One magic tattoo will cost you either a skill slot or a spell, with a solid max of ONLY two being added.
Can we swap out existing Skills that we simply don't use?
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One magic tattoo will cost you either a skill slot or a spell, with a solid max of ONLY two being added.
I will allow that.Can we swap out existing Skills that we simply don't use?
Perhaps letting you get a new psi power? I'll think on it.
Or a upgrade to your Glitter Boy suit might be in order.
That is an idea she can get behind. Though preferably upgrades to what she has rather than a new suit (the one she uses has dear dear sentimental value, belonged to her late husband, she can't not use it)
The Boom Gun wouldn't be able to be fired in the air. Too much recoil.What if it were made flight-capable?
We will have to put our heads together to discuss what you have in mind. A couple of small items can be whipped up in this time, and I know just where you can get the skill from. I'll have to make an IC post.Sherwood, if I choose Create Magic Items this level and months go by, will you allow Snowfall to have made some magic items?
What constitutes as minor magic items and what are you comfortable with?
That would work, too.Re: Flight. Oh, how about those hip lasers on the South American Glitter Boys?
The Boom Gun wouldn't be able to be fired in the air. Too much recoil.
But if you were to have a different weapon on the other shoulder, one with less kick, that could work.
Or given force fields (so you're not repairing it every time it gets hit)? Some kind of stealth mode? How about a Boom Gun that wasn't quite as loud? Improved Targeting system that increases Critical Chance by 5%?
Re: Flight. Oh, how about those hip lasers on the South American Glitter Boys?
I look forward to see what you have in mind.We will have to put our heads together to discuss what you have in mind. A couple of small items can be whipped up in this time, and I know just where you can get the skill from. I'll have to make an IC post.
Hey Purr . What level are you at for your hit points?
I can see you having an alternate weapon on either the shoulder or a pair of smaller weapons on the hips. You will not be able to fire it all at once, though. Give me some chance for the bad guys to live through a single attack from you.Actually, it has the super defense penetrating laser(2d4x10) and a Rail Gun Gatling(3d6x10).
Two weapons. And what makes it interesting is that it says both can be fired at the same time! One at a -4, and the other at a -6.
I got a +19 to strike, which is about to go up when I finish calculating my level up. I would not even feel that penalty.
It would essentially double my damage output, to a normal 6dx10 +30 when firing at the same time.
Or better yet... use all three!
Have Boom Gun and Variable Frequency Laser as shoulder mounted weapons. Then convert the rail gun gatling into a two handed weapon. And just spray it all down the field at once with all three shooting at once! Boom brrt pew combo!
I was planning on having you learn the Magic Item Creation skill from a teacher that will be there to aid you. Once I get off my rear end and write the next IC post, you'll see who it is.Okies. So...
New 7th level Skill - Create Magic Items: 14% + 16% (I.Q.) = 30%! This Skill is in a Magic/Religion category that the Tattooed Voyager doesn't have. Given Snowfall's extreme magical background and O.C.C., would you allow some kind of O.C.C. Related bonus towards this Skill?
Swapped Pressure Point Control Tactics for the Negate Magic Tattoo.
7th level Tattoo choice. I'm not sure yet! Decisions, decisions! =)
Sherwood
Question on Healing Tattoo (Palladium seems to have derped here). On page 164 of Secrets of the Atlanteans, the following description is provided (bold mine).
Rose and Thorny Stem Dripping Blood (healing)
P.P.E.. to Activate: 30
Duration: One minute per level of experience or until canceled. As many as three healing touches can be performed every minute. Each healing counts as two of the character's melee attacks.
Range: Touch.
Power: With the touch of his hand the tattoo user is able to heal wounds and injuries restoring 1d6 Hit Points damage and 3D6 S.D.C.. (or 1D6+3 M.D. to Mega-Damage beings) per each touch . Three healings per melee round are possible.
So... this is a huge difference in healing ability. Which is correct?
Does healing work on Terra's kids?
Gain 4 MD for 7th, and lose 3 MD for losing the Pressure Point Control Tactics, for a net gain of 1 MDPlease roll a d6 for M.D.C. (gained for 7th level)?
Another for M.D.C. lost (for swapping Pressure Point Control Tactics)?
And roll a d6 for Chi?
That will take some time to figure out.What kind of minor magic items are you okay with Snowfall making for the team and himself?