that most of these will not be usable while you are inside your armor, since it will block the effects of the magic from getting out. But, it will be a thing of much goodness if you are ever stuck outside your suit, and are in need of some sort of power-up, be it a Invulnerability tat, or a weapon one, giving you access to a MDC weapon no matter what.

If you go over six tattoos, then your body is transformed into a MDC being, and with every tattoo you get beyond that adds to your MDC and natural PPE base. It would basically be you multi-classing into a Tattooed Warrior OCC in the Atlantis book without the extra skills being added on.
 
When you have less than six, it keeps you as a normal, SDC being, but with access to a range of powers that cannot be taken from you since the magic is infused directly into your skin. Each tattoo has a PPE cost in order to activate it, and with Daisy's low PPE score as a non-magic user, you would need to have two tattoos added: One of your choice and the second would have to be a Power Matrix. It can store PPE in it, up to 10 points per level, giving you enough magic fuel to operate a tattoo.

The downside is that most of these will not be usable while you are inside your armor, since it will block the effects of the magic from getting out. But, it will be a thing of much goodness if you are ever stuck outside your suit, and are in need of some sort of power-up, be it a Invulnerability tat, or a weapon one, giving you access to a MDC weapon no matter what.

If you go over six tattoos, then your body is transformed into a MDC being, and with every tattoo you get beyond that adds to your MDC and natural PPE base. It would basically be you multi-classing into a Tattooed Warrior OCC in the Atlantis book without the extra skills being added on.


Sounds cool! But probably not for Daisy. I don't think it would be something she would get a chance to use, as she is almost always in her suit.


Thankfully she has MDC armor if she were to get ambushed without it.
 
Sounds cool! But probably not for Daisy. I don't think it would be something she would get a chance to use, as she is almost always in her suit.


Thankfully she has MDC armor if she were to get ambushed without it.
In that case, we can look at tweaking your Glitter Boy suit a bit. You can strip off a Gatling Rail Gun or Variable Frequency Laser from one of the GB-7s in the bunker and add it to your own suit, but at the slight cost of having to make room for ammo for the Rail Gun (if you choose that one). The Ulti-Max armor comes with a small force field emitter that could be stripped and added to your suit, giving you some damage absorption before your armor needs repairs.
 
As far as who can use the mecha besides Daisy, technically, any of you can. It would, however, interfere with Terra's ability to link with her Automations, and they would keep Zephiron and Snowfall from being able to transform.

O rly?

I guess I am too attached to the idea that a power armor set of skills is attached to an OCC (SAMAS Pilot, Glitter Boy Pilot, etc.). I definitely don't want to change Snowfall's OCC.

As primarily a ranged combatant, Snowfall doesn't transform all that often on the battlefield; the advantages aren't really that great. It's off the combat field that they really shine, I think.

I can copy/paste over the writeups of the GB suits to give you guys an idea of what you are looking at.

Sure! Besides Daisy, I have never thought of our characters suits of power armor before. The idea has its merits!
 
O rly?

I guess I am too attached to the idea that a power armor set of skills is attached to an OCC (SAMAS Pilot, Glitter Boy Pilot, etc.). I definitely don't want to change Snowfall's OCC.

As primarily a ranged combatant, Snowfall doesn't transform all that often on the battlefield; the advantages aren't really that great. It's off the combat field that they really shine, I think.



Sure! Besides Daisy, I have never thought of our characters suits of power armor before. The idea has its merits!
And Daisy can teach hall the basics!

Though I would need to know before I start stripping down a glitter boy for parts.
 
Alrighty, just worked my way through all the ooc- stuff here.
When you have less than six, it keeps you as a normal, SDC being, but with access to a range of powers that cannot be taken from you since the magic is infused directly into your skin. Each tattoo has a PPE cost in order to activate it, and with Daisy's low PPE score as a non-magic user, you would need to have two tattoos added: One of your choice and the second would have to be a Power Matrix. It can store PPE in it, up to 10 points per level, giving you enough magic fuel to operate a tattoo.

The downside is that most of these will not be usable while you are inside your armor, since it will block the effects of the magic from getting out. But, it will be a thing of much goodness if you are ever stuck outside your suit, and are in need of some sort of power-up, be it a Invulnerability tat, or a weapon one, giving you access to a MDC weapon no matter what.

If you go over six tattoos, then your body is transformed into a MDC being, and with every tattoo you get beyond that adds to your MDC and natural PPE base. It would basically be you multi-classing into a Tattooed Warrior OCC in the Atlantis book without the extra skills being added on.
Does that in any way interfere with Eron's implants? Just asking because those were probably not created with tats in mind.

About the armor suits - would I need a skill to use those? There's some appeal to switch the dented armor Eron's wearing right now with some new, shiny powered armor... that said, I really don't feel like doing the shooting-thing, myself. Blasting foes from afar is Daisy's thing, I'm more inclined to stick to the good old "stab them in melee"-plan. Are there flamethrowers that one could add instead of the usual weaponry? Just a thought, it'd be fancy but still require him to get close to the target...

Does the armor block the enhanced senses of the Crazy? How does it interfere with psionics? Thus far, Eron has mostly focused on seeking Salnesh, which isn't needed any longer, but there are other things I might want to use every once in a while.

About the swords: Pretty sure my blade right now trumps all of them in terms of damage, and personal attachment. Unless Eron can pick up WP Paired Weapons, I have no need for the swords. Can crazies even pick up that skill? They don't count as men-at-arms, do they?


Oh, I'll update my character sheet to the next level eventually. Think I'm just short of gaining two levels at once... Most likely, I'll focus Eron's mental energy on rooting out whatever kind of operation Salnesh might have left behind - he probably had a lot of things set in motion that'll continue without his presence. That'd allow for the obsession to not feel completely irrelevant, and it'll get him to join any future mission since he could've had influence on pretty much anything, right?

I'm looking to switch out the hate for musicians, as discussed in the private conversation a while back. Gotta make some room for Snowfall's flute, right?
 
Does that in any way interfere with Eron's implants? Just asking because those were probably not created with tats in mind.
If I am correct in this, your particular implants are magical in nature. If that is the case, there would be no conflict in having the magic tattoos on you. You would just have the same issues as Daisy; being able to power the tattoos with enough PPE. If you don't have enough to activate them, you'll need a Power Matrix tattoo along with whatever other one you wish to be able to activate it.
About the armor suits - would I need a skill to use those? There's some appeal to switch the dented armor Eron's wearing right now with some new, shiny powered armor... that said, I really don't feel like doing the shooting-thing, myself. Blasting foes from afar is Daisy's thing, I'm more inclined to stick to the good old "stab them in melee"-plan. Are there flamethrowers that one could add instead of the usual weaponry? Just a thought, it'd be fancy but still require him to get close to the target...
No skill is needed to use one of the powered suits; without a Piloting Skill, you just won't be able to get the same level of talent in the suit as a fully trained operator like Daisy. But with your Crazy enhanced reflexes, you'll still be quite deadly. Keep in mind that any magic tats will not be able to get through the powered armor.
 
Well, I don't get skills for the level-up, I believe, so my options are limited for now - that said, the piloting skills seem to give moar attacks, which sounds good. Plus, we'll have some downtime and a particular someone who could teach a trick or two... if Daisy can stand the scent of magical implants, that is. Think I like that option better for Eron than the tats right now, given that the Crazy transformation has already altered the body in amazing ways. Plus, we'd probably need twice as long of a downtime since Crazies aren't the best at actually sitting still.

Would I need any weapon proficiency on top of the piloting skills, or is everything covered by the combat training?
 
Heya friends! I am glad yesterday is over, and I'm feeling a bit more like myself, but I am still not out of the woods just yet (these migraine-related problems tend to run in about 3 days each and I'm in the middle of the second day). Thank you very much for your good wishes! They mean a lot to me. =)
 
Where I'm at with Terra's Terminators (or whatever we end up sudden call ourselves!):

Short version: I just don't know. I'm not sure what to ask for or if I should ask for anything. Above all, I want everyone to get things that they like. I'm content to just play the game with the rest of you.

Long version:

No, really. Looooong version! This is one long-winded rant. My apologies for its length.

I think Eron with the GB-7 is an incredibly-good idea, but only if he wants it. Sil has said that Eron is a melee a guy at heart. Do any of the mecha we now own excel in melee combat?

Does Snowfall want to use one of these mecha-power armors? I also don't know. He's used to dodging around, not getting blasted in something that has armor. Plus he's a mystic, not a tech guy. I have come to the realization just now that I think Snowfall regards tech the same way Daisy regards magic. It can be a useful tool. Use it if it's worthwhile. If not, let someone else.

Bowl of the Winds, Anti-magic device, 10-25 million credits in gems, vehicles, mecha/power armors etc.. These are just terrific and I can't wait to see what the party does with them!

Then there are the runeswords, none of which appear to do enough damage for any of us to replace as our main weapons (because who wants to do less when your party's life or your life is on the line, right?).

Mannanan Mac Lir's own sword! Wow! How neat! Part of me wants to know if we should try to track him down and get it back to him? Another part of me wants to know that when the truth power is used, does the target have to speak at all? Or do they can they just shut up and refuse to answer? I seriously don't see Snowfall as the interrogating type. Still, it's the sword of the Celtic sea god; both a warrior and a king! Is there more to this?

The dragon-made two-handed sword has the neat power of providing 50 Mega-damage once per day for 10 minutes, it shape-shifts, and senses evil even if they are transformed. Very cool! However, I haven't been able to figure out how useful the shape-shifting would be except for in the most extreme circumstances.

If Snowfall had this sword, could he transform into his cloud form, go inside of say, an enemy mech, reappear in fox form with this itty bitty knife, and threaten the pilot or kill them outright with it? Isn't that kind of overpowered?

It is dragon-made apparently by a very famous dragon. Whomever uses it, are dragons going to come after them for it?

It's a fun sword but why attack in melee and do 8D6 damage (sword's 5D6 M.D. + Snowfall's Supernatural strength) when instead my character could stay back safely at range, and do a lot more (2D4x10 M.D. per electric blast with his rune gun)?

Which leaves the demon-slaying, good-aligned, highly-intelligent, psychic power-giving, longsword. I see this is as my character's only probable route to psychic powers if he is ever to get them. The same, I think, can be said for Terra who seems to be content with the power staff.

I would like this to be someone's personal main melee weapon, not some backup weapon you only whip out when there are demons to fight. But then again, because of its low damage, that's probably how it's going to wind up on any of our characters!

It's highly intelligent and good-aligned. There might be all kinds of cool things to learn from the swords. Swords have histories too.

But then again, what other items have we come across that can benefit Zephiron? Maybe some of cannons on the mechs we've earned? Maybe there's a gun or two on the vehicles he could mount on himself? We haven't really gotten into that yet.

And would Snowfall having psychic powers really be worth having? That depends. Some GM's allow Chi and ISP to be interchangeable. Snowfall has a statistic for Chi, but not for ISP. It depends on which way Sherwood wants to go with that.

I feel guilty for even wanting any of these things. Maybe I should just ask for Snowfall's share of goodies to come in the form of credits from the gems and vehicles we won't use. Maybe he could go on the market trying to find a Japanese or Chinese rune-melee weapon? Because I am certain that if it were, say, Bishamon's lost sword or Raiden's holy staff, Snowfall would be all over it for its heritage alone!

Then there's this. Snowfall just played a serious role in killing Salnesh and a Vampire Intelligence and returning a magical pyramid back to its rightful owners, which resulted in untold amounts of vampire deaths! This is where Snowfall is content (even proud!). Has he measured up in his promise to Terra's parents? He thinks he has! The fact that he has been a real part of this is reward enough for him and for me.

In the end, I want everyone to get something they want. There really is nothing here that Snowfall would be overjoyed to have (like a Daisho of the Storm or some relic of equal Asian badassery that could not remain here).

Have everyone pick through the goodie-piles and when they're done, tell me what's left. I'll select from that. Snowfall would love a powerful main hand melee weapon to engage the baddies with! It excites the adventurer in him.

But I don't think that weapon is here.

So yeah. Despite all this talking, I'm still a foggy about all this.

I just don't know.
 

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