D. Rex
Magic Eight Ball
Daisy will not need any of them. So no competition there.
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I don't have a problem with that, but I can't speak for all.I stand by the request for the Longsword if no one objects. It works well with Zephiron's psionic kit and gives him defense against retaliation in mental conflict.
I was under the impression that Rammoth would be the one giving us the new tattoo, but I may have misread that.Rammoth is extending her invitation to help out. You have allowed us to swap a skill for another tattoo. Are these two things linked? Is this something she did or is her offer something else?
I was under the impression that Rammoth would be the one giving us the new tattoo, but I may have misread that.
Before I forget, this is a repost of what was in the bunker:Silanon Sil? Do you have a preference? I don't think we've heard from you yet on this.
Sherwood How does the Bowl of the Wind work? Is this something we can use in combat or is it something we just use during our down time or during travel?
Rammoth is extending her invitation to help out. You have allowed us to swap a skill for another tattoo. Are these two things linked? Is this something she did or is her offer something else?
Could you copy/paste the items in the were-jaguar bunker? I was under the impression most of us couldn't use what's in there?
Also, roughly how much in credits are the pile of gemstones worth? Or do we know?
On a personal note, I have had a great past two weeks (headache-free!), but last night I came down with a bad one (migraine) and coupled with my ADHD impatient, emotions on Overdrive).
While I am really having fun in the game, I find myself thinking too deeply and really getting twisted up/confused about the rune swords. I realize my feelings are illogical, so I'm just going to step back from all that and find something better to concentrate myself on.
Sorry if I'm not coming in clearly. It's just one of those days! Hope your days are going better than mine! I'll come out of this mental funk soon. Heh! =)
Honor and fun,
Dann =)
She clears away some of the plant life, and eventually finds a keypad. Pressing in a code a small door that is just big enough to let Daisy in her armor fit through it to get to the interior of the bunker. Maja leads the way as ancient lights start to flicker on in power saving mode, providing a dim level of light for you to see by.
Inside, there are living quarters for fifty some-odd people, a small arms weapon locker, and several small vehicles and some mecha and powered suits.
There are six suits of what appear to be some kind of variant of the Glitter Boy suit that you have never seen before.
Two suits of Triax Ulti-Max Powered Armor
Four Hunter Mobile Gun Assault Mecha
and two X-545 Super Hunters
Along with the powered suits and the mecha, there are a number of different hover vehicles, including jet bikes and hover cars and trucks.
Finally, I'm sorry you are suffering with the migraines. They totally suck. Get better soonest.
Well - first of all thanks for the tag. Apparently, the alert system failed me, haven't seen anything in the ooc since... I don't know, I'll have to check. Probably won't be able to catch up today, it's getting late.
As a whole, the were-jaguars don't know how to operate or even maintain the armored suits, and with their shapeshifting, invulnerabilities, and the rapid healing power they have, they really don't see a need for them. The mecha have been there for hundreds of years without being tampered with, so its not like they have any desire for the equipment at all. In return for the death of the Vampire Intelligence and the liberation of the pyramid you can keep all the gear you want.Wow, that bowl is something else! I take it this is a party item then.
As for all of the Power Armor in Mecha, did the were-jaguars (phone wants to write "where jaguars!") say we can have all of it? Who in the world besides Daisy can use it?
Edit: as a group, do we take what is useful and sell the rest?
When you have less than six, it keeps you as a normal, SDC being, but with access to a range of powers that cannot be taken from you since the magic is infused directly into your skin. Each tattoo has a PPE cost in order to activate it, and with Daisy's low PPE score as a non-magic user, you would need to have two tattoos added: One of your choice and the second would have to be a Power Matrix. It can store PPE in it, up to 10 points per level, giving you enough magic fuel to operate a tattoo.So how do tattoos work anyway?
I'm not sure if magic tattoos would be Daisy's thing or not. So if that isn't an avenue. Maybe will need to look into more monetary originated upgrades.
When you have less than six, it keeps you as a normal, SDC being, but with access to a range of powers that cannot be taken from you since the magic is infused directly into your skin. Each tattoo has a PPE cost in order to activate it, and with Daisy's low PPE score as a non-magic user, you would need to have two tattoos added: One of your choice and the second would have to be a Power Matrix. It can store PPE in it, up to 10 points per level, giving you enough magic fuel to operate a tattoo.
The downside is that most of these will not be usable while you are inside your armor, since it will block the effects of the magic from getting out. But, it will be a thing of much goodness if you are ever stuck outside your suit, and are in need of some sort of power-up, be it a Invulnerability tat, or a weapon one, giving you access to a MDC weapon no matter what.
If you go over six tattoos, then your body is transformed into a MDC being, and with every tattoo you get beyond that adds to your MDC and natural PPE base. It would basically be you multi-classing into a Tattooed Warrior OCC in the Atlantis book without the extra skills being added on.
In that case, we can look at tweaking your Glitter Boy suit a bit. You can strip off a Gatling Rail Gun or Variable Frequency Laser from one of the GB-7s in the bunker and add it to your own suit, but at the slight cost of having to make room for ammo for the Rail Gun (if you choose that one). The Ulti-Max armor comes with a small force field emitter that could be stripped and added to your suit, giving you some damage absorption before your armor needs repairs.Sounds cool! But probably not for Daisy. I don't think it would be something she would get a chance to use, as she is almost always in her suit.
Thankfully she has MDC armor if she were to get ambushed without it.
As far as who can use the mecha besides Daisy, technically, any of you can. It would, however, interfere with Terra's ability to link with her Automations, and they would keep Zephiron and Snowfall from being able to transform.
I can copy/paste over the writeups of the GB suits to give you guys an idea of what you are looking at.
I forgot that I had already posted it at the bottom of the Lore section.Sure! Besides Daisy, I have never thought of our characters suits of power armor before. The idea has its merits!
And Daisy can teach hall the basics!O rly?
I guess I am too attached to the idea that a power armor set of skills is attached to an OCC (SAMAS Pilot, Glitter Boy Pilot, etc.). I definitely don't want to change Snowfall's OCC.
As primarily a ranged combatant, Snowfall doesn't transform all that often on the battlefield; the advantages aren't really that great. It's off the combat field that they really shine, I think.
Sure! Besides Daisy, I have never thought of our characters suits of power armor before. The idea has its merits!
Does that in any way interfere with Eron's implants? Just asking because those were probably not created with tats in mind.When you have less than six, it keeps you as a normal, SDC being, but with access to a range of powers that cannot be taken from you since the magic is infused directly into your skin. Each tattoo has a PPE cost in order to activate it, and with Daisy's low PPE score as a non-magic user, you would need to have two tattoos added: One of your choice and the second would have to be a Power Matrix. It can store PPE in it, up to 10 points per level, giving you enough magic fuel to operate a tattoo.
The downside is that most of these will not be usable while you are inside your armor, since it will block the effects of the magic from getting out. But, it will be a thing of much goodness if you are ever stuck outside your suit, and are in need of some sort of power-up, be it a Invulnerability tat, or a weapon one, giving you access to a MDC weapon no matter what.
If you go over six tattoos, then your body is transformed into a MDC being, and with every tattoo you get beyond that adds to your MDC and natural PPE base. It would basically be you multi-classing into a Tattooed Warrior OCC in the Atlantis book without the extra skills being added on.
If I am correct in this, your particular implants are magical in nature. If that is the case, there would be no conflict in having the magic tattoos on you. You would just have the same issues as Daisy; being able to power the tattoos with enough PPE. If you don't have enough to activate them, you'll need a Power Matrix tattoo along with whatever other one you wish to be able to activate it.Does that in any way interfere with Eron's implants? Just asking because those were probably not created with tats in mind.
No skill is needed to use one of the powered suits; without a Piloting Skill, you just won't be able to get the same level of talent in the suit as a fully trained operator like Daisy. But with your Crazy enhanced reflexes, you'll still be quite deadly. Keep in mind that any magic tats will not be able to get through the powered armor.About the armor suits - would I need a skill to use those? There's some appeal to switch the dented armor Eron's wearing right now with some new, shiny powered armor... that said, I really don't feel like doing the shooting-thing, myself. Blasting foes from afar is Daisy's thing, I'm more inclined to stick to the good old "stab them in melee"-plan. Are there flamethrowers that one could add instead of the usual weaponry? Just a thought, it'd be fancy but still require him to get close to the target...