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Purr Purr How many levels did you go up? I want to make sure I am rolling your hit points correctly.
 
Sherwood, if I choose Create Magic Items this level and months go by, will you allow Snowfall to have made some magic items?

What constitutes as minor magic items and what are you comfortable with?
 
Perhaps letting you get a new psi power? I'll think on it.

Nah, she isn't fond of psi either. She also doesn't not have the ability to cast any psi aside from self sensory. While she is potent in what she does have, regarding innate senses, that is about the extent dog boys can do.



Or a upgrade to your Glitter Boy suit might be in order.

That is an idea she can get behind. Though preferably upgrades to what she has rather than a new suit (the one she uses has dear dear sentimental value, belonged to her late husband, she can't not use it)
 
That is an idea she can get behind. Though preferably upgrades to what she has rather than a new suit (the one she uses has dear dear sentimental value, belonged to her late husband, she can't not use it)

What if it were made flight-capable?
 
What if it were made flight-capable?
The Boom Gun wouldn't be able to be fired in the air. Too much recoil.

But if you were to have a different weapon on the other shoulder, one with less kick, that could work.
 
Sherwood, if I choose Create Magic Items this level and months go by, will you allow Snowfall to have made some magic items?

What constitutes as minor magic items and what are you comfortable with?
We will have to put our heads together to discuss what you have in mind. A couple of small items can be whipped up in this time, and I know just where you can get the skill from. I'll have to make an IC post.
 
Or given force fields (so you're not repairing it every time it gets hit)? Some kind of stealth mode? How about a Boom Gun that wasn't quite as loud? Improved Targeting system that increases Critical Chance by 5%?

Re: Flight. Oh, how about those hip lasers on the South American Glitter Boys?
 
The Boom Gun wouldn't be able to be fired in the air. Too much recoil.

But if you were to have a different weapon on the other shoulder, one with less kick, that could work.

Well, the glitterboy doesn't hurt for mobility. It is fast and has rocket boots. Can't exactly fly, but she can ride Zephiron.

Daisy wants DPS. Big messy violent dps.


Or given force fields (so you're not repairing it every time it gets hit)? Some kind of stealth mode? How about a Boom Gun that wasn't quite as loud? Improved Targeting system that increases Critical Chance by 5%?

Re: Flight. Oh, how about those hip lasers on the South American Glitter Boys?

Lol Daisy likes the big booms.



Also, Daisy did find a glitter boy the cougars gave her. It had some sort of laser weapon, though not sure how it compares to the boom gun.
 
We will have to put our heads together to discuss what you have in mind. A couple of small items can be whipped up in this time, and I know just where you can get the skill from. I'll have to make an IC post.
I look forward to see what you have in mind.
 
So... how about if Snowfall loses the 6th level Skill he chose: Pressure Point Control Tactics (Disarm punch, stunning kick, Wrestling bonuses +2 holds, locks, entangle, pin), natural KO on 19 or 20.)

That would give him one Tattoo (preferably a Dimensional Tattoo?).
He gets another for being a Dimensional Voyager
And finally, he can take Create Magic Items at this level (because it seems fair)?

Sherwood Sherwood
Hey Purr Purr . What level are you at for your hit points?

6th. Oh wait! Don't roll Hit points! I've forgotten; as a Tattooed Voyager - his M.D.C. comes at a static rate (no Hit Point roll required). 11 M.D.C. per level. P.P.E. is 10 + any tattoos gained.
 
Actually, it has the super defense penetrating laser(2d4x10) and a Rail Gun Gatling(3d6x10).

Two weapons. And what makes it interesting is that it says both can be fired at the same time! One at a -4, and the other at a -6.


I got a +19 to strike, which is about to go up when I finish calculating my level up. I would not even feel that penalty.

It would essentially double my damage output, to a normal 6dx10 +30 when firing at the same time.


Or better yet... use all three!

Have Boom Gun and Variable Frequency Laser as shoulder mounted weapons. Then convert the rail gun gatling into a two handed weapon. And just spray it all down the field at once with all three shooting at once! Boom brrt pew combo!
 
But I suppose another option may be to upgrade the Glitter Boy suit to "Runic" status. Give it some fancy abilities, buff its attributes to Supernatural levels, and stuff like that.
 
Sure she doesn't like.magic. but when the magic is essentially letting her have a HulkBuster, then she would let it slide.
 
If we're looking at a time skip that is liable to significantly increase Zephiron's age relative to what it is now, I'm going to need to work on developing his character and blending him into the party better. If only to help me play his character with more personality.

For his advancement mechanically, there's a lot of little things here and there I need to dig back up. I'll have to make time to comb through everything while my back's still on the mend.
 
Okies. So...
New 7th level Skill - Create Magic Items: 14% + 16% (I.Q.) = 30%! This Skill is in a Magic/Religion category that the Tattooed Voyager doesn't have. Given Snowfall's extreme magical background and O.C.C., would you allow some kind of O.C.C. Related bonus towards this Skill?

Swapped Pressure Point Control Tactics for the Negate Magic Tattoo.

7th level Tattoo choice. I'm not sure yet! Decisions, decisions! =)

Sherwood Sherwood
Question on Healing Tattoo (Palladium seems to have derped here). On page 164 of Secrets of the Atlanteans, the following description is provided (bold mine).

Rose and Thorny Stem Dripping Blood (healing)
P.P.E.. to Activate: 30
Duration: One minute per level of experience or until canceled. As many as three healing touches can be performed every minute. Each healing counts as two of the character's melee attacks.
Range: Touch.
Power: With the touch of his hand the tattoo user is able to heal wounds and injuries restoring 1d6 Hit Points damage and 3D6 S.D.C.. (or 1D6+3 M.D. to Mega-Damage beings) per each touch . Three healings per melee round are possible.

So... this is a huge difference in healing ability. Which is correct?

Does healing work on Terra's kids?
 
Actually, it has the super defense penetrating laser(2d4x10) and a Rail Gun Gatling(3d6x10).

Two weapons. And what makes it interesting is that it says both can be fired at the same time! One at a -4, and the other at a -6.


I got a +19 to strike, which is about to go up when I finish calculating my level up. I would not even feel that penalty.

It would essentially double my damage output, to a normal 6dx10 +30 when firing at the same time.


Or better yet... use all three!

Have Boom Gun and Variable Frequency Laser as shoulder mounted weapons. Then convert the rail gun gatling into a two handed weapon. And just spray it all down the field at once with all three shooting at once! Boom brrt pew combo!
I can see you having an alternate weapon on either the shoulder or a pair of smaller weapons on the hips. You will not be able to fire it all at once, though. Give me some chance for the bad guys to live through a single attack from you.

A force field emitter is a viable option, too. Keeps you from having to fix your suit after every fight. Perhaps hooking in one of the Splurgoth talismans to it somehow... I'll think about that.
 
Okies. So...
New 7th level Skill - Create Magic Items: 14% + 16% (I.Q.) = 30%! This Skill is in a Magic/Religion category that the Tattooed Voyager doesn't have. Given Snowfall's extreme magical background and O.C.C., would you allow some kind of O.C.C. Related bonus towards this Skill?

Swapped Pressure Point Control Tactics for the Negate Magic Tattoo.

7th level Tattoo choice. I'm not sure yet! Decisions, decisions! =)

Sherwood Sherwood
Question on Healing Tattoo (Palladium seems to have derped here). On page 164 of Secrets of the Atlanteans, the following description is provided (bold mine).

Rose and Thorny Stem Dripping Blood (healing)
P.P.E.. to Activate: 30
Duration: One minute per level of experience or until canceled. As many as three healing touches can be performed every minute. Each healing counts as two of the character's melee attacks.
Range: Touch.
Power: With the touch of his hand the tattoo user is able to heal wounds and injuries restoring 1d6 Hit Points damage and 3D6 S.D.C.. (or 1D6+3 M.D. to Mega-Damage beings) per each touch . Three healings per melee round are possible.

So... this is a huge difference in healing ability. Which is correct?

Does healing work on Terra's kids?
I was planning on having you learn the Magic Item Creation skill from a teacher that will be there to aid you. Once I get off my rear end and write the next IC post, you'll see who it is.

Regarding the Healing Tat, I will go with the 3 touches per melee round. As tough as you guys are at this level, the slight amount of healing that this provides is not going to break the game.

And no, Terra's Automations are not actually alive, and they have a self repair ability already.
 
Great! I'm asking about the Healing Tattoo not so much in-combat but for between battles. If, say, Zephiron gets wrecked in a big fight, I want to know how much P.P.E. it will cost and how quickly Snowfall might get him (or any living Mega-damage allies we might have with us) back to readiness. With 3 touches/Round, this Tattoo is definitely worth the the price. Snowfall now has all kinds of living creatures covered from S.D.C. (and his Chiatsu Chi Mastery) to Healing Tattoo (between battles) to Super Healing (during combat)! Cool deal! =)

New 7th level Skill - Create Magic Items: 14% + 16% (I.Q.) = 30%! This Skill is in a Magic/Religion category that the Tattooed Voyager doesn't have. Given Snowfall's extreme magical background and O.C.C., would you allow some kind of O.C.C. Related bonus towards this Skill?

Please roll a d6 for M.D.C. (gained for 7th level)?
Another for M.D.C. lost (for swapping Pressure Point Control Tactics)?
And roll a d6 for Chi?

What kind of minor magic items are you okay with Snowfall making for the team and himself?
 
Please roll a d6 for M.D.C. (gained for 7th level)?
Another for M.D.C. lost (for swapping Pressure Point Control Tactics)?
And roll a d6 for Chi?
Gain 4 MD for 7th, and lose 3 MD for losing the Pressure Point Control Tactics, for a net gain of 1 MD
Chi gets another 6 points. Good roll.
What kind of minor magic items are you okay with Snowfall making for the team and himself?
That will take some time to figure out.
 

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